|Craw's bow (u)|
|Released||26 July 2018 (Update)|
|High alch||72,000 coins|
|Low alch||48,000 coins|
|Store price||Not sold|
|Exchange||29,714,087 coins (info)|
|This bow once belonged to a formidable follower of Armadyl.|
Craw's bow is a shortbow once owned by Craw, one of the more formidable followers among Armadyl's forces during the God Wars. It can be received as a drop from revenants found within the Revenant Caves. This item counts as an Armadyl item in the God Wars Dungeon.
The bow requires a Ranged level of 60 to wield, and shares the same bonuses as the magic shortbow (i), although it does not have a special attack. It has to be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow. It also has a powerful passive effect within the Wilderness.
The bow's fired shots are coated in a yellow-orange aura, similar to the crystal bow.
Combat styles[edit | edit source]
|Accurate||Ranged and Hitpoints||Accuracy and damage|
|Rapid||Ranged and Hitpoints||Attack speed by 1 tick|
|Longrange||Ranged, Hitpoints and Defence||Attack range by 2 squares|
Passive effect[edit | edit source]
When Craw's bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not.
This effect will stack with a slayer helmet or a salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness, surpassing the damage output of a toxic blowpipe with dragon darts.
Charging and death[edit | edit source]
In order to use the bow's passive effect, it must first be activated with 1,000 revenant ether (costing 178,000). The 1,000 ether used to activate the bow does not count towards the usage of the passive effect, thus additional ether must be added (up to 16,000) in order to increase the bow's damage output.
The ether can be safely removed by selecting the right-click Uncharge option on the bow, after which the bow becomes tradeable again.
Upon death within the Wilderness, any revenant ether stored within the bow will always be dropped, even if it is one of the player's protected items. Because of this, despite the bow being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon).
Dropping monsters[edit | edit source]
- The drop rate is increased when skulled.
Monster Combat level Quantity Rarity Revenant imp 7 1 Very rare (1/220,000; 1/77,000) Revenant goblin 15 1 Very rare (1/146,600; 1/51,310) Revenant pyrefiend 52 1 Very rare (1/62,800; 1/21,980) Revenant hobgoblin 60 1 Very rare (1/62,800; 1/21,980) Revenant cyclops 82 1 Very rare (1/48,800; 1/17,080) Revenant hellhound 90 1 Very rare (1/48,800; 1/17,080) Revenant demon 98 1 Very rare (1/48,800; 1/17,080) Revenant ork 105 1 Very rare (1/44,000; 1/15,400) Revenant dark beast 120 1 Very rare (1/44,000; 1/15,400) Revenant knight 126 1 Very rare (1/40,000; 1/14,000) Revenant dragon 135 1 Very rare (1/40,000; 1/14,000)
Concept art[edit | edit source]
Trivia[edit | edit source]
- The name of the weapon is an oronym to the Crossbow weapon type.
- Upon release, Craw's bow had a starting Grand Exchange price of 10,000,000 coins. This was manually adjusted to 100,000,000 coins on 1 August after frequent luring in the Wilderness via dropping items whose prices on the Grand Exchange were more than the bow itself. As the game prioritises the protection of items that have the highest price on the Grand Exchange, the player may end up losing the bow by picking up an item worth slightly more than the bow on the Grand Exchange, which was worth around 360 million coins at the time.