Curse spells

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Curses are spells mainly used to cause a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In prolonged fights, using a curse spell or two at the beginning may be a good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster. Curse spells can only be used again on the same target once the first spell wore off, unless the curse 'splashes' and does not affect the opponent.

Spells[edit | edit source]

Icon Mobile
icon
Spell Magic Level Runes Required Experience Effect
Confuse.png
Confuse icon (mobile).png
Confuse 3 2Earth 3Water 1Body 13 Reduces your opponents attack by 5%.
Weaken.png
Weaken icon (mobile).png
Weaken 11 2Earth 3Water 1Body 20.5 Reduces your opponents strength by 5%.
Curse.png
Curse icon (mobile).png
Curse 19 3Earth 2Water 1Body 29 Reduces your opponents defence by 5%.
Bind.png
Bind icon (mobile).png
Bind 20 3Earth 3Water 2Nature 30 Prevents your opponent from moving for 5 seconds.
Snare.png
Snare icon (mobile).png
Snare 50 4Earth 4Water 3Nature 60 Prevents your opponent from moving for 10 seconds. Can deal up to 3 points of damage.
Vulnerability.png
Vulnerability icon (mobile).png
Vulnerability 66 5Earth 5Water 1Soul 76 Reduces your opponents defence by 10%.
Enfeeble.png
Enfeeble icon (mobile).png
Enfeeble 73 8Earth 8Water 1Soul 83 Reduces your opponents strength by 10%.
Entangle.png
Entangle icon (mobile).png
Entangle 79 5Earth 5Water 4Nature 89 Prevents your opponent from moving for 15 seconds. Can deal up to 5 points of damage.
Stun.png
Stun icon (mobile).png
Stun 80 12Earth 12Water 1Soul 90 Reduces your opponents attack by 10%.
Tele Block.png
Tele Block icon (mobile).png
Teleport Block 85 1Chaos 1Death 1Law 80 Blocks target from teleporting for 5 minutes (half if they are using Protect from Magic).