Dodgy necklace

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Dodgy necklace detail.png

A dodgy necklace is an opal necklace enchanted via the Lvl-1 Enchant spell.

While equipped, the necklace provides a 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs. The necklace begins with 10 charges; one charge is consumed each time the necklace successfully prevents damage. When the last charge is consumed, the necklace crumbles to dust. As the player cannot fail a pickpocket attempt on a knocked out NPC, damage taken during blackjacking can only be received by failing a knockout; as such, a dodgy necklace will have no effect on blackjacking.

As in the case of other enchanted items of jewellery (such as the ring of forging), the charges stored on this necklace are specific to the player, not the item itself. This means that players will lose a dodgy necklace after 10 uses irrespective of the particular one they have equipped, and all dodgy necklaces will show the same charge when checked.

Depending on the NPC being pickpocketed, one necklace can prevent 10 to 50 damage and 40 to 60 seconds of being stunned.

Creation[edit | edit source]

Requirements
SkillLevelXP
Magic Magic7 (b)17.5
Members
Member icon.png
Ticks1 (0.6s) [r 1]
Materials
ItemQuantityCost
Opal necklace.pngOpal necklace1533
Cosmic rune.pngCosmic rune1130
Water rune.pngWater rune15
Total Cost668
Dodgy necklace.pngDodgy necklace1747
Profit79
  1. Manual casting is 3 ticks, auto-casting is 7 ticks

Changes[edit | edit source]

Date Changes
5 April 2018
(update)
The unnecessary apostrophe found in the dodgy necklace's examine in "Lets" was removed.

Trivia[edit | edit source]

  • The name of this item is a pun: "Dodgy" means deceitful and dishonest, like a pickpocket, and it allows the wearer to "dodge" being hit.