Crystal halberd (i)

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New crystal halberd full (i)
Crystal halberd (i).png
Released5 March 2015 (Update)
Removal25 July 2019 (Update)
Quest itemNo
ExamineA nice sturdy pike.
Value279,000 coins
AlchemyNot alchemisable
Weight2 kg
Advanced data
Item ID13080
Crystal halberd (i) detail.png

The imbued crystal halberd was a degradable two-handed weapon created by imbuing a crystal halberd at the Nightmare Zone, costing 20,000 reward points. It offered the same stats as a fully charged crystal halberd, and unlike the crystal halberd, its stats did not degrade as it lost charges. It required completion of the Hard Western Provinces Diary to wield, as well as 70 Attack, 35 Strength and 50 Agility.

Attack icon.png Attack bonusesCrystal halberd equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
Attack speedRange
Monster attack speed 7.png? (edit)

Combat styles[edit | edit source]

Category: PolearmCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Polearm.pngJabStabControlledAttack, Strength, Defence, and Hitpoints+1 Attack, Strength, and Defence
SwipeSlashAggressiveStrength and Hitpoints+3 Strength
FendStabDefensiveDefence and Hitpoints+3 Defence

Special attack[edit | edit source]

A player performing the crystal halberd's special attack, Sweep.

The crystal halberd shared the same special attack as the dragon halberd, consuming 30% of the player's special attack energy. In addition to a 10% damage boost, if used against "large" monsters (anything that is larger than 1x1, such as General Graardor), the special attack would deal an additional second hit onto them, although with 25% reduced accuracy. It could also hit 10 NPCs in a multi-combat area in a 3x1 area centred on the main target. In PVP, it could only hit three players. The crystal halberd's special attack's accuracy rolled against the opponent's slash defence.[1]

Degrading[edit | edit source]

The crystal halberd degraded over time. After 250 hits, it would degrades into a "Crystal halberd 9/10 (i)", and thereafter for every 250 hits, it will degrade another 1/10th, until it reverted back into a crystal seed after a total of 2,500 hits, and required recharging before it could be used again. If the special attack was used and it hit an opponent twice or multiple opponents, it was considered one hit in regards to degradation. The stats of the imbued crystal halberd did not deteriorate as the weapon lost charges.

Recharging[edit | edit source]

Ilfeen will recharge crystal weapon seeds into crystal bows, crystal halberds, or crystal shields. She can be found teleporting back and forth between two clearings in Isafdar. Once an imbued crystal bow reverted back into a crystal seed, it would lose its imbue, and would need to be reimbued after being recharged into another crystal bow.

Initially, Ilfeen charges 750,000 coins to re-enchant a crystal seed into a crystal bow. However, the price is decreased by 150,000 coins each time Ilfeen re-enchants a seed for a player, in the following manner, until reaching the minimum recharge cost of 150,000 coins:

Enchantment Cost for re-enchantment
First 750,000
Second 600,000
Third 450,000
Fourth 300,000
Fifth and thereafter 150,000

The amount that Ilfeen charges is dependent on the number of crystal seeds she has re-enchanted, not the number of crystal halberds she has recharged. For example, a player who pays Ilfeen 750,000 coins to re-enchant a crystal seed into a crystal bow will only have to pay her 600,000 coins to recharge a seed into a crystal halberd.

Changes[edit | edit source]

Date Changes
25 July 2019
  • The item's value was decreased from 279,000 to 1.
  • The "Wield" option was replaced with a fake Wield option.
  • The item was made usable by free-to-play players, though it is not available to them.
  • The item could no longer be turned into a bank placeholder.
26 April 2019

The crystal halberd special attack was limited to three targets in PVP, to prevent unintentionally high experience rates.[2]

7 June 2018

The crystal halberd's special attack used to only hit the main target on the central tile, but hit an unlimited amount of monsters on the two adjacent tiles. Now, it caps the maximum number of monsters to 10, but allows monsters standing on the same tile as the primary target to also be affected by the attack.

19 May 2016

The "uncharge" option on the crystal halberd now properly removes the weapon's imbue. Previously, it would result in the message "Nothing interesting happens".

25 June 2015

The crystal halberd now becomes cheaper when re-enchanted.

23 April 2015
(update | poll)

A special attack was added.

16 April 2015

The "Check" option was added to see the remaining charges.

12 March 2015

The combat interface no longer shows unarmed option for the crystal halberd, and attacking an opponent no longer shows the message "Unrecognised ranged weapon".

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 22 January 2016. (Archived from the original on 28 May 2020.)
  2. ^ Jagex. Old School RuneScape's Twitter account. 26 April 2019. (Archived from the original on 28 May 2020.) Old School RuneScape: "A hotfix has been deployed to cap the Crystal halberd, Crystal halberd (i), Dragon halberd, and Dragon two handed sword special attacks to hit a maximum of 3 players in PvP. This is to prevent players achieving unintentionally high xp rates while a long term fix is discussed."