Dungeon (Construction)

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This article is about the room that members can build in their house. For the underground caves found around Gielinor, see List of dungeons.
For a list of all items and upgrades within the Construction skill, see Construction/Level up table.

The Dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots, and can be accessed via a Skill Hall, Quest Hall, Garden, or Formal garden. The three styles are:

  • Corridor
  • Junction (or Cross)
  • Stairs

Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.

It costs 7,500 to make a Corridor, Junction, or Stairs room. The cheapest way to build a dungeon is to construct a Limestone spiral staircase in a Quest Hall and build stairs leading down. Assuming a Quest Hall already exists in the house, this would cost 30,000.

There are 7 hotspots available across all dungeon room types:

Decoration[edit | edit source]

Construction Level Decoration Materials Experience Cost
72 Decorative blood.png Decorative blood Red dye.pngRed dye x4 4 1,952
83 Decorative pipe.png Decorative pipe Steel bar.pngSteel bar x6 120 2,814
94 Hanging skeleton.png Hanging skeleton Skull (item).pngSkull x2
Bones.pngBones x6
3 510

Door[edit | edit source]

Players have to pick the lock (using Thieving) or force the lock (using Strength) to open dungeon doors. Higher level doors are more difficult to open.

Construction Level Door Materials Experience Cost
74 Oak door.png Oak door Oak plank.pngOak plank x10 600 4,900
84 Steel-plated door.png Steel-plated door Oak plank.pngOak plank x10
Steel bar.pngSteel bar x10
800 9,590
94 Marble door.png Marble door Marble block.pngMarble block x4 2,000 1,330,232

Guard[edit | edit source]

Guards are activated when challenge mode is turned on and will attack nearby players. Spicy stew/Construction tea can be used to boost to the required level. The invisible bonus of the crystal saw does not work.

Construction Level Guard Combat Level Experience Cost
70 Skeleton guard.png Skeleton guard 22 223 50,000
74 Guard dog (Construction).png Guard dog 44 273 75,000
78 Hobgoblin guard.png Hobgoblin 48 316 100,000
82 Baby red dragon (Construction).png Baby red dragon 64 387 150,000
86 Huge spider.png Huge spider 81 447 200,000
90 Troll guard.png Troll guard 95 1,000 1,000,000
94 Hellhound (Construction).png Hellhound 122 2,236 5,000,000

Lighting[edit | edit source]

Construction Level Lighting Materials Experience Cost
72 Candles (Construction).png Candle Oak plank.pngOak plank x4
Lit candle.pngLit candle x4
243 2,800
84 Torches (Construction).png Torches Oak plank.pngOak plank x4
Lit torch.pngLit torch x4
244 1,964
94 Skull torches.png Skull torches Oak plank.pngOak plank x4
Lit torch.pngLit torch x4
Skull (item).pngSkull x4
246 1,964

Rug/Stairs[edit | edit source]

Stairs can be used to connect to a Skill Hall, Quest Hall, or a dungeon entrance in a Garden or Formal Garden above.

Construction Level Rug/Stairs Materials Experience Cost
13 Rug.png Rug Bolt of cloth.pngBolt of cloth x4 60 3,372
27 Oak staircase.png Oak staircase Oak plank.pngOak plank x10
Steel bar.pngSteel bar x4
680 6,776
48 Teak staircase.png Teak staircase Teak plank.pngTeak plank x10
Steel bar.pngSteel bar x4
980 11,776
65 Opulent rug.png Opulent rug Bolt of cloth.pngBolt of cloth x4
Gold leaf.pngGold leaf
360 135,500
67 Limestone spiral staircase.png Limestone spiral staircase Teak plank.pngTeak plank x10
Limestone brick.pngLimestone brick x7
1,040 11,006
82 Marble staircase.png Marble staircase Mahogany plank.pngMahogany plank x5
Marble block.pngMarble block x5
3,200 1,673,375
97 Marble spiral.png Marble spiral Teak plank.pngTeak plank x10
Marble block.pngMarble block x7
4,400 2,337,806

Trap[edit | edit source]

Used as obstacles. There is a chance that when a player steps on a trap, it will not activate. Players with higher Agility levels may also dodge the traps.

Construction Level Trap Experience Cost Effect
72 Spike trap.png Spike trap 223 50,000 The victim takes damage and jumps back.
76 Man trap.png Man trap 273 75,000 Does 9-12 damage to the victim.
80 Tangle vine.png Tangle vine 316 100,000 Grabs the player for about 5 seconds.
84 Marble trap.png Marble trap 387 150,000 Lowers victim's agility level.
88 Teleport trap.png Teleport trap 447 200,000 Teleports the victim to the most valuable oubliette or the one that was first built.