This article is about the slayer monster. For the superior variant, see Choke devil
A dust devil is a Slayer monster that requires level 65 Slayer to kill. They are located in the Smoke Dungeon and the Catacombs of Kourend. The use of a facemask or a Slayer helmet is required to fight dust devils as they use clouds of dust, sand, ash, and whatever else they can inhale to blind and disorient their victims. Dust devils cannot be assigned as a Slayer task until starting Desert Treasure.
- Smoke Dungeon - Found in the western part of the dungeon. You will also need to have started the Desert Treasure quest (and do it up to the point where you make and look into the mirrors) to gain access to the well. The entire time you are in the Smoke Dungeon, you must have the facemask or Slayer helmet equipped, or you will die very quickly.
- Catacombs of Kourend - stronger dust devils can be found here; having a combat level of 110 with 130 hitpoints and a higher max hit. A facemask is still required and if not worn your stats will get reduced similar to aberrant spectres when a nosepeg is not worn.
Players need at least level 65 Slayer to fight these creatures. Protective headgear is also required to fight them; if players don't wear a facemask, slayer helmet or slayer helmet (i), dust devils will deal 16 damage with each hit instead of 8 (10 in the catacombs). In addition, players will not be able to damage dust devils, as a single attack from them, even under the effect of Protect from Melee, will reduce Attack, Strength, Ranged, and Magic to 0 whilst halving a player's prayer points and defence level.
An effective method to kill dust devils in the Catacombs of Kourend is to use Ice Burst or Ice Barrage. Turn on Protect from Melee, then attack the dust devils with a fast ranged weapon (such as darts or toxic blowpipe) to get them aggressive towards you. Run to a side which has two corners adjacent to each other and run back and forth between the two corners so that the dust devils clump into a small area. Switch to magic attack and use Ice Burst/Barrage. Since the dust devils have very little Magic defence, magical accuracy doesn't matter much, and players may choose to use equipment with high Prayer bonus to save Prayer potion doses, though you will want to keep your magic attack bonus higher than about -20. Equipment that increases magic strength, such as a Tormented bracelet, Ancestral robes, Imbued god cape, and Occult necklace are still worth bringing for their ability to increase your max hit. Additionally, having a bonecrusher helps in this regard since burying bones inside the Catacombs of Kourend also restores Prayer points.
A good healing strategy for non-overhead prayer users is to use the spell Bones to Peaches to maximise one's stay. Players with 80+ Defence and a Saradomin godsword shouldn't need much more than 5 sharks for a slayer task. However, those with high Defence and good defensive armour may not require any food, especially due to the occasional 4 Ugthanki kebab drop. Another way to heal is to bring full Guthans and heal on the Moss Giants in the room located to the west of them, this method is only used for the catacombs as you do need to wear the proper protection to slay them.
If using Magic or Ranged in the Smoke Dungeon, some of the lava pits can be used as safespots. One of them is the lava pit located northwest of the door leading to the burnt chest.
A safe spot in the Catacombs, just south of the Warped Jellies.
Drop rates estimated based on 784,134 kills from the Old School RuneScape Wiki drop log project, unless otherwise cited.
|Red d'hide vamb||1||2/128||1,827||2,160|
|Black d'hide vamb||1||1/128||2,335||2,592|
|Mystic air staff||1||1/128||25,213||25,500|
|Mystic earth staff||1||1/128||25,209||25,500|
There is a 8/128 chance of rolling the herb drop table.
|Mithril bar||10 (noted)||3/128||6,330||1,800|
|Adamantite bar||4 (noted)||1/128||8,052||1,536|
There is a 8/128 chance of rolling the gem drop table.
|Uncut sapphire||1||1/64; 1/32.5[d 1]||620||15|
|Uncut emerald||1||1/128; 1/65[d 1]||774||30|
|Uncut ruby||1||1/256; 1/130[d 1]||1,393||60|
|Nature talisman||1||1/682.67; 1/346.67[d 1]||632||2|
|Uncut diamond||1||1/1,024; 1/520[d 1]||2,875||120|
|Loop half of key||1||1/2,048; 1/1,040[d 1]||11,487||60|
|Tooth half of key||1||1/2,048; 1/1,040[d 1]||11,144||60|
|Rune javelin||5||1/2,048; 1/1,040[d 1]||855||1,200|
|Rune spear||1||1/32,768; 1/1,950[d 1][d 2]||11,968||12,480|
|Shield left half||1||1/65,536; 1/3,900[d 1][d 2]||65,601||66,000|
|Dragon spear||1||1/87,381.33; 1/5,200[d 1][d 2]||37,108||37,440|
- ↑ Jagex. Mod Ash's Twitter account. 1 Oct 2017. Mod Ash: "I think all three of the checks you list are still in effect on the creatures in question. Reducing requirements tends not to be popular."
- ↑ Jagex. Mod Ash's Twitter account. 28 March 2019. Mod Ash: "No, it's 1/4k. Cheers."