Elemental staves

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Elemental staves provide an unlimited amount of one of the basic elemental runes (air, water, earth, and fire) or a combination rune (lava, mud, steam, smoke, mist, and dust) and the autocast option when equipped. The staves come in three different types:

  • Basic elemental staves have no requirements to wield. They can be obtained from various sources, including several shops.
  • Battlestaves require 30 Magic and Attack to wield. They can be obtained from various sources, such as Zaff's Superior Staffs! (after completing the quest What Lies Below), and also created by players with the Crafting skill. Battlestaves that provide combination runes cannot be created by players and are only obtainable through trading or monster drops.
  • Mystic staves require 40 Magic and Attack to wield. They can be created by paying Thormac 40,000 coins and giving him a charged battlestaff of the type the player wants (after completing the quest Scorpion Catcher). They can also be obtained through trading or monster drops.
Runes
provided
Basic Battle Mystic
Standard
Air rune.png Staff of air.pngStaff of air Air battlestaff.pngAir battlestaff Mystic air staff.pngMystic air staff
Water rune.png Staff of water.pngStaff of water Water battlestaff.pngWater battlestaff Mystic water staff.pngMystic water staff
Earth rune.png Staff of earth.pngStaff of earth Earth battlestaff.pngEarth battlestaff Mystic earth staff.pngMystic earth staff
Fire rune.png Staff of fire.pngStaff of fire Fire battlestaff.pngFire battlestaff Mystic fire staff.pngMystic fire staff
Combination
Lava rune.png N/A Lava battlestaff.pngLava battlestaff Mystic lava staff.pngMystic lava staff
Mud rune.png N/A Mud battlestaff.pngMud battlestaff Mystic mud staff.pngMystic mud staff
Steam rune.png N/A Steam battlestaff.pngSteam battlestaff Mystic steam staff.pngMystic steam staff
Smoke rune.png N/A Smoke battlestaff.pngSmoke battlestaff Mystic smoke staff.pngMystic smoke staff
Mist rune.png N/A Mist battlestaff.pngMist battlestaff Mystic mist staff.pngMystic mist staff
Dust rune.png N/A Dust battlestaff.pngDust battlestaff Mystic dust staff.pngMystic dust staff

Comparison between other magic weapons[edit source]

Show table →
Name Levels to equip Price Magic Attack bonus Magic damage Notes
Harmonised nightmare staff.png Harmonised nightmare staff

Magic 82
Hitpoints 50

766,225,844 +16 +15%
Volatile nightmare staff.png Volatile nightmare staff

Magic 82
Hitpoints 50

204,521,318 +16 +15%
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff

Magic 82
Hitpoints 50

104,617,691 +16 +15%
Sanguinesti staff.png Sanguinesti staff Magic 82 85,331,995 +25 N/A
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Kodai wand.png Kodai wand Magic 80 117,017,598 +28 +15%
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp.png Trident of the swamp Magic 78 4,719,873 +25 N/A
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack 9,260,714 +25 +15%
Master wand.png Master wand Magic 60 5,883,821 +20 N/A
Staff of light.png Staff of light Magic 75 Attack 4,874,900 +17 +15%
Staff of balance.png Staff of balance Magic 75 Attack 31,405,867 +17 +15%
Staff of the dead.png Staff of the dead Magic 75 Attack 4,514,007 +17 +15%
Nightmare staff.png Nightmare staff

Magic 72
Hitpoints 50

40,846,513 +16 +15%
Trident of the seas.png Trident of the seas Magic 75 40,361 +15 N/A
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Ahrim's staff.png Ahrim's staff Magic 70 Attack 142,124 +15 +5%
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack
(Battlestaff)
1,785,226 +12 +10%[n 1]
Magic 40 Attack
(Mystic staff)
1,852,662 +14
Slayer's staff (e).png Slayer's staff (e)

Magic 75
Slayer 55

23,935[n 2] +12 N/A
Iban's staff.png Iban's staff Magic 50 Attack 200,000[n 3] +10 N/A
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 80,000 +6 N/A
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack 60,133 +15 N/A
Slayer's staff.png Slayer's staff

Magic 50
Slayer 55

21,945 +12 N/A
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
Untradeable[n 4] +8 N/A
Skull sceptre.png Skull sceptre Magic 1 Untradeable +10 N/A
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves Magic 1
(Basic)
1,627 +10 N/A
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
8,937 +12
Magic 40 Attack
(Mystic staff)
25,181 +14
  1. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff. Another 200,000 are needed to upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.