Diamond bolts (e) (Last Man Standing)

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Diamond bolts (e) detail.png

Enchanted diamond bolts from Last Man Standing are a minigame-exclusive variant of the normal Enchanted diamond bolts. 5,000 of them are available as part of the starting loadout.

Enchanted diamond bolts have a 10% chance of triggering the Armour Piercing effect. This increases the max hit (and thus damage) by 15% and ignores your opponent's Defence and your own accuracy for the hit it activates on.[1][2][3][4] Not only is your range accuracy ignored when the spec activates, so is your range level, so if your stats are reduced (e.g. by brewing down), you will still roll with guaranteed accuracy and 0-115% of your usual max hit.[5] A twinkling sound can be heard when this activates.

If the player has completed the hard Kandarin Diary, there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur, giving enchanted diamond bolts an overall 11% chance of the special effect activating.[6] This effect is active in Last Man Standing.[7]

Audio options icon.png
Armour Piercing
The sound which can be heard when the Armour Piercing effect is triggered.

Gallery[edit | edit source]

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 30 March 2016. (Archived from the original on 28 May 2020.) Mod Ash: "When it activates, it treats your max hit as 15% higher than usual for that shot."
  2. Jagex. Mod Ash's Twitter account. 17 May 2017. (Archived from the original on 28 May 2020.) Mod Ash: "[Is it true that the special effect of the Diamond Bolts (e) lowers the ranged defence of the affected target?] Nope."
  3. Jagex. Mod Ash's Twitter account. 26 July 2017. (Archived from the original on 28 May 2020.) Mod Ash: "It rolls independently of your accuracy and their defence, yes. And it also increases the max hit by 15%."
  4. Jagex. Mod Ash's Twitter account. 18 March 2020. (Archived from the original on 28 May 2020.) Mod Ash: "If the bolt chooses to do its spec, it deals damage between 0 and 115% of your usual max hit. (Yes, it can be 0.) If it doesn't choose to do its spec, you get a normal accuracy/defence roll, and if you pass that you deal between 0 and 100% of your usual max hit."
  5. Jagex. Mod Ash's Twitter account. 18 March 2020. (Archived from the original on 28 May 2020.) Mod Ash: "Yes, irrespective of what your stats & bonuses do[, you'll still roll from 0 to 115% max hit 10% of the time.]"
  6. Jagex. Mod Ash's Twitter account. 23 April 2015. (Archived from the original on 27 May 2020.) Mod Ash: "We went with an increase of 10% as specified in the original blog."
  7. Jagex. Mod Ash's Twitter account. 22 June 2021. Mod Ash: "That works in there too, yes."