|Released||23 January 2006 (Update)|
Enakhra's Temple is an underground complex located south of the Bandit Camp in the Kharidian Desert, quickly accessed via use of the Camulet. To get access to the temple, players must start the Enakhra's Lament quest. A majority of the quest takes place here.
The temple has four entrances and exits, to the north-east, south-east, south-west, and north-west of the temple's central chambers. The north-east entrance is opened as part of the quest. Each of the other three entrances cannot be used to enter the temple from the surface world until the player has first used it to leave the temple.
History[edit | edit source]
The temple figures into the history of the Mahjarrat, long-lived beings of great power. The mahjarrat were originally supporters of the god Zaros. A conspiracy of some mahjarrat lead by Zamorak betrayed and banished Zaros, in the process making Zamorak himself a god. From this time, the mahjarrat who remained loyal to Zaros have been enemies of the mahjarrat who support Zamorak.
Enakhra was one of the supporters of Zamorak. She built a huge temple, perhaps during the Third Age. (The time is not definitely known, but the temple's intended use suggests it was likely made during the God Wars of the Third Age.) Enakhra then contacted Akthanakos, a supporter of Zaros, and lured him to the temple on the pretext that she had repented and was changing sides. This was a lie! She built the temple in honour of Zamorak and used it to trap Akthanakos there. He was transformed into and enslaved as one of the boneguards in the temple.
After the enslavement of Akthanakos, Enakhra's Temple apparently became little used and was abandoned. As the centuries rushed by, even its location was forgotten by all but a few. In the Fifth Age, Lazim, a follower of Zamorak, sought out the temple and reopened it with the help of an adventurer he deceived, as occurs in the Enakhra's Lament quest. The result is that Akthanakos was freed, confronted Enakhra, and each, separately, called on their god to teleport them to The North. The location is not disclosed, but since both of them are mahjarrat, they are likely going to the site of The Ritual.
The temple is now mainly used by adventurers teleporting there with the Camulet, en route to other destinations and for use of the temple's furnace and fountain. Lazim, however, still lurks in the temple.
Uses of the temple[edit | edit source]
Although Enakhra's Temple is very big, there isn't much there of value or use except during Enakhra's Lament. After the quest, the temple has a furnace and a fountain that players can use, although they are inconveniently far from a bank. Players can also create camel masks here, by using soft clay on the middle level's pedestal, the one with an imprint of a camel's head.
Thus, after the quest, the temple is rarely used except for using the furnace and fountain and as a way station by players using Camulets to teleport there and then walking to these nearby locations:
- The quarry is quite nearby, as most of the temple is directly under the quarry. Many players mining Granite prefer to use the temple's south-west exit to access the quarry, since that exit is close to a large number of granite ore rocks.
- Jaldraocht Pyramid (also known as Azzanadra's Pyramid or simply The Pyramid). This features in the Desert Treasure quest and contains the altar for Ancient Magicks. The temple's two eastern exits are closest to this pyramid. To leave the temple without completing desert hard diary, climb up the stairs in the first room you originally fell into and climb up the sand pile.
- The desert Bandit Camp. The temple's north-eastern exit is closest to the camp. (Although the camp is due north of the temple, players must detour to the north-east to skirt an impassable ridge.)
Personalities[edit | edit source]
Monsters[edit | edit source]