Deadman: Reborn

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Deadman Reborn logo.png

Deadman: Reborn is an updated variant of Old School RuneScape's Deadman Mode, released on 25 August 2021 and is operating through 16 September 2021. In this variant, players receive accelerated experience rates, increased drop rates of rare items, and most of Gielinor being PvP areas. Many other small differences exist between Deadman: Reborn and the standard game, which are detailed below.

Changes from previous Deadman Modes[edit | edit source]

All existing RuneScape rules apply to Deadman: Reborn, as well as the following additional rules, which can be reported by players.

  • Muling, or having a secondary account intended to hold a player's valuables so the player doesn’t lose them on death, is prohibited and a bannable offence.
  • Boxing, or fighting an NPC in a single-way combat area to prevent fighting another player, is prohibited and a bannable offence.

Anyone found to be abusing game mechanics to gain an advantage in a way considered by Jagex staff to be unsporting will be removed from Deadman: Reborn immediately. Anyone caught cheating in any Jagex event may be suspended from all future Jagex events. Jagex staff will review cases and players.

Finale inventories[edit | edit source]

For the first round of 1v1s, all players will have full access to their banks. They can also change attuned sigils, as if they were in a safe zone during the main Deadman: Reborn event. Once the first round begins, banking will no longer be possible.

Winners of fights will have all health, stats, and special attack restored. Any food or potions in their inventory at the end of the fight will be deleted, and replaced with the following list of supplies (excess supplies dropping to the ground):

Saradomin brew(4).pngSuper restore(4).pngSanfew serum(4).pngSuper combat potion(2).png
Ranging potion(2).pngAnti-venom(4).pngShark.pngShark.png
Shark.pngShark.pngShark.pngShark.png
Shark.pngShark.pngShark.pngShark.png
Anglerfish.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Cooked karambwan.png

Mechanics[edit | edit source]

Like other Deadman modes, Deadman: Reborn has unique mechanics.

Separate server[edit | edit source]

Deadman: Reborn operates on its own servers, accessible through any Old School RuneScape client. These worlds are clearly marked as separate and distinct from the standard game.

Progress on a Deadman: Reborn profile of a player's account does not affect the player's main profile. In other words, regardless of what levels, equipment, or completions a player has achieved on the main game, all players begin at level 3 in Deadman: Reborn.

The following worlds are classified as servers for Deadman: Reborn:

List of Worlds
World Location Members Activity
401 United States flag.png United States Deadman Mode DMM Reborn: Levels 3-35
402 United States flag.png United States Deadman Mode DMM Reborn: Levels 36-70
403 United States flag.png United States Deadman Mode DMM Reborn: Levels 71-100
404 United States flag.png United States Deadman Mode DMM Reborn: Levels 101-126
405 Germany flag.png Germany Deadman Mode DMM Reborn: Levels 3-35
406 Germany flag.png Germany Deadman Mode DMM Reborn: Levels 36-70
407 United Kingdom flag.png United Kingdom Deadman Mode DMM Reborn: Levels 3-35
408 United Kingdom flag.png United Kingdom Deadman Mode DMM Reborn: Levels 36-70
409 United States flag.png United States Deadman Mode DMM Reborn: Levels 3-35
410 United States flag.png United States Deadman Mode DMM Reborn: Levels 36-70
411 United States flag.png United States Deadman Mode DMM Reborn: Levels 71-100
412 Australia flag.png Australia Deadman Mode DMM Reborn: Levels 3-35
423 United States flag.png United States Deadman Mode DMM Reborn: Levels 101-126
438 United States flag.png United States Deadman Mode DMM Reborn: Levels 3-35
439 United States flag.png United States Deadman Mode DMM Reborn: Levels 36-70
457 Germany flag.png Germany Deadman Mode DMM Reborn: Levels 71-100
458 Germany flag.png Germany Deadman Mode DMM Reborn: Levels 101-126
459 Germany flag.png Germany Deadman Mode DMM Reborn: Levels 3-35
460 Germany flag.png Germany Deadman Mode DMM Reborn: Levels 36-70
502 United Kingdom flag.png United Kingdom Deadman Mode DMM Reborn: Levels 71-100
503 United Kingdom flag.png United Kingdom Deadman Mode DMM Reborn: Levels 101-126
504 United Kingdom flag.png United Kingdom Deadman Mode DMM Reborn: Levels 3-35
568 Australia flag.png Australia Deadman Mode DMM Reborn: Levels 36-70
569 Australia flag.png Australia Deadman Mode DMM Reborn: Levels 71-100
570 Australia flag.png Australia Deadman Mode DMM Reborn: Levels 101-126
578 United Kingdom flag.png United Kingdom Deadman Mode DMM Reborn: Levels 3-35
581 United Kingdom flag.png United Kingdom Deadman Mode DMM Reborn: Levels 36-70

