Fairy rings

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Fairy ring.png

The fairy ring transportation system is unlocked by members after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 45 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!"

Players with level 85 in Construction can build a fairy ring in their superior garden.

The animation when using the fairy rings.

Note that Fairy Tale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

Using fairy rings[edit | edit source]

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

One may quickly access the fairy rings in any of the following ways:

Closest points of interest to fairy rings:

  • Bank - Chasm of Fire djr (29 tiles) to a Shayzien bank chest.
  • Altar - Mudskipper Point aiq (84 tiles) (or POH diq if this has been built in the Superior Garden).

Alternatively, one can use bip to reach the Nature grotto altar with 50 agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.

Players that have have both a Spirit Tree and fairy ring in their POH may use the Farming Guild for quicker bank access. This requires 85 farming and a Spirit Tree in the Farming Guild.

Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.

Combinations[edit | edit source]

Currently, there are 45 working fairy ring codes out of a total possible 64 codes.

"A" combinations[edit | edit source]

Code Picture Location Points of Interest
AIQ Asgarnia: Mudskipper Point Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon
AIR Islands: South-east of Ardougne Empty island, used for clue scroll coordinates and the medium Ardougne diary.
AJQ Dungeons: Cave south of Dorgesh-Kaan Completion of Death to the Dorgeshuun and a light source is required to enter this area.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here.Dorgesh-Kaan Agility Course may also be found here.

AJR Kandarin: Slayer cave south-east of Rellekka Fremennik Slayer Dungeon, Rellekka east of fairy ring.
AJS Islands: Penguins near Miscellania. Penguins; no other access.

It also is the fourth combination to the Fairy Queen's first hiding place (Fairy Tale II - Cure a Queen)

AKQ Kandarin: Piscatoris Hunter area Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony
AKS Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider.
ALP Islands: Lighthouse Jossik, Barbarian Outpost, Rellekka, Dagannoths
ALQ Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east
ALR Other Realms: Abyssal Area Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get Runecraft pouches
ALS Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the medium Kandarin diary

"B" combinations[edit | edit source]

Code Picture Location Points of Interest
BIP Islands: South-west of Mort Myre Empty island used for clue scroll cryptic and a level 50 Agility shortcut to enter Mort Myre.
BIQ Kharidian Desert near Kalphite Hive. Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BIS Kandarin: Ardougne Zoo - Unicorns Unicorns; no other access.

Required for the medium Ardougne diary.

BJR Other Realms: Realm of the Fisher King Partial completion of Holy Grail quest is required.
BJS Islands: Near Zul-Andra Completion of Regicide is required. 76 Agility is needed to jump off the island.
BKP Feldip Hills: South of Castle Wars Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
BKQ Other Realms: Enchanted Valley Tree spirits
BKR Morytania: Mort Myre Swamp, south of Canifis Swamp boat south-east (towards Barrows and Burgh de Rott)
BKS Other Realms: Zanaris Impetuous Impulses, Chaeldar, Cosmic Runecrafting altar
BLP Dungeons: TzHaar area TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters
BLR Kandarin: Legends' Guild Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west

"C" combinations[edit | edit source]

Code Picture Location Points of Interest
CIP Islands: Miscellania Must complete The Fremennik Trials in order to access this area.

Miscellania, Etceteria east, Managing Miscellania

Required for the medium Fremennik diary.

CIQ Kandarin: North-west of Yanille Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west
CIR Kebos Lowlands: South of Mount Karuulm Must visit Great Kourend in order to access this area.

Directly south of Mount Karuulm, and north-east of the Farming Guild.

Required for the medium Kourend & Kebos diary.

CIS Great Kourend: Arceuus Library North of the Arceuus Library in Arceuus. Players must pay a one-off fee 80,000 coins to Trossa in order to use it.
CJR Kandarin: Sinclair Mansion (east) Sinclair Mansion

east, Seers' Village south

CKP Other Realms: Cosmic entity's plane Used in Fairy Tale II - Cure a Queen quest
CKR Karamja: South of Tai Bwo Wannai Village Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature altar
CKS Morytania: Canifis Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
CLP Islands: South of Draynor Village Required for some hard clue scrolls.
CLR Islands: Ape Atoll Monkey Madness I and completion of Daero's training must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage.
CLS Islands: Hazelmere's home Hazelmere lives nearby

"D" combinations[edit | edit source]

Code Picture Location Points of Interest
DIP Other Realms: Abyssal Nexus Abyssal Sire
DIQ N/A Player-owned house Superior Garden Only works if the player has one in their house.
DIR Other Realms: Gorak's Plane The only place Goraks can be found other than the God Wars Dungeon.
DIS Misthalin: Wizards' Tower Wizards' Tower, Rune essence mine

Required for the medium Lumbridge & Draynor diary.

DJP Kandarin: Tower of Life Ardougne Monastery west, East Ardougne north-west, Port Khazard south
DJR Great Kourend: Chasm of Fire Chasm of Fire, north-west corner of Shayzien
DKP Karamja: South of Musa Point Karambwan fishing spots
DKR Misthalin: Edgeville Grand Exchange east, Edgeville bank west, Wilderness north
DKS Fremennik: Polar Hunter area Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west
DLQ Kharidian Desert: North of Nardah Desert lizards, Jackals, Nardah south
DLR Islands: Poison Waste south of Isafdar Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.
DLS Dungeons: Myreque hideout under The Hollows Must complete In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Update history[edit | edit source]

Date Changes
2 July 2015
(update | poll)

Added a fairy ring midway through the Ape Atoll agility course. Using this fairy ring requires completion of Monkey Madness and Daero's training.

23 April 2015
(update | poll)

Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff.

8 January 2015

A new fairy ring word has been added for better access to Zul-Andra.

2 October 2014

The fairy ring travel log now remembers AJQ.

28 November 2013
(update | poll)

The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged.

4 April 2013

The “ALQ” fairy ring code now works properly and takes you to the Haunted Woods.

22 February 2013

This content was included when the Old School RuneScape servers officially launched.

Trivia[edit | edit source]

  • When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, the message, "The fairy rings only work for those who wield fairy magic.", appears.
  • If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
  • When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).