# Farming

For a list of all requirements and unlockables within the Farming skill, see Farming/Level up table.

Farming is a skill in which players grow crops using seeds and harvest useful items from them, or more commonly, harvest the plant itself. The crops grown range from the standard staples of vegetables, fruit trees, herbs, and hops, to more exotic and unusual crops such as wood-bearing trees, cacti, and mushrooms. The harvested items have wide range of uses, but are mostly used to train Herblore or Cooking, or simply eaten as food. Many players sell their harvest for a significant profit.

Once players have reached level 15 and beyond, they can begin to plant wood-bearing trees. Player-grown trees function just like their standard equivalents, which can be chopped down and regenerate after a short period of time to yield Woodcutting experience and logs. Player-grown wood-bearing trees have the added benefit of being only accessible to the player who grew them, which means that players will not need to compete against others when cutting wood from a tree they grew.

Farming level-up music
The first music that can be played when levelled up.

Farming has the unique perk of being an asynchronous skill, meaning that plants will continue to grow even after a player has logged out. For this reason, growing trees and fruit trees are a very popular training method since large amounts of experience can be gained with relatively little in-game time. Planning a strategy to maximise growth times for high experience-granting activities becomes very effective for rapid leveling, especially at higher levels.

Farming level-up music
The second music that can be played when levelled up.

## General overview

The first thing any player will do when they begin training this skill is to rake away the weeds from one of the many farming patches found scattered around RuneScape. Once cleared, players have the option of applying compost to the patch, which will decrease the chance of the crop becoming diseased, and will also possibly increase the yield of the crop once it reaches maturity. Players can also cast the Fertile Soil spell from the Lunar spellbook at any point during the plant's growth cycle to apply supercompost.

Compost can be bought in farming shops, or obtained by placing a total of 15 weeds or various other unwanted vegetables into one of the compost bins. Supercompost, which results in an even higher yield and further lowers chances of disease, is obtained by filling the compost bin with higher level farming produce such as pineapples, watermelons, calquats, coconuts, and high end herbs. Ultracompost may be made by adding 25 volcanic ash to a full bin of supercompost or adding 2 volcanic ash to a bucket of supercompost.

A player picking herbs grown from farming.

Seeds are usually easy to obtain. They can be bought from players and stalls, stolen via Thieving or obtained as drops from an enormous variety of monsters. Any lower or intermediate level seeds are usually very cheap, ranging from 1-20 coins each, while the higher level seeds, such as tree, fruit tree, and especially upper end herb seeds, are usually thousands of coins each, if not more.

After growing for a preset period of time crops will mature and can then be harvested, provided that the crops have not become diseased and died while growing. Once planted, crops grow even if the player is not online, so one can plant a seed and come back at any time. Once the crops are fully grown they will remain in the patch indefinitely until harvested; that is, they will not die once fully matured.

Although this would seem to imply that players can simply plant their seeds and go back to their lives, there is a problem with this tactic. At lower levels, unattended crops are extremely unlikely to live long enough to reach maturity unattended. Even at relatively high levels there will always be a significant chance that crops will sicken and die. Therefore, all levels are recommended to pay nearby gardeners to watch crops. Doing so prevents the selected crops from dying, thus guaranteeing their reaching maturity for harvest.

Gardeners all charge for their services, but not in coins. The price that they ask depends on the crop that the player asks them to watch. For example, the price for protecting a patch of potatoes is 2 buckets of compost while the price for protecting a patch of onions is 1 sack of potatoes. They will also accept your payment-items in noted form. Gardeners cannot be paid to protect herbs or flowers. When the player has 50% Hosidius favour, the allotment, flower, and herb patches there will be protected by the local farmer at all times. Players can also unlock two herb patches which are perpetually protected from disease, for free, by completing My Arm's Big Adventure and Making Friends With My Arm.

## Getting started

A common mistake for players who are new to farming is that they tend to wait next to their patch until their crops are fully grown, and become harvestable. Reasons why players wait is because crops do have the tendency to become diseased. However, many crops take more than an hour to grow fully, and most introductory crops take over half an hour. Do not waste your time standing near the farming patches wondering when your crops will grow; instead, do something else. If you fear your crops will become diseased there are a few ways to prevent this from happening while you are away (to most crops) and that will be further explained later. In addition, your plants will grow even if you are online playing or offline.

