|Also known as||Def|
|Release date||4 January 2001 (Update)|
as of 18 March 2019 - update
as of 14 March 2019 - update
Defence (spelled "Defense" in RuneScape Classic; oftentimes abbreviated as Def) is one of the primary combat skills that grants players protection in all forms of combat. Defence is one of the skills that will raise the combat level of a player regardless of other skill levels. For this reason, many pures leave their defence at a certain level and stop training it. They range from 1 Defence pures, to Initiate pures (level 20-25), rune pures (level 40/42), Berserker pures (level 45), and Barrows pures (level 70). All of the above may be considered as a type of 'pure'. Some players may choose to only train Defence, and are known as just 'Defence pures'.
The higher a target's Defence level, the less likely one is to land successful attacks (damage greater than zero) against said target. As such, it is a vital skill in high-level PvM and PvP situations. Defence does not decrease the amount of damage that an opponent can deal against you.
Magical defence is different - it is based on 70% of the player's Magic level, while the remaining 30% is the player's Defence level, which is then followed by the player's magical defence bonus from their armour.
A player's Defence level also determines which equipment they are able to wear, as most pieces of armour or other equipment have a Defence level requirement.
Equipment[edit | edit source]
Almost every single piece of combat equipment (except for the ones that go on the weapon, cape, ring, and amulet slots) requires a certain Defence level to wear. Here are links to tables of armour and equipment that require a Defence level to wear:
- Armour - For an overview on the different types of Armour.
- Melee armour - An overview of the different types of Melee armour.
- Magic armour - An overview of the different types of Magic armour.
- Ranged armour - An overview of the different types of Ranged armour.
- Prayer armour - An overview of the different types of Prayer armour.
- Defenders - A weapon that goes on the shield slot and provides offensive bonuses while also having an Attack and Defence levels requirement. The rune defender provides the same strength bonus as an obsidian shield, while only requiring 40 defence as opposed to 60.
Quests rewarding Defence experience[edit | edit source]
|Defence req.||Other requirements|
|A Soul's Bane||500||-||-|
|In Search of the Myreque||600||-||25 Agility|
|In Aid of the Myreque||2,000||-||25 Crafting, 15 Mining, 7 Magic|
|Nature Spirit||2,000||-||18 Crafting if crafting your own sickle|
|What Lies Below||2,000||-||35 Runecraft|
|The Fremennik Trials||2,812||-||25 Fletching, 40 Woodcutting, 40 Crafting if crafting your own lyre|
|Heroes' Quest||3,075||-||55 Quest, 53 Cooking, 53 Fishing, 25 Herblore, 50 Mining|
|Between a Rock...||5,000||30 Defence||40 Mining, 50 Smithing|
|Olaf's Quest||12,000||-||40 Firemaking, 50 Woodcutting|
|Holy Grail||15,300||-||20 Attack|
|Dragon Slayer||18,650||-||32 Quest|
|Camelot training room
|20,000||65 Defence||45 Magic|
|King's Ransom||33,000||65 Defence||45 Magic|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Defence. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|X Marks the Spot||300||Any||-|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 Farming, 57 Herblore|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 Crafting, 30 Construction, 50 Prayer|
|King's Ransom||5,000||Any skill above 50||65 Defence|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength|
|A Taste of Hope||2,500||Any skill above 35||48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer|
|10,000||Any skill above 40||-|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31 Prayer|
|Shadow of the Storm||10,000||Attack Strength Defence Magic Ranged Hitpoints||30 Crafting|
|Contact!||7,000 twice||Attack Strength Defence Magic Ranged Hitpoints||-|
|Dream Mentor||15,000||Strength Defence Magic Ranged Hitpoints||32 Agility (Boostable), 85 Combat, 61 Crafting, 40 Defence, 49 Firemaking, 5 Herblore, 65 Magic, 60 Mining, 55 Woodcutting|
|The Fremennik Isles||10,000 twice||Attack Strength Defence Hitpoints||20 Construction, 40 Agility|
|One Small Favour||10,000 twice||Any skill above 30||36 Agility, 25 Crafting, 18 Herblore, 30 Smithing|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting|
|Legends' Quest||7,650 four times||Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving||107 Quest, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting|
|Monkey Madness I||35,000 or 20,000||Attack Defence or Strength Hitpoints||-|
|Dragon Slayer II||25,000 four times||Attack Strength Defence Magic Ranged Hitpoints||200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Agility, 60 Thieving, 50 Construction, 50 Hitpoints|
|Monkey Madness II||50,000 twice||Attack Strength Defence Magic Ranged Hitpoints||69 Slayer, 70 Crafting, 60 Hunter, 55 Agility, 55 Thieving, 60 Firemaking|
|Total||394,400 or 409,400|
- The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.