A defence pure is a type of free-to-play combat pure account that focuses on training defence. Defence pures are very difficult to kill within their combat level brackets due to their extremely high defensive capabilities. This makes them very useful as scouts and tanks for their teams.
Free-to-play defence pures lack members-only offensive options such as using poisoned weapons, ring of recoil or the dragonfire shield special attack. However, they are still useful for clans in the deep wilderness, as they often carry supplies and perform tasks such as world hopping or luring.
Defence pures train defence without restriction.
Defence pures might choose to train magic up to 25 to gain access to the Varrock Teleport spell, and to slightly improve the magic defence. This also allows them to train ranged up to 20 without affecting the combat level, unlocking the studded armour with a notable magic defence bonus.
Use a 3-tick weapon such as event rpg, swift blade or ham joint for defence training. Note that event rpg is a 2-handed weapon and does not allow to use a shield.
When training on NPCs, wear the best available metal armour and an amulet of power to maximize the accuracy.
When training on a 1 defence alt in the Castle Wars minigame, amulet of strength might be preferred as having a higher strength bonus requires less frequent castlewars brew dosage to deal 2 damage with a 3-tick weapon, but keep in mind that it lacks the accuracy bonuses. Armour is not required. The strength bonus of gold decorative boots does not seem to have an effect on damage output with 1 strength level with either amulet, although they are still worth buying for their melee defence bonuses.
Player-versus-player combat equipment[edit | edit source]
In PvP areas, using a magic staff or any elemental staff is preferable to other weapons due their considerable defensive bonuses, especially when it comes to magic defence. Amulet of defence is also preferable to amulet of power due to its slightly higher defensive bonuses.
In order not to risk losing any expensive rune items, a single piece of rune armour is often replaced with an item that provides additional magic defence bonuses. For example, rune chainbody can be replaced with a hardleather body, rune full helm with a leather cowl and rune kiteshield with an anti-dragon shield. Bringing an entire rune set is not advisable unless the account has access to the Protect Item prayer or is guaranteed not to be attacked in multi-combat areas.
To protect from combat spells, the following items can be brought to raise the magic defence: magic staff and elemental staves (+10), amulet of defence (+7), amulet of power (+6), hardleather body (+6), zamorak monk bottom (+3), leather cowl (+2), anti-dragon shield (+2) and wooden shield (+1).
While Castle Wars boots provide the best melee defence bonuses, note that they will be lost beyond 20 level of the wilderness on death. To avoid losing boots that take a significant time to obtain like white decorative boots or gold decorative boots, it is recommended to use red decorative boots in the deep wilderness. They cost only 4 castle wars tickets and provide notable melee defensive bonuses equivalent to the steel boots. Below 20 level of the wilderness and in other areas the boots will not be lost, but keep in mind that gold decorative boots will still get damaged on death and require a repair fee.
If any prayers are used, god armours are preferable to regular rune items due to their prayer bonuses. Gilded equipment can also be used (without skulling) to perform luring.
Chronicle and skull sceptre can be used to teleport in free-to-play worlds without training magic. However, keep in mind that chronicle cannot be used in the wilderness, and skull sceptre is extremely difficult to obtain without access to members worlds.
Training defence pures is rather slow due to their low damage output. During training, make sure to use a 3-tick melee weapon and set the attack style to defensive.
Seagulls are among the best NPCs to kill due to their negative defensive bonuses, 1 defence level and relatively high hitpoints. However, defence pures are commonly trained on monks due to their healing abilities - the probability of killing a monk with 1 attack and strength is very small and their damage output is negligible, so a single NPC can be trained on for hours.
Defensive pures can be trained on 1 defence alts in Clan Wars free-for-all area. This will be more click-intensive than training on monks, but allows to achieve slightly higher experience per hour rates.
Another alternative is training on 1 defence alts in Castle Wars. This requires a little bit more setup and there is a 2-minute downtime between the games, but thanks to the castlewars brew, the maximum damage with 1 strength and amulet of power or amulet of strength is increased to 2, which is a significant boost to the damage output of defence pures. This method is also worth consideration since 400 castle wars tickets are necessary to buy the best boots in the free-to-play worlds: gold decorative boots.
3 defence level can be obtained on the tutorial island without gaining any hitpoints experience. In order to do that, do not kill the first rat immediately and instead damage several rats until getting the 3 level.
X Marks the Spot quest can be finished to gain 300 defence or hitpoints experience via an experience lamp.
Lamps and books of knowledge from random events are among the only ways to obtain defence experience without training hitpoints in free-to-play worlds.
Members training methods can be used to train defence without gaining hitpoints experience in order to lower the combat level.
Some defence pures choose to train magic to 25 in order to gain access to the Varrock Teleport spell for a quick escape method from the wilderness and other areas. This also allows to train ranged up to 20 level without gaining any additional combat levels, which grants access to studded armour with considerable magic defence bonuses, as well as to finish the Dragon Slayer I quest without increasing the combat level, which allows to wear the rune platebody. This increases the versatility of these pures at the cost of extra combat levels.
Alternatively, skull sceptre can be obtained on members worlds with items such as ring of recoil or poisoned weapons, as it also allows to teleport under 20 level of the wilderness on free-to-play worlds.
Getting 25 prayer level for the Protect Item prayer or 43 level for all protection prayers is worth consideration, especially if increasing the combat level is necessary. Steel Skin available at 28 prayer level also provides a considerable defence boost of 15%.
Keep in mind that even with 1 prayer level, it is possible to prayer flick the Thick Skin prayer for a 5% defence bonus, which is relatively easy due to its slow prayer drain rate.
Defence pures can be easily converted into tanks by training the offensive combat skills. This significantly raises their combat levels and allows to wear items such as rune platebody or green d'hide armour.