RuneScape Classic

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RuneScape Classic
RuneScape Classic logo.png
Developer Jagex
Publisher Jagex
Designers Andrew Gower
Engine RuneTek
Latest Version 1.0
Release dates 4 January 2001
Discontinued 29 March 2004 (main game)
6 August 2018 (servers)
Genre Fantasy MMORPG
  • Microsoft Windows 95+[1]
  • Mac OS 7.6.1+[2]
  • Any platform with a web browser and support for JRE 1.1 applets[note 1]
Requirements 64 MB RAM, 300 MHz CPU
Input Keyboard, Mouse

RuneScape Classic (also known as RSC, RS1 or RS Classic) was the first official release of RuneScape (DeviousMUD being the precursor). RuneScape Classic was publicly released on 4 January 2001. It was later replaced on 29 March 2004, with what was then known as RuneScape 2.

On 23 May 2018, Jagex announced that RuneScape Classic would be permanently closing on 6 August 2018 due to numerous unfixable problems with the game.

History[edit | edit source]

Log-in screen for RuneScape Classic

DeviousMUD (the first original name of RuneScape) was the forerunner of RuneScape Classic, created by Andrew Gower (one of the founders of Jagex) in 1998. DeviousMud was created using Java and 2D graphics. Although never officially released, Andrew Gower re-wrote it and opened a beta; the beta was open for one week before removing. After great success, on the 4th of January 2001, RuneScape (known as RuneScape Classic today) was opened to everyone. Later that year, Andrew Gower, Paul Gower and Constant Tedder formed the company, Jagex. On the 27th of February 2002, the members expansion was released.

RuneScape Classic was then replaced by RuneScape 2 on the 29th of March 2004. RuneScape 2 was then the live version of the game.

On the 4th of August 2005, Jagex stopped and closed down the free version of RuneScape Classic and so it remained the same. RuneScape Classic was still open to those who had access. Although it received little attention in regards to support, such as content, it still received minor bug-fixes found within the game. The same user account was used for all three games (RuneScape Classic, Old School RuneScape and RuneScape 3), but items, skills and progress on each were separate.

As of the 15th of January 2006, only players who had logged into Classic between the 4th of August 2005 and the 15th of January 2006 could access and play RuneScape Classic. There were numerous reasons why—one being the cost of running the Classic servers.

RuneScape Classic map

Jagex had since occasionally re-opened RuneScape Classic to members only with an update on the 11th of November 2009. [3] After the first re-opening of Classic, Jagex decided to re-open the servers to members, old and new every six months. However, RuneScape Classic was then discontinued in 2011; no new members were able to gain access to the servers until RuneScape's 15th anniversary in January 2016. [4] The only way to access the servers was from logging into RuneScape Classic during the opening weeks.

On the 27th of November 2007, Jagex made the decision to close down the RuneScape Classic forums for non-RuneScape Classic players. Although the forums were closed down, there was a thread running in the RuneScape Forums for those who wished to sign if they wanted to keep on using the forums. After many suggestions and complaints by those who missed the opportunity to sign, Mod Stevew added a new sticky thread to the Forum Feedback forum for others to sign, provided their account was a RuneScape Classic account.

Skills[edit | edit source]

Woodcutting[edit | edit source]

Initially in RuneScape Classic, the only way to train Woodcutting was with regular trees, and the only tool available was the bronze axe. When members were introduced into the game, oak trees were added. However, Jagex later updated the game and introduced many more trees once they created the Fletching skill. Free-to-play players could still only chop regular trees, though. Unlike in RuneScape 2, you could "slip and fall" when attempting to chop a tree down, resulting in more time spent per tree. However, you could continue to cut logs with a full inventory. Excess logs would be automatically dropped on the ground. In very early days, player had to use the axe on a tree to cut it, requiring a lot of clicks.

Firemaking[edit | edit source]

Only the logs of normal trees could be burnt, and you could burn logs anywhere, even banks. You had to drop the logs before you could burn them. Experience allocated per log depended on the Firemaking level itself. It was the only skill to work this way, meaning experience was gained more quickly as levels were gained. Before Fletching was added, Woodcutting worked the same way. After the update, some players (especially free-to-play users) complained that regular logs didn't give as much experience as they used to.

