Fairytale I - Growing Pains

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Fairytale I - Growing Pains (#99)
Fairytale I - Growing Pains.png
Released 27 February 2006 (Update)
Members Yes
Quest series Fairytale, #1
Official difficulty Intermediate
Lead developer(s) Greg V

Fairytale I - Growing Pains is a quest following Lost City set in Zanaris, the fairies' world and Gielinor's moon. The quest is focused on the Fairy Queen's encounter with a dangerous tanglefoot and her replacement, the Fairy Godfather.

Details[edit | edit source]

Start pointMinimap icon Speak to Martin the Master Gardener by the pig pen in Draynor Village. Show on map
Official difficultyIntermediate
DescriptionRecently, farmers around RuneScape have been noticing some trouble with their farming patches. They just don't seem to have the same yields as before. What could be the source of this malady?
Official lengthMedium
Items required
Enemies to defeat Tanglefoot (level 111)
Ironman concerns

Walkthrough[edit | edit source]

Beginning the quest[edit | edit source]

The start point.
Martin the Master Gardener chathead.png

Note: Do not pickpocket Martin the Master Gardener during the quest, or you won't be able to talk to him for 10 minutes of consecutive in-game time.

Talk to Martin the Master Gardener, near the marketplace in Draynor Village, to commence the quest. The fastest teleport to the village is with the amulet of glory. Martin will mention that his roses haven't been doing as well as they used to, and he suspects something's wrong. He wants you to ask several other members of G.A.G. (Group of Advanced Gardeners) if they're having the same problems as him.

Gathering information[edit | edit source]

Items recommended: Fast travel methods to farm patches around Asgarnia and Misthalin.
The locations of the Advanced Gardeners.

You'll have to speak with any five members of the Group of Advanced Gardeners. These are the gardeners that tend farming patches around RuneScape. Some of the easiest to reach are;

  1. Frizzy, near the fence between Port Sarim and Draynor Village
  2. Elstan, just north of Frizzy (if you have no Secateurs yet, you can buy them for 5 coins from Sarah nearby)
  3. Heskel, at the tree patch in Falador Park
  4. Dreven, at the bush patch near the Champions' Guild
  5. Vasquen, north of Lumbridge Castle
  6. Fayeth, just west of the Lumbridge Castle
  7. Treznor, inside the Varrock Palace grounds
  8. Alain, at the tree patch in Taverley, east of the house portal
  9. Taria, just west of the house portal in Rimmington
Note: Ayesha in Al Kharid and Marisi in Hosidius do not count for this quest.

All of them will say that since recently they have troubles with their crops. They all suspect a different reason (lack of rain, swarms of insects, adventurers digging up the patches, the seasons being off their usual times) for it, though. However, the last gardener you ask will have more interesting explanation, suggesting the fairies might have something to do with it. Speak to Martin again, to whom you suggest the last gardener might have the most accurate reasoning.

Travel to the fairy city of Zanaris. You'll have to enter the city via the shack in the middle of the Lumbridge Swamp, while having a Dramen staff equipped, similar to how you entered the city during the Lost City quest.

Trouble in Zanaris[edit | edit source]

Items needed: Dramen staff.
Fairy Nuff's room just north of the bank.
Fairy Godfather chathead.png

Head to the Fairy Queen's throne room, just south of where you enter the city. However, you will find that the "Fairy Godfather" has replaced the queen. He'll tell you that the queen has fallen to some sort of illness, and that she's under the care of Fairy Nuff. Speak with this fairy in the north-west of the city. She'll give you details about the queen's illness and give you a symptoms list to take to a wizard named Zandar Horfyre, in the Dark Wizards' Tower.

Investigating the illness[edit | edit source]

Items needed: Spade and the symptoms list
Items recommended: Falador teleport and a skills necklace

Travel to Falador and head west to reach the Dark Wizards' Tower. Climb up to the top floor and talk to Zandar, who will take the symptom list and then suggest talking to Malignius Mortifer. This necromancer can be found on the crossroads south of Falador. You can fast travel to him with a skills necklace (to the Crafting Guild).

He'll tell you he could probably help, but wants something from you first. He wants a skull from a grave in the Draynor Manor backyard. Head to the back of the manor and dig up the grave there. In case you have no spade, there is one inside the manor. If you have dug up the skull previously, you will not find it, and your character will mention that they think they stored it in the bank.

Zandar's location.
Malignius' location.
Draynor Skull's location.
The grave where you will find the skull

Blessed secateurs[edit | edit source]

Items needed: Three assigned items from the list below, secateurs and the amulet of ghostspeak
Items recommended: Mort'ton teleport

Once you have the skull, go back to Malignius and give it to him. He'll tell you that the queen's illness has to do with an evil creature called the Tanglefoot. You'll have to kill it with a pair of enchanted secateurs, as nothing else can damage it. To obtain these, Malignius will tell you to take a pair of secateurs and three randomised items to the Nature Grotto. These three items are chosen from the list below, and may be obtained via any method. Check your quest log to see what items you need to bring.

