Last Man Standing

From Old School RuneScape Wiki
(Redirected from Deserted Island)
Jump to navigation Jump to search
Last Man Standing
Last Man Standing.png
Also called LMS
Released 4 August 2016 (Update)
Type Minigame
Members No
Location Ferox Enclave
Participants 4-24
Skills Combat
Requirements None
Reward currency Points
Tutorial No
Music Last Man Standing
Location
Last Man Standing logo.png

Last Man Standing, commonly referred to as LMS, is a player-versus-player battle royale style minigame in which the player, along with 3-23 others, are transported onto an island where they must fight for survival, killing each other and looting any items they can to become the titular last man standing.

Players can begin the minigame by speaking to Lisa, located in Ferox Enclave. Items cannot be brought into the minigame; any items in the player's possession are temporarily taken away for the duration of the game, and are returned upon leaving the game. Alternatively, a bank deposit box near Lisa can be used to deposit all of the player's items.

The Last Man Standing lobby in Ferox Enclave.

Upon speaking to Lisa, players will be given the choice to participate in one of three game modes:

  • Casual - Players can participate without reward and can begin a game with four players, though their rank on the highscores are not affected.
  • Competitive - Only playable on members' worlds, players are rewarded points for playing and their rank on the highscores are affected. There must be 24 participants to begin a competitive game. After a game of competitive, the players rating will get updated and displayed in the chat window.
  • High Stakes - Like competitive mode, but players must pay 500,000 coins to enter. This game mode is not always active; it is enabled by the Old School Team at their discretion. High Stakes cannot be played by Ironman accounts.

Participating in Competitive and High Stakes requires players to have a minimum total level of 750 and 30 Quest points, or a minimum total level of 1,500 if they have less than 30 Quest points.

Official worlds[edit | edit source]

Unlike most minigames, Last Man Standing can only be played on certain worlds. It should be noted that there are no differences in gameplay between free-to-play and members, as the items used within the minigame, which includes various equipment usually exclusive to members, cannot be brought outside. This makes the minigame the only place where free-to-play players can perform special attacks with the weapons provided and use Ancient Magicks.

As with other PvP worlds, Last Man Standing worlds are often rotated to provide fairer lag to players across the world. The current active PvP world rotation is Rotation A.

World Location Members Activity
326 United Kingdom flag.png United Kingdom Free-to-play LMS Casual
390 Australia flag.png Australia Members LMS Competitive
425 Australia flag.png Australia Free-to-play LMS Casual
469 United States flag.png United States (east) Free-to-play LMS Casual
559 United Kingdom flag.png United Kingdom Members LMS Competitive

Getting there[edit | edit source]

There are three safe methods of reaching Ferox Enclave that does not require players to traverse the Wilderness:

Gameplay[edit | edit source]

A map of Deserted Island with marked locations.
A map of Wild Varrock with marked locations.
A loot crate that occasionally spawns in a broadcasted location.

At the start of the game, a map is chosen from the map pool at random. Currently there are two island maps available (Deserted Island and Wild Varrock), with a 50% chance of either being chosen.

Upon arrival to the island, the player's combat stats, as well as Agility, are boosted to 99 for the duration of the game. The only exception is Defence, which is only boosted to 75. All prayers (excluding Redemption, Smite, Preserve and Retribution) can be used, and the player's spellbook is switched to the Ancient Magicks, even if Desert Treasure is not completed. In addition, players are given infinite run energy as well as infinite prayer. Once the player arrives, the game will begin in 7 seconds.

Upon killing a player, the player's stats, run energy, special attack and supplies are all replenished. Players will also receive a bloody key (or a bloodier key if there are fewer than five players), which they should use on a chest to receive more powerful equipment. During this time, players are also unattackable for 20 seconds, giving them time to find a chest to loot as well as preparing for the next fight against another player.

Items found within the island have different item ids than their normal counterparts. If players somehow were able to smuggle them outside the minigame and attempt to use them, they will disappear instantly.

Equipment[edit | edit source]

Players can arrange their inventory and equipment loadout at the supply chest near Lisa.