Mining[edit | edit source]

Before the introduction of pickaxes of different materials, there was only one type of pickaxe. Pickaxes couldn't be used as weapons. In Mining originally, rocks wouldn't change colour when there was ore present. Thus, players had to prospect each rock, which led to repetitive clicking. It wasn't until the introduction of Fatigue that rocks began to show when they had ore in them. Furthermore, you didn't automatically hit the rock; you had to click every individual hit. Before even that, player had to use pickaxe on a rock instead of just clicking on a rock. New pickaxes of all kinds came out that could hit multiple times per click. Prospecting rocks remained a part of RuneScape 2 for a long time after taking over, requiring players to prospect each rock to find out what type of ore it contained, despite of the colour showing the type of ore.

Smithing[edit | edit source]

Smithing used to be one of the hardest skills in RuneScape Classic. Often, players would have to make the bars themselves or buy the certificates and uncert them. Then, they would have to go through a few options to decide which item to make. This made Smithing a tedious and concentrating skill in RuneScape Classic.

Prayer[edit | edit source]

For a long time, bones and big bones were the only forms of experience for Prayer, which made it very hard to train. It wasn't until someone suggested making dragon bones that there was anything better, and those were the only three bones available until RuneScape 2, besides bat bones, but they were very rarely used. There were two types of protection prayers that time: "Paralyze Monster", which would work the same way as "Protect from Melee" but wouldn't work against players, and "Protect from Missiles", which would completely protect the player from Ranged used by other players. Enemy monsters did not have an ability to use Magic or Ranged. In the very early days of RuneScape Classic, prayer was divided into two parts: PrayGood and PrayEvil.

Magic[edit | edit source]

An old RuneScape Classic skills interface depicting Tailoring, Influence, and good and evil versions of Prayer and Magic.

Magic, like Prayer, was divided into two parts: GoodMagic and EvilMagic in the earlier days. The evil magic spells were Confuse, Thick Skin, Shock Bolt, Elemental Bolt and Fear, and the good magic spells were Chill Bolt, Burst of Strength, Camouflage, Rock Skin and Wind Bolt. All magic spells, including non-combat magic, could be "failed" - the player would keep their runes but be unable to cast spells for 20 seconds. It was less likely for the player to fail spells at a higher level. Autocasting did not exist back then. Because runes were less common on RuneScape Classic, they gave far more experience.

The Magic skill within RuneScape Classic determined what spells players could cast; to see all your spells, players clicked on the Spellbook icon, and the magic menu would be brought up. From there, players could select spells to cast. The colour of the spell name told you if you could cast it or not. If the spell appeared black, then your Magic level was not high enough to use it. If the spell name appeared in white, this means you were proficient enough to use this but had not gotten the required runes to cast it. If a spell name appeared in yellow, then you had everything you needed to cast that spell. When you wanted to cast a spell, you had to just click on the spell name, and then click onto a target.

Prior to the introduction of RuneScape 2, in the 2-D game, most spells were represented by a simple, flying blue star, which proved difficult to distinguish from arrows, which were green stars. Also, in RuneScape Classic, wearing full armour did not have a penalty on magic accuracy.

A player using Ranged to kill another in RuneScape Classic.

In RuneScape Classic, each spell gave the fixed experience using the formula: . Jagex explained that the reduction of Magic experience in RuneScape 2 was due to the fact that runes were easier to obtain on the new version.

Ranged[edit | edit source]

In RuneScape Classic, players could not use Ranged weapons when engaged in Melee combat. The arrow projectile was represented as a green splotch.

Before the Fletching skill was introduced, there was only one type of arrow and only a few types of ranged weapons.

Spell-casting table experience[edit | edit source]

