|Released||5 January 2017 (Update)|
|Examine||A set of fighting claws.|
|High alch||123,000 coins|
|Low alch||82,000 coins|
|Exchange||83,723,382 coins (info)|
Dragon claws are notable for their special attack, which can deal a lot of damage in quick succession.
Combat styles[edit | edit source]
|Category: Claw||Combat Style||Style type||Weapon Style||Experience||Invisible Boost|
|Chop||Slash||Accurate||Attack and Hitpoints||+3 Attack|
|Slash||Slash||Aggressive||Strength and Hitpoints||+3 Strength|
|Lunge||Stab||Controlled||Attack, Strength, Defence, and Hitpoints||+1 Attack, Strength, and Defence|
|Block||Slash||Defensive||Defence and Hitpoints||+3 Defence|
Special attack[edit | edit source]
These claws feature a special attack, Slice and Dice, which drains 50% of the special attack bar and hits an enemy four times in succession, which is commonly used by PKers as a finisher. The damage calculation rolls against the opponent's slash defence.
The damage dealt by the special attack depends on which of the four strikes miss. All fractions described below are rounded down. Due to a lack of sources, there may be minor errors in this description:
- Each of the four attacks has the same accuracy as an ordinary attack, until one of the attack manages to successfully hit. After an attack hits, all remaining attacks will also successfully hit the target. All successful hits will deal damage, as described below.
- "4-2-1-1". If the first attack hits, then its max hit will be 1 point less than the max hit of an ordinary attack. The minimum hit will be half of the ordinary max hit. The second hit will deal half of the first hit. The third hit will deal half of the second. The fourth hit will, at random, deal either the same damage as the third hit, or 1 more damage than the third hit. A realistic example of a full attack is 35–17–8–9.
- "0-4-2-2". If the first hit is 0 and the second one hits, then the second hit will deal between about 3/8 and 7/8 of the ordinary maximum hit. The remaining hits will follow the same process as above. An example of this situation is 0–30–15–16.
- "0-0-3-3". If the first two attacks hit 0–0, the third attack will deal between about 1/4 and 3/4 of the ordinary max hit. The fourth hit still matches the third hit as usual. For example, 0–0–22–23.
- "0-0-0-5". If the claws' first 3 hits are zeros, the last hit (if successful) will deal between 0.25x and 1.25x ordinary damage. e.g.: 0–0–0–46.
- "0-0-0-0". If all hits miss, there is a 50/50 chance between dealing 0–0–1–1 or 0–0–0–0.
The shorthand names, like "4-2-1-1", give a rough idea of the total damage dealt, but are not fully accurate. The expected total damage is as follows:
- If all attacks hit, the damage dealt is between 1x and 2x the ordinary max hit. This is 3 times more damage, on average, than an ordinary successful attack.
- If the second strike is the first to hit, the total is between 0.75x and 1.75x of the ordinary max hit, or about 2.5x of the ordinary successful hit.
- If the third strike is the first to hit, the total is between 0.5x and 1.5x of the ordinary max hit, or about 2x of the ordinary successful hit.
- If the fourth strike is the first to hit, the total is between 0.25x and 1.25x of the ordinary max hit, or about 1.5x of the ordinary successful hit.
Against a weak enemy, where a hit is nearly guaranteed, a special attack from the dragon claws will deal about 3x as much as a normal attack.
Against an enemy with extremely high defence, where most or all player attacks will typically miss, the expected damage can scale to as high as 9x the damage of a normal attack, because the repeated accuracy checks give a high chance of hitting an opponent that is normally very resistant.
In practice, against most bosses, the average damage will be somewhere in between. For example, if the player has 50% accuracy with claws at a certain boss, then the special attack does as much damage on average as about five normal attacks.
If the player is on a Slayer task (and using a Slayer helmet or Black mask) wearing maximum strength gear, the highest possible hit sequence is 48–24–12–13, totalling up to 97. Against players, the highest sequence is 44–22–11–12, totalling up to 89. Although dragon dagger can hit higher (up to 104 and 96 respectively), its special attack rolls the two hits independently and it is less accurate, making high hits less consistent. Similarly, while crystal halberd can also hit very high in one special attack against a large monster, its slower attack speed and independent rolls make it perform worse on average.
Item sources[edit | edit source]
|Chambers of Xeric||N/A||1||3/69|
Changes[edit | edit source]
|25 July 2019
The attack sound when performing the special attack has been changed from the dragon dagger sound to the unique sound used in RuneScape.
|6 June 2019
The left-click option on dragon claws are now "Wield" rather than "Wear".
|5 January 2017
Gallery (historical)[edit | edit source]
|18 February 2016 –
5 January 2017
|5 January 2017 –|
References[edit | edit source]
- Bitterkoekje. "Combat Formulas." 10 March 2015. Old School RuneScape Forums.
- Jagex. Mod Ash's Twitter account. 19 March 2017. (Archived from the original on 28 May 2020.) Mod Ash: "According to a comment in the code, it sometimes adds 1 "for variety"."
- Jagex. Mod Ash's Twitter account. 19 March 2017. (Archived from the original on 16 January 2021.) Mod Ash: "Is this an accurate representation of how Dragon claws work? - Looks about right."