Fairy rings

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Fairy ring.png

The fairy ring transportation system is unlocked by members after starting the Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 46 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three letter codes, they can teleport to most rings within the system. If the Lumbridge & Draynor Diary is fully completed, no staff of either kind is needed.

Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!"

Players with level 85 in Construction can build a fairy ring in their superior garden.

The animation when using the fairy rings.

Note that Fairy Tale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to four fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

Using fairy rings[edit | edit source]

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

One may quickly access the fairy rings in any of the following ways:

Closest points of interest to fairy rings:

  • Bank - Chasm of Fire djr (29 tiles) to a Shayzien bank chest.
    • Players that have have both a Spirit Tree and fairy ring in their POH may use the Farming Guild for quicker bank access. This requires 85 farming and a Spirit Tree in the Farming Guild.
  • Altar - Mudskipper Point aiq (84 tiles) (or POH chapel/pool via diq if this has been built in the Superior Garden).
    • Alternatively, one can use bip to reach the Nature grotto altar with 50 agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.

Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.

Combinations[edit | edit source]

Currently, there are 48 working fairy ring codes out of a total possible 64 codes.

"A" combinations[edit | edit source]

"B" combinations[edit | edit source]

"C" combinations[edit | edit source]

"D" combinations[edit | edit source]

Changes[edit | edit source]

Date Changes
18 May 2022
(update | poll)

A fairy ring has been added to the northern side of the Isle of Souls.

4 May 2017
(update)

Corrected the name of the Sinclair Mansion Fairy Ring.

13 October 2016
(update)

There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code.

6 October 2016
(update | poll)
  • The last destination option on the fairy rings will now display the last fairy code used.
  • The fairy ring for AIR no longer has repeated options.
22 September 2016
(update | poll)
  • Fairy ring codes can be entered at all fairy rings to travel directly to the location, removing the need to go through Zanaris first.
  • Fairy rings now have an option "Last-location" to send you to the last destination you travelled to.
7 April 2016
(update | poll)

The Fairy Rings log now has 4 favourite code slots.

2 July 2015
(update | poll)

Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training.

23 April 2015
(update | poll)

Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff.

8 January 2015
(update)

A new fairy ring word has been added for better access to Zul-Andra.

2 October 2014
(update)

The fairy ring travel log now remembers AJQ.

28 November 2013
(update | poll)

The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged.

4 April 2013
(update)

The “ALQ” fairy ring code now works properly and takes you to the Haunted Woods.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

Trivia[edit | edit source]

  • When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, the message, "The fairy rings only work for those who wield fairy magic.", appears.
  • If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
  • When using a fairy ring any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
  • Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, abyssal creature, monkey, badger and butler, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[1]

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 24 February 2021. (Archived from the original on 5 March 2022.) Mod Ash: "[AJS, AKQ and BIQ fairy ring has a small chance of spawning either a Penguin, Grey Chin or Jackal] We also did it for abyssal creatures from the Abyssal Nexus, monkeys from Ape Atoll, badgers from the Zulrah telescope island, and POH butlers. The small chance is 1/6, by the way."