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Drakes do not require a fire protection shield or potion to be slain, unlike most other dragons. However, after seven auto-attacks, drakes will launch a volcanic breath towards the player's current position, which deals 6-8 damage for four hits if the player is struck by the projectile. Having a form of dragonfire protection will reduce this to 3-4 damage instead. As the usual levels of dragonfire protection are applied to this attack, wielding a dragonfire shield, dragonfire ward, or anti-dragon shield alongside drinking an antifire will negate the damage. Alternatively, moving one tile elsewhere when the projectile is launched allows complete avoidance. The dodging strategy is only really suitable for rangers, and if you feel confident you can chose to ditch the anti-dragon shield in favor of a Toxic blowpipe for a much-needed boost to your damage output.

If ranging these, stay out of melee distance and pray Protect from missiles, and depending on your Ranged level also Eagle Eye. If meleeing them, pray Protect from Missiles and expect to bring 3 to 4 prayer potions.

They can drop their claws and teeth, which are used to upgrade the boots of stone and holy sandals into boots of brimstone and devout boots, respectively. These items are five times more common when killed on a Slayer task.

Many players consider Drakes to be tedious monsters to slay for their slayer task, because they have high defensive stats and can take quite long to kill. Therefore the rates of combat and slayer experience per hour are relatively low. Many players decide to block Drakes as slayer tasks for this reason.

In the eastern part of the room you can find Kormar quo Maten who is guarding a slayer task-only cave filled with 6 Drakes.

Equipment[edit | edit source]