Note that these items follow a certain pattern. You'll always need to collect three items that follow each other in the list below (e.g. 4-5-6, 12-13-14). For example, the Mort myre pear (#2) will only be combined with the White berries (#1) and the Mort myre stem (#3) (1-2-3), or the Mort myre stem (#3) and the Mort myre fungus (#4) (2-3-4).

Warning: Food items can be rotten by ghasts. Either bring a filled druid pouch, or bring multiple of the required item if travelling through the swamp.

If you are out of prayer points, you can restore them by using the Altar of nature inside the Nature Grotto.

# Item GE Price Ways to obtain
1 White berries.png White berries 248 Grown from whiteberry seeds (with Farming 59 ); or dropped by a variety of monsters; or obtained from various dangerous spawns
2 Mort myre pear.png Mort myre pear 2,677 Use the bloom option of a silver sickle (b) in Mort Myre. Take care not to accidentally add these to a druid pouch.
3 Mort myre stem.png Mort myre stem 741
4 Mort myre fungus.png Mort myre fungus 245
5 Nature talisman.png Nature talisman 204 Dropped by a variety of monsters, most commonly from monsters in the Abyss. Can also be bought for 50 Abyssal pearls from Apprentice Felix in Guardians of the Rift. (players must have completed the Temple of the Eye quest and have at least level 27 Runecraft)
6 Avantoe.png Clean avantoe 4,182 The grimy herb is dropped by a variety of monsters, or grown from an avantoe seed (with Farming 50 Farming). It can be cleaned with Herblore 48 Herblore, or by paying Zahur in Nardah 200 coins per herb. Cleaned avantoe can also be gained from Sorceress's Garden.
7 Irit leaf.png Clean irit leaf 1,743 The grimy herb is dropped by a variety of monsters, or grown from an irit seed (with Farming 44 Farming). It can be cleaned with Herblore 40 Herblore, or by paying Zahur in Nardah 200 coins per herb. Cleaned irit leaves can also be gained from Sorceress's Garden.
8 Blue dragon scale.png Blue dragon scale 13 Spawns in Taverley Dungeon, Corsair Cove Dungeon, and Isle of Souls Dungeon (use antifire protection for the nearby blue dragons).
9 Proboscis 1.png Proboscis 207 Dropped by mosquitoes encountered during Tai Bwo Wannai Cleanup. Completion of the Jungle Potion quest is required to access this minigame.
10 Jangerberries.png Jangerberries 331 Spawns on an ogre island near Yanille. May be grown from jangerberry seeds (with Farming 48 Farming). Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch. Can also be stolen from fruit stalls in Hosidius (with 15% Hosidius favour and Thieving 25 Thieving).
11 Potato cactus.png Potato cactus 35 Grown from potato cactus seeds (with Farming 64 Farming), or found in the Kalphite Lair (be aware of the monsters within and bring a form of antipoison).
12 Crushed gem.png Crushed gem Untradeable Fail to cut an opal, jade, or red topaz. These gems can be obtained from a variety of sources.
13 Snapdragon.png Clean snapdragon 7,535 The grimy herb is dropped by a variety of monsters, or grown from a snapdragon seed (with Farming 62 Farming). It can be cleaned with Herblore 59 Herblore, or by paying Zahur in Nardah 200 coins per herb. Can also be obtained at the Brimhaven Agility Arena for 10 Agility arena tickets.
14 Supercompost.png Supercompost 147 Made from compost bins or obtained from various monsters.
15 Volencia moss.png Clean volencia moss Untradeable The grimy herb can be gathered from rocks at Karamja Jungle Mine, then cleaned with only Herblore 3 Herblore. Requires partial completion of Jungle Potion to obtain.
16 Babydragon bones.png Babydragon bones 671 Dropped by baby dragons.
17 Uncut diamond.png Uncut diamond 2,378 Randomly obtained whilst mining, particularly from gem rocks. May also be obtained from a variety of other sources.
18 Raw cave eel.png Raw cave eel 216 Caught in the Lumbridge Swamp Caves (with Fishing 38 Fishing). Bring a light source for the caves.
19 Edible seaweed.png Edible seaweed 15 Spawns on Fossil Island and Mos Le'Harmless. Can also be dropped by a variety of monsters. Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch.
20 Oyster.png Oyster (unopened) 63 Dropped by a variety of monsters, caught using a big fishing net, obtained from panning at the Digsite, or as a reward for completing the Fishing Trawler minigame. Make sure not to open the oyster.
21 Charcoal.png Charcoal 362 From various general stores, notably Jiminua's Jungle Store. for 67.
22 Red vine worm.png Red vine worm Untradeable Dug up in McGrubor's Wood with a spade. Watch out for the aggressive guard dogs.
23 Fat snail.png Fat snail 1,592 Dropped by bruise blamish snails and blood blamish snails.
24 Red spiders' eggs.png Red spiders' eggs 440 Spawn in several locations.
25 Raw slimy eel.png Raw slimy eel 706 Caught in Mort Myre and Lumbridge Swamp Caves (with Fishing 28 Fishing). Bring a light source if fishing in the swamp caves.
26 Grapes.png Grapes 6 Grown from the vinery in Hosidius (with Farming 36 Farming and 65% Hosidius favour), or found in the Cooks' Guild (requires Cooking 32 Cooking). Can also be stolen from wine stall (with Thieving 22 Thieving.)
27 Uncut ruby.png Uncut ruby 1,087 Randomly obtained whilst mining, particularly from gem rocks. May also be obtained from a variety of other sources.
28 Jogre bones.png Jogre bones 2,603 Dropped by jogres.
29 King worm.png King worm 528 Spawns in the north-west of the Gnome Stronghold, in the south of Taverley, and on Molch Island. Note that ghasts can rot this food when travelling through Mort Myre, so bring a filled druid pouch.
30 Snape grass.png Snape grass 204 Grown from snape grass seeds (with Farming 61 Farming), or collected from various spawns.
31 Lime.png Lime 52 Bought from Funch's Fine Groceries or Grand Tree Groceries for 2. Can also be stolen from fruit stalls in Hosidius (with 15% Hosidius favour and Thieving 25 Thieving).
The Nature Spirit enchants the secateurs using the spell Phasma Phasmatis Natura.

