Elemental staves

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Elemental staves provide an unlimited amount of one or two of the basic elemental runes (air, water, earth, and fire) when equipped. The staves come in three different types:

  • Basic elemental staves have no requirements to wield and can be bought from various shops.
  • Battlestaves require 30 Magic and Attack to wield, and can be created by adding an orb, created through Crafting and charged through Magic, to a regular battlestaff. Battlestaves that provide combination runes cannot be created by players and are only obtainable through trading or monster drops.
  • Mystic staves require 40 Magic and Attack to wield, and can be created by paying Thormac 40,000 coins and giving him a charged battlestaff after a player has completed the Scorpion Catcher quest. They can also be obtained through various monster drops.
Runes
provided
Basic Battle Mystic
Air rune.png Staff of air.png: Inventory image of Staff of airStaff of air Air battlestaff.png: Inventory image of Air battlestaffAir battlestaff Mystic air staff.png: Inventory image of Mystic air staffMystic air staff
Water rune.png Staff of water.png: Inventory image of Staff of waterStaff of water Water battlestaff.png: Inventory image of Water battlestaffWater battlestaff Mystic water staff.png: Inventory image of Mystic water staffMystic water staff
Earth rune.png Staff of earth.png: Inventory image of Staff of earthStaff of earth Earth battlestaff.png: Inventory image of Earth battlestaffEarth battlestaff Mystic earth staff.png: Inventory image of Mystic earth staffMystic earth staff
Fire rune.png Staff of fire.png: Inventory image of Staff of fireStaff of fire Fire battlestaff.png: Inventory image of Fire battlestaffFire battlestaff Mystic fire staff.png: Inventory image of Mystic fire staffMystic fire staff
Earth rune.png Fire rune.png N/A Lava battlestaff.png: Inventory image of Lava battlestaffLava battlestaff Mystic lava staff.png: Inventory image of Mystic lava staffMystic lava staff
Earth rune.png Water rune.png N/A Mud battlestaff.png: Inventory image of Mud battlestaffMud battlestaff Mystic mud staff.png: Inventory image of Mystic mud staffMystic mud staff
Fire rune.png Water rune.png N/A Steam battlestaff.png: Inventory image of Steam battlestaffSteam battlestaff Mystic steam staff.png: Inventory image of Mystic steam staffMystic steam staff
Fire rune.png Air rune.png N/A Smoke battlestaff.png: Inventory image of Smoke battlestaffSmoke battlestaff Mystic smoke staff.png: Inventory image of Mystic smoke staffMystic smoke staff
Water rune.png Air rune.png N/A Mist battlestaff.png: Inventory image of Mist battlestaffMist battlestaff Mystic mist staff.png: Inventory image of Mystic mist staffMystic mist staff
Earth rune.png Air rune.png N/A Dust battlestaff.png: Inventory image of Dust battlestaffDust battlestaff Mystic dust staff.png: Inventory image of Mystic dust staffMystic dust staff

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Kodai wand.png Kodai wand 75 MagicMagic icon.png +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff 75 MagicMagic icon.png +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 MagicMagic icon.png.
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp.png Trident of the swamp 75 MagicMagic icon.png +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 1Death1Chaos5Fire and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 MagicMagic icon.png.
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead.png Toxic staff of the dead 75 MagicMagic icon.png

75 AttackAttack icon.png

+25
Master wand.png Master wand 60 MagicMagic icon.png +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light 75 MagicMagic icon.png

75 AttackAttack icon.png

+17
Staff of the dead.png Staff of the dead 75 MagicMagic icon.png

75 AttackAttack icon.png

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Trident of the seas.png Trident of the seas 75 MagicMagic icon.png +15
  • Has its own built-in spell, requiring charges which cost 1Death1Chaos5Fire runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 MagicMagic icon.png.
  • Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) 75 MagicMagic icon.png

55 SlayerSlayer icon.png

+12
Smoke battlestaff animated.gif Smoke battlestaff 30 MagicMagic icon.png AttackAttack icon.png (Battlestaff)

40 MagicMagic icon.png AttackAttack icon.png (Mystic)

+10
Iban's staff.png Iban's staff 50 MagicMagic icon.png

50 AttackAttack icon.png

+10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
  • Currently the third strongest staff when used as a melee weapon, behind the Ancient staff and the (Toxic) Staff of the dead.
Guthix staff.png

Saradomin staff.png Zamorak staff.png

God staves 60 MagicMagic icon.png +6
  • Required to cast God spells.
  • Those who have 80 MagicMagic icon.png and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff 50 MagicMagic icon.png

50 AttackAttack icon.png

+15
Slayer's staff.png Slayer's staff 50 MagicMagic icon.png

55 SlayerSlayer icon.png

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png

Staff of earth.png Staff of fire.png

Elemental staves 1 MagicMagic icon.png (Basic)

30 MagicMagic icon.png AttackAttack icon.png (Battlestaff)

40 MagicMagic icon.png AttackAttack icon.png (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)