Emerald bolts (e)
|Emerald bolts (e)|
|Released||31 July 2006 (Update)|
|Examine||Enchanted Emerald tipped Mithril Crossbow Bolts.|
|High alch||35 coins|
|Low alch||23 coins|
|Exchange||20 coins (info)|
Enchanted emerald bolts are mithril bolts tipped with enchanted emerald. Emerald bolts can be enchanted through the spell Enchant Crossbow Bolt (Emerald) by a player with level 27 Magic. The spell enchants 10 emerald bolts at a time. Like mithril and emerald bolts, firing them requires a mithril crossbow, or better.
Enchanted emerald bolts have a 55% (54% against other players) chance of triggering the Magical Poison effect. This makes the bolts count as being poisoned (5 poison damage, even higher than super-poisoned projectiles, which have an initial damage of 4). If used while under the effect of the Zaryte crossbow, the initial poison damage will be increased from 5 to 6. When the ability is activated, a cloud of green gas rises up below the target. The serpentine helm's increased chance of inflicting venom by using poisoned Ranged ammunition does NOT apply when using enchanted emerald bolts.
Poison damage is inflicted every 30 game ticks or every 18 seconds; The amount of poison damage in total (if you allow it to run down to 1 point of damage and disappear) is 75 health points after 7.5 minutes. The timer resets each time the 'magical poison' sound and animation occur.
A player activates the Magical Poison effect
Creation[edit | edit source]
|Emerald bolts (e)||10||200|
Total Poison damage[edit | edit source]
Total Poison damage (D) is calculated by the sum of all numbers (n) up to the max hit (M), times the amount of hits per number (H=4).
Changes[edit | edit source]
|16 April 2015
|5 March 2015
(update | poll)
|18 June 2007
The item's value was increased from 1 to 59.
Gallery[edit | edit source]
|Dragon gem-tipped bolts|