From Old School RuneScape Wiki
Jump to: navigation, search
Invasion plans.png
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
Coins 10000.png
This article has a money making guide here: Killing the Grotesque Guardians.
Please add tips to the subpage, rather than the article below.
Slayer icon.png
This article has a Slayer task guide here.
Information comparing locations for Slayer tasks will be on this page
This article is about the slayer boss. For the mystic robe set, see Mystic robes#Dusk. For the item suffix, see (dusk).

Dusk, along with Dawn, are the Grotesque Guardians that require level 75 Slayer to kill. It is the boss version of the gargoyle, found on the Slayer Tower's rooftop. In order to access the roof, players must obtain a brittle key from gargoyles while assigned them for a slayer task. Similar to other slayer bosses, such as Cerberus and the Abyssal Sire, the Grotesque Guardians can only be killed while the player is assigned gargoyles as a slayer task.

To initiate the fight, players must ring the Cloister Bell in the north side of the roof. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. After reaching a kill count of five, the cutscene may be skipped by right clicking the bell and selecting "Quick-start". Dusk is immune to magic and ranged attacks; only melee attacks will harm it. In addition, if players stand under Dusk in the 2nd or last phase (when they are only fighting Dusk), they will be trampled and receive 30-40 damage.

The fight[edit | edit source]

Like gargoyles, players must bring a rock hammer, rock thrownhammer or a granite hammer to defeat Dusk.

In the beginning of the fight, players must attack Dawn with ranging attacks (as she cannot be harmed with melee and is resistant to magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, she will fly away, and players must attack Dusk.

The player is knocked back by Dusk's explosive attack.

During this phase of the fight, Dusk's wings may glow, and will perform an explosive attack. If players do not run away from him when he does so, the player will be dealt 30+ damage and be knocked back. In addition, debris may fall around the roof, which can deal up to 10 damage and stun players for a brief period of time. Once his health has reached half, Dawn will return and perform a lightning special attack with Dusk that has an AoE of 3x3, rapidly dealing up to 5-10 damage per tick.

The player is damaged by the prison of purple flames, healing Dusk.

After defeating Dawn, Dusk will absorb her essence, and initiate the final phase of the fight. Here, he is stronger, can use melee and ranged attacks, and may drag players to a prison of purple flames. Players must escape the prison (by clicking anywhere outside it), or they will be dealt 60+ damage, which heals Dusk.

Mechanics[edit | edit source]

Dusk attacks with a crush style that rolls against the player's slash defence. If the player uses Protect from Melee, Dusk's damage is reduced by 80%.

Drops[edit | edit source]

In addition to the 100% drop of granite dust, the player will also have two rolls on the Grotesque Guardians' drop table.

Concept art[edit | edit source]

Models[edit | edit source]

Trivia[edit | edit source]

  • Originally during the opening cutscene of the fight, Dusk started with a combat level of 285.
  • Upon release, Dusk had 600 hitpoints. This was reduced to 450 in an update on 12 July 2018.
    • This changed his combat level from 285 to 246 respectively, and 366 to 328 in the final phase of the fight.