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Curse is a level 19 Magic spell. When cast on an opponent, their defence is reduced by 5%. The spell gives 29 experience whether it hits or misses, making it a popular way to gain experience cheaply. The spell can only be cast if the target's stats haven't already been lowered, meaning you can not stack stat reduction with multiple spells in a row.

Cost[edit | edit source]

Spell cost
2Water rune.png3Earth rune.png1Body rune.png30
Combo runes
2Water rune.png1Body rune.png3Dust rune.png39
1Body rune.png3Mud rune.png719
2Water rune.png1Body rune.png3Lava rune.png33
3Earth rune.png1Body rune.png2Steam rune.png142
3Earth rune.png1Body rune.png2Mist rune.png292
3Earth rune.png1Body rune.pngStaff of water.pngAlt20
2Water rune.png1Body rune.pngStaff of earth.pngAlt15
1Body rune.pngMud battlestaff.png5

Failed Cursing[edit | edit source]

Main article: Splashing

Casting Curse while wearing full metal armour (including an elemental staff with no more than +10 magic points) and d'hide vambraces can give a magic attack as low as -65, which guarantees a "splash," or a missed hit. This provides very cheap Magic experience, as players can instantly recast the spell on the same target. Additionally, casting Curse grants players no experience in the Hitpoints skill and, thus, is useful to pures. The usual method is to buy the Body runes needed for the cast, as well as an appropriate amount of one of the other two runes, and using the respective staff of the third rune. An expensive alternative is to buy a Mud battlestaff, which provides an unlimited supply of both Water and Earth runes. Snakeskin boots are also a recommended item to bring when splashing as they give an additional -10 magic attack.

When doing this method, it is helpful to position a monster so that it is just on the edge of your screen, so that there is minimal distance between it and your spellbook.