Level Name Experience Description Runes
1 Wind Strike 22 A strength 1 missile attack 1Air 1Mind
3 Confuse 26 Reduces your opponent's Attack by 5% 2Earth 3Water 1Body
5 Water Strike 30 A strength 2 missile attack 1Air 1Water 1Mind
7 Enchant Level 1 Amulet 35 For use on sapphire amulets 1Water 1Cosmic
9 Earth Strike 38 A strength 3 missile attack 1Air 2Earth 1Mind
11 Weaken 42 Reduces your opponent's Strength by 5% 2Earth 3Water 1Body
13 Fire Strike 46 A strength 4 missile attack 2Air 3Fire 1Mind
15 Bones to Bananas 50 Changes all held bones into bananas 2Earth 2Water 1Nature
17 Wind Bolt 54 A strength 5 missile attack 2Air 1Chaos
19 Curse 58 Reduces your opponent's Defence by 5% 3Earth 2Water 1Body
21 Low Level Alchemy 62 Converts an item into gold 3Fire 1Nature
23 Water Bolt 66 A strength 6 missile attack 2Air 2Water 1Chaos
25 Varrock Teleport 70 Teleports you to Varrock 3Air 1Fire 1Law
27 Enchant Level 2 Amulet 74 For use on emerald amulets 3Air 1Cosmic
29 Earth Bolt 78 A strength 7 missile attack 2Air 3Earth 1Chaos
31 Lumbridge Teleport 82 Teleports you to Lumbridge 3Air 1Earth 1Law
33 Telekinetic Grab 86 Take an item you can see but can't reach 1Air 1Law
35 Fire Bolt 90 A strength 8 missile attack 3Air 4Fire 1Chaos
37 Falador Teleport 94 Teleports you to Falador 3Air 1Water 1Law
39 Crumble Undead 98 Hits skeletons, ghosts & zombies hard 2Air 2Earth 1Chaos
41 Wind Blast 102 A strength 9 missile attack 3Air 1Death
43 Superheat Item 106 Smelt 1 ore without furnace 4Fire 1Nature
45 Camelot Teleport


110 Teleports you to Camelot 5Air 1Law
47 Water Blast 114 A strength 10 missile attack 3Air 3Water 1Death
49 Enchant Level 3 Amulet 118 For use on ruby amulets 5Fire 1Cosmic
50 Iban Blast


120 Missile attack that does 25 damage. Requires the Iban staff from the Underground Pass quest. 5Fire 1Death
51 Ardougne Teleport


122 Teleports you to Ardougne (requires to do Plague City quest first) 2Water 2Law
53 Earth Blast 126 A strength 11 missile attack 3Air 4Earth 1Death
55 High Level Alchemy 130 Convert an item into more gold 5Fire 1Nature
56 Charge Water Orb


132 Needs to be cast on Water Obelisk 30Water 3Cosmic 1Unpowered orb.png
57 Enchant Level 4 Amulet 134 For use on diamond amulets 10Earth 1Cosmic
59 Fire Blast 138 A strength 12 missile attack 4Air 5Fire 1Death
60 Claws of Guthix


140 Summons the power of Guthix.
One must complete the Mage Arena and cast the spell 100 times in the Mage Arena to use it outside. A Staff of Guthix & Guthix cape are needed to cast the spell.
4Air 1Fire 2Blood
60 Saradomin Strike


140 Summons the power of Saradomin.
One must complete the Mage Arena and cast the spell 100 times in Mage Arena to use outside. A Staff of Saradomin & Saradomin cape needed to cast the spell.
4Air 2Fire 2Blood
60 Flames of Zamorak


140 Summons the power of Zamorak.
One must complete the Mage Arena and cast the spell 100 times in Mage Arena to use outside. A Staff of Zamorak & Zamorak cape needed to cast the spell.
1Air 4Fire 2Blood
60 Charge Earth Orb


140 Needs to be cast on Earth Obelisk 30Earth 3Cosmic 1Unpowered orb.png
62 Wind Wave


144 A strength 13 missile attack 5Air 1Blood
63 Charge Fire Orb


146 Needs to be cast on Fire Obelisk 30Fire 3Cosmic 1Unpowered orb.png
65 Water Wave


150 A strength 14 missile attack 5Air 7Water 1Blood
66 Charge Air Orb


152 Needs to be cast on Air Obelisk 30Air 3Cosmic 1Unpowered orb.png
66 Vulnerability


152 Reduces your opponent's Defence by 10% 5Earth 5Water 1Soul
68 Enchant Level 5 Amulet


156 For use on dragonstone amulets 15Earth 15Water 1Cosmic
70 Earth Wave


160 A strength 15 missile attack 5Air 7Earth 1Blood
73 Enfeeble


166 Reduces your opponent's Strength by 10% 8Earth 8Water 1Soul
75 Fire Wave


170 A strength 16 missile attack 5Air 7Fire 1Blood
80 Charge


180 Increase your Mage Arena spells damage 3Air 3Fire 3Blood
80 Stun


180 Reduces your opponent's Attack by 10% 12Earth 12Water 1Soul

Defunct skills[edit | edit source]

The RSC skills interface showing the Carpentry skill.

