Crystal halberd (historical)
|New crystal halberd full|
|Released||5 March 2015 (Update)|
|Removal||25 July 2019 (Update)|
|Examine||A nice sturdy pike.|
|High alch||167,400 coins|
|Low alch||111,600 coins|
These crystal halberds functioned differently to the present day Crystal halberd. They would degrade over time with use, and their stats would gradually decrease as the halberd degraded.
Combat styles[edit | edit source]
|Category: Polearm||Combat Style||Style type||Weapon Style||Experience||Invisible Boost|
|Jab||Stab||Controlled||Attack, Strength, Defence, and Hitpoints||+1 Attack, Strength, and Defence|
|Swipe||Slash||Aggressive||Strength and Hitpoints||+3 Strength|
|Fend||Stab||Defensive||Defence and Hitpoints||+3 Defence|
Degrading[edit | edit source]
The crystal halberd degraded over time. After 250 hits, it degraded into a "Crystal halberd 9/10", and thereafter for every 250 hits, it would degrade another 1/10th, until it reverted into a crystal seed after a total of 2,500 hits, and had to be recharged before it could be used again. If the special attack was used and it hit an opponent twice or multiple opponents, it would be considered one hit in regards to degradation. As the halberd degraded, the negative Magic attack bonus remained the same while the positive attack bonuses decreased as shown below.
|Item||Attack Bonuses||Defence Bonuses||Other|
|Crystal halberd full||+85||+110||+5||-4||+0||-1||+4||+5||+0||+0||+118||+0||+0%||+0|
|Crystal halberd 9/10||+82||+106||+5||-4||+0||-1||+4||+5||+0||+0||+113||+0||+0%||+0|
|Crystal halberd 8/10||+79||+102||+5||-4||+0||-1||+4||+5||+0||+0||+108||+0||+0%||+0|
|Crystal halberd 7/10||+76||+98||+4||-4||+0||-1||+3||+4||+0||+0||+103||+0||+0%||+0|
|Crystal halberd 6/10||+73||+94||+4||-4||+0||-1||+3||+4||+0||+0||+98||+0||+0%||+0|
|Crystal halberd 5/10||+70||+90||+4||-4||+0||-1||+3||+4||+0||+0||+93||+0||+0%||+0|
|Crystal halberd 4/10||+67||+86||+3||-4||+0||-1||+2||+3||+0||+0||+88||+0||+0%||+0|
|Crystal halberd 3/10||+64||+82||+3||-4||+0||-1||+2||+3||+0||+0||+83||+0||+0%||+0|
|Crystal halberd 2/10||+61||+78||+3||-4||+0||-1||+2||+3||+0||+0||+78||+0||+0%||+0|
|Crystal halberd 1/10||+58||+74||+2||-4||+0||-1||+1||+2||+0||+0||+73||+0||+0%||+0|
The crystal halberd could be imbued for 2,000 Nightmare Zone points per charge to create a crystal halberd (i), requiring 20,000 points to imbue a fully charged halberd. Imbuing the crystal halberd did not keep it from degrading, however its stats would remain at their maximum, regardless of how much it had degraded. When the halberd reverted back to a crystal seed, it would lose its imbue, and players had to imbue it again using points from the Nightmare Zone. Additionally, imbuing a crystal halberd that had already degraded to 9/10 or below would restore the halberd's stats to their maximum.
Recharging[edit | edit source]
Ilfeen recharged crystal seeds into crystal bows, crystal shields or crystal halberds. Initially, Ilfeen charged 750,000 coins to re-enchant a crystal seed into a crystal halberd. However, the price decreased by 150,000 coins each time Ilfeen re-enchanted a seed for a player, in the following manner, until reaching the minimum recharge cost of 150,000 coins:
|Enchantment||Cost for re-enchantment|
|Fifth and thereafter||150,000|
The amount that Ilfeen charges is dependent on the number of crystal seeds she has re-enchanted, not the number of crystal halberds she has recharged. For example, a player who pays Ilfeen 900,000 coins to re-enchant a crystal seed into a crystal bow will only have to pay her 600,000 coins to recharge a seed into a crystal halberd.
Changes[edit | edit source]
|25 July 2019
|23 May 2019
The offensive and defensive stats of the unimbued crystal halberd now correctly lower as the weapon degrades.
|26 April 2019
|7 June 2018
The crystal halberd's special attack used to only hit the main target on the central tile, but hit an unlimited amount of monsters on the two adjacent tiles. Now, it caps the maximum number of monsters to 10, but allows monsters standing on the same tile as the primary target to also be affected by the attack.
|19 May 2016
The "uncharge" option on the crystal halberd now properly removes the weapon's imbue. Previously, it would result in the message "Nothing interesting happens".
|25 June 2015
The crystal halberd now becomes cheaper when re-enchanted.
|23 April 2015
(update | poll)
A special attack was added.
|16 April 2015
A "Check" option was added to see the remaining number of charges.
|12 March 2015
References[edit | edit source]
- Jagex. Old School RuneScape's Twitter account. 26 April 2019. (Archived from the original on 28 August 2021.) Old School RuneScape: "A hotfix has been deployed to cap the Crystal halberd, Crystal halberd (i), Dragon halberd, and Dragon two handed sword special attacks to hit a maximum of 3 players in PvP. This is to prevent players achieving unintentionally high xp rates while a long term fix is discussed."