Energy Transfer
Energy Transfer | ||||
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Released | 24 July 2006 (Update) | |||
Members | Yes | |||
Level | ![]() | |||
Spellbook | Lunar | |||
Type | Combat | |||
Experience | 100 | |||
Runes | 3![]() ![]() ![]() | |||
Description | Spend Hitpoints and SA energy to give another SA and run energy | |||
Animation | ||||
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Sound Effect | ||||
Energy Transfer is a Lunar spell. As with all Lunar spells, Lunar Diplomacy is required to cast this spell. It costs all of the caster's special attack and 10 hitpoints to cast and restores all of the targets run energy and special attack. Casting this spell requires the caster's special attack to be full and may not be cast otherwise. If you try to cast it with 10 hitpoints or less you will get the message: "You need more hitpoints to cast this spell".
This spell is often used with hard/high hitting special attack weapons, such as the Armadyl godsword, to enable the targets to use the special attacks more frequently than they would have been able to do otherwise. However, players cannot cast this spell in single combat PvP areas, or on targets who have recently been in combat on PVP worlds.
Input | Cost |
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1![]() ![]() ![]() | 838 |
Main-hands | |
0.93![]() ![]() ![]() ![]() | 824 |
Changes[edit | edit source]
Date | Changes |
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22 November 2018 (update) |
Energy Transfer can no longer be cast on targets who have recently been in combat on PvP worlds. |
24 September 2015 (update) |
A player can no longer cast energy transfer when stood in multi combat wilderness to a player stood in single combat wilderness. |
Combat |
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Teleport |
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Utility |
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