Darkness of Hallowvale

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Instruction manual.png
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Darkness of Hallowvale is the third quest in the Myreque series, and involves travelling to Meiyerditch to contact the Myreque faction hidden there.

Details[edit | edit source]

Walkthrough[edit | edit source]

Introduction[edit | edit source]

Throughout the quest, you're expected to run around parts of Morytania, which can take quite some time, even with the proper teleports. To avoid having to retrace steps, be sure to read each section carefully! If you're unsure if a step is finished, check your quest log to see if it matches what's next in the walkthrough. Rushing to finish the quest can end up causing parts to be skipped and require going through all of Meiyerditch over again.

Starting out[edit | edit source]

Repairing the boat in Burgh de Rott.

Items needed: 2 planks, 8 nails, a hammer, a knife or sickle (for the agility course once you get into the city - can be acquired during the agility course). Recommended: A Vyrewatch outfit or 1,950gp to purchase one once you get to the city.

Travel to Burgh de Rott and go into the basement of the pub there, and speak to Veliaf Hurtz. Ask what you can do to help, then ask "How should I get into the Sanguinesti region?" to initiate the quest. He wants you to make contact with the Myreque in Meiyerditch.

Go southeast to the docks where there is a hut with a boat in it. You will need to repair the boat first, then the wooden slipway ("boat chute"), each using a plank and four nails. You can now bank or drop your hammer. Push the boat down the chute into the water.

Board the boat and travel to Meiyerditch.

Welcome to Meiyerditch.[edit | edit source]

Floating Vyre.png

Recommended items: 1,950gp to purchase a Vyrewatch outfit (if you don't already have one), food (if you have a low combat or Thieving level)

A map of Meiyerditch.

Once arriving in Meiyerditch: You arrive at the very southern, damaged end of the wall. Jump over and climb up, then go to where the wall turns north (boards creak if you have sound on - also, pay attention to the chatbox for "The floorboards seem to squeak a little as you go past"-; if you pass the rubble (the destroyed part of the wall and bridge) you've gone too far). Search the floor to the right of the wall (right-click option) and kick the boards in. Climb down into the passage below.

Note: At any stage whilst you are in the open in Meiyerditch, you may be noticed by a member of the Vyrewatch. Wearing the Vyrewatch outfit will make it happen less often. When they do, you have three (and later, four) options:

  • Pay a blood tithe (hits 6 Hitpoints). If you don't choose an option, this one will be chosen by default for you.
  • Get attacked (run away—good if you have lots of prayer points). The Vyrewatch are invulnerable even against Ring of recoil and poison.
  • Distract him (doesn't always work and will take a blood tithe if you fail). Success rate depends on Thieving level. It is a recommended option if you are low on Prayer or hitpoints, or if you have a high Thieving level.
  • Say, "Send me to the mines!" This option appears after you've found the Myreque hideout and won't entail you being attacked. You need to mine 15 Daeyalt ores, then speak to a guard to leave once the mine cart is full. You'll then appear in the north-east part of the city. If you have no pickaxe, a miner will supply one.

Don't worry too much about the Vyrewatch—it may pay to take a little food into the town, but this should be largely unnecessary except for the very lowest level players as they don't get you that often.

Note #2: This is as far as you need to go to complete the Elite Clue with the coordinates "00 degrees 35 minutes north 35 degrees 50 minutes east".

Once you have climbed over the wall rubble: head into the town. Talk to any local citizen. Ask them about the Myreque, then whisper that you really need to meet them. They will tell you to speak to Old Man Ral. Speak to them again and ask if they can introduce you to him. They will tell you to say a friend recommended him.

Old Man Ral is a little north-east of the place you enter Meiyerditch (three buildings north of the wall rubble that you climbed over; Old Man Ral is one building north of Trader Sven). Find and speak to Old Man Ral (twice if necessary).

Tell him:

  1. "Someone said you could help me" (Chat 4)
  2. "Sage of Sanguinesti" (when asked what people are calling him) (Chat 4)

He should now tell you that you need to get to Sector 3 of the city by following sickle symbols on the walls.

Optional: Just to the south, Trader Sven sells clothing (Chat 12)

You can buy the Vyrewatch disguise from him. While wearing the Vyrewatch disguise, the Vyrewatch won't stop you as often. This is only recommended if you have a low Thieving level, as getting away from the Vyrewatch is relatively easy with a high one.

The sickle logo agility course[edit | edit source]

The rooftops of Meiyerditch.

Required items: A knife or a sickle (can be acquired in the agility course).

Route through the maze.

You now need to make a complex journey across the city - watch for the sickle marks or simply follow the instructions below. Most actions give 5 Agility experience. Make sure to have a knife or a sickle on you.

There is a shorter route that starts by climbing a ladder in a house east of Old Man Ral that takes you about halfway through, to the "Go east around the wall then climb up the shelves to the south." step in the table below.