Players are given a default preset of items that are provided upon arriving, which includes a unique rune pouch that can cast Blood Blitz, Blood Barrage, Ice Blitz and Ice Barrage, Super Restore, Super combat potion, Saradomin brew and Ranging potion. The supply chest just east of Lisa allows players to arrange their inventory and equipment loadout to their personal preference. It should be noted that players cannot have more than eleven sharks and two cooked karambwans for their loadout, and cannot be picked up from a slain player's loot if they have that same amount of food.

To improve the chance of survival, players must loot chests throughout the island with bloody keys and bloodier keys. Chests opened with bloody keys will roll for an item from two loot tables, one of which contains offensive gear, and the other defensive, while bloodier keys access an upgraded loot table. If an opponent logs out before they are killed, the attacker will still receive a bloody/bloodier key.

There will also be loot crates that may spawn throughout the map; the chat box will broadcast its location to all remaining players. These loot crates can roll on the upgraded loot table.

Below is a list of equipment that can be obtained during the minigame. Mithril seeds are also part of the loot table.

Offensive loot table
Armadyl crossbow (Last Man Standing).pngArmadyl crossbow Armadyl godsword (Last Man Standing).pngArmadyl godsword Dark bow (Last Man Standing).pngDark bow and
Dragon arrow (Last Man Standing) 5.pngDragon arrows
Dragon claws (Last Man Standing).pngDragon claws
Elder maul (Last Man Standing).pngElder maul Ghrazi rapier (Last Man Standing).pngGhrazi rapier Granite maul (Last Man Standing).pngGranite maul Heavy ballista (Last Man Standing).pngHeavy ballista and
Dragon javelin (Last Man Standing).pngDragon javelins
Infernal cape (Last Man Standing).pngInfernal cape Mage's book (Last Man Standing).pngMage's book Occult necklace (Last Man Standing).pngOccult necklace Kodai wand (Last Man Standing).pngKodai wand
Seers ring (i) (Last Man Standing).pngSeers ring (i) Staff of the dead (Last Man Standing).pngStaff of the dead
Defensive loot table
Ahrim's robetop (Last Man Standing).pngAhrim's robetop Ahrim's robeskirt (Last Man Standing).pngAhrim's robeskirt Amulet of fury (Last Man Standing).pngAmulet of fury Ancestral hat (Last Man Standing).pngAncestral hat
Bandos tassets (Last Man Standing).pngBandos tassets Blessed spirit shield (Last Man Standing).pngBlessed spirit shield Dharok's helm (Last Man Standing).pngDharok's helm and
Dharok's platebody (Last Man Standing).pngDharok's platebody and
Dharok's platelegs (Last Man Standing).pngDharok's platelegs and
Dharok's greataxe (Last Man Standing).pngDharok's greataxe
Eternal boots (Last Man Standing).pngEternal boots
Guthan's helm (Last Man Standing).pngGuthan's helm Karil's leathertop (Last Man Standing).pngKaril's leathertop Torag's helm (Last Man Standing).pngTorag's helm Torag's platelegs (Last Man Standing).pngTorag's platelegs
Verac's helm (Last Man Standing).pngVerac's helm Verac's plateskirt (Last Man Standing).pngVerac's plateskirt
Upgraded offensive loot table
Morrigan's javelin (Last Man Standing).pngMorrigan's javelin x1,000 Vesta's longsword (Last Man Standing).pngVesta's longsword Statius's warhammer (Last Man Standing).pngStatius's warhammer Volatile nightmare staff (Last Man Standing).pngVolatile nightmare staff
Zuriel's staff (Last Man Standing).pngZuriel's staff

Fog[edit | edit source]

The fog begins to settle in, damaging any player in its vicinity.

After a minute, the game will broadcast that lethal fog will soon fill the island, and the safe zone that players must travel to, in order to avoid damage from the fog, which will be indicated by fog markers (appearing as glowing orbs) and a yellow arrow.

