Fairy rings
The fairy ring transportation system is unlocked by members after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 46 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.
Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.
Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming Wow, fairy magic sure is useful, I hardly moved at all!
Players with level 85 in Construction can build a fairy ring in their superior garden.
Note that Fairy Tale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.
When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.
The fairy ring system was seemingly created by the fairies through fairy magic, as a means of transportation between planes and across the overworld.
Using fairy rings[edit | edit source]
To use the fairy rings, players must complete the following quests:
- The Restless Ghost
- Priest in Peril
- Nature Spirit
- Lost City
- Fairytale I - Growing Pains
- Started Fairytale II - Cure a Queen
One may quickly access the fairy rings in any of the following ways:
- Player-owned house fairy ring (diq) placed inside Superior Garden. (~5 tiles)
- Quest point cape teleport to Legends' Guild, near fairy ring blr. (12 tiles)
- Slayer ring teleport to the Fremennik Slayer Dungeon east of fairy ring ajr. (16 tiles)
- Achievement diary cape teleport to Le-sabrè east of fairy ring cks (20 tiles)
- Salve Graveyard Teleport (or its magic tablet variant) west of fairy ring cks. (22 tiles)
- Arceuus Library Teleport takes players south of fairy ring cis (34 tiles)
- Necklace of passage teleport to the Wizards' Tower north of fairy ring dis. (39 tiles)
- Battlefront teleport and run north-west to get to fairy ring CIR. (42 tiles)
- Ring of wealth teleport to Miscellania south-east of fairy ring CIP. (48 tiles)
- Guardians of the Rift Minigame Teleport then exit the Wizards' Tower north of fairy ring dis. (50 tiles)
- Ardougne cloak teleport to Ardougne Monastery and travel east slightly past the Tower of Life to fairy ring djp. (50 tiles)
- Yanille teleport or Teleport to House if the player's house is in Yanille - go through the western gates of Yanille then travel north to fairy ring ciq. (60 tiles)
- Amulet of the eye teleport to Guardians of the Rift then exit the Wizards' Tower north of fairy ring dis. (70 tiles)
- Ring of wealth, or Varrock Teleport with completion of the medium Varrock diary, to teleport to the Grand Exchange - travel north-west until you reach the level 21 Agility shortcut, running south until you reach fairy ring DKR. (82 tiles)
- Those without level 21 Agility may travel west outside of the Grand Exchange wall and head north through a fence to get to fairy ring DKR.
- Amulet of glory teleport to Edgeville - travel east across the small bridge and head south to reach fairy ring DKR. (90 tiles)
- Use an Ectophial then run south-west to fairy ring alq. (92 tiles)
- Farming Guild teleport using either a skills necklace or farming cape - leave the guild and run north-east to get to fairy ring CIR. (106 tiles)
Closest points of interest to fairy rings:
- Bank - Chasm of Fire djr (29 tiles) to a Shayzien bank chest.
- Players that have have both a Spirit Tree and fairy ring in their POH may use the Farming Guild for quicker bank access. This requires 85 farming, 75 construction, and a Spirit Tree in the Farming Guild.
- Altar - Mudskipper Point aiq (84 tiles) (or POH chapel/pool via diq if this has been built in the Superior Garden).
- Alternatively, one can use bip to reach the Nature grotto altar with 50 agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.
Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.
Combinations[edit | edit source]
Currently, there are 48 working fairy ring codes out of a total possible 64 codes.
"A" combinations[edit | edit source]
Code | Map | Location | Points of Interest |
---|---|---|---|
AIQ | Asgarnia: Mudskipper Point | Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon | |
AIR | Islands: South-east of Ardougne | Empty island, used for clue scroll coordinates and the medium Ardougne diary.
This is also the first fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. | |
AJQ | Dungeons: Cave south of Dorgesh-Kaan | Completion of Death to the Dorgeshuun and a light source is required to enter this area.
Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here.Dorgesh-Kaan Agility Course may also be found here. | |
AJR | Kandarin: Slayer cave south-east of Rellekka | Fremennik Slayer Dungeon, Rellekka west of fairy ring. | |
AJS | Islands: Penguins near Miscellania. | Penguins; no other access.
This is also the fourth and final fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. | |
AKP | Kharidian Desert: Necropolis | Sophanem and Menaphos to the north, Necropolis to the east.
Unlocked by entering the Necropolis in the beginning of Beneath Cursed Sands. | |
AKQ | Kandarin: Piscatoris Hunter area | Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony | |
AKS | Feldip Hills: Feldip Hunter area | Hunter jungle area, Chompy hunting grounds, Gnome glider. | |
ALP | Islands: Lighthouse | Jossik, Barbarian Outpost, Rellekka, Dagannoths | |
ALQ | Morytania: Haunted Woods east of Canifis | Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east | |
ALR | Other Realms: Abyssal Area | Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get essence pouches | |
ALS | Kandarin: McGrubor's Wood | Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster
Going here is required for the medium Kandarin diary |
"B" combinations[edit | edit source]
Code | Map | Location | Points of Interest |
---|---|---|---|
BIP | Islands: South-west of Mort Myre | Empty island with a shortcut to enter Mort Myre, requiring level 50 Agility. This fairy ring is also used for the hard cryptic clue "BIP 7013". | |
BIQ | Kharidian Desert near the Kalphite Hive. | Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby. | |
BIS | Kandarin: Ardougne Zoo - Unicorns | Unicorns; no other access.
