Deadman: Reborn/Sigils

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In Deadman: Reborn, Sigils are powerful buffs that are obtained through killing monsters or through other players in the Grand Exchange. There are 53 sigils available across all tiers.

Upon starting Deadman: Reborn for the first time (and also after all lives are lost), players are presented with the following selection of Tier 2 sigils to choose from. The selection is the same for all players.

Name Description Category
Sigil of the Ruthless Ranger icon.png Sigil of the Ruthless Ranger Upon dealing Ranged damage, you have a 10% chance to cripple the target's movement. The effect deals 5 damage over the next 6 seconds and drains a total of 30 run energy in that time. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time. You also gain an additional 50% XP in the Ranged skill. Combat
Sigil of the Feral Fighter icon.png Sigil of the Feral Fighter Upon dealing melee damage, you have a 10% chance to set your attack speed to 1.8 seconds for the next 3 attacks within the next 12 seconds. You also gain an additional 25% XP in the Attack and Strength skills. Combat
Sigil of the Menacing Mage icon.png Sigil of the Menacing Mage Upon dealing Magic damage, you have a 20% chance to curse the target. The curse deals 12 damage over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time. You also gain an additional 50% XP in the Magic skill. Combat

These starting Sigils cannot be traded on the Grand Exchange until players get to the 71-100 or 101-126 worlds.

Most sigils must be attuned inside of a safe zone. This causes it to become untradeable. Unattuning the sigil must be done in a safe zone while not having a skull, causing it to become tradeable once more. Some sigils can be activated from the inventory. Up to three Sigils can be active at any one time, but only two can be Combat-related.

Upon losing a life that is not their last, any attuned Sigils a player had will remain safe and in their possession, but un-attuned Sigils in their inventory will be deleted. Losing their final life means all sigils, including attuned sigils, are deleted.

Tiers[edit | edit source]

Sigils are broken up into three tiers and three categories: Combat, Skilling, and Utility.

Tier 1[edit | edit source]

Name Description Category
Sigil of Resilience icon.png Sigil of Resilience Your hitpoints restore 3X faster than normal. Combat
Sigil of Consistency icon.png Sigil of Consistency Every attack does +1 damage to the target. Combat
Sigil of the Formidable Fighter icon.png Sigil of the Formidable Fighter Your melee accuracy is increased by +10 in stab, slash and crush. Additionally, upon a successful hit, you have a 20% chance for your next hit to deal +5 damage. Combat
Sigil of the Rigorous Ranger icon.png Sigil of the Rigorous Ranger Your ranged accuracy is increased by +10, and you have a 50% chance of saving ammunition when using Ranged weapons, except when throwing Chinchompas. Combat
Sigil of the Meticulous Mage icon.png Sigil of the Meticulous Mage Your magic accuracy is increased by +10 and you have a 50% chance of saving runes or staff charges when using Magic. Combat
Sigil of Fortification icon.png Sigil of Fortification Your defence is increased by +12 for stab, slash, crush, magic and ranged. Combat
Sigil of Barrows icon.png Sigil of Barrows Barrows gear never degrades, except upon death or after dropping the items. Combat
Sigil of Deft Strikes icon.png Sigil of Deft Strikes You gain 20% more accuracy in all styles against all non-player enemies. Combat
Sigil of Freedom icon.png Sigil of Freedom Activate the Sigil to break free from bind effects cast on you by players. Consumes the Sigil upon activation. Combat
Sigil of Enhanced Harvest icon.png Sigil of Enhanced Harvest You have a 50% chance to gain double resources from Mining, Fishing, Woodcutting or Farming. Skilling
Sigil of Storage icon.png Sigil of Storage You have a 50% chance to send your newly gathered resources to the Bank when gathering with Mining, Fishing, Woodcutting or Farming. Skilling
Sigil of the Smith icon.png Sigil of the Smith When smelting Ores, smithing Bars, or making Cannonballs, all items are processed at once. Skilling
Sigil of the Alchemist icon.png Sigil of the Alchemist When cleaning Herbs or making Potions, all items will be processed at once. Skilling
Sigil of the Fletcher icon.png Sigil of the Fletcher When fletching Logs or cutting Bolt Tips, all items are processed at once. Skilling
Sigil of the Chef icon.png Sigil of the Chef When cooking food or making Jugs of Wine, all items are processed at once. Skilling
Sigil of the Craftsman icon.png Sigil of the Craftsman When crafting Leather, Uncut Gems, Glass, Jewellery, Pottery or Battlestaves, and when spinning Flax or Wool, all items are processed at once. Skilling
Sigil of the Abyss icon.png Sigil of the Abyss When RuneCrafting, you gain 5X as many runes as usual, and 2X the experience you would normally get. Skilling
Sigil of Stamina icon.png Sigil of Stamina You're permanently under the effects of a Stamina Potion. Utility
Sigil of the Potion Master icon.png Sigil of the Potion Master You have a 20% chance to not consume potions when using them. Once the effect activates, it cannot be triggered again within six seconds. Utility
Sigil of the Eternal Jeweller icon.png Sigil of the Eternal Jeweller Teleporting via the following methods will never use any charges: Master Scroll Book, Ring of Duelling, Ring of Returning, Slayer Ring, Ring of Wealth, Amulet of Glory, Games Necklace, Skills Necklace, Digsite Pendant, Combat Bracelet and Necklace of Passage. Utility
Sigil of the Treasure Hunter icon.png Sigil of the Treasure Hunter Clue Scrolls drop 2X more often. Utility
Sigil of Mobility icon.png Sigil of Mobility Teleports do not consume runes and do not grant any experience. Utility
Sigil of Exaggeration icon.png Sigil of Exaggeration All non-combat skills are permanently boosted by 5. Utility

