Emir's Arena

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Emir's Arena
Emir's Arena.png
Also called PvP Arena
Released 13 July 2022 (Update)
Type Minigame
Members Yes
Location Al Kharid
Participants 2+
Skills Combat
Reward currency N/A
Tutorial No
Music Shine, The Emir's Arena

The Emir's Arena, also known as the Al Kharid PvP Arena, is a minigame that replaced the Duel Arena. The minigame gives players an opportunity to fight each other in a controlled environment, where matches take place on an alternative save game world against players of a similar skill level. Players will be able to register their interest in finding a fight; while a match is being prepared, players can continue with whatever they were doing prior.

It was soft-launched on 6 July 2022 in order to have players stress-test the core systems used for the minigame, and was fully launched the next week on 13 July.

History[edit | edit source]

The Emir's Arena is an ancient complex dating back to the Second Age. It was discovered beneath the sand during the late Fifth Age after which archaeologists of the Varrock Museum excavated it, before turning their attention to the excavation of Saranthium and Senntisten at the Digsite.

Following the excavation the Emir of Al Kharid had it restored to its former glory, with the arena, once again, being used as a fighting ground. This attracted many participants and spectators, and it was not long before the arena turned into a place of gambling. Three officials: Maoma, captain of the Emir's guard, Koriff, the hostess of the arena, and Saika the accountant of the arena, formed the Calamity Coven, where they abused their positions to rig matches, encourage betting and falsify accounts to earn themselves huge amounts of profit. The Coven was eventually found out and was dispelled, although under which circumstances are not known. Following this the Emir gave the place a new start, increased control and heightened security to avoid similar incidents in the future.

Official worlds[edit | edit source]

Players can only participate in ranked activites within the Emir's Arena on designated worlds, as they use a separate profile from the player's profile in the main game. Players can still challenge others on any world for legacy duels, which work like the Duel Arena used to bar the staking aspect.

World Location Members Activity
379 United Kingdom flag.png United Kingdom Free-to-play PvP Arena (Legacy Duels)
479 United States flag.png United States (east) Members PvP Arena (Legacy Duels)
558 United Kingdom flag.png United Kingdom Members PvP Arena (UK)
570 Australia flag.png Australia Members PvP Arena (AUS)
578 United States flag.png United States (east) Members PvP Arena (US)

Gameplay[edit | edit source]

Matching[edit | edit source]

Players can find matches via the PvP Arena button in the grouping tab or the arena recruitment board, where they can register for either a 1v1 Tournament or 1v1 Duel where the game decides who they fight against.

Once the match is ready, players will be notified that it's time to fight, and be prompted to world hop to a designated world, giving players enough time to get to a safe place and hop.

Account Builds[edit | edit source]

Because fights take place on an alternative save game world, the player's standard game profile is left behind, along with their levels and items. To succeed in the Arena, players should be familiar with player killing mechanics as well as can adapt their playstyle across multiple player killing builds based on what the audience craves the most. The crowds' preferences change on a weekly basis, requiring players to use one of the following builds:

Build Attack Strength Defence Hitpoints Ranged Magic Prayer
Max/Med 75 99 70 99 99 99 77
Zerker 60 99 45 99 99 99 55
1 Def Pure 60 99 1 99 99 99 52

Equipment[edit | edit source]

As well as mastering various builds, players will have to select which items to take into battle via the PvP Arena Supplies interface. Players can tailor their equipment and inventory to their liking via the supplies chest inside the Arena's hospital, of which there are nearly 400 items to choose from, including equipment exclusively used for the minigame, such as Calamity armour and wrapped Culinaromancer's gloves.

The Supplies interface can also be accessed whilst preparing for a match on the upper level of the hospital. Players can only use equipment that their assigned account build can wear, so they'll need to know which items work best for whichever build is currently in rotation.

The rotations occur before the weekly game update, which is between Tuesday and Wednesday from midnight to 1 a.m. (dependent on the current time standard in the UK). The rotation will only affect ranked duels; other types of duels may be fought with players' choice of loadout.

The current active build in the rotation is Max/Med.(wrong?) Examples of equipment and items for each build:

Emir's Arena - Max-med kit.png

Emir's Arena - Zerker kit.png

Emir's Arena - 1 Def Pure kit.png

Types of fights[edit | edit source]

1v1 Tournaments[edit | edit source]

Spectating a duel via the Arena's recruitment boards. Spectators can view the fighter's health, prayer points, special attack energy, and their current inventory by using the nearby telescope, which functions as an oculus orb.

