Death

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Due to an update, the information in this article may be out-of-date.
Reason: Death mechanics has changed substantially.
You can help improve it by updating the information.
For other uses, see Death (disambiguation).
A player dying after reaching 0 Hitpoints.
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Dying

Death occurs when a player's Hitpoints reach zero, a message in the Chat Interface will inform them: Oh dear, you are dead! Players who die are respawned at the respawn point that they had set prior to dying, losing all but three of the most valuable items as well as any untradeable items[1] that they were carrying at the time of death. Players have to pay a fee to retrieve items from their gravestone.[2]

Respawning[edit | edit source]

Main article: Spawning

When players die outside of safe minigames, they will respawn at one of several respawn points. By default, players respawn in Lumbridge, and additional options for respawn locations can be unlocked through quests and one-time fees.

Items[edit | edit source]

When players die an unsafe death, they will lose all but three most valuable items, as well as certain untradeable items that were in their inventory at the time of death. Item value is determined first by effective Grand Exchange value, and then by alchemy value if the item lacks an effective Grand Exchange value however they can pay to get these items back from their gravestone.

If an item is both one of the three highest valued and an untradeable item, it will still take up one of the three slots for tradeable items. However, the actual consequences of an unsafe death can differ, depending on whether it occurs in or outside of an instanced area or the Wilderness, and can further vary if players were damaged by a player killer. Depending on where the player dies, the consequences can range from running back to the location of death and picking up the dropped items, or completely losing all items, both equipped and in the inventory. By default, the player's number of protected items is three. However, dying while the Protect Item prayer is active will increase this by one, while being skulled decreases this to zero (unless Protect Item is active).

On release of Old School RuneScape, players always kept only their three most valuable items, regardless of whether they are untradeable. Due to network issues with the game servers, at least partially caused by DDoS attacks, the time for the items to appear for others and despawn was incrementally increased and untradeable items were made always protected.[3][4][5] As these changes were meant as a temporary relief, Jagex has since considered new ways to re-implement more punishing death mechanics.[6][7] New implementations of these mechanics have been polled, with players most favouring a paid gravestone system, similar to that in RuneScape, that would make deaths more punishing while largely insuring players would not lose their items to disconnection issues.[8]

Scenarios[edit | edit source]

Player versus Monster death outside the Wilderness and instances[edit | edit source]

This scenario is defined as a normal death.

Should a player die outside the Wilderness in the shared overworld to a monster, and the player has not suffered any player-versus-player damage recently, they will keep their three most valuable items. All the remaining items will be stored in a grave where they died.

The grave will stay visible for 15 minutes and the 15 minute timer will only count down provided that the player is still logged in, so you don't need to worry about disconnecting. A small fee may be required to retrieve items from your grave. After 15 minutes of normal activity, the grave will expire and the contained items will be sent to Death's Office, where a more substantial fee may be charged depending on the total value of the items lost. Items with a value of less than 100,000 coins are free to retrieve. Ironman accounts get a 50% discount when reclaiming items from Death's office. Players can also pay the item retrieval fee using any items they don't wish to keep.

Should a player die a second time with an active grave, all items dropped on the second death will be added to the current grave.

Fee Calculation[edit | edit source]

Fees are calculated based on the following thresholds:

  • No fee for items less than 100k
  • 1k for each reclaimed item between 100k and 1m
  • 10k for each reclaimed item between 1m and 10m
  • 100k for each reclaimed item between 10m and 100m
  • Fees are capped at 500k
  • Iron accounts have a 50% discount to their fees

As of the 25th June 2020 Death Mechanic Update, your grave will appear on all worlds in its same location so you no longer need to remember which world you died in.

Player versus Monster death outside the Wilderness and in instances[edit | edit source]

Should a player die in an instance with an Item Retrieval Service available, the player will keep their three most valuable items (out of both tradeable and untradeable items) and all the other items will be stored with the object or NPC that hosts the retrieval service. If the player dies while any of their items are in an item reclaimer, those items will be permanently lost. If the player dies in an instance without an item reclaimer (e.g. Skotizo, Kraken, Corporeal Beast and many quest bosses), they will keep their three most valuable items and untradeable items equipped or in their inventory, and all other items will be in a gravestone outside the instance.

Player versus Monster death inside the Wilderness[edit | edit source]

If the player dies in the Wilderness below level 20 without receiving any damage from other players recently, they will experience a normal death.