Tier 2[edit | edit source]

Name Description Category
Sigil of Specialised Strikes icon.png Sigil of Specialised Strikes Activate the Sigil to reduce the cost of your next Special Attack that costs over 10 energy by 10. The effect has a 30 second cooldown. Combat
Sigil of the Porcupine icon.png Sigil of the Porcupine Activate the Sigil to recoil 4 damage to your attacker for every hit you take. The effect lasts for 45 seconds and has a 2-minute cooldown. Combat
Sigil of Binding icon.png Sigil of Binding Activate the Sigil to get a 75% magic accuracy buff on your next binding spell within the next 12 seconds. If the bind was successful, the Sigil has a 5-minute cooldown. If the bind was not successful, the Sigil has a 1-minute cooldown. Combat
Sigil of Escaping icon.png Sigil of Escaping Activate the Sigil to get a 75% increased chance to resist the first bind effect that is cast on you within the next 12 seconds. If the bind was not successful, the Sigil has a 5-minute cooldown. If it successfully binds you, the Sigil has a 1-minute cooldown. Combat
Sigil of the Ruthless Ranger icon.png Sigil of the Ruthless Ranger Upon dealing Ranged damage, you have a 10% chance to cripple the target's movement. The effect deals 5 damage over the next 6 seconds and drains a total of 30 run energy in that time. The damage is doubled against targets with no run energy. A target can only suffer from one crippling effect at a time. You also gain an additional 50% XP in the Ranged skill. Combat
Sigil of the Feral Fighter icon.png Sigil of the Feral Fighter Upon dealing melee damage, you have a 10% chance to set your attack speed to 1.8 seconds for the next 3 attacks within the next 12 seconds. You also gain an additional 25% XP in the Attack and Strength skills. Combat
Sigil of the Menacing Mage icon.png Sigil of the Menacing Mage Upon dealing Magic damage, you have a 20% chance to curse the target. The curse deals 12 damage over the next 6 seconds and heals you for the same amount. A target can only be under the effect of one curse at a time. You also gain an additional 50% XP in the Magic skill. Combat
Sigil of the Dwarves icon.png Sigil of the Dwarves You gain 50% more experience in the following skills: Mining, Smithing, Construction and Crafting. Skilling
Sigil of the Elves icon.png Sigil of the Elves You gain 50% more experience in the following skills: Agility, Fletching, Hunter and Farming. Skilling
Sigil of the Barbarians icon.png Sigil of the Barbarians You gain 50% more experience in the following skills: Firemaking, Fishing, Herblore and Slayer. Skilling
Sigil of the Gnomes icon.png Sigil of the Gnomes You gain 50% more experience in the following skills: Cooking, Woodcutting, Thieving and RuneCraft. Skilling
Sigil of Nature icon.png Sigil of Nature Choose your own Farming Contracts. Skilling
Sigil of Devotion icon.png Sigil of Devotion Dropped Bones are automatically buried. Ashes are automatically scattered. Prayer experience gained from these activities is doubled. Skilling
Sigil of the Forager icon.png Sigil of the Forager You always gain double resources from Mining, Fishing, Woodcutting, and Farming. Skilling