In 1v1 Tournaments, players participate in a series of 1v1 fights in succession. Players can let the game form a tournament group for them, selected from the pool of available participants, or have a go at organising one manually (note that there are no rewards for participating in manually organised events).

To enter a Tournament, simply register interest via the PvP Arena side-panel. Once enough players have signed up, the game will proceed to create a 1v1 Tournament for successful applicants.

Each Tournament consists of anywhere from 4 to 64 players, with each round being split until there are only two participants left! Here's how this might look for a Tournament of 16 players:

  • 16 players are divided into eight 1v1 battles
  • The eight winners from the first round then fight in four 1v1 battles
  • The four winners from the second round then fight in two 1v1 battles
  • The final two winners then fight each other for the victory.

Players will receive Rank and Reward Points based on how they placed in the tournament.

1v1 Duels[edit | edit source]

1v1 Duels are one-off battles where the game will automatically pit players against an opponent of similar rank.

Just like tournaments, the winner of a ranked 1v1 Battle will receive Rank and Reward Points.

In unranked duels, players can choose who to fight, but there are no rewards for doing so; challenge areas are identified upon entering by a battleaxe (Duel Arena battleaxe.png) which appears in the bottom right hand corner of the interface, during a duel this is changed to a skull (Skull (status) icon.png).

Legacy Duels[edit | edit source]

Players within the arena bounds can engage in safe 1-vs-1 combat in so-called legacy duels. This activity is not restricted to any specific game worlds, and is available even on the free-to-play servers. In order to start a duel in the legacy mode, players have to right-click on the selected opponent and choose the Challenge option.

The gameplay of the legacy mode is similar to the replaced Duel Arena with a few notable differences:

  • Players can no longer stake coins during the fights. As such, the Duel Arena tax was also removed.
  • Combat takes place in the designated Emir's Arena maps rather than the shared Duel Arena combat area.
  • When challenging another player, the following warning appears in the chat: As this is an unofficial duel, you will not receive rank or reward points for participating.

The win and loss counts within the legacy mode are stored separately for each player, and they do not affect the main minigame. The initial values for each player were copied from the original Duel Arena kill and death counts.

Duel options[edit | edit source]

The Duel Options interface

When a player accepts a challenge, it opens up the duelling options screen, which defines the parameters and restrictions for the battle. The screen shows the name, Combat level and combat skills items of the opponent, as well as player's currently worn items. There are 12 different options that can be turned on or off and are adjustable by either player. These are detailed as follows:

  • No Ranged: No ranged weaponry can be equipped during the battle.
  • No Melee: Players cannot engage in hand-to-hand combat, including bare fists/feet.
  • No Magic: No magical attack spells can be cast.
  • No Special Attacks: Special attacks can not be used.
  • Fun Weapons: The only allowed weapons are those with negative attack stats, such as the Rubber chicken,Flowers, Birthday cake, rubber mouse toy, and Golden tench. Bare fists/feet are not allowed.
  • No Forfeit: Players cannot escape the arena; the fight lasted until one player dies.
  • No Drinks: Players cannot drink anything that boosts stats, such as potions. All stats that were boosted prior to the fight were reset to their default values once the fight begins.
  • No Food: Eating food to heal is not allowed, including Saradomin brews.
  • No Prayer: Using the Prayer skill is not allowed.
  • No Movement: Players cannot walk or run during the battle.
  • No Weapon Switch: Players cannot switch their weapons during the battle.
  • Show Inventories: Both players can inspect the inventory and worn items of their opponent before the duel.

It is also possible to select and disable specific equipment slots on this screen by clicking on the worn items section. Rangers should be careful not to check off shield if they intend to use a bow.

Some of the options couldn't be combined; for instance, having no Ranged, Melee, or Magic makes it impossible to fight.

Presets[edit | edit source]

A player can save the duel options and load it as a preset, allowing them to quickly select specific options for their duel.

The 5 different options are:

  • Save as preset icon.png Save as preset: Saved the current choice of options and saved it as a preset.
  • Load preset icon.png Load preset: Loaded the preset that the player saved.
  • Load preset icon.png Load last duel: Loaded the last duels options.
  • "Whip": Only allowed the use of any one-handed weapon, no armour permitted.
  • "Boxing": No weapons or armour permitted.

Rewards[edit | edit source]

The purchasable rewards for participating in the Emir's PvP Arena.