Influence[edit | edit source]

Influence was the predecessor to Quest points. The only way to gain Influence was to complete quests. A player with a high Influence level could sell silk to the silk trader in Al Kharid for more coins than usual. Influence had since been removed from RuneScape Classic, in favour of the now used quest points.

Tailoring[edit | edit source]

Tailoring was an early Crafting skill dedicated to tanning and crafting leather. At the time, few players trained it because of its tediousness and very limited purpose as players could only make gloves, boots, and leather armour with the skill. Tailoring was later removed when it was merged with Crafting.

Carpentry[edit | edit source]

Carpentry was a proposed skill in RuneScape Classic with no amicable or possible method of training it although there were proposed locations for player-owned houses, such as East Falador and parts of East Varrock. Carpentry would be removed when Agility was released and implemented into RuneScape 2 as the Construction skill.

PrayGood and PrayEvil[edit | edit source]

PrayGood and PrayEvil were precursors to Prayer that existed upon the release of RuneScape Classic. Burying bones would provide XP to either skill randomly. Neither PrayGood nor PrayEvil had any prayers listed in the interface at the time the skills were removed.

GoodMagic and EvilMagic[edit | edit source]

EvilMagic and GoodMagic were early forms of Magic that split the list of spells into two different skills. The spells were reworked and removed upon the release of Magic.

Armour[edit | edit source]

Armour in RuneScape Classic.

Armour had many differences in RuneScape Classic—one of the main being that male and female armour differed. Female tops had more curved shape and lower neckline with plates on the shoulders and gauntlets (part of the top). The skirt went all the way to the ground. In the case of male armour, it went for a more muscled approach, though the entire upper body was covered right down to the hands. The legs had a rather baggy look, sometimes being referred to as "snow pants." Some players were slightly annoyed by the fact that male characters were blocked from wearing female plate, even though female characters could wear male or female plates as they wished.

When RuneScape Classic first began, it only had bronze, iron, steel, and mithril. Later in the game, adamant, black and rune were added.

There was a non-player character named Thrander just south of the east bank in Varrock that could switch male platebodies and platelegs to female platebodies and plateskirts for free, but he disappeared during the transition to RuneScape 2, as players discovered an easy way to obtain money from purchasing cheaper female counterparts and converting them for more expensive male counterparts. There was no longer any need for him seeing as the new RuneScape 2 plates change when worn by a character, and skirts and legs are separate items with different prices.

Another key difference was that plate could not be worn at the same time as gloves, and legs couldn't be worn at the same time as boots. However, if a character wore chainbody, they could wear gloves. Some player killers preferred wearing chainmail in order to wear gloves and get the slight Attack boost gained at the expense of some Defence.

In very early RuneScape Classic, there was an equipment stat called "Hiding". It was to be used to make aggressive monsters not notice players and thus not attack them. Hiding was later removed.

Another difference in early RuneScape Classic was players did not need Attack/Defence requirements for weapons/armour. This allowed for pure PKers to have 1 Attack and Defence with full rune.

Dialogue[edit | edit source]

In RuneScape Classic, there weren't any dialogue boxes with non-player characters. All the dialogue was yellow text overhead the player and NPC. A non-player character could talk to only one player at a time. That meant that the competition over who got to talk to NPC when a new shop or quest was released, was very high, and it often took several minutes to finally get to talk to an NPC. That would also allow griefing for intentionally delaying the dialogue. There also weren't right-click options for shopkeepers, bankers, etc. to quickly open the shop or bank screen.

Bank[edit | edit source]

Accessing the RuneScape Classic bank.
The interior of a bank in RuneScape Classic.

The bank in RuneScape Classic was much more difficult to use. For example, players could only withdraw or deposit limited amounts of items at a time, so trading large amounts of items was very time-consuming; however, Jagex updated Classic and added a deposit/withdraw "X" option. Also, since only one player could talk to an NPC at any given time, using the bank in crowded trading areas was very tricky and was very time consuming.

