Dungeon (Construction)

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CorridorJunctionStairs
Dungeon corridor
Dungeon built.png
Released31 May 2006 (Update)
IconDungeon (Construction) icon.png
Construction level70
Cost7,500
Door layout
House hwall.png
House vdoor.png
Dungeon corridor
House vdoor.png
House h2wall.png

The dungeon is a room or set of rooms that can be built in the basement of a player-owned house. It can be built at level 70 Construction. The dungeon room, unlike other rooms, can come in 3 different styles, each with their own hotspots, and can be accessed via a skill hall, quest hall, garden, or formal garden. The three styles are:

  • Corridor
  • Junction (or Cross)
  • Stairs

Each part of a dungeon that is built counts as a room against the total number of rooms a player can have. For example, building a stairs room, a junction, and two corridors counts as four rooms. Some players who wish to build an extensive dungeon often end up removing other rooms they had previously built.

It costs 7,500 to make a corridor, junction, or stairs room. The cheapest way to build a dungeon is to construct a limestone spiral staircase in a quest hall and build stairs leading down. Assuming a quest hall already exists in the house, this would cost 30,000.

There are 7 hotspots available across all dungeon room types:

Decoration[edit | edit source]

Construction Level Decoration Materials Experience Cost
72 Decorative blood icon.png Decorative blood Red dye.pngRed dye x4 4 1,908
83 Decorative pipe icon.png Decorative pipe Steel bar.pngSteel bar x6 120 2,784
94 Hanging skeleton icon.png Hanging skeleton Skull (item).pngSkull x2
Bones.pngBones x6
3 420

Door[edit | edit source]

Players have to pick the lock (using Thieving) or force the lock (using Strength) to open dungeon doors. Higher level doors are more difficult to open.

Construction Level Door Materials Experience Cost
74 Oak door icon.png Oak door Oak plank.pngOak plank x10 600 4,100
84 Steel-plated door icon.png Steel-plated door Oak plank.pngOak plank x10
Steel bar.pngSteel bar x10
800 8,740
94 Marble door icon.png Marble door Marble block.pngMarble block x4 2,000 1,343,928

Guard[edit | edit source]

Guards are activated when challenge mode is turned on and will attack nearby players. A spicy stew or a Construction tea can be used to boost to the required level. The invisible bonus of the crystal saw does not work.

Construction Level Guard Combat Level Experience Cost
70 Skeleton guard icon.png Skeleton guard 22 223 50,000
74 Guard dog (Construction) icon.png Guard dog 44 273 75,000
78 Hobgoblin guard icon.png Hobgoblin 54 316 100,000
82 Baby red dragon (Construction) icon.png Baby red dragon 65 387 150,000
86 Huge spider icon.png Huge spider 81 447 200,000
90 Troll guard icon.png Troll guard 91 1,000 1,000,000
94 Hellhound (Construction) icon.png Hellhound 122 2,236 5,000,000

Lighting[edit | edit source]

Construction Level Lighting Materials Experience Cost
72 Candles (Construction) icon.png Candle Oak plank.pngOak plank x4
Lit candle.pngLit candle x4
243 3,420
84 Torches (Construction) icon.png Torches Oak plank.pngOak plank x4
Lit torch.pngLit torch x4
244 1,644
94 Skull torches icon.png Skull torches Oak plank.pngOak plank x4
Lit torch.pngLit torch x4
Skull (item).pngSkull x4
246 1,644

Rug/Stairs[edit | edit source]

Stairs can be used to connect to a skill hall, quest hall, or a dungeon entrance in a garden or formal garden above.

Construction Level Rug/Stairs Materials Experience Cost
13 Rug icon.png Rug Bolt of cloth.pngBolt of cloth x4 60 3,968
27 Oak staircase icon.png Oak staircase Oak plank.pngOak plank x10
Steel bar.pngSteel bar x4
680 5,956
48 Teak staircase icon.png Teak staircase Teak plank.pngTeak plank x10
Steel bar.pngSteel bar x4
980 9,816
65 Opulent rug icon.png Opulent rug Bolt of cloth.pngBolt of cloth x4
Gold leaf.pngGold leaf
360 140,955
67 Limestone spiral staircase icon.png Limestone spiral staircase Teak plank.pngTeak plank x10
Limestone brick.pngLimestone brick x7
1,040 9,787
82 Marble staircase icon.png Marble staircase Mahogany plank.pngMahogany plank x5
Marble block.pngMarble block x5
3,200 1,690,565
97 Marble spiral icon.png Marble spiral Teak plank.pngTeak plank x10
Marble block.pngMarble block x7
4,400 2,359,834

Trap[edit | edit source]

Used as obstacles. There is a chance that when a player steps on a trap, it will not activate. Players with higher Agility levels may also dodge the traps.

Construction Level Trap Experience Cost Effect
72 Spike trap icon.png Spike trap 223 50,000 The victim takes damage and jumps back.
76 Man trap icon.png Man trap 273 75,000 Does 9-12 damage to the victim.
80 Tangle vine icon.png Tangle vine 316 100,000 Grabs the player for about 5 seconds.
84 Marble trap icon.png Marble trap 387 150,000 Lowers victim's agility level.
88 Teleport trap icon.png Teleport trap 447 200,000 Teleports the victim to the most valuable oubliette or the one that was first built.

Changes[edit | edit source]

Date Changes
27 September 2023
(update)

Player-owned house dungeons in the 'Basic wood', 'Basic stone', 'Whitewashed stone' and 'Fremennik-style wood' house styles now correctly permit multi-way combat.