# Hitpoints

(Redirected from Damage)
For a list of all requirements and unlockables within the Hitpoints skill, see Hitpoints/Level up table.

Hitpoints (also known as "health" or "HP", "Hits" in RuneScape Classic, or "Constitution" in RuneScape 3) represents the state of a player's health. If it reaches 0, the player will die. Hitpoints is the only skill players start at level 10 in on Tutorial Island, where the player starts out with exactly 1154 experience.

Hitpoints level up - levels 11-49
The music that plays when achieving levels 11-49.
Hitpoints level up - levels 50-99
The music that plays when achieving levels 50-99.

## Fighting

While fighting, both the opponent and the player will have a bar on top of them. This bar represents their Hitpoints.

There are two colours on the bar, green and red. The green part of the bar represents how many hitpoints a character has left, and the red part represents how much damage has been taken away from their hitpoints. So if a player is low on hitpoints, then the bar on top of them would be mostly red, meaning they are near death. Players often refer to "being redbarred" when barely surviving or only just getting a kill for this reason.

## Recovering hitpoints

A player can heal to restore their hitpoints up to their maximum. There are a number of ways to do this.

• Let it recharge naturally. A player will recover one hitpoint about every minute. However, this is very slow as a means of recovering hitpoints.
• The Rapid Heal Prayer or the Hitpoints cape cause natural healing to double, healing an additional 1 per minute. These effects do not stack with each other.
• The regen bracelet doubles the amount of health restored by natural healing. This can stack with either of the above effects to increase natural healing to 4 per minute.
• Eat food. Players can eat various foods to restore their hitpoints. This is the recommended way a player heal themselves as it can be done quickly and often cheaply and food can be brought anywhere.
• The monks at the Edgeville Monastery will heal players if they ask them. They heal 8 hitpoints each time.
• The nurses at the infirmary north of Al Kharid Duel Arena will heal players if asked.
• Die. When a player dies, they respawn at full health and stats. This is recommended if the player has banked all items and wants to go to an area near their respawn point. It is also possible for one to die in safe minigames such as the Al Kharid Duel Arena or Pest Control, regaining all stats without the risk of losing any items.
• Guthan the Infested's equipment has a chance of healing the wielder an amount of hitpoints equal to the damage dealt.
• Use Blood spells, which heal the caster for 25% of the damage dealt.
• Use the toxic blowpipe's special attack which increases its damage by 50% and heals its wielder by 50% of the damage dealt.
• Use the Saradomin godsword's special attack Healing Blade which heals 50% of the damage dealt, and 25% of the damage dealt is restored to the player's Prayer. There is a minimum restoration of 10 hitpoints and 5 Prayer points, even with a hit of 1.
• Doing melee damage while wearing Amulet of blood fury has a 20% chance of healing 30% of the damage inflicted.
• Use onyx bolts (e) which has a chance of doing 20% extra damage, and heals the player by 25% of the damage dealt. However, it does not work on the undead creatures.
• Teleport to Clan Wars using a ring of dueling, and then enter the Free-for-all portal (white portal), leave the portal and your hitpoints, prayer, run energy and stats will be restored.
• The Elidinis Statuette in Nardah will fully restore a player's Prayer points, completely heal them, completely restore run energy, completely restore special attack energy, cure poison and give a temporary Hitpoints boost depending on your Hitpoints level. Players who have completed the Elite Desert Diary can take advantage of the desert amulet 4, which provides unlimited Nardah teleports and teleports the player in close proximity of the statue. It is also directly south of a Fairy ring (dlq). This statue can only be used after Spirits of the Elid is complete.
• Drink from an ornate rejuvenation pool in a player-owned house.
• Use the Dream Lunar spell to increase heal per minute by 3.

## Damaging oneself

Players can damage themselves by trying to eat or drink one of the following items:

Or by interacting with one of these items:

## Death

Main article: Death

When a player's hitpoints reach 0, they die, dropping all the items in their inventory on the ground except their three highest valued items (based on Grand Exchange values). One more item can be saved if a player dies with the Protect Item Prayer activated. Outside of PvP areas, items dropped on death are only visible to the player who owned them and remain on the ground for one hour, after which they will vanish forever; within such areas, they remain on the ground for only two minutes and are visible to only the killer during the first minute.

If a player attacks another player in the Wilderness that hasn't engaged in combat with them, or has entered the Abyss via the Mage of Zamorak, they are given a skull that appears over their head. If a player under any circumstances dies while "skulled," they drop all the items in their inventory - the Protect Item Prayer can still be used when skulled, allowing the player to keep a single item if they die (unless the player is in a high-risk world). The skull will disappear if the player waits twenty minutes without performing any actions that would cause them to get another skull.

A ring of life can be used to automatically teleport the player safely back to their respawn point if they take a hit which causes them to fall to 10% of their maximum Hitpoints or below. Note that a ring of life will not activate if the player is hit with a blow that kills them from above 10% of their Hitpoints or if they are in above level 30 Wilderness.

