Devious Minds

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Devious Minds (#95)
Devious Minds.png
Released 19 December 2005 (Update)
Members Yes
Quest series None
Official difficulty Experienced
Lead developer(s) Graham B

Devious Minds is a quest involving a plot against the clergy of Entrana. The quest connects to the Temple Knight storyline.

Details[edit | edit source]

Start pointQuest point icon.png Talk to the Monk in Paterdomus, next to the temple on the River Salve (near Morytania).
Official difficultyExperienced
DescriptionNo-one likes to miss a good ceremony, least of all a poor lowly monk who needs your assistance! Will you be able to aid him and make his dreams come true?
Official lengthShort
Items required
(You will lose all 3 items!) unless a colossal pouch is used.
Enemies to defeat Abyssal creatures level 41+ (for a large pouch)
Ironman concerns

Ultimate ironman chat badge.png The player visits Entrana for a portion of the quest.

Warning: Hardcore ironman chat badge.png The quest involves travelling via the Abyss located in level 4-7 Wilderness, with a chance of getting killed by other players.

Walkthrough[edit | edit source]

The monk[edit | edit source]

Items required: None.

Monk (Devious Minds) chathead.png

You start this quest by speaking to the monk just outside Paterdomus (this is marked as Temple on the map and is the temple you encountered during Priest in Peril), the temple on the Salve. It is east of Varrock and can be reached by walking north-east from the Digsite teleport, or east of the ruins of the Earth Altar or the Lumberyard teleport. Or it can be reached by walking west from Morytania; the closest fairy ring is CKS.

The monk requires a new, stronger weapon for a certain group of warriors, in order to secure more victories. He wants you to make a bow-sword.

A strange weapon[edit | edit source]

A player using Doric's whetstone.

Items required: A mithril 2h sword and a bow string.

To make this bow-sword, take a mithril 2h sword to Doric's house, just north of Falador, and use it on the whetstone inside to make a slender blade, then attach a bow string to it to make the bow-sword.

It is possible to use temporary boosts (dwarven stout, dwarven stout (m) or spicy stew) to reach the required Smithing level of 65.

When you've made the bow-sword, make your way back to the monk. You can use the balloon transport system to fly from Taverley back to the Earth Altar by using a set of willow logs, if you have already unlocked the Varrock destination.

A gift for Entrana[edit | edit source]

Items required: The bow-sword and a large/colossal pouch.

Give the bow-sword to the Monk and he will be grateful for it; although he needs one more favour. A special ceremony is to be held on the island of Entrana, though unfortunately the monk cannot attend it and he wants to give them a special present to mark the occasion.

He gives you an orb to deliver to the church in Entrana. But for the surprise to work, you must sneak into the church and not be seen entering the island. He advises using the realm of the Abyss to get to the Law Altar on Entrana; he also wants you to keep the orb in a vessel from the realm to avoid it from being damaged. To do this, hide the orb in a large pouch - thus creating an illuminated large pouch. A colossal pouch can also be used, but will not be destroyed like a large pouch.

Large pouch detail.png

Large pouches can only be obtained from abyssal leeches, guardians and walkers found within the Abyss or the Abyssal Area. In addition, the pouch is only dropped if you have all the pouches below it. You do not need to have the Runecraft level (50) in order for it to be dropped, but it is required to use it.

Please note: The only possible way to get to Entrana with the orb is through the Abyss. If you try the balloons, or Port Sarim, you will be cut off when the monks or balloon assistant asks about the 'pouch and its contents'.

As usual, no other weapons or armour are allowed on Entrana, so bank them before entering the Abyss. The Abyss is accessible only through a teleport from the Mage of Zamorak, who is located in the Wilderness at the point where the River Lum goes underground, just north of Edgeville. Enter the Abyss to reach the Law Altar, and through it, Entrana.

If your pouch is degraded, you will be denied access into Entrana with the orb in it. Contact the dark mage, either by the NPC Contact spell or directly in the Abyss to get it repaired.

Note for UIMs: The orb and the large pouch containing the orb will be lost if you try to 'bank' at Zulrah before going to Entrana. Make sure you grind out the large pouch using gear you can store/stash or don't mind alching. Alternatively, simply do not put the orb in the pouch, then acquire a new orb after suiciding at Zulrah and getting the pouch back out.
(you will also lose your large pouch)

Surprise![edit | edit source]

Items required: The large pouch (Devious Minds)

The assassination.

On Entrana, head to the church at the heart of the island and use your large pouch on the altar. A cutscene ensues, wherein the monks are walking towards the altar to begin the ceremony, one of them holding a mysterious relic, when suddenly an Assassin wielding the bow-sword teleports in, swiftly kills the monks and steals the relic! It turns out that the orb you delivered was in fact a teleportation item using ancient magic, which allowed the assassin to sneak into the holy island, unhindered.

After the cutscene, talk to the High Priest, who'll forgive for it not being your fault and tells you to return to the monk at Paterdomus to investigate.

The dead monk at Paterdomus.

On arriving back at the Paterdomus temple, you see the monk you helped is gone, replaced by a Dead Monk. Searching the body reveals that he has been killed by powerful magic, and is not the same person you spoke to earlier.

Go back to Entrana and speak with the High Priest again (you can travel via Port Sarim this time if you wish). Upon hearing about the strange events, he asks you to contact Sir Tiffy Cashien at the Falador park. Locate Sir Tiffy sitting on a bench in Falador Park and tell him about the incident; he too seems puzzled, and promises to investigate with his Temple Knights resources.

Rewards[edit | edit source]

Devious Minds reward scroll.png

Changes[edit | edit source]

Date Changes
4 May 2017

Fixed the capitalisation of 'Runecrafting' in the Devious Minds quest journal list of requirements.

Transcript[edit | edit source]

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Trivia[edit | edit source]

  • After delivering the bow-sword, the monk will ask you for one more small favour. Your character may respond thinking that this is familiar, which is probably a reference to the One Small Favour quest even though you get the same dialogue without having the quest done or started.
  • According to Mod Mat K's 2016 data session, Devious Minds was the quest least often completed by players as of 2016.
  • In 2009, Mod Mark stated that Devious Minds had the shortest development time of any quest released since RuneScape Classic.[1]
  • The developer of this quest was cajoled by Mod Mark to make it, and left before being able to create the sequel, which is why it has ended up as an unresolved cliffhanger.[2]
  • The name Devious Minds probably originates from DeviousMUD (Devious Multi-User Dungeon), a game created in 1998 by Andrew Gower that eventually evolved into the current-day game of RuneScape.

References[edit | edit source]

  1. ^ Mod Mark. "Answers from RS Content." 10 September 2009. News & Announcements Forums.
  2. ^ Jagex. Mod Ash's Twitter account. 19 December 2019. (Archived from the original on 28 May 2020.) Mod Ash: "The dev had never written a quest before, and was cajoled by Mod Mark into giving it a try. I've no idea what he'd have planned for its sequel if he'd not left."