A good way to jumpstart your farming is to do the quest Fairy Tale I - Growing Pains. The experience reward will raise level 1 Farming to level 17. By completing this quest, players will also receive a pair of magic secateurs which, when worn, will increase the yield of crops by 10% while harvesting.

## Tools

For farming there are certain tools you will need to use, whether it's using a rake to clear a plot or digging up dead plants with a spade. Below is a table of the basic tools and their uses.

Item Description
Rake Used for getting rid of weeds in a plot.
Spade The most useful Farming tool. Used for harvesting crops, clearing away dead plants and removing plant roots and bushes.
Watering can Used for watering plants, which prevents disease during the watered growth cycle. Also used to water tree seedlings.
Seed dibber Used for planting seeds in a plot.
Gardening trowel Used to fill plant pots with soil, as well as planting tree seeds in plant pots to grow saplings.

Secateurs
Magic secateurs
Used for cutting away diseased leaves from trees and bushes.
Magic secateurs increase most variable yields when worn.
Basket Used for storing up to 5 pieces of fruit (Tomatoes, Strawberries, Oranges, Apples, Bananas).
Empty sack Used for storing up to 10 vegetables (Potatoes, Cabbages, Onions).
Empty plant pot Most often leftover after planting a sapling in a tree or fruit tree patch; needs to be refilled before use.
Filled plant pot Used along with a trowel to plant tree seeds, which, when watered, produce tree saplings that may then be planted in patches.
Plant cure Cures a diseased plant (other than trees and bushes).

You can buy a lot of these tools along with compost in farming shops located below.

## Tool storage

A tool leprechaun.

At any farming patch you will come across a tool leprechaun, whose job is to look after your farming tools.

You can store the following:

The tool leprechaun will also swap herbs (both grimy and clean) and harvested produce (with some exceptions) into bank notes form by using the unnoted items on the tool leprechaun.

## Seeds

Main article: Seeds

Seeds are essential in training the Farming skill, there are various ways in retrieving them. These include:

## Compost

Patches treated with compost are less likely to become diseased. Using compost also increases the minimum and maximum yields on that patch, though it should be noted that this only works for one set of seeds. Once the crops are harvested, another bucket of compost must be applied to the patch in order to receive its effects.

To create compost you will need around 15 pieces of organic material such as produce, weeds, and rotten fruit. Put this in a Compost bin near a patch and close the lid and wait for around 60 minutes. Then, with an inventory of 15 empty buckets you can fill them all up with compost.

Supercompost is created in a similar way but with higher-end materials such as pineapples and watermelons. Patches treated with supercompost yield more crops than ordinary Compost.

Ultracompost is created using volcanic ash on a compost bin or bucket that contains supercompost. Ultracompost yields even greater crops than supercompost and the crops are even less likely to become diseased. 25 volcanic ash must be used on a compost bin containing super compost to become ultracompost. Note that if 25 volcanic ash will be used regardless of how much super compost remains in the bin. For example, if 10 buckets of supercompost remain in the compost bin, the player will still add 25 ash even though only 20 would be needed if using volcanic ash on the individual buckets. It takes 2 volcanic ash to make 1 bucket of ultracompost when the volcanic ash is used on a bucket of super compost. It is more useful to add volcanic ash directly to a full compost bin, as you will need 5 less volcanic ashes than would be needed to create the same amount of ultracompost using buckets of supercompost.

## Farming patches

### Allotments

There are six allotments in Gielinor: south of Falador, north of Catherby, north-east of Ardougne, south-west of Hosidius, west of Port Phasmatys and in the Farming Guild. Each full allotment patch contains:

• 2 allotment patches
• 1 flower patch
• 1 herb patch
• 1 compost bin

An additional allotment patch (with no adjacent flower or herb patches) can be found on Harmony Island, which can be accessed after completing The Great Brain Robbery.

#### Allotment

Three allotment seeds are needed to plant in each allotment patch. If paying a gardener to protect their crops, players must pay the gardener to protect each of the allotment patches within an allotment separately. Having fully-grown flowers of the corresponding type will protect adjacent allotment patches from getting diseased for as long as the flowers are in the patch, as an alternative to paying a gardener to protect the patch.