Starting out[edit | edit source]

Players begin from scratch on Tutorial Island. Upon completing Tutorial Island, players can choose a destination to be teleported to (as opposed to instantly being teleported to Lumbridge): Lumbridge, Varrock, Falador, the Gnome Stronghold, or Ardougne. Players can choose to skip Tutorial Island at any point by talking with the NPC Skippy, who will immediately teleport the player to the location of their choice.

Starter packs[edit | edit source]

Each day, a player can claim one starter pack from the combat tutors in Lumbridge. This limit resets upon losing their final life.

These starter packs are untradeable and cannot be used in PvP. Each pack includes the following:

Starter staff.pngStarter bow.pngStarter sword.pngCombat potion(4).png
Tuna.pngTuna.pngTuna.pngTuna.png
Tuna.pngTuna.pngTuna.pngTuna.png
Tuna.pngTuna.pngTuna.pngTuna.png

Protection[edit | edit source]

Players are under protection from PvP for 15 minutes after leaving Tutorial Island. When a player advances to a new combat bracket, the player has 60 minutes of PvP protection.

When a player respawns after losing their last life, the player has 15 minutes of PvP protection.

A player can remove this protection at any time by speaking to the Doomsayer in Lumbridge.

Safe zones[edit | edit source]

Most of Gielinor in Deadman: Reborn is PvP enabled. Players cannot attack other players if they are standing within designated safe zones, but can still be attacked by players standing outside these zones (be careful around the edges!).

No PvP zones[edit | edit source]

These zones have the PvP flag disabled entirely:

Guarded areas[edit | edit source]

If a player enters a guarded zone while skulled, the player will be attacked by level 1337 guards, who will attack with ranged every game cycle, with its damage starting at 1/5th of the player's max hitpoints, increasing by 2 damage with each attack.

Combat rules changes[edit | edit source]

A 'PJ' timer of 16 game cycles will be running on all Deadman: Reborn worlds, affording a player a grace period where the player cannot be attacked by another player while fresh from an encounter. Anti-boxing measures will prevent players abusing this feature, and boxing will be against the rules in Deadman: Reborn.

A PJ timer will also be available to all NPC's that are currently located in Single-Way Combat areas. The result is that once in combat with another player, PvP will always take priority. If a player is in a fight with an NPC, they cannot be attacked by another player until they have defeated it. However, if the player is out of combat with an NPC and engages in combat with another player, it will not be possible for NPC's to attack either player for 9.6 seconds.

Certain areas of the world that are currently Multi-Way Combat will be changed to Single-Way Combat. This is to shift the scales in favour of solo players, who would otherwise struggle to complete content that was locked down by marauding clans. The areas changing from Multi-Way to Single-Way Combat are:

  • Lunar Isle
  • Bandit Camp
  • Shadow Dungeon
  • Barbarian Village
  • White Wolf Mountain

Sigils[edit | edit source]

A sneakpeek of the 3 out of 53 Sigils available to use.

Sigils are useful power-ups similar to the relics of Trailblazer League. They provide XP boosts, speed increases, stamina boosts, and other benefits.

To use a sigil, a player must attune to it while in a safe zone. This causes it to become untradeable (although the player may still lose it on death). Players can unattune to a sigil while in a safe zone, causing it to become tradeable again.

Sigils come in three tiers. When a player starts Deadman: Reborn for the first time and again any time a player lose all three lives, they will be presented with a selection Tier 2 sigils. The selection is the same each time for all players, but this allows the player to attempt different strategies as Deadman progresses.

Sigils can be obtained as drops from NPCs and monsters as part of the Deadman-only drop table (see below), and can be traded via the Grand Exchange (they cannot be traded directly from player to player).

There will be 53 Sigils available within Deadman: Reborn.

