Demonic Ruins

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The Demonic Ruins, formerly known as Annakarl, is a desecrated temple that is located in the level 44-48 Wilderness. Players who are within range of the ruins will have their Prayer points recharged at a rate of 1 point every 3 seconds.

The Ancient Magicks spell Annakarl Teleport or the teleport tablet equivalent can take players here. Players often use this area to reach Callisto quickly, who is just south of the ruins.

The ruins are a multicombat area and are notable for being the only place to find greater demons on free-to-play worlds. Players can use Ranged and Magic attacks to fight the greater demons from safespots in the ruins. Players can restock on food at the nearby cage/harpoon fishing spot if they bring logs (or an axe to chop the dead trees) and a tinderbox

Blood runes and burnt bones respawn in various places around the Demonic Ruins.

Warning: As this area is located in the Wilderness, other players may attack you here. Do not bring items that you are not willing to lose.

Changes[edit | edit source]

Date Changes
13 March 2014
(update)

A mysterious force around the Demonic Ruins recharges your Prayer slowly.

Trivia[edit | edit source]

  • There was once a bug where using the Teleport to Bounty Target spell could cause players to get stuck under a pile of burnt bones, where they could not perform any action. This has since been fixed.
  • When the player is in close enough range to recharge Prayer, a message in the textbox will appear reading "A dark and ancient energy is emitted from the ruins granting you faster prayer restoration."
  • Players can take advantage of the prayer restoration of the Ruins to farm the Greater Demons by bringing a weapon, a monk's robe top, monk's robe bottom and a holy symbol, which allows you to use either Superhuman Strength or Improved Reflexes in combination with Protect from Melee without draining any prayer points, for a 10% Strength or accuracy boost.