Sigil of Garments icon.png Sigil of Garments You always have the set effects of all skilling outfits. Skilling
Sigil of Prosperity icon.png Sigil of Prosperity You have a 20% increased chance to receive loot from the unique Deadman Mode loot table. Utility
Sigil of Slaughter icon.png Sigil of Slaughter Pay 30 Slayer Points to choose your own Slayer Task. You have a 25% chance for a Slayer Task kill to not count towards the task while still gaining you Slayer experience. This Sigil does not stack with any bracelet effects. Utility
Sigil of the Fortune Farmer icon.png Sigil of the Fortune Farmer Newly dropped Clue Scrolls are stackable. Utility
Sigil of Versatility icon.png Sigil of Versatility Activate the Sigil to instantly swap your spellbook to any unlocked spellbook while outside of combat. Utility
Sigil of the Serpent icon.png Sigil of the Serpent Activate the Sigil to cure venom and poison, and gain immunity from both effects for 1 minute. Once activated the Sigil has a 3-minute cooldown. Utility
Sigil of Supreme Stamina icon.png Sigil of Supreme Stamina Activate the Sigil to set your run energy to 100% and stop it from draining while running for the next minute. Once activated the Sigil has a 2-minute cooldown. Utility
Sigil of Preservation icon.png Sigil of Preservation Stats boosted above your base level will not drain over time. Utility

Tier 3[edit | edit source]

Name Description Category
Sigil of Finality icon.png Sigil of Finality Activate the Sigil to guarantee 100% accuracy on your next special attack. Once activated, the Sigil has a 90 second cooldown. Combat
Sigil of Pious Protection icon.png Sigil of Pious Protection Decrease the amount of damage you take from attacks of a given combat style by 20% when using the correct protection prayer for that style. Increase the damage you take by protecting against the wrong combat style by 10%. Combat
Sigil of Aggression icon.png Sigil of Aggression All attacks deal 15% more damage, but you take 20% more damage from all sources. The damage bonus will not stack with Sigil of Rampage. Combat
Sigil of Rampage icon.png Sigil of Rampage Alternating combat styles will increase your rampage count, up to a maximum of 5. Consecutive attacks with the same style will reset the counter. Each rampage count increases your damage and accuracy by +3%. All bonus damage will be reset to base level once out of combat for 12 seconds. Combat
Sigil of the Skiller icon.png Sigil of the Skiller You gain double the experience in all skills. Skilling
Sigil of Remote Storage icon.png Sigil of Remote Storage Resources gathered from Mining, Fishing, Woodcutting, and Farming will be automatically sent to your Bank. Skilling
Sigil of Last Recall icon.png Sigil of Last Recall Activate the Sigil to teleport back to the location from which your most recent teleport occurred. Once activated, the Sigil has a 5-minute cooldown. Utility
Sigil of the Guardian Angel icon.png Sigil of the Guardian Angel Death does not consume a life. This Sigil is consumed instead. You will lose your items as if you were skulled, however, you do not drop a Bank Key. Utility

Gallery[edit | edit source]