Crystal bow

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ActiveInactiveNew
Crystal bow
Crystal bow.png
Released25 July 2019 (Update)
MembersYes
Quest itemRoving Elves
Properties
TradeableNo
EquipableYes
StackableNo
OptionsWield, Check, Revert
Worn optionsCheck
DestroyDrop
ExamineA nice sturdy magical bow.
Values
Value300,000 coins
AlchemyNot alchemisable
Weight1.814 kg
Advanced data
Item ID23983
Crystal bow detail.png

The crystal bow is a bow made from enchanted elven crystal. It requires the completion of Roving Elves to wield, as well as 50 Agility and 70 Ranged. The bow benefits from damage and accuracy boosts when crystal armour is equipped.

A crystal bow is created when an elf sings to a crystal weapon seed and enchants it into a bow. The most prominent elf with this talent is Ilfeen, who will perform this service for players for a price. However, she can only do this with a weapon seed; partially charged bows should be reverted to their seed form (using the right-click menu in the inventory) to be converted back into a bow.

A player attacks a target with a crystal bow.

Because it is blessed by the elven goddess Seren, the crystal bow does not require any arrows to use, as it generates its own when fired. The bow's fired shots are coated in a green aura, similar to Craw's bow.

The crystal bow can be considered the penultimate bow in the composite bow family, before the bow of Faerdhinen. It shares the same 10-square attack range on any style as well as a 4-tick attack speed on rapid, placing it between popular ranged weapons like the shortbow (3-tick) and crossbow (5-tick).

The crystal bow is required to complete the Hard Western Provinces Diary. It is also used for two Master Clue steps: an emote step and as a possible item to show Falo the Bard.

Attack icon.png Attack bonusesCrystal bow equipped male.pngCrystal bow equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+100
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
+0+78+0%+0List
Attack speedRange
Monster attack speed 5.png10
squares

Combat styles[edit | edit source]

Category: BowCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Bow.pngAccurateRangedAccurateRanged and Hitpoints+3 Ranged
RapidRangedRapidRanged and Hitpoints+1 Attack speed
LongrangeRangedLongrangeRanged, Defence, and Hitpoints+3 Defence and +0 Attack range

Uses[edit | edit source]

Along with being extremely accurate and providing a Ranged bonus of +100, the crystal bow also has one of the longest ranges in the game, the same as a longbow, able to hit targets up to 10 squares away. However, longrange does not increase attack range. This makes it ideal for battles which require long-range attacks such as Dagannoth Kings or the TzHaar Fight Cave. Destroying the respiratory system of Abyssal Sire is also another situation where the long range is advantageous. The only attack which can be performed from a further distance is the dragonfire shield special attack, with a range of 13 squares. Not needing ammo, it allows the use of a blessing, effectively giving the bow a +1 or +2 prayer bonus, compared to other ranged weapon and can be used without Ava's device, which can make simpler switching in situations requiring multiple combat styles, such as fighting Demonic gorillas, furthermore can be brought to Wilderness without risking any ammo. With the accuracy and damage bonus provided by crystal armour, the bow becomes a very powerful weapon usable in many high-level situations requiring ranging, but it's not very popular to do so due the high maintenance cost of the crystal armour.

Analysis and strategy[edit | edit source]

Although crystal bows do not require any ammunition, they still have a cost associated with their use, in the form of their recharge cost. When the recharge price is 900,000 coins, the cost per shot (at 2,500 shots) is 360 coins. However, when the recharge price decreases to 180,000 coins, the cost per shot is 72 coins. Compare this to rune arrows, with a +49 bonus to Ranged Strength, whereas the crystal bow has a Ranged Strength of +78.

The chief disadvantages that crystal bows have, compared to other bows, are the requirements for using them. Crystal equipment has the second shortest lifespan of any equipment in the game (ahead of Iban's staff). One crystal bow will last for 1 hour and 40 minutes of continuous shooting on Rapid, or 2 hours and 5 minutes on Accurate or Longrange. Players who plan to use crystal bows on extended trips may wish to bring more than one bow. Additionally, players who would normally pick up their ammunition (either manually or through an Ava's device) may not save money by using a crystal bow, which requires no ammunition and therefore leaves behind no arrows to pick up.

