Eldritch nightmare staff

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Eldritch nightmare staff
Eldritch nightmare staff.png
Released6 February 2020 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
OptionsWield
DestroyDrop
ExamineAn ancient staff corrupted by darkness. An eldritch orb has been added to it.
Values
Value4,600,000 coins
High alch2,760,000 coins
Low alch1,840,000 coins
Weight1.6 kg
Advanced data
Item ID24425
Eldritch nightmare staff detail.png

The eldritch nightmare staff is a staff that is created by attaching an eldritch orb to the nightmare staff. Requiring level 82 Magic and 50 Hitpoints to wield, it can autocast offensive standard spells as well as Ancient Magicks. The upgraded staff is untradeable, but it can be reverted to its tradeable components at any time. If lost on death in the Wilderness, the killer will receive the staff and the orb.

Attack icon.png Attack bonusesEldritch nightmare staff equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+16+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+14+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+0+0+15%+0List
Attack speedRange
Monster attack speed 5.png1
square

Combat styles[edit | edit source]

Category: StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Staff.pngBashCrushAccurateAttack and Hitpoints+3 Attack
PoundCrushAggressiveStrength and Hitpoints+3 Strength
FocusCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

Creation[edit | edit source]

Requirements
Members
Member icon.png
Ticks? (edit)
Materials
ItemQuantityCost
Nightmare staff.pngNightmare staff134,369,441
Eldritch orb.pngEldritch orb160,937,217
Total Cost95,306,658
Eldritch nightmare staff.pngEldritch nightmare staff1N/A

Special attack[edit | edit source]

A player performing the eldritch nightmare staff's special attack, Invocate.

The eldritch nightmare staff has a special attack, Invocate, that consumes 55% of the player's special attack energy to hit the target for a high amount of damage, and restores the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their prayer level (like the ancient mace), up to a maximum of 120. The special attack does not consume runes. The special attack will restore prayer even if used against a target that has lower health or has immunity to conventional weaponry, similar to the saradomin godsword. For example, kurasks can only be harmed by leaf-bladed weaponry, broad bolts, or the Magic Dart spell. If the eldritch nightmare staff would have hit a 40 on the kurask (which would result in 0 damage because it is not a leaf-bladed weapon, broad bolt or Magic Dart), it would still give the player 20 prayer points. The same also applies to any killing blows by the special attack; if a target had 2 hitpoints remaining and was struck with a special hit that would have dealt 60 damage, the player would still be given 30 prayer points.

The base damage for Invocate is scaled based on the player's Magic level, ranging from 39 at level 75 to 50 at level 99, which can be increased with magic damage boosting items. At level 99, the maximum possible hit is 60, or 67 while on a Slayer task with an imbued Slayer helmet (i) or Black mask (i).

The special attack will only damage Aviansie if an autocast spell has been selected, giving the message "The Aviansie is flying too high for you to attack using melee." if a melee attack style is being used.

Uses[edit | edit source]

Players may use the weapon's special attack for training as it will greatly reduce prayer usage over time. It is particularly effective on slayer tasks that require protection prayers. While its special attack allows for very effective prayer restoration, it does not heal the player like those of the Saradomin godsword or Toxic blowpipe.

This staff is a popular choice to use at the Inferno to conserve supplies. It is also sometimes used on the totems during the fight against The Nightmare due to the double damage inflicted, potentially restoring large amounts of prayer points.

Comparison between other magic weapons[edit source]

Name Levels to equip Price Magic Attack bonus Magic damage Notes
Harmonised nightmare staff.png Harmonised nightmare staff

Magic 82
Hitpoints 50

668,876,550 +16 +15%
Volatile nightmare staff.png Volatile nightmare staff

Magic 82
Hitpoints 50

200,564,549 +16 +15%
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff

Magic 82
Hitpoints 50

95,306,658 +16 +15%
Sanguinesti staff.png Sanguinesti staff Magic 82 67,849,932 +25 N/A
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Kodai wand.png Kodai wand Magic 80 114,908,719 +28 +15%
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp.png Trident of the swamp Magic 78 4,579,111 +25 N/A
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack 9,046,584 +25 +15%
Master wand.png Master wand Magic 60 2,975,893 +20 N/A
Staff of light.png Staff of light Magic 75 Attack 4,541,289 +17 +15%
Staff of balance.png Staff of balance Magic 75 Attack 34,747,112 +17 +15%
Staff of the dead.png Staff of the dead Magic 75 Attack 4,648,634 +17 +15%
Nightmare staff.png Nightmare staff

Magic 72
Hitpoints 50

34,369,441 +16 +15%
Trident of the seas.png Trident of the seas Magic 75 42,021 +15 N/A
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Ahrim's staff.png Ahrim's staff Magic 70 Attack 124,739 +15 +5%
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack
(Battlestaff)
1,534,073 +12 +10%[n 1]
Magic 40 Attack
(Mystic staff)
1,644,403 +14
Slayer's staff (e).png Slayer's staff (e)

Magic 75
Slayer 55

24,325[n 2] +12 N/A
Iban's staff.png Iban's staff Magic 50 Attack 200,000[n 3] +10 N/A
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 80,000 +6 N/A
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack 60,051 +15 N/A
Slayer's staff.png Slayer's staff

Magic 50
Slayer 55

22,457 +12 N/A
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
Untradeable[n 4] +8 N/A
Skull sceptre.png Skull sceptre Magic 1 Untradeable +10 N/A
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves Magic 1
(Basic)
1,372 +10 N/A
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
8,942 +12
Magic 40 Attack
(Mystic staff)
25,068 +14
  1. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff. Another 200,000 are needed to upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.

Changes[edit | edit source]

Date Changes
11 May 2022
(update)

The eldritch Nightmare staff now requires level 82 Magic to wield instead of level 75 Magic.

11 November 2020
(update | poll)

The special attack energy cost was reduced from 75% to 55%.

2 September 2020
(update)

The special attack of the Eldritch nightmare staff will no longer drag players to their opponents if they do not have a spell selected to autocast.