Upon completing a match, players are returned to where they were upon joining. Winning awards rank points and reward points, and losing will deduct rank points.

  • Rank points are used to determine the player's rank. When finding a fight, the matchmaking system will try to match players with one with a similar Rank. The more points players have, the higher their Rank is.
  • Reward points are used to purchase rewards from the reward shop.

Rank and Reward points can only be scored by participating in a fight generated by the game. There are no rewards for participating in manually organised events.

At the entrance to the arena, trade Mubariz to purchase PvP Arena Rewards:

Note, the player must be on an ordinary world to access the PvP Arena Rewards shop.

Scrapped rewards[edit | edit source]

During the initial Developer's Blog, some rewards were proposed, but were later scrapped entirely:

  • Amulet of souls - an item granting +10 in all Attack bonuses, +15 in all Defence bonuses, a +8 Strength bonus, and a +5 Prayer bonus.
    • Created via combining an amulet of fury, onyx, and an amulet of souls scroll, the amulet would have been only usable within the Wilderness, and charged with death and soul runes.
    • While wearing the charged amulet, if players took damage from an opponent that would have killed them, they would be resurrected with five hitpoints remaining, with poison and venom cured if they were inflicted with either. This effect could only be used every fifteen minutes.
  • Thaw potion - a potion created via combining an unfinished dwarf weed potion with a white lily and a flame rose (purchased from the reward shop)
    • Drinking the thaw potion would grant players ten seconds of immunity to spells that bound players in place, such as Snare and Ice spells. However, they can only be used every two minutes.

Other rewards were polled in the Rewards for Beneath Cursed Sands & PvP Arena poll, which required players to have at least 20 player kills in the Wilderness or PvP worlds, as well as one win from the Last Man Standing minigame.

After the first poll had all its rewards fail despite the restricted nature of the poll, a revised Developer's Blog was released aiming to address player feedback with the proposed rewards. It was then polled in the PvP Arena Rewards v2, with a similar set of restrictions in voting.

The same rewards were polled, except the humble prayers and left-click teleport item. All but the imbue scroll and spell sacks failed the poll. As a compromise, the Calamity armour and wrapped Culinaromancer's gloves, were added in as equipment usable only within the minigame's equipment chests.

Changes[edit | edit source]

Date Changes
5 October 2022

In order to discourage no-shows, Rank Points are now automatically removed when players receive an invitation to duel, and restored once the player makes it to the staging area.

3 August 2022

The spellbook selection drop-down boxes in the PvP Arena Supplies interface now work more reliably on mobile devices.

27 July 2022
  • When outside combat areas on PvP Arena worlds, the "Trade" option has been replaced with a "Load-outs" option. Players can right-click another player and open a menu showing the selected player's three loadouts. From here, you can copy their loadout over to yours, replacing your current preset.
  • The grouping algorithm has been rebalanced to help the less common ranks find matches.
20 July 2022
  • The Bow of Faerdhinen has been removed from the PvP Arena Supplies interface.
  • Right-clicking the rune pouch within the supplies interface will now allow players to choose what runes are brought into a fight.
  • A button to copy the opponent's loadout has been added for unranked fights.
  • The Elo system has been adjusted to address the way that rank points scale in uneven fights:
    • Players winning against weaker opponents will gain fewer rank points
    • Players winning against stronger opponents will gain more rank points
    • Players losing against stronger opponents will lose fewer rank points
    • Players losing against weaker opponents will lose more rank points
  • The price for a scroll of imbuing has been reduced from 500 points to 200. Players who purchased one prior to this update will be refunded their points.
13 July 2022
  • The Emir's Arena was fully launched. Rank and reward points earned during the soft launch were reset to 0.
  • Several items were added and removed from the PvP Arena Supplies interface:
  • The timer before a tournament starts has been reduced from 8:30 minutes to 5 minutes.
  • Tournaments will automatically begin if no new players enter the staging area for over 72 seconds.
  • Players in the staging area will now receive chatbox messages to indicate that the tournament is ready to begin.
  • The info button to check brackets during a tournament battle is now hidden during combat.
  • The size of the timer during a fight has been reduced.
  • A chatbox message has been added during unranked fights to indicate Rank and Reward Points will not be earned.
  • Health bars visible to spectators via telescopes now have a secondary layer that drains after a short delay, like a typical fighting game.
6 July 2022

The Emir's Arena was soft-launched for testing in order to test the core systems used in the minigame.

Gallery[edit | edit source]