Creation[edit | edit source]

Requirements
SkillLevelXP
Smithing Smithing78 (b)2,000
Crafting Crafting78 (b)2,000
Quest points Completion of Song of the Elves
Members
Member icon.png
Ticks3 (1.8s) [r 1]
ToolsNoneFacilitiesSinging bowl icon.png Singing bowl
Materials
ItemQuantityCost
Crystal weapon seed.pngCrystal weapon seed1181,356
Crystal shard.pngCrystal shard[r 2]40600,268
Total Cost781,624
Crystal bow.pngCrystal bow1N/A
  1. ^ Takes 3 ticks to create an entire inventory
  2. ^ Value based on the cost of obtaining by exchanging enhanced crystal teleport seeds with Amrod

Requirements
Quest points Completion of Roving Elves
Members
Member icon.png
Ticks0 (0s)
ToolsNoneFacilitiesIlfeen
Materials
ItemQuantityCost
Crystal weapon seed.pngCrystal weapon seed1181,356
Coins.pngCoins180,000[r 1]180,000
Total Cost361,356
Crystal bow.pngCrystal bow1N/A
  1. ^ Cost from fifth re-enchantment onwards. Initial enchantment is 900,000 coins, decreasing with each re-enchantment.

Degradation and charging[edit | edit source]

The crystal bow degrades over time. Upon degrading, it reverts into an inactive version of itself, which can then be recharged at a singing bowl, or by having Ilfeen recharge it for a fee. When uncharged, it can also be converted back into a crystal weapon seed, which can then either be turned back into a bow, a halberd or a shield. This may also be done at a singing bowl or with the assistance of Ilfeen. Ilfeen can either be found inside Prifddinas (after completing Song of the Elves), or teleporting back and forth between two clearings in Isafdar.

Initially, Ilfeen charges 900,000 coins to re-enchant a crystal seed into a crystal bow. However, the price is decreased by 180,000 coins each time Ilfeen re-enchants a seed for a player, in the following manner, until reaching the minimum recharge cost of 180,000 coins:

Enchantment Cost for re-enchantment Cost per charge
1st 900,000 360
2nd 720,000 288
3rd 540,000 216
4th 360,000 144
5+ 180,000 72

The amount that Ilfeen charges is dependent on the total number of crystal seeds she has re-enchanted, not only the number of crystal bows she has recharged. For example, a player who pays Ilfeen 750,000 coins to re-enchant a crystal seed into a crystal shield will next time only have to pay her 720,000 coins coins to recharge a seed into a crystal bow.

For players who have completed Song of the Elves, an alternative way of making crystal weapons is using a crystal weapon seed and 40 crystal shards along with 78 Smithing and 78 Crafting on a singing bowl in Prifddinas. Players who do not meet the skill requirements can pay a nearby elf to create the weapon for an additional 20 shards. Crystal shards can be used to recharge the weapon to a maximum of 20,000 charges, with each shard providing 100 charges.

However, it is far more cost efficient in the long term to instead use the crystal shards on potions and use the money from selling them to re-enchant your crystal equipment.

Obtaining crystal bows[edit | edit source]

A crystal bow is a possible reward for completion of Roving Elves. However, when obtained through this quest reward, the crystal bow will only begin with 500 charges. Players who chose a crystal shield can choose to let the shield revert into a seed, then re-enchant that seed into a crystal bow. When the seed is re-enchanted by Ilfeen, it will have 2,500 charges.

Additionally, players can buy new crystal bows from Islwyn just north of the south-east Prifddinas bank for 900,000 coins each. Unlike Ilfeen's recharge price, the price of a new crystal bow does not decrease.

As crystal weapon seeds are tradeable, players can buy them from other players and pay Ilfeen to re-enchant them into crystal bows. Ilfeen's possible locations are below.

  • Isafdar (before Song of the Elves)
    • The clearing just south of the quest start point for Roving Elves.
    • South of the Iorwerth Camp (just north-east of the leaf trap).
  • During the Song of the Elves, an Elven Scout replaces Ilfeen at her usual locations in Isafdar and offers to reenchant crystal weapon seeds just like Ilfeen, who is occupied with the effort against Lord Iorwerth.
  • Prifddinas, south of the house portal (after Song of the Elves).
  • Lletya, in the south-west corner (after reaching a certain point in Song of the Elves but before the completion of it).

