Damage per second/Ranged
This article is about calculating ranged damage output. Range damage is affected by the Equipment used, prayer, skill boosts and the monster being attacked.
There are various methods by which players can increase their potential Ranged damage. The effects of most equipped items can be seen in the stats window (labelled as Range: +x and Ranged strength: +x).
Contents
- 1 Calculating your ranged damage output
- 1.1 Step one: Calculate the effective ranged strength
- 1.2 Step two: Calculate the maximum hit
- 1.3 Step three: Calculate the effective ranged attack
- 1.4 Step four: Calculate the Attack roll
- 1.5 Step five: Calculate the Defence roll
- 1.6 Step six: Calculate the hit chance
- 1.7 Step seven: Calculate the ranged damage output
- 2 References
Calculating your ranged damage output[edit | edit source]
Step one: Calculate the effective ranged strength[edit | edit source]
Effective level is affected by your current ranged level multiplied by prayers used and skill level boosts.
To calculate your effective ranged strength:
- (Ranged level + Ranged level boost) * prayer bonus
- Round down to nearest integer
- +3 if using the accurate attack style
- +8
- Multiply by 1.1 if wearing full ranged void
- Round down to nearest integer
Ranged Level boost:
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Ranging cape | 1 | Visible | Activating the cape's effect will increase the corresponding skill by 1. | |
Spicy stew (red spice) |
±0-5 | Visible | Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly. | |
Ranging potion | 4-13 | Visible | Boosts ranged by . Increases ranged accuracy and damage. | |
Divine ranging potion | 4-13 | Visible | Acts as a ranging potion. Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted. After the 5 minutes are over, ranged level will be restored to its base level. | |
Bastion potion | 4-13 | Visible | Boosts defence by . Boosts ranged by . | |
Divine bastion potion | 4-13 | Visible | Acts as a bastion potion. Stat draining for ranged is disabled for 5 minutes, meaning the player's ranged will stay fully boosted. After the 5 minutes are over, ranged level will be restored to its base level. | |
Super ranging | 5-19 | Visible | Boosts ranged by . Increases ranged accuracy and damage. Only usable within the Nightmare Zone. | |
Wild pie | 4 | Visible | Consists of 2 bites, restoring 11 Hitpoints per bite. | |
Overload | 5-19 | Visible | Boosts combat stats by (excluding hitpoints and prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone or within the Chambers of Xeric |
Prayer Multiplier:
Prayer | |
---|---|
Sharp Eye | 1.05 |
Hawk Eye | 1.10 |
Eagle Eye | 1.15 |
Rigour | 1.23 |
Step two: Calculate the maximum hit[edit | edit source]
The maximum hit is is the largest hit you can possibly do with the current setup. It can be tested by using the Combat Dummy in a Player Owned House.
To calculate your maximum hit:
- Effective ranged strength
- Multiply by (Equipment Ranged Strength + 64)
- Add 320
- Divide by 640
- Round down to nearest integer
- Multiply by special gear bonus
- Round down to nearest integer
The Equipment Ranged Strength can be found in the Equipment Stats window under 'Other bonuses'.
If slaying monsters on task while wearing a black mask(i) or slayer helm(i), gear bonus is 1.15.
If killing undead monsters while wearing a salve amulet, gear bonus is 7/6 if using salve amulet(i) or (ei).
Note that these two bonuses DO NOT stack.
Step three: Calculate the effective ranged attack[edit | edit source]
To calculate your effective ranged attack:
- (Ranged level + Ranged level boost) * prayer bonus
- Round down to nearest integer
- +3 if using the accurate attack style, +1 if using controlled
- +8
- Multiply by 1.1 if wearing void
- Round down to nearest integer
Prayer Multiplier:
Prayer | |
---|---|
Sharp Eye | 1.05 |
Hawk Eye | 1.10 |
Eagle Eye | 1.15 |
Rigour | 1.20 |
Note that the only difference between effective ranged strength and effective ranged attack is the value for Rigour.
Step four: Calculate the Attack roll[edit | edit source]
- Effective attack level * (Equipment Attack bonus + 64)
- Multiply by special gear bonus
- Round down to nearest integer
The Equipment Attack bonus can be found in the Equipment Stats window under the heading 'Attack Bonus'.
The special gear bonus is the same as in Step 2.
Step five: Calculate the Defence roll[edit | edit source]
- (Target's Defence + 9) * (Target's ranged defence + 64)
Target's Defence is denoted by a shield icon on the target's wiki page.
Target's ranged defence can be found under the 'Defensive stats' heading.
Step six: Calculate the hit chance[edit | edit source]
If Attack Roll > Defence roll:
Else
Step seven: Calculate the ranged damage output[edit | edit source]
To calculate the Damage Per Second, divide the Damage Per hit by the attack speed of the weapon in seconds. Note that the rapid attack style decreases the attack speed by 1 tick.
References[edit | edit source]
Combat | |
Maximum hit | |
Damage per second | |
Mechanics | |
Other |