Players who aren't in the safe zone after 9 minutes and 10 seconds will take rapid damage, beginning at approximately 1 damage per tick, but steadily increasing to 10 damage per tick.

Rewards[edit | edit source]

Casual rewards[edit | edit source]

Playing a casual game yields no rewards.

Competitive rewards[edit | edit source]

In competitive games, players are given a certain amount of points based on their performance in a game:[1]

  • 1st place - 5 points
  • 2nd place - 4 points
  • 3rd/4th place - 3 points
  • 5th-9th place - 2 points
  • 10th-19th place - 1 point
  • Bonus Points (do not stack with each other):
    • 3 kills - 1 point
    • 5 kills - 2 points

Note: Players must kill at least one player before being awarded any points.

These points can be exchanged for reward items at Justine's reward shop, Justine's stuff for the Last Shopper Standing. Each point is worth up to 86,334 for members or 68,254 for free-to-play.

High stakes rewards[edit | edit source]

For high stakes games, the sole survivor of the match will win 7,500,000 coins and the runner-up is awarded 2,500,000 coins, which is put into a chest near Justine where it may be claimed anytime by the player. For players in third to fifth place, they will have their next high stakes game free of charge.

Since a minimum of 24 players are needed to enter the game, 12,000,000 coins are put into the match. 10,000,000 of that are redistributed to the last two players and three players get free access to their next game, removing 1,500,000 coins that are put into a single match, meaning that Last Man Standing acts as a money sink with a minimum of 500,000 coins leaving the game per high stakes match.

Ranking[edit | edit source]

Players have a rank that starts at 500, and can decrease, increase, or stay the same depending on their performance each game.

Ranks
Title Range
Novice 0 - 599
Veteran 600 - 749
Master 750 - 999
Legend 1000+

Changes[edit | edit source]

Date Changes
22 June 2022
(update)

The Minimap's HP orb now shows players' health as a proportion of 99, as that is the base HP level used in the minigame.

26 January 2022
(update)

Players with a total level of at least 1,500 may now participate in Competitive and High Stakes modes, even if they lack 30 Quest points.

19 January 2022
(update)

To combat botting, participating in Competitive and High Stakes modes now requires players to have at least a total level of 750 and 30 Quest points.

17 November 2021
(update)

A bug where poison effects were cleared upon passing the barrier for entering the minigame have been fixed.

13 October 2021
(update)

The fake XP drops in Last Man Standing now show normal XP quantities for Group Iron players, even though Group Iron players usually get reduced XP for PvP.

22 September 2021
(update)

Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Dark Varrock map.

3 June 2021
(update)

Purchasing rewards from the Last Man Standing store now requires 48 hours of playtime as a member.

5 May 2021
(update)
  • In Last Man Standing, ancient spells are no longer greyed out for players who have not completed Desert Treasure.
  • The spawn locations for the Wild Varrock Last Man Standing map have been spread out.
17 February 2021
(update)
  • Added a second map to the map pool, Wild Varrock.
  • Free-to-play worlds will no longer have the option to play Competitive LMS.
  • The default Last Man Standing map has been renamed ‘Deserted Island’.
  • Numerous textual fixes for Deserted Island.
  • Added a new loot crate model and animation.
  • Loot chests will no longer visually open unless you have a key, but their functionality remains the same.
  • Added a three-strikes system to reduce abusive behaviour.
13 January 2021
(update)

Players with no display name are now barred from Last Man Standing until they set one.

14 October 2020
(update)

The win counter now goes up to 32,767.

12 August 2020
(update)

The 'damaged by fog' hitsplats in Last Man Standing now show the correct healthbar.

6 August 2020
(update)
  • If a player logs out mid-combat, their opponent will be awarded the kill and all related benefits
  • Players must now kill at least one player before being awarded any points.
  • Each point will now be worth an average of 15,000 to 20,000 GP when exchanged for items in Justine’s shop.
  • A typo has been fixed in Last Man Standing.
16 July 2020
(update)

The minigame has been moved from the Giants' Plateau to Ferox Enclave.

