Dragonfire shield

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UnchargedCharged
Dragonfire shield
Dragonfire shield (uncharged).png
Released18 June 2007 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Inspect
DestroyDrop
ExamineA heavy shield with a snarling, draconic visage.
Values
Value2,000,000 coins
High alch1,200,000 coins
Low alch800,000 coins
Weight7.257 kg
Grand Exchange
Exchange3,792,507 coins (info)
Buy limit8
Daily volume2,561
Loading...
Advanced data
Item ID11284
Twisted LeagueThis content is present in Twisted League. Yes
Dragonfire shield (uncharged) detail.png
Dragonfire shield detail.png

A dragonfire shield is an upgraded anti-dragon shield, and one of the best shields in the game behind the elysian spirit shield and Dinh's bulwark. Equipping it requires 75 Defence and having started Dragon Slayer I. It retains the same dragonfire protection as the anti-dragon shield and it also protects against the icy breath of wyverns, like the dragonfire ward, elemental, mind, and ancient wyvern shields.

When uncharged, it is tradeable and offers slightly more defensive bonuses than a mithril sq shield, however, each charge it gains increases melee defensive bonuses and the range defensive bonus by 1 for a total of +50 at maximum those four defensive stats. To charge the shield, dragonfire needs to be absorbed from dragonfire attacks while it is equipped.

UnchargedCharged
Attack icon.png Attack bonusesDragonfire shield (uncharged) equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0-10-5
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+20+25+22+10+22
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngShield slot.png
+7+0+0%+0List

Creation[edit | edit source]

Requirements
SkillLevelXP
Smithing Smithing90 (b)2,000
Members
Member icon.png
Ticks9 (5.4s)
ToolsHammer.pngFacilitiesAnvil icon.png Anvil
Materials
ItemQuantityCost
Draconic visage.pngDraconic visage13,591,917
Anti-dragon shield.pngAnti-dragon shield133
Total Cost3,591,950
Dragonfire shield.pngDragonfire shield13,792,507
Profit200,557[r 1]
  1. Due to Grand Exchange prices changing based on trade volume, this profit may not be fully accurate if the components are infrequently traded.

Requirements
Quest points Completion of Dragon Slayer I
Members
Member icon.png
Ticks0 (0s)
ToolsNoneFacilitiesOziach
Materials
ItemQuantityCost
Draconic visage.pngDraconic visage13,591,917
Anti-dragon shield.pngAnti-dragon shield133
Coins 100.pngCoins1,250,0001,250,000
Total Cost4,841,950
Dragonfire shield.pngDragonfire shield13,792,507
Profit−1,049,443

Charging[edit | edit source]

A player charging the dragonfire shield.
A player charging a shield in the Catacombs of Kourend.

Up to a maximum of 50 charges, the shield will absorb one charge per adult dragon dragonfire attack and icy breath attack from wyverns, although it will still discharge dragonfire. Alternatively, it can be fully charged with one bottled dragonbreath used on it. Each charge increases its melee and Ranged defensive bonuses by 1, giving a maximum total bonus of +50 to melee and Ranged defensive bonuses on top of the shield's base defensive bonuses.

Quickly gaining charges requires a multi-combat zone with multiple metal dragons as they will always use dragonfire when at a distance. The best location for this is the iron and bronze dragons area in the Catacombs of Kourend. Avoid being in melee range and drink an antifire potion to avoid all damage from the dragons. Charging to full with this method will take less than a minute. Elvarg in a practice run of Nightmare Zone may also be used as a free and completely safe alternative.

The Check option, while the shield is in the inventory, can be used to check its current number of charges.

Discharging[edit | edit source]

A player operating a charged dragonfire shield.

During Combat, right-click "activate" on the equipped dragonfire shield to expend one charge and unleash a blast of dragonfire at a target, hitting up to 25 damage. This attack has a cooldown of about 1 minute and 56 seconds [1], has a range of 10 tiles including over obstacles, after which the player will initiate a normal attack if possible. The damage is rolled with accordance to the player's Defence level. Against NPCs Magic, Defence, and HP experience is gained, however, against another player, only Defence experience is gained.

Each charge expended reduces the shield's melee and Ranged defensive bonuses by 1. The dragonfire attack follows the standard rules for dragonfire; it will be less effective against a target that has dragonfire protection, such as a player that used an antifire potion and/or an anti-dragon shield. Furthermore, the dragonfire attack will not work against chromatic dragons, wyverns, and some boss monsters, although metal dragons up to mithril are vulnerable to it.

A player emptying all charges.

A dragonfire shield can be drained of all charges at once by right-clicking the shield in the inventory and selecting Empty, releasing it all in a harmless burst. This is useful when selling or trading the shield, as it can only be traded when completely uncharged.

Changes[edit | edit source]

Date Changes
5 July 2018
(update)

Players are now required to have started Dragon Slayer in order to use Anti-fire protection.

9 November 2017
(update)

The uncharged version was made darker to distinguish it from charged versions.

5 February 2015
(update)

The Dragonfire shield no longer has stats on free worlds.

3 October 2013
(update)

Players with uncharged dragonfire shields should no longer be warned that their dragonfire shield will lose its charges if dropped.

Gallery (historical)[edit | edit source]

Dragonfire shield (v1) detail.png
Dragonfire shield (uncharged) detail.png
Dragonfire shield v1.png
Dragonfire shield (uncharged).png
18 June 2007 –
9 November 2017
9 November 2017 –
present

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 15 August 2019. (Archived from the original on 5 September 2021.) Mod Ash: "192 ticks, I think. It starts when the animation begins; the attack lands a bit later based on the distance to the target."