Emerald bolts (e)

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Emerald bolts (e) detail.png

Enchanted emerald bolts are mithril bolts tipped with enchanted emerald. Emerald bolts can be enchanted through the spell Enchant Crossbow Bolt (Emerald) by a player with level 27 Magic. The spell enchants 10 emerald bolts at a time.

Enchanted emerald bolts have a 55% (54% against other players) chance of triggering the Magical Poison effect. This makes the bolts count as being poisoned (5 poison damage, even higher than super-poisoned projectiles, which have an initial damage of 4). When the ability is activated, a cloud of green gas rises up below the target. The serpentine helm's increased chance of inflicting venom by using poisoned Ranged ammunition does NOT apply when using enchanted emerald bolts.

These are commonly used by low-level PKers to inflict poison. They are also common when fighting the Corporeal Beast, to stun the Dark energy core.

If the player has completed the Hard Kandarin Diary, there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur (even if the Kandarin headgear is not equipped).


Audio options icon.png
Magical Poison
The sound which can be heard when the Magical Poison effect is triggered.

Creation[edit | edit source]

Requirements
SkillLevelXP
Magic Magic2737.0
Members
Member icon.png
Ticks3 (1.8s)
Materials
ItemQuantityCost
pxEmerald bolts101,440
pxAir rune315
pxNature rune1200
pxCosmic rune1126
Total Cost1,781
pxEmerald bolts (e)101,520
Profit-261

Total Poison damage[edit | edit source]

Total Poison damage (D) is calculated by the sum of all numbers (n) up to the max hit (M), times the amount of hits per number (H=4).

Changes[edit | edit source]

Date Changes
16 April 2015
(update)
Completing the Kandarin Hard Diary now increases the chance of enchanted bolt special effects activating by 10%, even without wearing Kandarin headgear 3.
5 March 2015
(update | poll)
The chance of enchanted bolt special effects activating is increased by 10% wearing Kandarin headgear 3.