Defence

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This article is about the Defence skill. For information on training Defence, see Defence training.
For a list of all requirements and unlockables within the Defence skill, see Defence/Level up table.
Defence.png

Defence (spelled "Defense" in RuneScape Classic; oftentimes abbreviated as Def) is one of the primary combat skills that grants players protection in all forms of combat. The higher a target's Defence level, the less likely one is to land successful attacks (damage greater than zero) against said target. As such, it is a vital skill in high-level PvM and PvP situations. Defence does not decrease the amount of damage that an opponent can deal against you.

Magical defence is different - it is based on 70% of the player's Magic level, while the remaining 30% is the player's Defence level, which is then followed by the player's magical defence bonus from their armour.

A player's Defence level also determines which equipment they are able to wear, as most pieces of armour or other equipment have a Defence level requirement.

Defence is one of the skills that will raise the combat level of a player regardless of other skill levels. For this reason, many pures leave their Defence at a certain level and stop training it in order to gain the upper hand in Player-versus-Player combat, where players are often restricted to attacking others within a certain range of levels to them. They range from 1 Defence pures, to Initiate pures (level 20-25), rune pures (level 40/42), Berserker pures (level 45), and Barrows pures (level 70/75). All of the above may be considered as a type of 'pure'. Some players may choose to only train Defence, and are known as just 'Defence pures'.

Audio options icon.png
Defence level up - normal
The music that plays when levelling up.
Audio options icon.png
Defence level up - with unlocks
The music that plays when levelling up and unlocking new content.

Equipment[edit | edit source]

Almost every single piece of combat equipment (except for the ones that go on the weapon, cape, ring, and amulet slots) requires a certain Defence level to wear. Here are links to tables of armour and equipment that require a Defence level to wear:

  • Armour - For an overview on the different types of armour.
  • Melee armour - An overview of the different types of Melee armour.
  • Magic armour - An overview of the different types of Magic armour.
  • Ranged armour - An overview of the different types of Ranged armour.
  • Prayer armour - An overview of the different types of Prayer armour.
  • Defenders - A weapon that goes on the shield slot and provides offensive bonuses while also having an Attack and Defence levels requirement. The rune defender provides the same strength bonus as an obsidian shield, while only requiring 40 Defence as opposed to 60.

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Defence cape.png Defence cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Kebab.png Kebab 1-3 Visible 4% chance to do so
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Defence potion(4).png Defence potion 3-12 Visible Boosts defence by .
Defence boosts do not allow players to equip higher level armour.
Sapphire glacialis (item).png Sapphire glacialis (item) 4-18 Visible Boosts defence by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super defence.png Super defence 5-19 Visible Boosts defence by .
Reduces the chance of receiving damage.
Defence boosts do not allow players to equip higher level armour.
Divine super defence potion.png Divine super defence potion 5-19 Visible Acts as a super defence potion.
Stat draining for defence is disabled for 5 minutes, meaning the player's defence will stay fully boosted.
After the 5 minutes are over, defence level will be restored to its base level.
Battlemage potion.png Battlemage potion 5-19 Visible Boosts defence by .
Allows for the use of higher level magical spells.
Bastion potion.png Bastion potion 5-19 Visible Boosts defence by .
Boosts ranged by .
Saradomin brew(4).png Saradomin brew 2-21 Visible Boosts defence by and hitpoints by .
Reduces Attack, Strength, Magic and Ranged levels by .
Hitpoints can rise above normal level with the boost.
Cabbage.png Draynor Manor Cabbage 1 or 2 Visible Restores 2 Hitpoints.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Stat draining for combat skills is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, combat stats will be restored to its base level.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric

Quests[edit | edit source]

Quests requiring Defence[edit | edit source]

Quest Defence
requirement
Other skill requirements
Rag and Bone Man II Defence 20 Slayer 40
Between a Rock... Defence 30 Mining 40 , Smithing 50
Lunar Diplomacy Defence 40 Crafting 61 , Firemaking 49 , Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
King's Ransom Defence 65 Magic 45

Quests rewarding Defence experience[edit | edit source]

Quest Experience
reward
Defence
requirement
Other requirements
A Soul's Bane 500 - -
In Search of the Myreque 600 - Agility 25
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Nature Spirit 2,000 - Crafting 18 if crafting your own sickle
What Lies Below 2,000 - Runecraft 35
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Between a Rock... 5,000 Defence 30 Mining 40 , Smithing 50
Olaf's Quest 12,000 - Firemaking 40 , Woodcutting 50
Holy Grail 15,300 - Attack 20
Dragon Slayer 18,650 - Quest points 32
Camelot training room
(minigame)
20,000 Defence 65 Magic 45
King's Ransom 33,000 Defence 65 Magic 45
Total 116,937

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Defence. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 Farming 49 , Herblore 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 Crafting 16 , Construction 30 , Prayer 50
King's Ransom 5,000 Any skill above 50 Defence 65
Darkness of Hallowvale 2,000 three times Any skill above 30 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope 2,500 Any skill above 35 Crafting 48 , Agility 45 , Attack 40 , Herblore 40 , Slayer 38
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need Prayer 31
Shadow of the Storm 10,000 Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact! 7,000 twice Attack Strength Defence Magic Ranged Hitpoints -
Dream Mentor 15,000 Strength Defence Magic Ranged Hitpoints Agility 32 (Boostable), Combat 85 , Crafting 61 , Defence 40 , Firemaking 49 , Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
The Fremennik Isles 10,000 twice Attack Strength Defence Hitpoints Construction 20 , Agility 40
One Small Favour 10,000 twice Any skill above 30 Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 Quest points 175 , Agility 48 , Mining 50 , Fishing 53 , Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 , Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest 7,650 four times Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I 35,000 or 20,000[1] Attack Defence or Strength Hitpoints -
Dragon Slayer II 25,000 four times Attack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II 50,000 twice Attack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Total 394,400 or 409,400
  1. The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.