2 April 2020
(update)

You will no longer be stuck with the wrong spellbook if you leave the Last Man Standing waiting enclosure before the battle starts.

19 March 2020
(update)
  • Competitive Mode entry fee has been removed.
  • Players who show no signs of valid progression during a game will become attackable by other players while in combat with another player.
  • Bloody and bloodier keys now have a chance to give mithril seeds.
13 February 2020
(update)
  • Competitive Mode entry fee has been changed back to 10,000 coins.
  • High Stakes entry fee has been increased from 100,000 coins to 500,000 coins.
  • Ironman accounts can no longer participate in High Stakes.
27 January 2020
(update)

High Stakes entry fee has been increased from 50,000 to 100,000 coins.

26 September 2019
(update)

Wild dogs no longer spawn in the minigame.

19 September 2019
(update | poll)

The Wilderness crabs teleport has been added to the rewards shop.

12 September 2019
(update)
  • Crates of loot now spawn in LMS on F2P worlds as they do on members' worlds.
  • The US Last Man Standing world has been moved from world 492 to 469 so that non-members can use it.
5 September 2019
(update)
  • The smoke puff animation now has a matching sound when loot crates are opened.
  • The messages at the end of a game have been reordered.
  • The LMS reward shop menu's click-zones have been expanded to include the pictures as well as the text.
  • The description on the LMS coffer has been corrected.
  • NPCs in LMS can now be targeted by members-only Ancient spells on F2P.
  • Players may no longer go up vertical ladders in LMS if they have recently been in combat; this restriction previously applied at some points during a game, but now applies throughout it. The restriction does not stop players climbing down the LMS ladders and does not apply to the diagonal ladders of watchtowers either, since the upper level of those is visible from the ground.
  • XP drops no longer overlap with the HUD.
  • The number of LMS-enabled worlds has been adjusted.
2 September 2019
Hotfix

Free-to-play competitive games now require a total level of 150 to participate, unless the player is a member.[2]

29 August 2019
Hotfix

Boosted stats can no longer be taken outside of the minigame.[3]

29 August 2019
(update | poll)
  • Players are now given a default preset of items that are provided upon arriving rather than just a spear.
  • Defence levels for the duration of the game have been increased from 70 to 75.
  • Prayer points are now unlimited instead of being drained to 10 at the start.
  • Run energy is now unlimited.
  • A map of the island has been added to the world map.
  • Players' stats, run energy, special attack energy and supplies are now all replenished upon killing an opponent.
  • Vending shrines and the items obtained from it have been removed.
  • The loot table has been split into offensive and defensive tables, with bloodier keys giving an upgraded loot table containing Ancient Warriors' weapons.
  • Points are now awarded for competitive games, used as the currency for the reward shop.
13 June 2019
(update)

Lisa now waits 60 seconds instead of 30 before a game begins in order for other players to join in more easily.

6 June 2019
(update | poll)
  • Casual games of Last Man Standing now begin after 30 seconds of a minimum number of 4 players being in the lobby, making games between friends easier to start. If the lobby reaches 24 players, the game begins immediately.
  • Competitive and high stakes games of Last Man Standing now begin with 24 players, reduced from 48.

Trivia[edit | edit source]

A piece of artwork of the minigame.
  • The rework of the minigame on 29 August 2019 was initially developed on Mod Roq's personal time, and was preceded by two betas to test the new changes.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 10 August 2020. (Archived from the original on 27 October 2020.)
  2. ^ Jagex. Old School RuneScape's Twitter account. 2 September 2019. (Archived from the original on 30 May 2020.) Old School RuneScape: "Hotfix: Following feedback we have put in a 150 total level requirement for LMS competitive games on F2P worlds to combat bots. If a player is a member and using the F2P LMS worlds to play competitive games, they do not need the 150 total requirement"
  3. ^ Jagex. Old School RuneScape's Twitter account. 29 August 2019. (Archived from the original on 29 August 2019.) Old School RuneScape: "Hotfix: We have released a hotfix to prevent players from taking boosted LMS stats outside of the minigame."