Skulling[edit | edit source]

In Deadman: Reborn, attacking another player will give the attacker a PK skull for 5 minutes and be granted immunity from other players for 1 minute. This 1-minute grace period ends early if the attacker attacks another player, and resets the PK skull timer.

Death and lives[edit | edit source]

As usual, a player dies when their account is reduced to 0 hp. Unlike normal, each player starts their adventure with 3 lives.

Upon dying in PvM or other non-PvP combat, the player's life count is not affected. Players can reclaim their lost items from Death’s Office as normal.

Upon dying in PvP combat, the player who died loses a life. The died player loses all their worn and carried items (even if they have the Protect Item prayer activated), and drop a bank key (see Economy, below).

If a player loses their last life in PvP combat, there are additional consequences.

  • The dead player's bank loss is more severe (see Economy, below).
  • They respawn in their respawn location with a fresh supply of lives.
  • They lose all sigils, but begin with a new Tier 2 sigil.
  • They lose all combat XP (including Prayer).
  • They lose 10% of non-combat XP.
  • They lose all items within their bank, safe deposit box, and Death’s Coffer. It is unclear whether players lose items in other death coffers, such as the Theater of Blood reclaiming chest.
  • They lose all points stored with the Emblem store.
  • Their daily limit on starter packs from Lumbridge combat tutors is reset.

Untradeable items[edit | edit source]

If a player dies in PvP with an untradeable item equipped or carried, it functions as if a player had died below level 20 Wilderness to another player in the main game. It may break, be sent to Death’s Office, be destroyed, or otherwise function as it normally would, depending on the item. The killer receives coins equal to its in-game value.

Teleporting and logging restrictions[edit | edit source]

Players cannot teleport or log out for 11 game cycles (6.6 seconds) after leaving combat with an NPC outside a safe zone, even if the player defeated it. This restriction does not apply to combat with NPCs within safe zones.

Players cannot teleport or log out for 12 game cycles (7.2 seconds) after leaving combat with another player.

Brackets[edit | edit source]

Depending on a player's Deadman: Reborn profile’s combat level, the player can only access certain worlds.

There are separate bracket worlds for levels 3-35, 36-70, 71-100, and 101-126. Having too high or low of a combat level will prevent a player from joining a world, so a player will only be able to play on a world they have the correct combat level for.

The Grand Exchange functions across all brackets, but a player can only trade directly with other players in the same bracket as them.

If a player increases to another level bracket while on an earlier world (e.g. leveling from 35 combat to 36), the following conditions apply to the player until they switch worlds:

  • The player is unable to attack NPCs or players, but the player of a higher level bracket can be attacked by others.
  • They do not gain any XP from any sources.
  • They can only use a bank 3 times before being unable to open the bank again.

Experience[edit | edit source]

Players receive a 10x experience rate for all non-combat skills in Deadman: Reborn. Players also receive increased XP rate for combat skills based on which combat bracket they are in.

  • Level 3-35 = 10x combat XP
  • Level 36-70 = 15x combat XP
  • Level 71-100 = 20x combat XP
  • Level 101-126 = 25x combat XP

These increases apply to normal skilling activities, as well as XP lamps, quest rewards, and similar sources.

Players do not receive combat XP from PvP, but fake XP drops will appear to indicate how much a player would have gained.

Automatic unlocks[edit | edit source]

Upon reaching new combat brackets, players automatically receive certain quests and other benefits as completed/unlocked. Players do not receive XP, items, or other rewards from quests that are automatically unlocked. Prerequisite quests for any quests on the following list are also automatically unlocked (such as the Cook’s Assistant quest for Recipe for Disaster Part 1).

Upon starting a new account at level 3:

  • Ernest the Chicken
  • Goblin Diplomacy
  • Rune Mysteries
  • Shield of Arrav
  • Recipe for Disaster Mountain Dwarf subquest[au 1]
  • Recipe for Disaster Goblin Generals subquest[au 1]
  • Recipe for Disaster Pirate Pete subquest[au 1]
  • Recipe for Disaster Lumbridge Guide subquest[au 1]
  • Recipe for Disaster Evil Dave subquest[au 1]
  • Druidic Ritual
  • Level 3 Herblore

Upon reaching level 36-70:

  • Tree Gnome Village
  • Priest in Peril
  • Animal Magnetism
  • Recipe for Disaster Skrach Uglogwee subquest[au 1]
  • The “Bigger and Badder” slayer perk
  • 100% favour in all Zeah houses

Upon reaching level 71-100:

  • Lost City
  • Merlin’s Crystal
  • Dragon Slayer
  • Heroes’ Quest
  • Monkey Madness I
  • Recipe for Disaster Sir Amik Varze subquest[au 1]
  • Recipe for Disaster King Awowogei subquest[au 1]

Upon reaching level 101-126:

  • Recipe for Disaster (entire quest)[au 1]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 This automatic unlock does not automatically complete all prerequisite quests, but counts as completed anyways.