You may click each of the steps below as you do it to track your progress.
Go to the house south-west of Old Man Ral with the door facing north (the western of the two houses with northern doors - it has a sickle next to it on the outside wall)
Climb up the ladder there.
Jump south to the floorboards.
Jump east to the floorboards.
Go to the north-east corner of the room, push the wall and walk across the gap.
Crawl under the wall to the north.
Go north to the second room, look on the west side, push the wall and go across.
Go down the ladder.
Search the table next to the west wall, open the trapdoor, and go through the resulting tunnel.
Climb up the shelf next to the sickle.
Crawl under the wall to the east side.
Jump to the floorboards to the east.
Go down the ladder.
Search the pots near the eastern door to get a door key. Use it to open the door. You are now in sector two.
Go up the ladder in the room to the east, by the sickle.
Jump south to the floorboards.
Go east around the wall then climb up the shelves to the south.
Go west and up the ladder.
Jump south again to the floorboards.
Go immediately down the ladder.
Go east and walk across the washing line.
Climb down the ladder.
Push the wall to the north and walk across the floor.
Climb up the shelf to the north.
Climb down the shelf in the north-eastern corner.
Jump to the floorboards to the north.
Jump to the floorboards to the north again.
Go to the north end of the building and jump to the floorboards to the east.
The ladder going down is broken and you have to repair it; so climb up the other ladder.
Search the wall (to the west) to get a ladder top.
Climb down again, repair the broken ladder going down with the ladder top and go down. You are now in sector three.
Open the door and go north, around the first house you encounter, and straight north into a house with an unlit fireplace in it (west of the diamond shaped room).

(Climb the ladder in this room and pick up the knife if you don't have one already. Climb back down after).

Go west through the door into the next room, then north out of the house until you see barricades. Head east when you reach the sickle logo and enter the house to the south.
Go up the ladder.
Jump to the floorboards to the east.
Climb down the stairs.
Go south along the eastern side of the stairs. Search the wall and use a knife or a sickle to unlock the latch, allowing you to push it open.
Press the decorated wall from the northern side.
Open the lumpy rug from the southeast square (if you take too long, you will have to push the wall again as the system will quickly reset).
Climb down trapdoor to enter the hideout.

Myreque meetings[edit | edit source]

Speak to Vertida Sefalatis in the northern room. Tell him you've come to investigate and make contact with the Myreque (Chat 2)

and he will give you a message to take to Veliaf Hurtz back in Burgh de Rott.

Get back to Burgh de Rott any way you see fit (see above for options), and talk to Veliaf Hurtz in the basement of the pub again. (Make sure you go through every chat option, or you will be forced to come back to Veliaf). He will tell you to talk to Drezel in the Temple of the Salve in Paterdomus (the Canifis fairy ring (CKS) is a quick way there, alternatively, you could do Temple Trekking).

Urgent business[edit | edit source]

The player is knocked unconscious by shadowy figures.

Required items: A knife or a sickle (to get back to the Myreque hideout).

Recommended items: If taking the alternative route, a high-level pickaxe (like a rune pickaxe) - can be kept in your bank until you need it (indicated below) - and three free spaces for mining Daeyalt ores.

Go to Drezel, and talk with him — he will say that strange noises have been heard outside the temple and would like you to investigate. Climb the ladder in the west room and exit the Temple. To the west of Paterdomus, look for a bush that is searchable. A short cut-scene will follow where you will be knocked out. You will see werewolves that seem to have managed to get across the River Salve.

Return to Drezel, and tell him what you have just seen. He tells you to speak to King Roald and gives you runes for a Varrock Teleport.

Go to Varrock Castle, and speak with King Roald — he's on the ground floor on the east side. After a long, fruitless conversation, you will have to return to Drezel. A free teleport back to Paterdomus is offered by Aeonisig Raispher if you need it.

Speak to Drezel again.

Go back to Burgh de Rott, and speak to Veliaf Hurtz again.

Go back to and speak with Vertida Sefalatis in Meiyerditch via the rooftops as described above or use the alternative route as described below.

Path to the ladder.
Alternative way to Vertida:
Speak to a Vyrewatch and ask to be sent to the mines.
Mine 15 Daeyalt ores, once the mine cart is full speak to a guard to leave. If you have no pickaxe, talk to a miner to obtain a bronze one.
You will appear up on the surface. On the right is a map of the route to take to get to the hideout; follow the blue path down to the leftmost green dot.
From here, follow the old route: Climb up the ladder, jump east to the floorboards, climb down the stairs, and go south-east through the hidden door.
Push the wall to the north and enter the trapdoor underneath the rug (south-east corner).
  • This method is faster with a higher level pickaxe such as a rune pickaxe.

Once you're down the trapdoor, head over to Vertida again. He will tell you to talk to Safalaan, who is near the castle.

Scoping Castle Drakan[edit | edit source]

Required: 4 free inventory spaces - go to a bank if needed after Vertida takes you back to the start of the sickle maze, knife.