When you finally have the items you need, grab your amulet of ghostspeak and secateurs and travel to the Nature Spirit in the Mort Myre Swamp. He'll bless your secateurs, which will then glow green and turn into the magic secateurs.

Killing the Tanglefoot[edit | edit source]

Attacking the Tanglefoot.
Items needed: Dramen staff and the magic secateurs

Head back to Zanaris with your magic secateurs. From the entrance to the city, travel south-west, past the agility shortcuts, to the mysterious ruins of the Cosmic Altar. There is a gap on the west side of the room that you can climb through. The Gatekeeper there will let you pass. Inside the tunnel are a couple of baby tanglefeet (level 45). Proceed to the end of the tunnel to stumble upon the level 111 Tanglefoot.

This creature is unique in that it can only be damaged with the magic secateurs. Furthermore, the maximum damage you can do on the Tanglefoot depends on both your Strength and Farming levels.

Protect from Melee is highly recommended for the fight. The Tanglefoot can be flinched.

Once you have defeated the Tanglefoot, make sure to grab the Queen's secateurs when it drops, before leaving the tunnel. Head back to the Fairy Godfather, and speak with him to finish the quest.

Congratulations! Quest completed!

Rewards[edit | edit source]

Fairytale I - Growing Pains reward scroll.png


Required for completing[edit | edit source]

Completion of Fairytale I - Growing Pains is required for the following:

Changes[edit | edit source]

Date Changes
26 November 2015

Typo correction: A double space in the Fairytale I quest.

31 May 2006

The quest was renamed from "A Fairy Tale Pt. 1" to "Fairytale I - Growing Pains".

Trivia[edit | edit source]

  • If completing this quest at level 1 Farming, the experience reward is enough to get you to level 17.
  • Fairy Nuff put the Queen in the "Tempus fugit" state, which will make the time slow down for the Queen. "Tempus fugit" is Latin, and can be translated to "Time flies".
  • Before handing the Symptoms List to Zandar Horfyre, he gets mad at the player for attacking his fellow Dark Wizards, even while having never done so or set foot into his tower beforehand.
  • Martin the Master Gardener will also recognise the player as a pickpocket, even if the player has never picked his (or anyone else's) pocket.
  • Martin the Master Gardener will not let the player start Fairytale II - Cure a Queen directly after completion, upon speaking with him he says that he needs to plant some crops and wait for them to grow before he rewards the player, and will then scold the player for impatience in the dialogue following, instructing the player to come back later.
  • Fairytale I - Growing Pains was released exactly 4 years after Lost City.
  • When talking to Martin about the first theory, he dismisses the lack of rain as the problem. He states that it never rains on the allotments and that's why people have to keep watering them.
  • Upon hearing the fifth theory, which pertains to fairies, the player character becomes incredulous to the idea that fairies are not only causing the problem, but also that they even exist, despite the fact that completing Lost City is a prerequisite to even begin this quest.
    • It is possible to ask a Tool Leprechaun about finding a fairy. However, they will direct you to Draynor Village to find Shamus instead. This can be done even before talking to the fifth gardener.
  • The third master gardener that is spoken to during the investigation will theorise that the reason for the bad crops is due to all the adventurers repeatedly digging up and replanting the crops, thereby ruining the soil.
    • When they ask the player about having a "secret guild" they use to annoy the gardeners, the player brings up the Heroes' Guild. The gardener takes this as a confession and tells the player to be ashamed of themselves.
  • Attempting to talk to other gardeners after the fifth theory will have them reply with "I don't think the crops ARE failing, now leave me alone, I have work to do."