Eldritch nightmare staff

From Old School RuneScape Wiki
Jump to: navigation, search
Eldritch nightmare staff detail.png

The eldritch nightmare staff is a staff that is created by attaching an eldritch orb to the nightmare staff. Requiring level 75 Magic and 50 Hitpoints to wield, it can autocast offensive standard spells as well as Ancient Magicks. The upgraded staff is untradeable, but it can be reverted to its tradeable components at any time. If lost on death in the Wilderness, the killer will receive the staff and the orb.

Combat styles[edit | edit source]

Combat OptionsCombat StyleAttack typesStyleExperience
CombatStyles Staff.pngBashCrushAccurateAttack and Hitpoints
PoundCrushAggressiveStrength and Hitpoints
FocusCrushDefensiveDefence and Hitpoints
SpellMagicDefensive AutocastMagic, Defence, and Hitpoints
SpellMagicAutocastMagic and Hitpoints

Creation[edit | edit source]

Requirements
Members
Member icon.png
Ticks? (edit)
Materials
ItemQuantityCost
Nightmare staff.pngNightmare staff126,279,906
Eldritch orb.pngEldritch orb166,617,629
Total Cost92,897,535
Eldritch nightmare staff.pngEldritch nightmare staff1N/A

Special attack[edit | edit source]

A player performing the eldritch nightmare staff's special attack, Invocate.

The eldritch nightmare staff has a special attack, Invocate, that consumes 55% of the player's special attack energy to hit the target for a high amount of damage, and restores the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their prayer level (like the ancient mace), up to a maximum of 120. The special attack does not consume runes. The special attack will restore prayer even if used against a target that has lower health or has immunity to conventional weaponry, similar to the saradomin godsword. For example, kurasks can only be harmed by leaf-bladed weaponry, broad bolts, or the Magic Dart spell. If the eldritch nightmare staff would have hit a 40 on the kurask (which would result in 0 damage because it is not a leaf-bladed weapon, broad bolt or Magic Dart), it would still give the player 20 prayer points. The same also applies to any killing blows by the special attack; if a target had 2 hitpoints remaining and was struck with a special hit that would have dealt 60 damage, the player would still be given 30 prayer points.

The base damage for Invocate is scaled based on the player's Magic level, ranging from 39 at level 75 to 50 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 60, or 67 while on a Slayer task with an imbued Slayer helmet (i) or Black mask (i).

The special attack will also not damage Aviansie, giving the message "The Aviansie is flying too high for you to attack using melee." and thus non effective against them.

Uses[edit | edit source]

Players may use the weapon's special attack for training as it will greatly reduce prayer usage over time. It is particularly effective on slayer tasks that require protection prayers. While its special attack allows for very effective prayer restoration, it does not heal the player like those of the Saradomin godsword or Toxic blowpipe.

This variant of the nightmare staff is a very good choice to restore prayer points on the pillars during the fight with The Nightmare, since you do greatly enhanced magic damage.

This staff is also a popular choice to use at the Inferno to conserve supplies.

Changes[edit | edit source]

Date Changes
11 November 2020
(update | poll)

The special attack energy cost was reduced from 75% to 55%.

2 September 2020
(update)

The special attack of the Eldritch nightmare staff will no longer drag players to their opponents if they do not have a spell selected to autocast.

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Harmonised nightmare staff.png Harmonised nightmare staff Magic 75

Hitpoints 50

+16
Volatile nightmare staff.png Volatile nightmare staff Magic 75

Hitpoints 50

+16
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 75

Hitpoints 50

+16
Kodai wand.png Kodai wand Magic 75 +28
  • Can autocast both Ancient Magicks and standard spells.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff Magic 75 +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells or Ancient Magicks while wielding this staff.
Trident of the swamp.png Trident of the swamp Magic 75 +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack +25
Master wand.png Master wand Magic 60 +20
  • Can autocast both Ancient Magicks and standard spells.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light Magic 75 Attack +17
  • Can autocast Saradomin Strike and Magic Dart.
  • Counts as both a Saradomin AND Zamorak item in God Wars.
  • Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding Flames of Zamorak autocast.
Staff of balance.png Staff of balance Magic 75 Attack +17
Staff of the dead.png Staff of the dead Magic 75 Attack +17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Nightmare staff.png Nightmare staff Magic 65

Hitpoints 50

+16
Trident of the seas.png Trident of the seas Magic 75 +15
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) Magic 75

Slayer 55

+12
Smoke battlestaff.png Smoke battlestaff

Magic 30 Attack
(Battlestaff)

Magic 40 Attack
(Mystic)

+10
Iban's staff.png Iban's staff Magic 50 Attack +10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 +6
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack +15
Slayer's staff.png Slayer's staff Magic 50

Slayer 55

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves

Magic 1
(Basic)

Magic 30 Attack
(Battlestaff)

Magic 40 Attack
(Mystic)

+10
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)