Comparison between other ranged weapons[edit | edit source]

Show table →
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow inventory image Twisted bow Ranged 85 +70 +20
(+80)
1,231,168,956
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Bow of faerdhinen inventory image Bow of Faerdhinen Ranged 80 +128 +106 128,655,941
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow inventory image Zaryte crossbow Ranged 80 +110 (+122) 306,853,020
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Toxic blowpipe inventory image Toxic blowpipe Ranged 75 +30 +20
(+55)
3,721,585
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista inventory image Heavy ballista Ranged 75 +125 +15
(+165)
590,041
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices will not retrieve fired javelins, nor can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Dragon hunter crossbow inventory image Dragon hunter crossbow Ranged 70 +95 (+122) 68,065,608
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow inventory image Armadyl crossbow Ranged 70 +100 (+122) 30,082,989
Crystal bow inventory image Crystal bow Ranged 70 +100 +78 361,356[n 1]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Karil's crossbow inventory image Karil's crossbow Ranged 70 +84 (+55) 130,010
  • The only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon crossbow inventory image Dragon crossbow Ranged 64 +94 (+122) 1,109,107
Rune crossbow inventory image Rune crossbow Ranged 61 +90 (+115) 9,783
Craw's bow inventory image Craw's bow Ranged 60 +75 +60 26,891,016
Dark bow inventory image Dark bow Ranged 60 +95 (+60) 666,720
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow inventory image Magic shortbow Ranged 50 +69 (+55) 842
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) Magic shortbow (i) +75 78,195
Magic comp bow inventory image Magic comp bow Ranged 50 +71 (+55) 5,409
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull inventory image Seercull Ranged 50 +69 (+55) 17,569
  • Has slightly less accurate but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow inventory image Magic longbow Ranged 50 +69 (+55) 1,330
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow inventory image Adamant crossbow Ranged 46 +78 (+100) 1,357
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompa Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 2]
  • One of the three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Red chinchompa Ranged 55
(Red)
+70 +15
Black chinchompa Ranged 65
(Black)
+80 +30
Swamp lizard Orange salamander
Red salamander Black salamander
Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 223
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50
(Orange)
+29 (+22) 189
Attack Ranged Magic 60
(Red)
+47 (+31) 112
Attack Ranged Magic 70
(Black)
+69 (+49) 323
Dorgeshuun crossbow inventory image Dorgeshuun crossbow Ranged 28 +42 (+49) 2,260
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Rune knife Throwing knives Ranged 40
(Rune)
+25 +24 Varies[n 2]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Yew shortbow Shortbows Ranged 40
(Yew)
+47 (+49) 370
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Adamant dart Darts Ranged 30
(Adamant)
N/A +17 Varies[n 2]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Dwarf multicannon
Cannonball Granite cannonball

Dwarf multicannon N/A N/A N/A 744,917
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  2. ^ 2.0 2.1 2.2 Cost of thrown weapons is only that of the ammo.

Treasure Trails[edit | edit source]

Tier Emotes STASH Location Items Cost
Master Bow North-west tent in the Iorwerth Camp Crystal bow 181,356

The crystal bow (doesn't have to be fully charged) is the item Falo requires players to show him when he sings about: A bow of elven craft was made, it shimmers bright, but will soon fade.

Changes[edit | edit source]

Date Changes
30 June 2021
(update | poll)

The bow's Ranged Strength bonus has been increased from +70 to +78.

25 July 2019
(update | poll)

Crystal equipment stats no longer become gradually lower as the weapon degrades, converting all imbued crystal bows into crystal weapon seeds and removing the ability to imbue them through Nightmare Zone. The crystal bow can now alternatively be made through crystal shards instead of paying Ilfeen.

16 April 2015
(update)

A "Check" option was added to see the remaining charges.

13 March 2014
(update)

Crystal equipment now reverts to a seed when dropped on death.

26 September 2013
(update | poll)

Crystal bows and shields can be imbued, making them keep their combat stats unchanged as they degrade.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

Trivia[edit | edit source]

  • Attempting to cast Low Level Alchemy or High Level Alchemy on a crystal bow results in the message "You can't do that to elven crystal!" This is due to a glitch that allowed players to alchemise crystal bows on free-to-play worlds for 540,000 coins each. Players could buy crystal seeds, enchant them into bows for 180,000 coins, and alchemise the bows for significant profit. Because of this, Jagex made it impossible to alchemise members' objects on free-to-play worlds, and made it impossible to alchemise crystal equipment.
  • The crystal bow requires 50 Agility to equip, however it is impossible to navigate the forests of Tirannwn during the required quests without level 56 Agility (or as low as 51 with a summer pie boost).