Economy[edit | edit source]

Banking[edit | edit source]

While a player is alive, banking works as normal. Players also have a safe deposit box, which can store 10 individual items (not stacks of items; 10 coins counts as all 10 items).

When a player is killed by a monster, nothing happens to the player's bank.

When a player dies to another player and have lives remaining, the player loses the top 10 most valuable stacks of items from their bank. Dying players with lives remaining do not lose any items from their safe deposit box.

When a player dies to another player and do not have lives remaining, the player lose the top 28 most valuable stacks of items from their bank and safe deposit box.

Bank keys[edit | edit source]

When a player dies in PvP, they drop a bank key. The killer can pick up this bank key and, after their skulling has ended, claim the top 28 most valuable stacks of items.

Grand Exchange[edit | edit source]

Deadman: Reborn has a functioning Grand Exchange. Its buying, selling, and pricing function independently of the standard game’s GE.

Shops[edit | edit source]

All range shops will sell the bone crossbow and bone bolts.

The following restock at faster rates:

  • Magic rune shops
  • Arrow shops
  • Fletching supply stores
  • Crafting supply stores

Lower tier equipment will restock even faster than higher tier equipment (e.g. air runes restock faster than death runes).

Emblem Store and emblems[edit | edit source]

Located just north of the Edgeville bank, the Emblem Trader operates the Emblem Store (formerly known as the bounty hunter shop). This shop takes Emblem Points as currency, which are obtained by giving archaic emblems to the Emblem Trader.

Players can trade in emblems to the trader by talking to him (not by opening up the store menu). Players do not need to bring emblems with them in their inventory; the trader can pull them directly from the player's bank.

Archaic emblems are obtained as infrequent drops from any NPC or monster.

In earlier versions of Old School RuneScape, players could also obtain emblems through the Bounty Hunter minigame. This minigame is disabled in both the standard game and Deadman: Reborn.

The Emblem Store has the following stock:

Item Cost (Emblem Points)
Super attack(4).png Super attack 1,000
Super strength(4).png Super strength 1,000
Super defence(4).png Super defence 1,000
Ranging potion(4).png Ranging potion 6,000
Magic potion(4).png Magic potion 8,000
Super combat potion(4).png Super combat potion 30,000
Prayer potion(4).png Prayer potion 3,000
Super restore(4).png Super restore 10,000
Saradomin brew(4).png Saradomin brew 25,000
Zamorak brew(4).png Zamorak brew 25,000
Stamina potion(4).png Stamina potion 8,000
Extended antifire(4).png Extended antifire 5,000
Antidote++(4).png Antidote++ 3,000
Anti-venom(4).png Anti-venom 35,000
Blighted bind sack.png Blighted bind sack 100
Blighted snare sack.png Blighted snare sack 500
Blighted entangle sack.png Blighted entangle sack 1,000
Blighted teleport spell sack.png Blighted teleport spell sack 3,000
Blighted vengeance sack.png Blighted vengeance sack 3,000
Blighted ancient ice sack.png Blighted ancient ice sack 2,000
Ring of wealth scroll.png Ring of wealth scroll 50,000
Magic shortbow scroll.png Magic shortbow scroll 100,000
Saradomin's tear.png Saradomin's tear 1,500,000
Rune pouch.png Rune pouch 1,200,000
Looting bag.png Looting bag 10,000
Clue box.png Clue box 100,000
Ornate maul handle.png Ornate maul handle 1,250,000

Due to Edgeville being a PvP area, trading with the Emblem Trader may be unsafe with associated risks of being attacked by another player. Blighted items can be used anywhere in Gielinor during Deadman: Reborn, not just in the wilderness.

As Trouver parchments are unavailable in Deadman: Reborn, consequentially the rune pouch is always lost on death.