Fatigue[edit | edit source]

Fatigue was introduced to combat macro users. Using skills would increase fatigue until it reached 100%, at which point players could not receive any more experience, making it impossible to train for certain periods of time. Players were taught about fatigue by the Fatigue expert. At first, players could only reduce it by sleeping in beds located in nearby houses or buildings, but then after a while sleeping bags were introduced. They did not reduce fatigue as quickly as beds. Either way, it was necessary to type in a random word to wake back up again. It was introduced shortly before RuneScape 2.

The concept was greatly disliked despite the fact that the time it took to actually train skills was balanced by taking less attempts to successfully mine rocks and catch fish. It went through a few revamps before being dropped entirely in the transition from RuneScape Classic to RuneScape 2. It was believed to have been dropped because most, if not all macro users, had programs called "autosleepers" that would type the random word in. RuneScape Classic had a program where if players stood in one spot for too long, they would be logged out. The removal of fatigue in RuneScape 2 also came about due to the addition of random events, which were designed to prevent large-scale macroing/autoing.

Certificates[edit | edit source]

Before RuneScape 2, trading large numbers of items was much more of a hassle. At first, the only way to create stackable items out of those that couldn't be stacked normally was to turn them into certificates, or "certs" as they were referred to. Lobsters, sharks, coal, and certain logs could be traded for certs - 5 items for 1 cert. This was done by Niles, Giles, and Miles, who were located in what is now the Draynor Village market. In RuneScape 2, these certs were replaced by notes, which can be withdrawn from a bank in the form of a piece of paper with a picture of the item and a number on it, and many items can be withdrawn as such. With the creation of new random events, Niles, Giles, and Miles can be seen making cameos as a random event. The "certs" remain the only way to transfer large amounts of items in Classic.

Holiday drops[edit | edit source]

The holiday drops, which produced rare items, began in RuneScape Classic. In order of appearance, they were: pumpkins, Christmas crackers (containing partyhats or other items), Easter eggs, Halloween masks, Santa hats, Bunny ears, and Scythes.

Newer holiday items are still being released in the main version of RuneScape, but it is common to have to complete a series of tasks in order to achieve the holiday item(s), starting with the yo-yo.

Player vs. player[edit | edit source]

Player killing[edit | edit source]

Players doing battle in RuneScape Classic.

When RuneScape was first released, players were able to attack each other anywhere in the world except for in Lumbridge. Both players had to be within 5 combat levels of each other, and there was an exception in place to prevent what would now be called "pure accounts" from working. It was possible to opt-in or opt-out of having a "player killer enabled" account, encompassing both the ability to attack and to be attacked, but the setting could only be changed a total of two times. Attempting to attack another player around a Guard would result in the Guard yelling "Hey! No fighting!"[5], then intervening to attack the aggressive player. The Wilderness was released 13 August 2001 (Update) to replace world-wide combat.

In RuneScape Classic, all weapons had the same speed, so the Rune 2h sword was used by almost all free-to-play player killers. Members used dragon weapons and Mage Arena staves. Once attacked, a player could not run away for three rounds of combat so pures worked to get high enough Strength to kill their opponents in three hits. There was no running in RuneScape Classic, so "catching" was a vital skill. Generally, the good PKers needed to keep their opponents in battle in order to stop them from running away. They timed their attacks with the opponent's attempt at running away. This way, as soon as the opponent would try to escape, they would immediately be trapped in the fight for another three rounds.

Additionally, players could only eat out of combat. This made combat hectic as a player waited to get a chance to run and eat, then try to eat as much as possible before combat started again. There was also a great number of "wine pures" who were pures that decreased their Attack level below 8 using the jug of wine trick in order to gain pure Attack experience from hitting dummies in Varrock. A slight advantage can be gained in the sense that their Hitpoints levels would be lower than traditional pures, while their Strength would be higher. If they hit first in combat, they would be able to hit one to two damage more, and thus have a greater chance of three-hitting somebody. With the RuneScape 2 update, the functionality of dummies was removed as it looks at your maximum Attack level rather than your current.

Duelling[edit | edit source]

Duelling used to be possible at any location at any time provided that both duellers were in a member's world. All the player had to do was right click on a player, and "Duel" would be an option along with "Walk here", "Follow", and "Trade". It was often used as a cheap and easy way to return to Lumbridge, since dying in a duel would send the player back there, but if nothing was staked, nothing would be lost. This made Lumbridge a hotspot for duels.

