Elder Chaos druids are high-level mages that are extremely dangerous compared to their low-level counterparts, the chaos druids. Elder Chaos druids use Wind Wave, which is fairly accurate if players are not properly equipped. They can also cast a teleportation spell that brings players within meleeing distance if the player tries to evade the battle (if there are multiple targets, they will attempt to teleport the player running that has done the most damage to them before others, even if they are attacking someone else). The special closely resembles that of abyssal demons. Elder Chaos druids are a popular place for multicombat player killing. It is suggested to use Protect from Magic when killing these; otherwise, they can be very dangerous and can kill unsuspecting players very quickly. The altar nearby can be used to restore prayer points. Players fighting Elder Chaos druids should be wary of player killers attempting to skull trick them. This involves the perpetrator dressing up as an Elder Chaos druid and waiting for the unsuspecting victim to attack the player killer by mistake, thus obtaining a skull.
Elder Chaos druids reside in the Chaos Temple, 13 levels deep in the Wilderness. Because of the short distance from the altar within the temple, players with 37 Prayer or higher often train on Elder Chaos druids while using the Protect from Magic prayer. Training on the druids requires little resources and is relatively safe, aside from the inherent dangers of being in the Wilderness.
The following drop rates are provided by Jagex, unless otherwise specified.
The average Elder Chaos druid kill is worth 2,371.27.
There is a 1 in 129 chance of hitting the robe subtable.
When players hit the table, there is an 8 in 11 chance of obtaining a piece of Zamorakian monk robes and a 3 in 11 chance of obtaining a piece of elder chaos druid robes. Below lists the effective drop rates of the robe pieces.
There is an 55/129 chance of rolling the herb drop table. When the drop table is rolled, there is a 15/55 chance of dropping 1 herb, 20/55 chance of dropping 2 herbs, 15/55 chance of dropping 3 herbs, and 5/55 chance of dropping 4 herbs leading to an average of 2.18 herbs per roll.
|Grimy guam leaf||1–4||1/9.4||32–128||7–28|
|Grimy ranarr weed||1–4||1/27.3||6,569–26,276||18–72|
|Grimy irit leaf||1–4||1/37.5||558–2,232||10–40|
|Grimy dwarf weed||1–4||1/100.1||540–2,160||14–56|
There is a 1/129 chance of rolling the rare drop table. There is also a 1/129 chance of rolling the gem drop table.
|Nothing||N/A||1/189.56; Never[d 1]||N/A||N/A|
|Loop half of key||1||1/780.48; 1/741.22[d 2]||10,101||60|
|Tooth half of key||1||1/780.48; 1/741.22[d 2]||10,395||60|
|Uncut sapphire||1||1/446.27; 1/226.62[d 2]||375||15|
|Rune 2h sword||1||1/5,504||37,794||38,400|
|Uncut emerald||1||1/892.54; 1/453.24[d 2]||559||30|
|Rune sq shield||1||1/8,256||22,518||23,040|
|Silver ore||100 (noted)||1/8,256||3,700||4,500|
|Uncut ruby||1||1/1,785.08; 1/906.49[d 2]||1,156||60|
|Dragon med helm||1||1/16,512||58,933||60,000|
|Rune spear||1||1/16,352.31; 1/1,791.99[d 2][d 3]||11,820||12,480|
|Shield left half||1||1/32,704.62; 1/3,583.97[d 2][d 3]||65,644||66,000|
|Nature talisman||1||1/4,760.22; 1/2,417.3[d 2]||800||2|
|Dragon spear||1||1/43,606.16; 1/4,778.63[d 2][d 3]||36,976||37,440|
|Uncut diamond||1||1/7,140.32; 1/3,625.95[d 2]||2,801||120|
|Rune javelin||5||1/14,280.65; 1/7,251.89[d 2]||900||1,200|
Wilderness Slayer tertiary[edit | edit source]
The following drops are only accessible while on a Slayer task given by Krystilia.