Emerald bolts (e)

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Emerald bolts (e)
Emerald bolts (e) 1.png Emerald bolts (e) 2.png Emerald bolts (e) 3.png Emerald bolts (e) 4.png Emerald bolts (e) 5.png
Released31 July 2006 (Update)
Quest itemNo
ExamineEnchanted Emerald tipped Mithril Crossbow Bolts.
Value59 coins
High alch35 coins
Low alch23 coins
Weight0 kg
Grand Exchange
Exchange20 coins (info)
Buy limit11,000
Daily volume352,245
Advanced data
Item ID9241
Emerald bolts (e) detail.png

Enchanted emerald bolts are mithril bolts tipped with enchanted emerald. Emerald bolts can be enchanted through the spell Enchant Crossbow Bolt (Emerald) by a player with level 27 Magic. The spell enchants 10 emerald bolts at a time. Like mithril and emerald bolts, firing them requires a mithril crossbow, or better.

Enchanted emerald bolts have a 55% (54% against other players) chance of triggering the Magical Poison effect. This makes the bolts count as being poisoned (5 poison damage, even higher than super-poisoned projectiles, which have an initial damage of 4). If used while under the effect of the Zaryte crossbow, the initial poison damage will be increased from 5 to 6. When the ability is activated, a cloud of green gas rises up below the target. The serpentine helm's increased chance of inflicting venom by using poisoned Ranged ammunition does NOT apply when using enchanted emerald bolts.

These are commonly used by low-level PKers to inflict poison. They are also common when fighting the Corporeal Beast, to stun the Dark energy core.

If the player has completed the Hard Kandarin Diary, there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur (even if the Kandarin headgear is not equipped).

Poison damage is inflicted every 30 game ticks or every 18 seconds; The amount of poison damage in total (if you allow it to run down to 1 point of damage and disappear) is 75 health points after 7.5 minutes. The timer resets each time the 'magical poison' sound and animation occur.

Audio options icon.png
Magical Poison
Emerald bolts special.gif
A player activates the Magical Poison effect
Attack icon.png Attack bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngAmmo slot.png

Creation[edit | edit source]

Magic Magic27 (b)37
Member icon.png
Ticks3 (1.8s)
Emerald bolts.pngEmerald bolts101,190
Air rune.pngAir rune315
Nature rune.pngNature rune1104
Cosmic rune.pngCosmic rune187
Total cost1,396
Emerald bolts (e).pngEmerald bolts (e)10200

Total Poison damage[edit | edit source]

Total Poison damage (D) is calculated by the sum of all numbers (n) up to the max hit (M), times the amount of hits per number (H=4).

Changes[edit | edit source]

Date Changes
16 April 2015

Completing the Kandarin Hard Diary now increases the chance of enchanted bolt special effects activating by 10%, even without wearing Kandarin headgear 3.

5 March 2015
(update | poll)

The chance of enchanted bolt special effects activating is increased by 10% wearing Kandarin headgear 3.

18 June 2007

The item's value was increased from 1 to 59.

Gallery[edit | edit source]