Many players have complained about the removal of this feature, which was removed, because with the introduction of running in RuneScape 2, players could now run during any point of battle without ending the battle. Players would be able to fight all around the world, or bank the staked items if it was not moved to the Duel Arena.

One more thing players liked about the ability to duel anywhere in the world was that if someone came to take over your spot, you could challenge them to a duel for who gets to stay there for the spot instead of switching worlds to find a less crowded area to train.

Quests[edit | edit source]

RuneScape Classic had 50 quests. There were 17 free quests and 33 members quests. No new free quests were released in RuneScape Classic after membership was started on 27 February 2002, and since then, there have been only 5 new free-to-play quests released in Old School RuneScape, the latest being Below Ice Mountain. The quest journal lists the free quests in alphabetical order, but the members quests in chronological order. Legends' Quest is quest number 50. See listing of quests.

New quests in RuneScape Classic were very difficult to complete shortly after release because only one player can talk to an NPC at a time. This resulted in large crowds in the quest area. Jagex tried to negate this by adding duplicates of key NPCs in the quest. Busy banks were similarly difficult to use for the same reason, as only one player could talk to a banker at a time.

Problems[edit | edit source]

A major complaint of those who remained loyal to RuneScape Classic over RuneScape is that there were too many players who use macros to make playing it worthwhile. These players regularly complained to Jagex to do something about the problem, but as Jagex considered RuneScape Classic to be, more or less, an abandoned project, they were reluctant to allocate resources to combat the problem. Jagex, however, had posted on the RuneScape website that macroing would not be tolerated on RuneScape Classic. Another complaint was that the segregation of RuneScape Classic to only allow member-made players who chose to stay free-to-play in Classic was unfair since they had to buy membership in order to keep their items and account. RuneScape Classic featured no HiScores or Knowledge Base (now called Game Guide). However, Jagex had stated before in a Behind the Scenes article for January 2004 that they were planning to add them in 2005, although this never did happen.

Classes[edit | edit source]

Originally, there were classes from which players could choose. This feature was removed in early July 2002. Tutorial Island was released in the following September.

Depending on the class chosen, new players would start with a higher level in the appropriate skill at a compensation of lower skill levels in other areas. For example, a miner would start with level 5 Mining, but they would also start with 9 Hitpoints.

They were:

After the class system was removed, all new players started out with a bronze axe, cooked meat, and tinderbox.

Re-openings[edit | edit source]

Future[edit | edit source]

Mark Gerhard (Mod MMG) has stated that a new server of RuneScape Classic may be brought back for all players to enjoy. The new server will be essentially the same as normal RuneScape Classic, only players can set their levels, spawn items, and add cheats into the game. This is done to make bots and real world trading unnecessary, also to allow players to be able to get items they can't obtain during the regular RuneScape game. It will be completely independent of the current RuneScape Classic game and as such, normal RuneScape Classic worlds will not be affected. However, on the 25th of November, it has been mentioned that for the player-owned servers idea, "we have decided not to proceed with it in Classic at this point: the game is working fine as it is, with new people playing it, and there's no reason to continue with such a big project with the numbers of players in Classic as they currently are." With the final re-opening of RuneScape Classic over with, it is likely that new server idea has been scrapped.

Since the release of RuneScape 2, Jagex has maintained that RuneScape Classic would no longer be updated. Nevertheless, the game has seen a few minor updates, such as:

  • Mass bans of bots
  • Player Moderator crowns
  • The ability to withdraw or deposit 'x' items
  • Some bug fixes, such as the Flames of Zamorak appearing out of nowhere
  • The return of the ability for players to message their friends on the other games

Closure[edit | edit source]

Runescape Classic server selection on 6 August 2018

On 23 May 2018, Jagex announced that the RuneScape Classic servers would close on 6 August 2018, citing the increasing probability of game-breaking bugs, bots and macro users, and the inability to support Classic in the future as leading causes[6]. This news caused some players to riot in Falador, as well as in Draynor Village on RuneScape Classic itself. Following the announcement of the closure, player counts for RuneScape Classic increased significantly, particularly on the day of closure, when more than 400 players were online concurrently. Prior to the scheduled closure of RuneScape Classic, automatic system messages were periodically sent, broadcasting the time until server shutdown.

