Defence

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Defence
Defence icon.png
Released 4 January 2001 (Update)
Also called Def
Members No
Type Combat
Statistics
Players with
99
222,762
as of 1 July 2022 - update
Players with
200M XP
243
as of 1 June 2022 - update
Defence icon (detail).png

Defence (spelled "Defense" in RuneScape Classic; oftentimes abbreviated as Def) is one of the primary combat skills that grants players protection in all forms of combat. The higher a target's Defence level, the less likely one is to land successful attacks (Melee or Ranged-based damage greater than zero, or Magic-based offensive spells that don't Splash) against said target. As such, it is a vital skill in high-level PvM and PvP situations. Defence does not decrease the amount of damage that an opponent can deal against you.

Magical defence is different - it is based on 70% of the player's Magic level, while the remaining 30% is the player's Defence level, which is then followed by the player's magical defence bonus from their armour.

A player's Defence level also determines which equipment they are able to wear, as most pieces of armour or other equipment have a Defence level requirement.

Defence is one of the skills that will raise the combat level of a player regardless of other skill levels. For this reason, Combat pure level Defence to a certain level then stop training it to minimise their combat level, giving them an upper hand in Player-versus-Player combat against players around their level. These accounts range from One-defence pures, black pures at 10, 13 Defence pures, initiate pures at 20, rune pures at 40, void pures at 42, berserker pure at 45, barrows pures at 70, and obsidian tanks at 75. Some players may choose to only train Defence, known as Defence pures.

Audio options icon.png
Defence level up - normal
The music that plays when levelling up.
Audio options icon.png
Defence level up - with unlocks
The music that plays when levelling up and unlocking new content.

Equipment[edit | edit source]

Almost every single piece of combat equipment (except for the ones that go on the weapon, cape, ring, and amulet slots) requires a certain Defence level to wear. Here are links to tables of armour and equipment that require a Defence level to wear:

  • Armour - For an overview on the different types of armour.
  • Melee armour - An overview of the different types of Melee armour.
  • Magic armour - An overview of the different types of Magic armour.
  • Ranged armour - An overview of the different types of Ranged armour.
  • Prayer armour - An overview of the different types of Prayer armour.
  • Defenders - A weapon that goes on the shield slot and provides offensive bonuses while also having an Attack and Defence levels requirement. The rune defender provides the same strength bonus as an obsidian shield, while only requiring 40 Defence as opposed to 60.

Temporary boosts[edit | edit source]

Boost Level
increase
Visibility Other info
Defence cape.png Defence cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cabbage.png Draynor Manor Cabbage 1 or 2 Visible Restores 1 Hitpoint. Available to free-to-play players.
Kebab.png Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Poison chalice.png Poison chalice 1 or 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Excalibur.png Excalibur 8 Visible Uses up 100% Special attack energy.
Defence potion(4).png Defence potion 3-12 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Abidor Crank chathead.png Abidor Crank 3-12 Visible Provides benefits of a defence potion.
Elder (-).png Elder (-) 4-13 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-).png Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Elder potion.png Elder potion 5-17 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric).png Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Sapphire glacialis (item).png Sapphire glacialis (item) 4-18 Visible Boosts Defence by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 4-18 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Super defence.png Super defence 5-19 Visible Boosts Defence by .
Defence boosts do not allow players to equip higher level armour.
Divine super defence potion.png Divine super defence potion 5-19 Visible Acts as a super defence potion.
Natural stat draining for Defence is disabled for 5 minutes, meaning the player's Defence will stay fully boosted.
After the 5 minutes are over, Defence level will be restored to its base level.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Boosts Attack, Strength, and Defence by .
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Bastion potion.png Bastion potion 5-19 Visible Acts as a ranging and super defence potion in one dose.
Boosts Ranged by and Defence by .
Divine bastion potion.png Divine bastion potion 5-19 Visible Acts as a bastion potion.
Natural stat draining for Ranged and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Battlemage potion.png Battlemage potion 5-19 Visible Acts as a magic and super defence potion in one dose.
Boosts Magic by and Defence by .
Allows for the use of higher level magical spells.
Divine battlemage potion.png Divine battlemage potion 5-19 Visible Acts as a battlemage potion.
Natural stat draining for Magic and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload (Nightmare Zone).png Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Saradomin brew(4).png Saradomin brew 2-21 Visible Boosts Defence by and Hitpoints by .
Reduces Attack, Strength, Magic and Ranged levels by .
Hitpoints can rise above normal level with the boost.
Elder (+).png Elder (+) 6-21 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+).png Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant

Quests[edit | edit source]

Quests requiring Defence[edit | edit source]

Quest Defence
requirement
Other skill requirements
Rag and Bone Man II Defence 20 Slayer 40
Between a Rock... Defence 30 Mining 40 , Smithing 50
Lunar Diplomacy Defence 40 Crafting 61 , Firemaking 49 , Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
King's Ransom Defence 65 Magic 45

Quests rewarding Defence experience[edit | edit source]

Quest Experience
reward
Defence
requirement
Other requirements
A Soul's Bane 500 - -
In Search of the Myreque 600 - Agility 25
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Nature Spirit 2,000 - Crafting 18 if crafting your own sickle
What Lies Below 2,000 - Runecraft 35
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Between a Rock... 5,000 Defence 30 Mining 40 , Smithing 50
Olaf's Quest 12,000 - Firemaking 40 , Woodcutting 50
Holy Grail 15,300 - Attack 20
Dragon Slayer I 18,650 - Quest points 32
Camelot training room
(minigame)
20,000 Defence 65 Magic 45
King's Ransom 33,000 Defence 65 Magic 45
Total 116,937

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Defence. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
(miniquest)
10,000Any skill above 40None
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
Dream Mentor15,000Strength Defence Magic Ranged Hitpoints Agility 32 , Combat level 85 , Crafting 61 , Defence 40 , Firemaking 49 ,
Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints Construction 20 , Agility 40
A Night at the Theatre20,000 three timesAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest7,650 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I35,000 & 20,000[sc 1]Attack Strength Defence Hitpoints None
Sins of the Father15,000 three timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Total541,900
  1. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.