There are a few "safe" areas where if a player dies, they will not lose any of their items:

### Respawning

When a player dies, they will respawn in one of six possible locations. The default location is Lumbridge, but members can unlock five more locations by completing certain actions and have one active at a time:

## Earning experience

To earn experience in Hitpoints, a player has to fight or complete quests which reward Hitpoints experience.

When fighting, whether it be by Melee, Ranged, or Magic, a player will earn Hitpoints experience whenever damage is dealt. For every damage point dealt, 1.33 experience is given to the player's hitpoints. However, a few monsters have greatly reduced experience due to their ability to regenerate. (An exception to this being Monkey Guards from Ape Atoll)

## Temporary boosts

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Hitpoints cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Saradomin brew 3-16 Visible Boosts defence by ${\displaystyle \lfloor Level\times {\frac {1}{5}}\rfloor +2}$ and hitpoints by ${\displaystyle \lfloor Level\times {\frac {15}{100}}\rfloor +2}$.
Reduces Attack, Strength, Magic and Ranged levels by ${\displaystyle \lfloor Level\times {\frac {1}{10}}\rfloor +2}$.
Hitpoints can rise above normal level with the boost.
Anglerfish 3-22 Visible Heals for ${\displaystyle \lfloor Level\times {\frac {1}{10}}\rfloor +2\times \lfloor Level\times {\frac {1}{25}}\rfloor +5\times \lfloor Level\times {\frac {1}{93}}\rfloor +2}$.
Amulet of the damned 10 Visible When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health.
Elidinis Statuette 5 Visible Requires completion of Spirits of the Elid.
Any lost Hitpoints are restored prior to the boost.
Fully restores Prayer points and Special attack.
Bloody bracer 2 Visible Drains prayer points by 2 + 4% of the player's current prayer level.
Guthix rest 5 Visible Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1.
Abidor Crank 15 Visible Only found in the Temple Trekking minigame.

## Quests

### Quests requiring Hitpoints

Quest Hitpoints
requirement
Other skill requirements
Dragon Slayer II 50 75 , 70 , 68 , 62 , 60 , 60 , 50

### Quests rewarding Hitpoints experience

Quest Experience
reward
Hitpoints
requirement
Other requirements
A Soul's Bane 500 - -
In Search of the Myreque 600 - 25
Nature Spirit 2,000 - 18
The Fremennik Trials 2,812 - 25 , 40 , 40 if crafting your own lyre
Heroes' Quest 3,075 - 55 , 53 , 53 , 25 , 50
Recipe for Disaster
(Sir Amik Varze subquest)
4,000 - 107
Grim Tales 5,000 - 45 , 52 , 58 , 59 , 71
Royal Trouble 5,000 - 40 , 40
Witch's House 6,325 - -
Dream Mentor 15,000 - 32 (boostable), 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55
Camelot training room
(minigame)
20,000 - 45 , 65
Mourning's End Part I 25,000 - 60 , 50
Total 89,312

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Hitpoints. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 , 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 , 30 , 50
King's Ransom 5,000 Any skill above 50 65
Darkness of Hallowvale 2,000 three times Any skill above 30 5 , 20 , 22 , 32 , 33 , 40
A Taste of Hope 2,500 Any skill above 35 48 , 45 , 40 , 40 , 38
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31
Shadow of the Storm 10,000 30
Contact! 7,000 twice -
Dream Mentor 15,000 32 (boostable), 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55
The Fremennik Isles 10,000 twice 20 , 40
One Small Favour 10,000 twice Any skill above 30 36 , 25 , 18 , 30
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36
Legends' Quest 7,650 four times 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50
Monkey Madness I 35,000 or 20,000[1] or -
Dragon Slayer II 25,000 four times 200 , 75 , 70 , 68 , 62 , 60 , 60 , 50 , 50
Monkey Madness II 50,000 twice 69 , 70 , 60 , 55 , 55 , 60
Total 394,400 or 409,400
1. The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.

## Trivia

• In RuneScape Classic, all players started with level 10 Hits and 1000 XP - slightly less XP than would be required for level 10 in all other skills. When RuneScape 2 was released, accounts that had not gained the Hits XP needed to reach level 10 or higher had their Hitpoints stat "corrected" to level 9. The only way to have level 9 Hitpoints was to have created an account prior to RuneScape 2 and not to have trained the Hitpoints skill since. The minimum combat level is still 3 for those players. However, since all accounts in Old School RuneScape start fresh, no players in OSRS have 9 Hitpoints.
• Also in RSC, botters and rulebreakers were punished by having all their stats reset to 1, resulting in a Hits level of 1. This caused the creation of level 1 accounts, which still exist in RS3 today.

## Changes

Date Changes
2 June 2016
(update)

Corrected the capitalization in the hitpoints skill guide.

15 January 2015
(update)

The Hitpoints skill guide now mentions venom.

17 December 2013
(update)

The health-bars that appear during combat should now always show at least one pixel of green whenever the player or NPC has some health left; you should no longer see a completely red health-bar until their health reaches zero.