On 6 August 2018 at 7:00 AM (UTC), the scheduled time of closure for RuneScape Classic, many players' games crashed; however, servers were not shut down, and players could immediately log in again. No official comment was made until approximately 45 minutes after the scheduled shutdown of Classic servers, when a three-minute system update message was sent to all users; once again, when the timer reached zero, no players were forced to log out. It was later revealed that the closure of Classic servers was manually delayed so a player could complete Legends' Quest[7]. With the scheduled closure already delayed by two hours, Titus Furius was the last player to complete Legends' Quest[8] at approximately 9:04 AM (UTC), moments later another three-minute system update message was sent to all players.

At 9:07 AM (UTC), all players were forced to log out of RuneScape Classic, and the servers were shut down permanently.[9][10]

Trivia[edit | edit source]

  • Before RuneScape Classic was re-opened on 1 June 2010, there were duplicates of some characters in a single world. Most players suppose this is because players can't talk to a character who's already being spoken to. (ex. King Narnode Shareen on the ground floor of the Grand Tree.)
  • In the very early version of RuneScape Classic, when someone said something offensive, it would be filtered to say "Cabbage" to replace that specific word. When this feature was first implemented, a humorous glitch endured for an entire day in which anything said by any player came out as "Cabbage."
  • In the early days, an FPS meter could be found at the bottom right corner of the screen. This is now possible using the developer console.
  • In the beginning of RuneScape Classic, sometime during January 2001, it was mentioned by the developers of RuneScape that the following were needed to "create" the game:
    • Over 120000 map tiles make up the huge world
    • Over 800 frames of animation for the monsters and players
    • Over 200 different objects to find and trade (200 Items)
    • Over 2900 items of scenery with over 100 different designs
    • Over 250 characters all walking around the map, with over 75 different designs
  • After RuneScape 2 was released, it was said that players who have not logged into RuneScape Classic for a period of six months would have their account wiped. This no longer appears to be true.
  • After RuneScape 2 was released, your RuneScape Classic items were automatically transferred over to RuneScape 2. You had a week to play RuneScape 2 and if you did not like it, you were able to transfer your items back to RuneScape Classic permanently.
  • In RuneScape 2, when pointing at someone's name in Friends List who have changed their display name, it says Last known as: (display name). In RuneScape Classic, it says: Formerly: (display name).
  • The best in slot gear was; Rune Platebody, Rune Platelegs, Dragon Med Helm, Dragon Square Shield, Dragon Battle Axe, Dragonstone or Strength ammy, and Cape.

See also[edit | edit source]

Notes[edit | edit source]

  1. ^ The most recent version of the client required JRE 6, but the earliest versions were compiled for JRE 1.1.

References[edit | edit source]

  1. ^
  2. ^
  3. ^ Jagex. "RuneScape Classic Temporarily Re-opened". 11 November 2009. Old School RuneScape News.
  4. ^ Jagex. "Return to RuneScape Classic". 11 January 2016. Old School RuneScape News.
  5. ^ "Hey! No fighting!", The Coroner,
  6. ^ The Old School Team. "RuneScape Classic: Farewell". 23 May 2018. (Archived from the original.) Old School RuneScape News.
  7. ^ Jagex. Mod Wolf's Twitter account. 6 August 2018. (Archived from the original on 30 May 2020.) Mod Wolf: "So @Titus_FuriusRS is about to get his Legend's on Classic before the game timer ends... and @JagexTitan swoops in to save the day and stops the update last min to ensure he's time!"
  8. ^ Jagex. Mod Chaose's Twitter account. 6 August 2018. (Archived from the original on 30 May 2020.) Mod Chaose: "He's done it. @Titus_FuriusRS has become the last Legend of RuneScape Classic and the timer's approaching one minute remaining. Goodbye RS Classic, it's been fun."
  9. ^ Jagex. RuneScape's Twitter account. 6 August 2018. (Archived from the original on 30 May 2020.) RuneScape: "'Goodnight, sweet prince/and flights of angels sing thee to thy rest.'"
  10. ^ Jagex. Old School RuneScape's Twitter account. 6 August 2018. (Archived from the original on 30 May 2020.) Old School RuneScape: "Goodbye, old friend."