Desert Mining Camp
|Desert Mining Camp|
|Released||14 April 2003 (Update)|
|Location||South of Al-Kharid|
|Location on World Map|
|Bedabin Camp||←||Desert Mining Camp||→||Pollnivneach|
Access[edit | edit source]
The camp can be reached by walking south from Shantay Pass.
Alternative routes to the camp include:
- Having a house in Pollnivneach and teleporting to it and walking west to the camp.
- Using a fairy ring with the code: BIQ and running south-east.
- Using a magic carpet to fly to Pollnivneach and walking west to the camp.
- Using a Pharaoh's sceptre to teleport to Jaldraocht Pyramid and walking north to the camp.
- Using a Camulet and go north past the Bandit Camp, then east to the camp.
When travelling the desert to the camp, players are advised to bring a water source such as waterskins to avoid the effects of desert heat. Once inside the camp (including the underground mines), water is not needed.
A gate and troop of mercenaries bar the entrance to the camp. Entering the camp requires the metal key, or metal key on the steel key ring, in the inventory. It is obtained in the Tourist Trap quest by fighting the Mercenary Captain.
The surface camp[edit | edit source]
Inside the camp is a camel cart, a winch, the entrance to the underground mines, and a building that is the headquarters of Captain Siad. Siad's office has a chest and bookcases. If the table Siad is sitting at is searched, a cell door key can be found, which opens the door to the prison cell on the ground floor and the metal key, if lost or discarded. If players are thrown in the cell and do not have the key, they can still escape by bending the bars on the window and climbing down rocks into the desert. All these items play a role in Tourist Trap.
After the quest, searching Siad's table will provide all three keys from the quest: the cell door key, the metal key, and the wrought iron key. Siad's headquarters contains spawns for a bowl of water, a beer, a jug of wine, and some papyrus.
The surface mines have rocks containing:
The underground mines[edit | edit source]
Further mines can be accessed by going down the ladder in the camp. The mine is rich in both mithril and adamantite rocks, though there are not any nearby banks or furnaces, so it is not a practical place to mine.
More guards, female slaves, and male slaves are found throughout the mines. Rowdy slaves appear in two places and attempting to talk to them causes them to become aggressive to the player. Rowdy Slaves will drop a slave shirt, a slave robe, and slave boots, which can be used to access the deeper parts of the mines.
Most of the ore rocks in the mines cannot be mined (have no ore present), except for ones in the very deepest parts of the mine.
The underground mines have rocks containing:
Mine features[edit | edit source]
- Entrance/exit to cave/surface.
- (Central area) Prison for "troublesome prisoners" - The player may get thrown into this prison for attacking guards in the mine or talking to slaves in the mine. The player cannot voluntarily enter the prison, as a guard stops them (even if all the guards near the door are killed).
- Two guards - In Tourist Trap, they watch the mine cave that goes deeper in to the mines and must be bribed to let the player pass. Afterwards, the guards ignore the player.
- A "mine cave" to the middle mines - this passageway is usable unless a slave shirt and slave robe are equipped. Slave boots are NOT required after quest.
- Winch lift to the surface with some full and empty mining barrels nearby - The player can take one empty barrel by searching it (only one can be taken at a time). The lift and barrels are used in Tourist Trap.
- Mining cart and tracks to the deepest part of the mines - The player cannot walk down the tracks to the next part of the mines, but can sneak a ride on the cart by searching it. It is possible to fall off the cart, which results in minor damage. Empty and full mining barrels are near the cart.
- Mining cart and tracks back to the middle mines - See 6 above for how to use the cart.
- Guard at the door to the prison for "troublesome prisoners" - The player may get thrown into this prison for attacking guards in the mine or talking to slaves in the mine. It is not possible to voluntarily enter the prison, a guard will stop the player, even if all the guards near the door are killed.
- A bronze pickaxe spawns.
- Ana is located here during Tourist Trap. During the quest, she will give the player a wrought iron key, and will be rescued, against her vehement protests, by hiding her in a barrel. Ana (or someone with the same name and appearance) is also at this location here after Tourist Trap. After the quest, however, this Ana will not voluntarily talk to the player. If the player attempts to put her in a barrel, she will refuse, saying, "I think you have me confused with someone else". Four tin ore rocks are also here.
- Locked door - This can be opened with the wrought iron key obtained from Ana.
- Mining area with five mithril ore rocks and six adamantite ore rocks.
Personalities[edit | edit source]
Monsters[edit | edit source]
Quests[edit | edit source]
- The Tourist Trap needs to be started for entry. The quest also takes place here, requiring the user to go into the guise of a slave in order to save Ana, the daughter of Irena. Irena could be found just south of the Shantay Pass.
Treasure Trails[edit | edit source]
- Searching the crates in the centre of the Desert Mining Camp is the solution to the medium cryptic clue: This crate is mine, all mine, even if it is in the middle of the desert.
Music[edit | edit source]
Trivia[edit | edit source]
- Although the Desert Mining Camp is a good source of mithril and adamantite ore, it is little used because it is far from a bank.
- Almost anything equipped other than jewellery seems to qualify as armour or weapons, which eventually causes the guards to attack the player. Slave robes should be equipped or not have anything equipped other than jewellery.
- Ugthanki dung can be collected from the cart camel with a bucket if My Arm's Big Adventure is completed.
- A guard will stop players attempting to leave the camp through the main gate while wearing slave robes, however it is possible to do so by repeatedly attempting to do so.
- When in the south-eastern part of the mines, a part of another dungeon to the east can be seen. It appears to be part of the Smoke Dungeon, although that seems like it should be south of the camps' mines rather than to the east.
- The Desert Mining Camp appears to be somewhat pointless, because most slaves are only mining rocks with no ore.