|Released||27 February 2002 (Update)|
|Location||Southern Sea, Asgarnia|
|Teleports||Balloon transport system, Abyss|
Getting there[edit | edit source]
Access is via:
- Boat in Port Sarim, by talking to the monks on the dock. This is free.
- Through the Law altar via the Abyss in the Wilderness.
- Using the Balloon transport system.
Taking a boat from Port Sarim to Entrana is a task in the Falador Easy Diary.
Prohibited equipment[edit | edit source]
Before being able to sail to Entrana, the monk will search you. You cannot take any of the following:
- Metal armour (bronze to dragon)
- Decorative armour
- Rogue equipment
- Dragonhide, mystic, Xerician robes, or splitbark equipment
- Barrows equipment
- Boots with combat stats (Exception: Boots of Lightness)
- Infinity equipment
- Void knight equipment
- Vestment robes
- Clue hunter clothing
- Klank's or Family Crest gauntlets
- Culinaromancer's gloves
- Mind or elemental armour
- Ghostly robes
- Fancy boots/Fighting boots
- Tome of fire
- (Burnt Pages are allowed, if they are not in a tome)
- Helm of neitiznot
- Lunar equipment
- Vyrewatch outfit
- Xerician robes
- Metal weapons (bronze to dragon)
- Staves (the Dramen staff is also NOT allowed!)
- Woodcutting axes and pickaxes
- Harpoons (barb-tail harpoon, merfolk trident, and the dragon harpoon and its variants; regular non-wieldable harpoons are allowed)
- Dwarf multicannon
- Throwing knives
- Holy water
- Godswords (even if dismantled)
Silver sickles and magic secateurs are the only melee items that can be used on the island, granted that the player has at least level 18 Crafting. Since there is a furnace on the island, a silver bar and a sickle mould can be used to create a silver sickle. However, the player should only do this in their current session; if they log off and back on after having created a weapon, the monk will spot you and remove you from the premises immediately.
Many Crafting and Fletching items are allowed on the island, and players can use this loophole to get around the ban of weapons and armour. Leather, needles, threads, steel studs, and chisels are allowed. Additionally, unstrung bows, bow strings, arrows and amulets are permitted. All runes as well as rune pouch are allowed on the island. Celastrus bark can be used while on the island to make a battlestaff.
Players cannot smuggle weapons or armour to Entrana by opening Treasure Trails caskets there, as they cannot be received on the island; if a slot in the reward casket loot table rolls a weapon, it is rerolled. This makes it useful for players seeking specific rewards such as god pages. However, beginner and master caskets may not be opened on the island; if attempted, a message states that the monks are watching closely.
Notable features[edit | edit source]
Dungeon[edit | edit source]
The Entrana Dungeon is located in the north-west of the island. It is the location of the dramen tree.
Glassblowing[edit | edit source]
Located north-west of the port, the player can find a furnace. It is rarely used for Smithing due to the lack of rocks and Entrana's distance to a bank. However, you can find Fritz the Glassblower, who is also the Glassblowing tutor. He buys molten glass from players for 20 coins each.
All ingredients for glassblowing are found here (sand, soda ash, and a furnace), including a glassblowing pipe. You can find a spawn in the house west of the Herblore shop. There are 10 seaweed spawns on the north-western side of the island, but you need to use the Telekinetic Grab spell to reach two of them.
It is possible to quickly accumulate buckets of sand by taking empty buckets from the Tool Leprechaun next to the hops patch, filling them in the sand pit and depositing them to the Bank Deposit Box in Port Sarim next to the Monks of Entrana.
Farming[edit | edit source]
There is a hops patch for the Farming skill. As usual, a tool leprechaun can be found near the patch. The player can pay Francis, and he will watch your crops for you. He also sells the following items:
- Plant cures for 25 coins
- Compost for 35 coins
- Rakes for 15 coins
- Watering cans for 25 coins
- Gardening trowels for 25 coins
- Seed dibbers for 15 coins
Altar[edit | edit source]
Held by the High Priest, the Saradomin church is the most important building of all Entrana. If you are injured, talk to a level 5 monk and select the option "Can you heal me? I'm injured" and he will nurse you for free. From the candle stall, you can steal candles, granting 20 Thieving experience. You may fail, giving the message "A high power smites you" and inflicting 1 damage. Upstairs, the player can find an organ on which they can play a melody.
With the Treasure Trails expansion on 6 July 2016, a master clue scroll may direct the player to stand in the church and cheer while wearing a full set of black dragonhide armour. Since armour cannot be taken onto the island, the player must have 84 Crafting (boostable) and bring a needle and enough thread and black dragon leather to make the armour themseves in order to complete this clue. A STASH unit is provided on the north side of the church for the player to store the armour for this clue.
Herblore shop[edit | edit source]
Law altar[edit | edit source]
The Law altar can be found on the north-eastern side of the island.
Fishing dock[edit | edit source]
A huge Fishing dock is located on the east side of the island. There are four fishing spots, all of which are sea bait fishing and small fishing net locations. Note that there is also a fly-fishing location located on the river. The spots are on both sides of the river directly behind the church. A fishing rod spawns in the house right before the dock, and there is a chicken farm for feathers north of the dock. There is also a range nearby for Cooking. Players can bank their fish at the bank deposit box at the Port Sarim dock.
Poll booth[edit | edit source]
Monsters[edit | edit source]
The following are found in the Entrana Dungeon:
Music unlocked[edit | edit source]
Quests[edit | edit source]
The following quests involve Entrana:
- Lost City
- Heroes' Quest
- Holy Grail
- Desert Treasure
- Devious Minds
- The Hand in the Sand
- Enlightened Journey
- Monkey Madness II
- Freeing Sir Amik Varze
Treasure Trails[edit | edit source]
Searching the southern drawer in the house with the cooking range on the western side of the island is the solution to a hard cryptic clue: When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer...
Other[edit | edit source]
Changes[edit | edit source]
|6 August 2015
|The Monks of Entrana now get suitably angry if you attempt to take Ghostly Robes to the island.|
|23 January 2014
|A portion of the dock on Entrana is no longer sinking.|