If the player dies above 20 Wilderness, any unprotected untradeables will either be converted into their tradeable form and dropped on the ground, or be converted into a fraction of their value in coins and kept in the inventory. The items dropped on the ground will sit at the place of death for 60 minutes without ever being visible to other players. If the untradeable item has a broken state and has been locked via using a trouver parchment, it will be kept upon death but loses its locked status.

If the player dies anywhere within the Revenant Caves without receiving any damage from other players, their death will be treated as a player-versus-player death, and they will keep only their three most valuable items. The rest of the items will be converted into their tradeable form or converted into a fraction of their value in coins if they have no tradeable form and will be visible to all players immediately. These items will sit for 60 minutes up for grabs by all players, after which point they will despawn permanently.

Player versus Player death inside the Wilderness[edit | edit source]

If the player dies after having taken damage from another player inside the Wilderness, they will undergo a death different from normal deaths listed above, with overall losses being much greater. If the player dies after taking any player damage below 20 Wilderness, the player will only keep their three most valuable protected items. Any untradeable items will either be converted into their tradeable form and be offered to the killer, or break, and the repair cost will be offered to the killer in coins and the broken item will remain in the victim's inventory. If an untradeable item does not have a tradeable form or a broken form, it will simply be dropped on the ground where the victim can return and reclaim the item in its normal state. The rest of the tradeable items will only be visible to the killer for one minute. After that period, they will become visible to all players for 60 minutes.

If the player dies after taking player damage above 20 Wilderness, almost the same type of death as above occurs. However, the broken items will not remain in the victim's inventory and will be permanently lost, while the repair cost will be dropped for the killer. Other untradeable items (that do not have a tradeable form) will be converted to coins and granted to the killer. If the untradeable item has a broken state and has been locked via using a trouver parchment, it will be kept upon death but loses its locked status and the killer still obtains the repair cost in coins.

Player versus Player death outside the Wilderness[edit | edit source]

If a player receives damage from another player, but then exits the Wilderness and dies shortly after without banking, healing, or logging out either to a monster or poison, they will not undergo a normal death. Rather, unprotected untradeables will be dropped on the floor where the player can pick them back up. The dropped items will be visible to the killer for one minute, and then visible to all players for 60 minutes after.

Player versus Player death in PvP worlds[edit | edit source]

Dying to another player in a PvP world outside of the Wilderness has the same consequences as a PvP death, depending if they died above or below level 20 Wilderness, including out of the Wilderness.

Exceptions[edit | edit source]

There are several items to which the above rules do not neatly apply.

Breakable Items[edit | edit source]

Upon death within the Wilderness (below level 20), certain untradeable items will become broken and will be kept upon death in this state. These can be repaired by using the items on Perdu (or an armour stand at a respawn point on PvP worlds), a repair fee must be paid in order for the items to be usable again.

If a player dies with these items past level 20 Wilderness, they are lost completely. However, this can be avoided by bringing the item and a trouver parchment to Perdu, who will lock the item to the player. He will charge an additional 500,000 coins (50,000 coins for bronze to adamant defenders) to do so. Once an item is locked, it will have a (l) suffix added to its name. Upon dying past level 20 Wilderness, the item will be kept in its unbroken state, but will lose its locked status. As an exception to this rule, the rune pouch can be locked with the trouver parchment but will not be broken below level 20 Wilderness.

Players who kill another player who has the following items in the list below will receive 75% of the repair cost for their untradeable items.