Recommended items: High-level melee armour or fully-recharged prayer points with at least level 43 prayer for Protect from Melee (for the Ambush! section, which takes place directly after the tail end of Safalaan's request - can also visit a bank before sketching the last drawing if preferred or needed).

Vertida asks you to scout out the castle and will escort you back to the starting building of the sickle maze after you ask "What should I do now?" and accept his offer.

From here, do the following:

You may click each of the steps below as you do it to track your progress.
Climb down the ladder.
Head south and climb over the wall rubble where you first came into the city.
Head south climb up the floor to get on top of the wall. Then, travel as far north on the wall as you can, until you reach a ladder you can go down.
Proceed down the ladder.
Search the rocky surface (east wall) to unlock the false wall to the north (labeled as "barricade").
Open the barricade; then go north, and climb the ladder.
Go north along the wall, up a ladder and down one to cross a gap, and keep going north until you reach the Darkmeyer south wall.
Climb the wall and go north until you see Safalaan.

Talk to Safalaan and he will tell you to sketch the castle in three places — north, then west, then south. There are sickle symbols on ground to tell you where to sketch, and he'll give you papyrus and charcoal to make the drawings with.

Vanstrom meets with the Drakans.

Travel to the back of the castle, going by the west path. Walk past the west sickle symbol, and then around to the north one and make a drawing while standing on the sickle symbol. Go back to the west side of the castle and make the second sketch. You will see a short cutscene, of Vanstrom Klause talking to Vanescula Drakan and Ranis Drakan. They will drink some fresh blood and then fly away.

Ambush![edit | edit source]

Go to the south eastern side of the castle (at the join between the castle wall and where you spoke to Safalaan), and attempt to make another drawing—you will be spotted, and Vanstrom Klause will attack you. After five attacks, you will be knocked out when Vanstrom is unable to kill you, and a cutscene will begin.

Vanstrom Klause knocks you out.

You WON'T be able to defeat Vanstrom, but you CAN die here, so having 43 Prayer or some high-healing food is recommended if your Hitpoints is around 30 or 40, as Vanstrom can hit a max hit of around 18. Since Vanstrom only attacks you with Melee, using Protect from Melee or wearing high Defence melee armour will work too.

When you recover, speak to Vanescula's servant, Sarius Guile. She gives you a long-winded hint about where to find a secret laboratory (often happens automatically after the cutscene, but check the quest log to be sure).

Your south drawing may go missing after the fight so just walk back to the last drawing you sketched and do it again. Make sure you've finished your final drawing before continuing! You may drop the charcoal once the map is completed.

When ready, your quest log should read:

I have all three sketches of the castle. I need to take them to Safalaan.

The secret laboratory[edit | edit source]

Return to the Myreque base with your method of choice, but right before you enter the base, head to the building with the fireplace just west of the rug entrance. If using the mining shortcut, but the Vyrewatches are no longer spotting you, you can take off your citizen/vyrewatch outfit or try to hop worlds. You may also talk to the Vyrewatches directly and ask to be sent to the mines.

The route to the fireplace

If you have no knife, climb the ladder in the building with the fireplace and grab the spawn off the table. Use the knife on the fireplace back on the ground floor to get the message, then use the knife on the portrait in the same room. Search the slashed portrait to get a large ornate key. Return to the Vertida, who is now accompanied by Safalaan. Give Safalaan the message you got from the fireplace and the three drawings of the castle. Be sure that you've gotten both the key and the message before you return to Safalaan, as you will not be able to cut the tapestry in the next step if you try to skip this part!

A key statue!

After speaking to Safalaan, leave the base, go upstairs, jump west, go down the ladder, and exit the house on the northern side. Walk through the house north. Continue north-east staying near the eastern wall—find the house where there's a big obvious tapestry in one of the rooms, coloured red and yellow. Enter the house and use your knife on the tapestry, then walk through, and use the large ornate key with the Vampyre Statue to open the secret laboratory entrance. Do NOT try to open the door by using the key on the door as this will inflict 10 damage.

Open the door, and go down the stairs.

Search the broken rune case to the west of the staircase for some runes (including Telekinetic Grab runes), and use Telekinetic Grab on the book Haemalchemy volume 1 in the room.

Finishing up[edit | edit source]

Take the book back to Safalaan. He will tell you to return to Veliaf Hurtz with a sealed message.

Get back to Burgh de Rott any way you choose , and talk to Veliaf Hurtz in the basement of the pub to finish the quest.

Congratulations! Quest complete!

Rewards[edit | edit source]

Darkness of Hallowvale reward scroll.png

Required for completing[edit | edit source]

Completion of Darkness of Hallowvale is required for the following: 

Trivia[edit | edit source]

  • While speaking with Drezel, the player will comment that they can "talk to kings without losing their common touch," which is a line from the 1895 Rudyard Kipling poem If—.