Deadman Mode

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A player in Deadman Mode.
Deadman Mode logo.png

Deadman Mode (commonly abbreviated as DMM) is a variant of Old School RuneScape that released on 29 October 2015. A separate server is hosted featuring an open PvP environment, with some exceptions. Players in-game can speak to Nigel in Lumbridge graveyard for information about Deadman Mode.

Experience gained in Deadman mode is 5x more than usual; however, experience that is gained from quests will not be multiplied. In addition, experience will not be gained in most instanced areas (such as the Nightmare Zone and TzHaar Fight Caves).

Every player begins their adventure at combat level 3, and progress in Old School RuneScape, or any other game (RuneScape 3, RuneScape Classic, etc.), will not be affected. All content is only available to members.

Upon killing a player, they may receive blood money. One is received per kill, and can be used to purchase Deadman armour from Nigel in the Lumbridge graveyard. It has the same bonuses as iron armour. A total of three are required to purchase the Deadman's chest, Deadman's legs, and Deadman's cape. These can be reclaimed for free should a player die.

A map showing the safe and multicombat zones in Deadman Mode

Deadman worlds[edit | edit source]

The following worlds are classified as servers for permanent Deadman mode:

List of Worlds
World Location Members Activity
345 United States flag.png United States Deadman Mode Deadman

Variants[edit | edit source]

Seasonal[edit | edit source]

Every few months, Jagex opens a brand new Deadman Seasonal server, in which the top 2,000 players will become eligible to participate in the Deadman Invitational.

The Invitational server is yet another brand new server in which every player starts over from the beginning, and have less than a week to build their accounts up to the final hour of the Invitational, in which a deadly fog spreads over the area, and the safe zone is broadcasted in game, forcing remaining players to a confined area to fight it out.

The final survivor then wins a $20,000 cash prize, and a brand new deadman season begins when announced. The list of dates and seasons can be found below:

Season Start date End date Invitational date Winner
0 N/A 16 March 2016 21 March 2016 YaNeverLearn
I 26 March 2016 15 June 2016 20 June 2016 On Codeine
II 25 June 2016 22 September 2016 26 September 2016 LOLOLOLOLOL
III 1 October 2016 3 November 2016 12 December 2016 RoT NiKo
IV 17 December 2016 26 January 2017 20 March 2017 LIIIIDBIIIIT
V 25 March 2017 27 April 2017 26 June 2017 ANONYMOUSE00
VI (Autumn 2017)[1] 1 July 2017 27 July 2017 18 September 2017 True Fox[2]
VII (Winter 2017) 24 September 2017 26 October 2017 4 December 2017 Mankedupmage[3]
VIII (Spring 2018) 9 December 2017 11 January 2018 9 March 2018 ThEnADxcG
IX (Summer 2018) 17 March 2018 19 April 2018 23 June 2018 DMMfreakshow
X (Autumn 2018) 30 June 2018 26 July 2018 8 September 2018 sePieiboult
XI (Winter 2018) 15 September 2018 11 October 2018 8 December 2018 hrnonlcolpar
XII (Spring 2019) 15 December 2018 10 January 2019 30 March 2019 hobilabobila
Spring 2019 re-run[4] N/A N/A 14 June 2019 BlazersRhys
XIII (Summer 2019) 30 March 2019 2 May 2019 29 June 2019 DMM Manked
XIV (May 2020) 01 May 2020 30 May 2020 30 May 2020 tata sleepy
  1. ^ After the 5th Deadman season, Jagex stopped naming seasons numerically, instead using the season and year the invitational would take place.
  2. ^ 5PLUS50K12 was the winner of the Deadman final, but was disqualified(Source). True Fox was the runner up.
  3. ^ Psych was the winner of the Deadman final, but was disqualified for botting. Mankedupmage was the runner up.
  4. ^ Because of catastrophic issues experienced during the Spring 2019 tournament, a re-run was done with prize money included.

Reborn[edit | edit source]

An updated variant of Deadman Mode labelled as Deadman: Reborn available from 25 August 2021, with the biggest change introduced to it being Sigils, acting similarly to relics from the Trailblazer League, combat level seperated worlds and experience rates modifiers.

Disabled content[edit | edit source]

Minigames[edit | edit source]

The following minigames and their reward shops (if any) are not available to players in deadman mode. This means that some unique equipment, such as the [Elite] Void Knight outfit, are also not available. Achievement diary tasks that require participating in a disabled minigame have been adjusted accordingly.