Drop rates[edit | edit source]

The following items are dropped four times as frequently in Deadman: Reborn as they are in the standard game:

Other drop rate changes include:

  • All NPCs and monsters have a chance of dropping loot from the Deadman-only drop table.
  • Players receive 2x bone drops from dragons.
  • Players catch fish at 3x the rate for tuna, lobster, swordfish, shark, karambwan, dark crab, and anglerfish fishing spots.
  • Players receive 2x unnoted herb drops from NPCs.
  • Players receive 2x claws and hides from the giant mole.
  • Players have a 1 in 3 chance of receiving a single 4-dose Saradomin brew when players kill Callisto, Venenatis, Vet’ion, or the Chaos Elemental. This would drop in addition to any standard loot.
  • Players have a 1 in 5 chance of receiving a single 4-dose Saradomin brew when players kill Scorpia, the Crazy Archaeologist, or the Chaos Fanatic. This would drop in addition to any standard loot.
  • When players would receive a barrows armour piece from looting the Barrows chest, there is a 50% chance they instead receive a stack of three 4-dose potions (Sardomin brew, super restore, ranging potion, or super combat potion).[dr 1]
  • When players would receive a normal drop from the non-armour Barrows table, there is a small chance they instead receive a potion ingredient (crushed nest, red spiders’ eggs, wine of zamorak, limpwurt roots, white berries, or grimy torstol). It is unclear whether these drops would be noted.*
  1. Due to limitations of the Barrows interface, these rewards may appear in the player's inventory or on the ground instead of in the chest loot menu.

Deadman-only drop table[edit | edit source]

In addition to any loot an NPC or monster would normally drop, there’s a small chance it will also drop an item from the Deadman-only drop table. This table includes:

NPCs with higher combat levels are more likely to give these drops. Wilderness NPCs have a higher chance of dropping Ancient Warrior weapons. Boss monsters have an especially increased chance of dropping on the table, beyond what their combat level would imply. Superior slayer creatures have a guaranteed chance of dropping on this table.

Unavailable gameplay[edit | edit source]

The following gameplay is not available to players in Deadman: Reborn. This means that some unique equipment, such as the [elite] void knight outfit, are also not available. Achievement diary tasks that require participating in an unavailable minigame are adjusted accordingly.

Unavailable minigames include:

The following non-minigame content will also be unavailable:

  • The nature rune chest in East Ardougne (it is unclear whether the Rellekka nature rune chest will be available)
  • Count Check’s ability to teleport players to the Stronghold of Security
  • Fossil Island underwater area
  • Players do not receive loot from thieving NPCs in protected areas, although players still receive XP

It is unclear whether the following content (unavailable on Permanent Deadman Mode) will be enabled in Deadman: Reborn.

It is unclear how functional the following content (partially enabled on Permanent Deadman Mode) will be in Deadman: Reborn.

Miscellaneous changes[edit | edit source]

  • Pyramid tops, found atop the Agility Pyramid, will turn to cash upon death.
  • Dying with or dropping a stack of chinchompas will cause it to appear on the ground, visible to all players.
  • Anti-door-spamming technical changes.
  • Turael will not assign Kalphite slayer tasks.
  • POH pools are unavailable for 3 minutes after combat.
  • The Teleblock spell now lasts for 150 seconds instead of 5 minutes, or 75 seconds instead of 2.5 minutes if the defending player had Protect from Magic active when it was cast on them.
  • A safe deposit box can be found in both banks at the Grand Tree.

Finale and prizes[edit | edit source]

Deadman: Reborn will run for roughly 3 weeks. At the end, the top 2,048 players will be invited to participate in 1v1s, a series of paired PvP matches. The winner of each fight moves on to the next round.

The final 16 players will receive prizes, as follows:

  • 1st place = $20,000
  • 2nd place = $10,000
  • 3rd and 4th place = $1,000 each
  • 5th – 16th place = 12 months of membership each

If a player experiences connectivity issues and logs out before a Finale fight begins, that player has only until the fight begins to log back in, or else face disqualification.

Should credible evidence emerge to suggest an account is maliciously targeting other players, Jagex will take appropriate action against them.

Jagex will not restart the Finale under any circumstances.

Finale results can be expected to be announced the night of the Finale. If evidence emerges that elicits investigation, results will be delayed until after the Old School team has met and reviewed all evidence available to them.