Required for the medium Ardougne diary. | |
BJP | Islands: Isle of Souls | Crumbling Tower, Isle of Souls Dungeon | |
BJR | Other Realms: Realm of the Fisher King | Requires partial completion of the Holy Grail quest. | |
BJS | Islands: Near Zul-Andra | Requires completion of the Regicide quest.
76 Agility is needed to jump off the island. | |
BKP | Feldip Hills: South of Castle Wars | Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north. | |
BKQ | Other Realms: Enchanted Valley | Tree spirits | |
BKR | Morytania: Mort Myre Swamp, south of Canifis | Swamp boat south-east (towards Barrows and Burgh de Rott) | |
BKS | Other Realms: Zanaris | Impetuous Impulses, Chaeldar, Cosmic runic altar | |
BLP | Dungeons: TzHaar area | TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters | |
BLR | Kandarin: Legends' Guild | Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west | |
BLQ | Other Realms: Yu'biusk | Used during the Hopespear's Will miniquest. |
"C" combinations[edit | edit source]
Code | Map | Location | Points of Interest |
---|---|---|---|
CIP | Islands: Miscellania | Requires completion of The Fremennik Trials quest..
Miscellania, Etceteria east, Managing Miscellania Required for the medium Fremennik diary. | |
CIQ | Kandarin: North-west of Yanille | Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west | |
CIR | Kebos Lowlands: South of Mount Karuulm | The player must have visited Great Kourend at least once in order to access this fairy ring.
Directly south of Mount Karuulm, and north-east of the Farming Guild. Required for the medium Kourend & Kebos diary. | |
CIS | Great Kourend: Arceuus Library | North of the Arceuus Library in Arceuus. Players must pay a one-off fee 80,000 coins to Trossa in order to use this fairy ring.
Fairy rings must be unlocked from the Fairytale II - Cure a Queen quest to be able to pay the fee. | |
CJR | Kandarin: Sinclair Mansion (east) | Sinclair Mansion east, Seers' Village south | |
CKP | Other Realms: Cosmic entity's plane | Used during the Fairy Tale II - Cure a Queen quest. | |
CKR | Karamja: South of Tai Bwo Wannai Village | Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature Altar | |
CKS | Morytania: Canifis | Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south. | |
CLP | Islands: South of Draynor Village | This is the solution to the hard coordinate clue "01 degrees 30 minutes north, 20 degrees 01 minutes east ". | |
CLR | Islands: Ape Atoll | Monkey Madness I must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage. If you have the greegree, but lack the Agility requirement, you will be unable to exit into the city. | |
CLS | Islands: Hazelmere's home | Hazelmere lives nearby. |
"D" combinations[edit | edit source]
Code | Map | Location | Points of Interest |
---|---|---|---|
DIP | Other Realms: Abyssal Nexus | Abyssal Sire | |
DIQ | N/A | Player-owned house Superior Garden | Only works if the player has a fairy ring in their house. |
DIR | Other Realms: Gorak's Plane | The only place Goraks can be found other than the God Wars Dungeon. | |
DIS | Misthalin: Wizards' Tower | Wizards' Tower, Rune essence mine
Required for the medium Lumbridge & Draynor diary. | |
DJP | Kandarin: Tower of Life | Ardougne Monastery and Ardougne cloak unlimited teleport west, East Ardougne and Spirit tree north-west, Port Khazard south | |
DJR | Great Kourend: Chasm of Fire | Chasm of Fire, north-west corner of Shayzien | |
DKP | Karamja: Gnome Glider | Karambwan fishing spots | |
DKR | Misthalin: Edgeville | Grand Exchange east, Edgeville bank west, Wilderness north | |
DKS | Fremennik: Polar Hunter area | Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west | |
DLQ | Kharidian Desert: North of Nardah | Desert lizards, Jackals, Nardah south | |
DLR | Islands: Poison Waste south of Isafdar | Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.
This is also the second fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest. | |
DLS | Dungeons: Myreque hideout under The Hollows | Requires completion of the In Search of the Myreque quest.
Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis. |
Changes[edit | edit source]
Date | Changes |
---|---|
11 January 2023 (update) |
The fairy ring model has been updated to give it a larger click box. |
16 November 2022 (update | poll) |
Removed some of the trees surrounding the Fairy Rings at the Tower of Life and the Legends' Guild for better access. |
18 May 2022 (update | poll) |
A fairy ring has been added to the northern side of the Isle of Souls. |
4 May 2017 (update) |
Corrected the name of the Sinclair Mansion Fairy Ring. |
13 October 2016 (update) |
There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code. |
6 October 2016 (update | poll) |
|
22 September 2016 (update | poll) |
|
7 April 2016 (update | poll) |
The Fairy Rings log now has 4 favourite code slots. |
2 July 2015 (update | poll) |
Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training. |
23 April 2015 (update | poll) |
Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff. |
8 January 2015 (update) |
A new fairy ring word has been added for better access to Zul-Andra. |
2 October 2014 (update) |
The fairy ring travel log now remembers AJQ. |
28 November 2013 (update | poll) |
The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged. |
4 April 2013 (update) |
The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods. |
22 February 2013 (update) |
This content was included when the Old School RuneScape servers officially launched. |
Trivia[edit | edit source]
- When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, players receive the message The fairy rings only work for those who wield fairy magic.
- If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
- When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
- Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
- Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, abyssal creature, monkey, badger and butler, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[1]
References[edit | edit source]
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