A dodgy necklace is an opal necklace enchanted via the Lvl-1 Enchant spell.
While equipped, the necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. The necklace begins with 10 charges; one charge is consumed each time the necklace successfully prevents damage. When the last charge is consumed, the necklace crumbles to dust. As the player cannot fail a pickpocket attempt on a knocked out NPC, damage taken during blackjacking can only be received by failing a knockout; as such, a dodgy necklace will have no effect on blackjacking.
As in the case of other enchanted items of jewellery (such as the ring of forging), the charges stored on this necklace are specific to the player, not the item itself. This means that players will lose a dodgy necklace after 10 uses irrespective of the particular one they have equipped, and all dodgy necklaces will show the same charge when checked.
Depending on the NPC being pickpocketed, one necklace can prevent 10 to 50 damage and 40 to 60 seconds of being stunned.
- ↑ Manual casting is 3 ticks, auto-casting is 7 ticks
|5 April 2018
The unnecessary apostrophe found in the dodgy necklace's examine in "Lets" was removed.
- The name of this item is a pun: "Dodgy" means deceitful and dishonest, like a pickpocket, and it allows the wearer to "dodge" being hit.