Item Repair cost
Fire cape.png Fire cape 50,000
Infernal cape.png Infernal cape 50,000
Ava's assembler.png Ava's assembler 75,000
Imbued guthix cape.png Imbued guthix cape 75,000
Imbued saradomin cape.png Imbued saradomin cape 75,000
Imbued zamorak cape.png Imbued zamorak cape 75,000
Fire max cape.png Fire max cape 99,000
Infernal max cape.png Infernal max cape 99,000
Assembler max cape.png Assembler max cape 99,000
Imbued guthix max cape.png Imbued guthix max cape 99,000
Imbued saradomin max cape.png Imbued saradomin max cape 99,000
Imbued zamorak max cape.png Imbued zamorak max cape 99,000
Bronze defender.png Bronze defender 1,000
Iron defender.png Iron defender 2,000
Steel defender.png Steel defender 2,500
Black defender.png Black defender 5,000
Mithril defender.png Mithril defender 15,000
Adamant defender.png Adamant defender 25,000
Rune defender.png Rune defender 35,000
Dragon defender.png Dragon defender 40,000
Avernic defender.png Avernic defender 1,000,000
Void melee helm.png Void melee helm 40,000
Void mage helm.png Void mage helm 40,000
Void ranger helm.png Void ranger helm 40,000
Void knight top.png Void knight top 45,000
Elite void top.png Elite void top 50,000
Void knight robe.png Void knight robe 45,000
Elite void robe.png Elite void robe 50,000
Void knight gloves.png Void knight gloves 30,000
Decorative armour.png Decorative armour (gold) 5,000
Decorative magic armour.png Decorative magic armour 5,000
Decorative ranged armour.png Decorative ranged armour 5,000
Guthix halo.png Guthix halo 25,000
Saradomin halo.png Saradomin halo 25,000
Zamorak halo.png Zamorak halo 25,000
Armadyl halo.png Armadyl halo 25,000
Bandos halo.png Bandos halo 25,000
Seren halo.png Seren halo 25,000
Ancient halo.png Ancient halo 25,000
Brassica halo.png Brassica halo 25,000
Fighter hat.png Fighter hat 45,000
Ranger hat.png Ranger hat 45,000
Healer hat.png Healer hat 45,000
Runner hat.png Runner hat 45,000
Fighter torso.png Fighter torso 50,000
Penance skirt.png Penance skirt 20,000

Changes[edit | edit source]

Date Changes
26 June 2020
(update)

Items lost on death will now be in your gravestone. They cost coins to reclaim and in PVP, the gravestone is visible and claimable freely to the player killer.

22 May 2015
(update)

Items dropped on death now remain on the floor for 60 minutes before disappearing. In PVP, they are only visible to the player killer for one minute and everyone else for the following 59 minutes.

13 February 2015
(update)

Items dropped on death are now invisible to other players outside of PVP.

16 October 2014
(update)

Items dropped on death were changed to stay on the floor for 30 minutes before disappearing, being visible only to the player who died for one minute. In PVP, they are only visible to the player killer for one minute.

9 October 2014
(update)

Temporary changes to death mechanics were reverted; items would again appear to everyone immediately and disappear in two minutes.

29 September 2014
(update)

Items dropped on death were changed to stay on the floor for 30 minutes before disappearing, being visible only to the player who died for one minute. This change did not affect PVP.

4 September 2014
(update)

Temporary changes to death mechanics were reverted; items would again appear to everyone immediately and disappear in two minutes.

20 August 2014
(update)

Items dropped on death were changed to stay on the floor for 30 minutes before disappearing, being visible only to the player who died for one minute. This change did not affect PVP.

13 March 2014
(update)

  • Crystal equipment now reverts to a seed when dropped on death.
  • Untradeable items dropped on death in the Wilderness beyond level 20 are turned into small amounts of cash.
7 November 2013
(update)

Temporary changes to death mechanics were reverted; items would again appear to everyone immediately and disappear in two minutes.

24 October 2013
(update)

Items dropped on death now remain on the floor invisible to everyone for three minutes, visible only to the player who died for the following one minute, and everyone else afterwards.

Trivia[edit | edit source]

Death claiming a player as they die.
  • If you die during Halloween events, Death will appear to claim your soul.
  • Ironmen can pick up and bury bones dropped upon the death of another player, except in PVP.

References[edit | edit source]

  1. Jagex. Old School RuneScape's Twitter account. 21 May 2015. (Archived from the original on 20 December 2018.) Old School RuneScape: "Death mechanic update: Your items stay on the floor longer and outside of PvP untradable items will go to your inventory on death."
  2. Jagex. Mod Ash's Twitter account. 24 October 2015. (Archived from the original on 20 December 2018.) Mod Ash: "Items stay on the ground for up to 60 minutes by default if you didn't die to a player."
  3. The Old School Team. "Temporary Changes to Death Mechanics". 20 August 2014. Developers' Blogs. *
  4. The Old School Team. "Change to Items Lost on Death". 13 February 2015. Developers' Blogs. *
  5. The Old School Team. "Temporary Death Mechanic Changes". 22 May 2015. Developers' Blogs. *
  6. The Old School Team. "Protecting Game Integrity: Revision". 16 March 2018. Developers' Blogs. *
  7. The Old School Team. "Death Mechanics in Old School". 13 February 2020. Developers' Blogs. *
  8. Jagex. "Death Mechanics in Old School", Question 1. 26 February 2020. Old School RuneScape Polls.