Other Content[edit | edit source]

Partially Functional[edit | edit source]

This content is still accessible, but gives reduced or no experience points. Players may still receive other benefits, such as minigame reward points.

Mechanics[edit | edit source]

Experience[edit | edit source]

Players receive 5x experience points from typical skilling activities and some minigames. This multiplier does not extend to quest rewards, XP lamps, or some minigame rewards.

On seasonal deadman mode servers, players will instead receive a 20x boost during their first 30 minutes of in-game time, and 10x for the first 6 hours.

On permanent deadman mode servers, players will instead receive a 10-20x boost to skills for their first 12 hours of in-game time. The boost multiplier depends on the skill's level at the time of receiving the experience points; 20x for level 1 skills, and slowly decreasing to 10x at level 50 and beyond. The exact formula is currently unknown.

Players will lose experience points in select skills upon death if the player is skulled. See the "Death" section below for more information.

Players will not receive experience points in most instanced areas. This includes instanced boss fights, the Nightmare Zone, and the Tzhaar Fight Cave. Exceptions include player-owned houses (construction and prayer experience only) and Tempoross.

Drop rate[edit | edit source]

The drop rate for some rare items is increased for deadman mode, such as the draconic visage.

Beginning protection[edit | edit source]

On permanent deadman mode servers, players cannot attack nor be attacked by other players for the first 12 hours of in-game time.

Town protection[edit | edit source]

Some towns and villages are "safe" zones. Players cannot attack other players within the area. However, players who are standing outside of a safe zone are still able to attack players if they are within range of their attacks, whether or not they are standing in a safe zone.

Any player who enters these safe zones when skulled will be attacked on sight by level 1337 guards. These guards can hit in the high 40s through prayer and are able to cast Ice Barrage and Tele Block. In addition, players frozen by guards cannot pick up or telegrab items.

Tutorial Island and the Barbarian Assault minigame area are the only areas in Deadman mode where players are unable to attack others. Safe zones include:

Skull status[edit | edit source]

The skulls that appear on a player's head, indicating the amount of bank keys in their possession.

In Deadman mode, being skulled will cause level 1337 guards in low-threat areas to cast Ice Barrage, Tele Block, and attack you, being able to hit through prayer, and are unable to pick up or telegrab items while frozen.

Skulled players will not be able to teleport or log out instantly, and a seven second timer will count down in the chatbox. Players must not move or be in combat for seven seconds. After the timer is depleted, they will automatically teleport or log out.

In addition, if players are in possession of bank keys, the skull will indicate the amount of keys that are in a player's possession. Players who attack other players with a skull will not become skulled themselves.

A skull will last for fifteen minutes, but will not deplete while in an instanced area or when standing in the same place for an extended period of time. The game HUD will have a timer, updating every half minute, to notify skulled players how long they will stay skulled.

Players who obtain a skull will have it last for fifteen minutes, and for every unskulled player they attack, two minutes will be added to the skull timer. However, attacking another player whose combat level is 30 levels lower will result in the timer increasing to 30 minutes.

Death[edit | edit source]

Dying in Deadman mode varies, depending on how the player died. If killed by another player, 10 of the most valuable items will be taken by the killer in the form of a bank key, in addition to any items that were in the victim's inventory.

When a skulled player is killed by an NPC, the 10 most valuable stack of items from their bank are dropped on the floor instead. These items will appear instantly to everyone. In addition, untradeable items (such as Void Knight equipment or a fire cape) will convert to coins upon death.

However, if a player dies to an NPC without being skulled, it acts as a normal death akin to that of Old School RuneScape.

A player selecting which skills to preserve when they die.

Completed quests and Achievement Diaries will retain completion upon death. Players who lose certain levels may also be unable to access certain post-quest content. For example, if Monkey Madness I is completed, and lose the Defence experience upon death, players will be unable to travel to Ape Atoll without the proper stats. However, a dragon scimitar can still be equipped, providing the player has an Attack level of 60.

Players who die to players will lose experience in accordance to the combat level differences. The exact formula is:


Players can choose to preserve a maximum of five skills (two combat skills and three non-combat skills) to prevent experience loss. However, a player's Herblore level will never be less than 3, provided they have completed Druidic Ritual, and a player's Hitpoints level will never be less than 10.

Bank raiding and insurance[edit | edit source]

A player taking items from another players bank.

