Energy Transfer

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Energy Transfer
Energy Transfer.png
Released 24 July 2006 (Update)
Members Yes
Level Magic 91
Spellbook Lunar
Type Combat
Experience 100
Runes 3Astral 2Law 1Nature
Description Spend Hitpoints and SA energy to give another SA and run energy
Animation
Energy Transfer.gif
Sound Effect
Energy Transfer icon (mobile).png

Energy Transfer is a Lunar spell. As with all Lunar spells, Lunar Diplomacy is required to cast this spell. It costs all of the caster's special attack and 10 hitpoints to cast and restores all of the targets run energy and special attack. Casting this spell requires the caster's special attack to be full and may not be cast otherwise. If you try to cast it with 10 hitpoints or less you will get the message: "You need more hitpoints to cast this spell".

This spell is often used with hard/high hitting special attack weapons, such as the Armadyl godsword, to enable the targets to use the special attacks more frequently than they would have been able to do otherwise. However, players cannot cast this spell in single combat PvP areas, or on targets who have recently been in combat on PVP worlds.

Spell cost
InputCost
1Nature rune.png2Law rune.png3Astral rune.png838
Main-hands
0.93Nature rune.png2Law rune.png3Astral rune.pngBryophyta's staff.png824

Changes[edit | edit source]

Date Changes
22 November 2018
(update)

Energy Transfer can no longer be cast on targets who have recently been in combat on PvP worlds.

24 September 2015
(update)

A player can no longer cast energy transfer when stood in multi combat wilderness to a player stood in single combat wilderness.