Dungeon

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This article is about the room that members can build in their house. For the underground caves found around Gielinor, see List of dungeons.
For a list of all items and upgrades within the Construction skill, see Construction/Level up table.

The Dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots, and can be accessed via a Skill Hall, Quest Hall, or (Formal) Garden.

  • Corridor
  • Junction
  • Stairs Room

Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.

It costs 7,500 to make a Corridor, Junction, or Stairs room. The cheapest way to build a dungeon is to construct a Limestone spiral staircase in a Quest Hall and build stairs leading down. Assuming a Quest Hall already exists in the house, this would cost 30,000.

There are 7 hotspots available across all dungeon room types:

Decoration[edit | edit source]

ConstructionConstruction icon.png Level Decoration Materials Experience Cost
72 Decorative blood.png Decorative blood Red dye.png: Inventory image of Red dyeRed dye x4 4 1,428
83 Decorative pipe.png Decorative pipe Steel bar.png: Inventory image of Steel barSteel bar x6 120 2,244
94 Hanging skeleton.png Hanging skeleton Skull (item).png: Inventory image of Skull (item)Skull x2
Bones.png: Inventory image of BonesBones x6
3 300

Door[edit | edit source]

Players have to pick the lock (using Thieving) or force the lock (using Strength) to open dungeon doors. Higher level doors are more difficult to open.

ConstructionConstruction icon.png Level Door Materials Experience Cost
74 Oak door.png Oak door Oak plank.png: Inventory image of Oak plankOak plank x10 600 4,280
84 Steel-plated door.png Steel-plated door Oak plank.png: Inventory image of Oak plankOak plank x10
Steel bar.png: Inventory image of Steel barSteel bar x10
800 8,020
94 Marble door.png Marble door Marble block.png: Inventory image of Marble blockMarble block x4 2,000 1,316,252

Guard[edit | edit source]

Guards are activated when challenge mode is turned on and will attack nearby players. Spicy stew/Construction tea can be used to boost to the required level. The invisible bonus of the crystal saw does not work.

ConstructionConstruction icon.png Level Guard Combat Level Experience Cost
70 Skeleton (Construction).png Skeleton guard 22 223 50,000
74 Guard dog (Construction).png Guard dog 44 273 75,000
78 Hobgoblin (Construction).png Hobgoblin 48 316 100,000
82 Baby red dragon.png Baby red dragon 64 387 150,000
86 Huge spider.png Huge spider 81 447 200,000
90 Troll (Construction).png Troll guard 95 1,000 1,000,000
94 Hellhound (Construction).png Hellhound 122 2,236 5,000,000

Lighting[edit | edit source]

ConstructionConstruction icon.png Level Lighting Materials Experience Cost
72 Candles (Construction).png Candle Oak plank.png: Inventory image of Oak plankOak plank x4
Lit candle.png: Inventory image of Lit candleLit candle x4
243 2,492
84 Torch (Construction).png Torch Oak plank.png: Inventory image of Oak plankOak plank x4
Lit torch.png: Inventory image of Lit torchLit torch x4
244 1,716
94 Skull Torch.png Skull Torch Oak plank.png: Inventory image of Oak plankOak plank x4
Lit torch.png: Inventory image of Lit torchLit torch x4
Skull (item).png: Inventory image of Skull (item)Skull x4
246 1,716

Rug/Stairs[edit | edit source]

Stairs can be used to connect to a Skill Hall, Quest Hall, or a dungeon entrance in a Garden or Formal Garden above.

ConstructionConstruction icon.png Level Rug/Stairs Materials Experience Cost
13 Rug.png Rug Bolt of cloth.png: Inventory image of Bolt of clothBolt of cloth x4 60 3,340
27 Oak staircase.png Oak staircase Oak plank.png: Inventory image of Oak plankOak plank x10
Steel bar.png: Inventory image of Steel barSteel bar x4
680 5,776
48 Teak staircase.png Teak staircase Teak plank.png: Inventory image of Teak plankTeak plank x10
Steel bar.png: Inventory image of Steel barSteel bar x4
980 10,556
65 Opulent rug.png Opulent rug Bolt of cloth.png: Inventory image of Bolt of clothBolt of cloth x4
Gold leaf.png: Inventory image of Gold leafGold leaf
360 136,213
67 Limestone spiral staircase.png Limestone spiral staircase Teak plank.png: Inventory image of Teak plankTeak plank x10
Limestone brick.png: Inventory image of Limestone brickLimestone brick x7
1,040 10,054
82 Marble staircase.png Marble staircase Mahogany plank.png: Inventory image of Mahogany plankMahogany plank x5
Marble block.png: Inventory image of Marble blockMarble block x5
3,200 1,656,355
97 Marble spiral.png Marble spiral Teak plank.png: Inventory image of Teak plankTeak plank x10
Marble block.png: Inventory image of Marble blockMarble block x7
4,400 2,312,501

Trap[edit | edit source]

Used as obstacles. There is a chance that when a player steps on a trap, it will not activate. Players with higher Agility levels may also dodge the traps.

ConstructionConstruction icon.png Level Trap Experience Cost Effect
72 Spike trap.png Spike trap 223 50,000 The victim takes damage and jumps back.
76 Man trap.png Man trap 273 75,000 Does 9-12 damage to the victim.
80 Tangle vine.png Tangle vine 316 100,000 Grabs the player for about 5 seconds.
84 Marble trap.png Marble trap 387 150,000 Lowers victim's agility level.
88 Teleport trap.png Teleport trap 447 200,000 Teleports the victim to the most valuable oubliette or the one that was first built.