Players who are killed by another player or killed by an NPC while skulled will drop a bank key, in which 10 of the most valuable items, based on Grand Exchange value, are removed from your bank. The key will automatically appear in the inventory of the PKer, if they have the space for it.

The player that obtained the key can collect the items by opening a chest in a bank within a low-threat area, which means they must wait until their skull expires or risk being killed by the guards. These bank keys cannot be deposited into a bank, and only five bank keys can be in a player's possession at any given time. Bank keys look identical once in the inventory and cannot be examined to discover who dropped them. Once obtained, they cannot be dropped, only destroyed.

A deadman chest, which requires a bank key to open.
The Safe Deposit Box, accessed by visiting a Financial Wizard.

If a player kills a player who is in possession of another bank key, they will drop their own bank key in addition to their victim's bank keys, with higher valued keys taking priority. If a skulled player dies to a guard, 10 of their most valuable items from the bank are dropped wherever they die. However, if a player does not have enough inventory space to receive a key, it will be dropped to the floor. This will only happen until the limit of 5 keys is reached. Both keys in a player's inventory and on the floor count towards this limit.

As stated earlier, skulled players will be attacked by level 1337 guards if they entered a protected zone. Getting killed by these guards will lead to a 10 percent loss of experience in protected skills, in addition to the regular penalties.

Players can insure up to ten items (ten single items, not 10 stacks of items) by speaking to the Financial Wizard and depositing the items in the safe deposit box. Items in the safe deposit box will not be lost, unlike those found in the bank, and can be collected any time the player visits the Financial Wizard at almost any bank in a low risk zone.

Hitpoints insurance[edit | edit source]

The Hitpoints skill can be separately insured by talking to Gelin in the Lumbridge graveyard. In order to get the insurance, a player must pay a fee. After paying the fee, a player's Hitpoints level will never fall below it when they die.

  • Level 25 - 25,000 coins
  • Level 50 - 100,000 coins
  • Level 75 - 1,000,000 coins

Rule breaking[edit | edit source]

The Rules of RuneScape apply to Deadman mode as well.

Account sharing is bannable, and will cause players to be disqualified.

Boxing, which is engaging in combat with an allied player for the purpose of avoiding legitimate gameplay, will result in disqualification.

Changes[edit | edit source]

Date Changes
22 April 2020

Rules against swapping or muling are no longer being enforced.

3 November 2021

On Deadman Worlds, players unnoting noted items by using them on a Bank Booth will now experience a short delay before they can eat food or drink potions, matching the delay triggered when closing the Bank screen.

23 February 2017
(update | poll)
  • The Corner space within Bedrooms in your house now offer the Servant's Moneybag as a build option. This requires 58 construction, 2 Mahogany Planks, 1 Bolt of Cloth and 1 Gold Leaf to build. You can deposit up to 3 million coins in the moneybag to automatically pay your butler while they performs tasks. In Deadman Mode, coins can only deposited into the moneybag. They cannot be withdrawn.
  • The teleport/in combat timer in deadman mode has been added to the wilderness lever.
13 October 2016

There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code.

6 October 2016
  • Trading is now enabled outside of the Grand Exchange for the remainder of the season.
  • The 6 hour immunity for players who have just started in the new season has been enabled.
  • The goblins underneath lumbridge no longer transport players in combat on Seasonal Deadman Worlds.
28 April 2016

Deadman Mode items lost on death interface has been updated to include more detailed information.

21 April 2016
  • The combat level of your killer now impacts how much experience you lose when you die. Multiply the following with the normal forumula: where
  • The number of item stacks lost from your bank on death in the Deadman Mode has now been reduced from 28 to 10 for everyone.
  • Unskulled players can now teleport instantly if they have been out of combat for 10 seconds rather than a 10 second count down which is reset if interrupted.
  • Brand new Deadman Mode accounts now have 6 hours of protection from player-vs-player combat, it not possible to attack or be attacked unless you first talk to Doomsayer in Lumbridge.
  • Brand new Deadman Mode accounts now also receive 6 hours of increase experience gain. 2x the Deadman Mode rate, and 10x the standard game rate.
  • Lunar's group teleports will no longer trigger the 10 second teleport delay timer in Deadman mode twice.
15 December 2015
  • It is no longer possible to enter the Champions' challenge fight area when skulled.
  • The Catherby crate can no longer be hidden in when skulled.
10 December 2015

Prevented access to Count Draynor's crypt whilst skulled.

