Craw's bow

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UnchargedCharged
Craw's bow (u)
Craw's bow (u).png
Released26 July 2018 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield
Worn optionsNone (?)
DestroyDrop
ExamineThis bow once belonged to a formidable follower of Armadyl.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight3.175 kg
Grand Exchange
Exchange26,891,016 coins (info)
Buy limit8
Daily volume1,110
Loading...
Advanced data
Item ID22547
Craw's bow (u) detail.png
Craw's bow detail.png

Craw's bow is a shortbow once owned by Craw, one of the more formidable followers among Armadyl's forces during the God Wars. It can be received as a drop from revenants found within the Revenant Caves. This item counts as an Armadyl item in the God Wars Dungeon.

The bow requires a Ranged level of 60 to wield, and shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows, although it does not have a special attack. It has to be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow. It also has a powerful passive effect within the Wilderness.

The bow's fired shots are coated in a yellow-orange aura, similar to the crystal bow. The bow has an attack range of 9. Longrange increases attack range by 1.

Players can dismantle an uncharged bow to receive 7,500 revenant ether, resulting in a profit of −25,661,016 coins.

UnchargedCharged
Attack icon.png Attack bonusesCraw's bow (u) equipped.pngCraw's bow (u) equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+75
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
+0+60+0%+0List
Attack speedRange
Monster attack speed 4.png9
squares

Combat styles[edit | edit source]

Category: BowCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Bow.pngAccurateRangedAccurateRanged and Hitpoints+3 Ranged
RapidRangedRapidRanged and Hitpoints+1 Attack speed
LongrangeRangedLongrangeRanged, Defence, and Hitpoints+3 Defence and +1 Attack range

Passive effect[edit | edit source]

A player attacks a target with Craw's bow.

When Craw's bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not.

This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness, surpassing the damage output of a toxic blowpipe with dragon darts.

Charging and death[edit | edit source]

In order to use the bow, it must first be activated with 1,000 revenant ether (costing 164,000 coins). The 1,000 ether used to activate the bow does not count towards the ammo usage of the bow, thus additional ether must be added (up to 16,000) in order to fire it. Using the bow requires revenant ether whether inside the wilderness or not, but the 50% ranged accuracy and damage boost only applies while inside the wilderness.

The Craw's bow uses 1 revenant ether per shot and fires 2000 shots per hour on the rapid attack style. Thus the hourly cost of constantly using this weapon is 2,000 ether or 328,000 coins on Rapid, or 1,500 ether or 246,000 coins on Accurate/Longrange.

The ether can be safely removed by selecting the right-click Uncharge option on the bow, after which the bow becomes tradeable again.

Upon death within the Wilderness, any revenant ether stored as ammo within the bow will always be dropped and the initial 1,000 activation ether will always disappear, even if it is one of the player's protected items. Therefore, dying with an activated bow incurs a minimum loss of 1,000 ether. Despite the bow being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon).

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
SourceLevelQuantityRarity
Revenant cyclops82 Multicombat.png11/48,800; 1/26,840
Revenant dark beast120 Multicombat.png11/44,000; 1/24,200
Revenant demon98 Multicombat.png11/48,800; 1/26,840
Revenant dragon135 Multicombat.png11/40,000; 1/22,000
Revenant goblin15 Multicombat.png11/146,600; 1/80,630
Revenant hellhound90 Multicombat.png11/48,800; 1/26,840
Revenant hobgoblin60 Multicombat.png11/62,800; 1/34,540
Revenant imp7 Multicombat.png11/220,000; 1/121,000
Revenant knight126 Multicombat.png11/40,000; 1/22,000
Revenant maledictus397 Multicombat.png11/40,000; 1/22,000
Revenant ork105 Multicombat.png11/44,000; 1/24,200
Revenant pyrefiend52 Multicombat.png11/62,800; 1/34,540

Comparison between other ranged weapons[edit | edit source]

Show table →
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow inventory image Twisted bow Ranged 85 +70 +20
(+80)
1,231,168,956
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Bow of faerdhinen inventory image Bow of Faerdhinen Ranged 80 +128 +106 128,655,941
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow inventory image Zaryte crossbow Ranged 80 +110 (+122) 306,853,020
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Toxic blowpipe inventory image Toxic blowpipe Ranged 75 +30 +20
(+55)
3,721,585
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista inventory image Heavy ballista Ranged 75 +125 +15
(+165)
590,041
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices will not retrieve fired javelins, nor can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Dragon hunter crossbow inventory image Dragon hunter crossbow Ranged 70 +95 (+122) 68,065,608
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow inventory image Armadyl crossbow Ranged 70 +100 (+122) 30,082,989
Crystal bow inventory image Crystal bow Ranged 70 +100 +78 361,356[n 1]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Karil's crossbow inventory image Karil's crossbow Ranged 70 +84 (+55) 130,010
  • The only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon crossbow inventory image Dragon crossbow Ranged 64 +94 (+122) 1,109,107
Rune crossbow inventory image Rune crossbow Ranged 61 +90 (+115) 9,783
Craw's bow inventory image Craw's bow Ranged 60 +75 +60 26,891,016
Dark bow inventory image Dark bow Ranged 60 +95 (+60) 666,720
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow inventory image Magic shortbow Ranged 50 +69 (+55) 842
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) Magic shortbow (i) +75 78,195
Magic comp bow inventory image Magic comp bow Ranged 50 +71 (+55) 5,409
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull inventory image Seercull Ranged 50 +69 (+55) 17,569
  • Has slightly less accurate but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow inventory image Magic longbow Ranged 50 +69 (+55) 1,330
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow inventory image Adamant crossbow Ranged 46 +78 (+100) 1,357
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompa Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 2]
  • One of the three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Red chinchompa Ranged 55
(Red)
+70 +15
Black chinchompa Ranged 65
(Black)
+80 +30
Swamp lizard Orange salamander
Red salamander Black salamander
Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 223
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50
(Orange)
+29 (+22) 189
Attack Ranged Magic 60
(Red)
+47 (+31) 112
Attack Ranged Magic 70
(Black)
+69 (+49) 323
Dorgeshuun crossbow inventory image Dorgeshuun crossbow Ranged 28 +42 (+49) 2,260
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Rune knife Throwing knives Ranged 40
(Rune)
+25 +24 Varies[n 2]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Yew shortbow Shortbows Ranged 40
(Yew)
+47 (+49) 370
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Adamant dart Darts Ranged 30
(Adamant)
N/A +17 Varies[n 2]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Dwarf multicannon
Cannonball Granite cannonball

Dwarf multicannon N/A N/A N/A 744,917
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  2. ^ 2.0 2.1 2.2 Cost of thrown weapons is only that of the ammo.

Concept art[edit | edit source]

Changes[edit | edit source]

Date Changes
28 September 2022
(update)

Craw's Bow bonuses will no longer apply to Magic Damage.

6 August 2020
(update)

Players are notified as the weapon charges approach zero.

16 April 2020
(update | poll)

Uncharged variants of Craw's bow can now be dismantled into 7,500 revenant ether.

Trivia[edit | edit source]

  • The name of the weapon is an oronym to the crossbow weapon type.
  • Upon release, Craw's bow had a starting Grand Exchange price of 10,000,000 coins. This was manually adjusted to 100,000,000 coins on 1 August after frequent luring in the Wilderness via dropping items whose prices on the Grand Exchange were more than the bow itself. As the game prioritises the protection of items that have the highest price on the Grand Exchange, the player may end up losing the bow by picking up an item worth slightly more than the bow on the Grand Exchange, which was worth around 360,000,000 coins at the time.