# Dharok the Wretched's equipment

A player wearing a full set of Dharok's equipment.

Dharok the Wretched's equipment is obtainable from the Barrows Minigame. Note that completing the minigame does not guarantee you will get a Barrows item. Like all Barrows equipment, Dharok's armour requires 70 Defence to wear, while the Greataxe requires 70 Attack and Strength to wield. Like all Barrows items, the armour will degrade over time while in combat. Once it degrades, displaying a durability rating of 100, 75, 50, or 25, it is no longer tradeable. Only non-degraded and fully degraded versions are tradeable.

## Set effect

Wretched Strength: The lower a player's remaining hitpoints are, the higher maximum hit the player can inflict with the set equipped. The full set, including Dharok's greataxe, must be equipped to yield the special effect.

When wearing the full Dharok's set, the following damage modifier is applied to a player's hit after the damage roll:

${\displaystyle {\text{Damage Modifier}}=1+{{\text{Max HP}}-{\text{Current HP}} \over 100}\times {{\text{Max HP}} \over 100}}$

A player using Dharok's set effect, Wretched Strength.

At 99 hitpoints, the formula approximates that for every 1 Hitpoint lost, the hit is 1% higher; so when a player has 99 Hitpoints and is reduced to 1, the set effect will deal close to double damage (97.02% higher). It is possible to hit 118 with the full set by using a Salve amulet (e) or Salve amulet(ei), wearing max possible Strength equipment, attacking an undead monster while being at 1 hitpoint and 99 Strength, using Piety and a Super strength potion or the Dragon battleaxe's special attack, Rampage.

Without the undead bonus, the player can hit a maximum of 102 against other targets without using the dragon battleaxe and 104 with. It is commonly used in player killing due to the set's ability to potentially deal a lethal hit, especially when combined with a ornate granite maul. Players may stand at the entrances to certain areas, such as the entrance to the Revenant Caves, or at the docks of Charter ships on PvP worlds, waiting to kill their opponent before they can fight back.

## Amulet of the damned

Using the Amulet of the damned along with a full set of Dharok's grants an additional bonus effect: a 25% chance per hit of recoiling 15% of the damage taken. This effect stacks with those of Vengeance and a Ring of recoil, up to a maximum recoil effect of 100%. Technically, if an opponent deals exactly 100 damage, you will reflect 101 points of damage, which is 101%. This is because the ring of recoil reflects 1 extra point of damage on any successful hit. However, because the damage reflected by each method is individually calculated, and the reflected damage is always rounded down to the nearest integer, you would often reflect slightly less damage than the full hit.

## Dharoking

Many players using Dharok's intentionally lower their Hitpoints to take advantage of the set effect, colloquially referred to as "Dharoking" or "DHing". Common methods of lowering Hitpoints are:

• Locator orb from Dragon Slayer II will deal 10 damage each click, without being able to kill the player, making it the fastest safe method.
• Dwarven rock cakes has the options to eat, dealing 1 damage each click, or guzzle, dealing 10% of current hitpoints (rounded up) each click. Like the locator orb, players cannot die from the rock cake's effects, making it a fast and safe method for those that have not completed Dragon Slayer II.
• Drinking an overload at Nightmare Zone, dealing the player 10 damage 5 times in a rapid succession. However, this is limited to use within the Nightmare Zone arena.
• Dropping nitroglycerin, which will deal 25 damage, or 35 if it has been identified by the archaeological expert at the Exam Centre.
• Using the Lunar spells Heal Other or Heal Group, both of which hit for 75% of the player's Hitpoints.
• Drinking Zamorak brews, which remove 10% +2 of remaining Hitpoints.
• Attacking Splatters at Pest Control, which explode upon death, damaging all nearby players. Dharok's set is commonly used in Pest Control as it is a safe minigame, and the dangerous nature of Dharok's set makes death more likely.
• Using the fire traps in Oubliette in a Player-owned house rapidly removes 2-4 Hitpoints per tick.
• Picking nettles without gloves on, which deals 6 points of damage per attempt.
• Interacting with a beehive without using insect repellant will always deal 2 damage. However, there are no safeguards against death, and a careless player can accidentally kill themselves if they do not pay attention to their hitpoints.
• Attempting to pick up a Kharid Scorpion deals 3 damage to the player per attempt. As with beehives, however, players can potentially kill themselves from the damage if they get careless at low hitpoint levels.
• Drinking from a Poison chalice, which can damage the player for up to half of their hitpoints, or cause one of several other effects. However, it also has a good chance to heal for 4 hitpoints, and is more likely to heal at higher hitpoint levels. Because of the chance of healing, it is not recommended for lowering HP. See the Poison chalice page for more information.

## Components

Note: GE prices of Dharok's equipment at 0 charge may not accurately reflect its value due to inactivity on the GE.

Item GE Price
Dharok's helm 294,696
Dharok's platebody 958,283
Dharok's platelegs 889,406
Dharok's greataxe 1,195,457
Total 3,337,842
Compare
Dharok's armour set 3,388,993
Difference 51,151
Item GE Price
Dharok's helm 0 256,689
Dharok's platebody 0 890,269
Dharok's platelegs 0 813,030
Dharok's greataxe 0 1,121,968
Total 3,081,956

## Bonuses

Players wearing Dharok's set will have a 25% chance of recoiling 15% of the damage taken if an Amulet of the damned is worn.

ItemAttack BonusesDefence BonusesOther
Dharok's helm000-3-1454844-15100%001.814
Dharok's platebody000-30-10122120107-613200%009.979
Dharok's platelegs000-21-11858283-49200%009.071
Dharok's greataxe-410395-400000-11050%003.175
Totals-410395-58-22252250234-112741050%0024.039N/A

## Changes

Date Changes
2 July 2015
(update)

Recoil damage will now always target the entity that caused the initial damage, rather than the most recent entity to deal damage.