3 December 2015
  • Information given in the tutorial about Deadman mode has been updated to reflect the changes made to death and XP loss.
  • It is no longer possible to enter the closet in Draynor Manor when skulled on a Deadman world.
26 November 2015
(update | poll)
  • Dying with a skull inside a guarded zone now subtracts 10% of the experience in protected skills in addition to the existing item and XP loss.
    • Dying without a skull inside a guarded zone you will not lose any experience in your protected skills.
  • In Deadman mode, an icon is now displayed which shows whether you will suffer a harsh death or a non-harsh death.
  • In Deadman mode, a bug causing players to repeatedly receive bank keys from players who die to monsters has now been fixed.
  • The Wise old man's telescope has been disabled on Deadman worlds.
  • Skulled players can no longer access the control room of the elemental workshop on Deadman worlds.
  • Tolna’s rift can no longer be accessed during the Soul’s Bane quest when skulled on Deadman worlds – it is accessible after the quest as it is no longer an instanced area.
  • It is no longer possible to use the Dragon token in the Freeing Sir Amik Varze subquest when skulled on Deadman worlds.
  • An alternate achievement diary task has been provided in Deadman mode for selling a mysterious emblem as it is not possible in this game mode.
19 November 2015
(update | poll)
  • The Varrock diary task Chop some yew logs in Varrock and burn them at the top of the Varrock church. has been changed as it was impossible to complete.
  • Entering a friend's POH now triggers the 10 second delay.
  • You can no longer travel to Zulrah whilst skulled.
  • The cutscene in Demon Slayer will no longer trigger when skulled.
  • A Financial Seer has been added to the Neitiznot bank.
  • The Financial Wizard at Port Phasmatys is now wearing a hat so he can be easily identified.
  • Unskulled players who are PKed now lose 25% experience in unprotected skills rather than 50%.
  • Gelin, in Lumbridge graveyard, sells permanent life insurance to insure the Hitpoints stat does not fall below certain levels:
    • For 25,000 coins, Gelin will insure Hitpoints to level 25.
    • For 100,000 coins, Gelin will insure Hitpoints to level 50.
    • For 1,000,000 coins, Gelin will insure Hitpoints to level 75.
12 November 2015
  • When skulled there is now a timer on screen counting down how long until the skull expires. The timer updates every 30 seconds.
  • When killing a player who is in possession of bank keys most valuable keys are received instead of the oldest. The key that is created from their bank is also included when deciding which keys are most valuable.
  • If there are no inventory spaces to receive a key it will be dropped to the floor. This only happens until the limit of 5 keys is reached. Both keys in the inventory and on the floor count towards this limit.
  • In a safe zone, all keys are dropped to the floor.
  • Keys on the floor which belong to a player who dies are destroyed.
  • A player frozen by guards cannot pickup or telegrab items.
  • It is now possible to attack players that are boxing with other players or low level monsters.
  • Deadman worlds are now easier to distinguish from standard Old School worlds on the world switcher.
  • The statuette in Nardah and the Monastery monks no longer offer healing services.
  • The yew tree in Lumbridge graveyard has been disabled since it is in a safe zone.
  • You can no longer enter the Goblin village kitchen when skulled.
  • Bringing up the send a message box will no longer stall logging out or teleporting.
  • Getting inside the penguin suit is no longer possible when skulled.
  • Sir Renitee will now allow changing of a family crest to the skull emblem without requiring an active PK skull.
5 November 2015
  • A skull now appears next to a skulled players name upon right-clicking the player.
  • Added a button allowing keys to be destroyed from the bank raid interface. A warning will appear before destroying keys.
  • There is a now a 10 second delay when when attempting to destroy keys from the inventory.
  • The protect item prayer is no longer available in deadman mode because it doesn’t function.
  • Deadman guards now hit through prayer.
30 October 2015
  • Skull timers are no longer reset when retaliating.
  • When a skulled player dies outside of PvP the 28 items are dropped to the floor instead, appearing instantly to everyone rather than after 1 minute.
  • Skulled players no longer receive random events.
  • It is now possible to earn Mining experience inside the instanced essence mine.
29 October 2015

Nigel the deadman now provides even more information on Deadman mode.

Trivia[edit | edit source]

  • There was a glitch on 24 April 2018 where the permanent Deadman Mode world was temporarily swapped for scheduled maintenance, however Deadman Mode mechanics were prematurely applied on the new Deadman Mode world and players were subject to Deadman Mode conditions that affected their main server accounts. Jagex attempted to restore items and experience lost by the glitch.