Fully grown allotment patches can be harvested by clicking on the fully grown crops; harvests are generally between 3 and 56 crops. After a patch has been harvested, it is cleared for re-planting.

Farming level Seed Produce Payment
1
Potato seed

Potatoes

2 buckets of compost
5
Onion seed

Onions

1 sack of potatoes
7
Cabbage seed

Cabbages

1 sack of onions
12
Tomato seed

Tomatoes

2 sacks of cabbage
20
Sweetcorn seed

Sweetcorn

10 jute fibres
31
Strawberry seed

Strawberries

47
Watermelon seed

Watermelons

10 curry leaves
61
Snape grass seed

Snape grass

5 Jangerberries

#### Flower

A single flower seed is needed to plant in a flower patch. Most flowers yield one flower when harvested; this clears the patch. Flower patches cannot be protected by a gardener. Limpwurt seeds, at minimum, will yield three limpwurt roots. The yield can increase depending on the player's Farming level.[1]

Farming level Seed Produce
2
Marigold seed

Marigolds
11
Rosemary seed

Rosemary
24
Nasturtium seed

Nasturtiums
25

26
Limpwurt seed

3 limpwurt roots
58
White lily seed

White lily

#### Herbs

A herb seed can be planted in a herb patch. Harvests generally range between 3 and 18 grimy herbs. Using ultracompost, Farming cape and magic secateurs, a player will gain an average of 9.5 grimy herbs when harvesting a herb patch.

There are nine herb patches throughout Gielinor, most alongside allotments. After completing My Arm's Big Adventure, players can use a herb patch at Trollheim, and after completing Making Friends with My Arm and building the Fire of Nourishment, players can use the herb patch in Weiss. In addition, a herb patch can also be found on Harmony Island, which requires the completion of the elite Morytania Diary.

Gardeners cannot be paid to protect herb patches. The herb patches at Trollheim and Weiss never become diseased, and the Hosidius patches are also protected if the player has at least 50% Hosidius favour.

Farming level Seed Produce
9
Guam seed

Grimy guam leaf
14
Marrentill seed

Grimy marrentill
19
Tarromin seed

Grimy tarromin
26
Harralander seed

Grimy harralander
29
Gout tuber

Goutweed
32
Ranarr seed

Grimy ranarr weed
38

44
Irit seed

Grimy irit leaf
50
Avantoe seed

Grimy avantoe
56
Kwuarm seed

Grimy kwuarm
62
Snapdragon seed

Grimy snapdragon
67

73

79
Dwarf weed seed

Grimy dwarf weed
85
Torstol seed

Grimy torstol

### Hops

There are four hops patches: north of Lumbridge, north of McGrubor's Wood, Yanille and Entrana. Four hop seeds, or three jute seeds, are needed to plant in each hops patch. Harvests generally vary between 3 and 46 hops. After a hops patch has been harvested it will be cleared for re-planting.

Farming level Seed Produce Payment
3
Barley seed

Barley

3 buckets of compost
4
Hammerstone seed

Hammerstone hops

1 marigold
8
Asgarnian seed

Asgarnian hops

1 sack of onions
13
Jute seed

Jute fibre

6 barley malts
16
Yanillian seed

Yanillian hops

21
Krandorian seed

Krandorian hops

3 sacks of cabbages
28
Wildblood seed

Wildblood hops

1 nasturtium

### Bushes

There are five bush patches: west of the Champions' Guild, Rimmington, south of Ardougne, south-west of Etceteria and in the Farming Guild. One bush seed is needed to plant a bush. All bushes except poison ivy are susceptible to disease.

A player can check the health of and then harvest berries from fully grown bushes. This is done by hand and yields a minimum of four berries, with any extra berries depending on the player's Farming level. Unless a bush is dug up it will continue to regrow berries over time.

Farming level Seed Produce Payment
10
Redberry seed

Redberries

4 sacks of cabbages
22

36
Dwellberry seed

Dwellberries

48
Jangerberry seed

Jangerberries

6 watermelons
59
Whiteberry seed

White berries

8 Mushrooms
70
Poison ivy seed

Poison ivy berries
Not protectable

### Trees

There are six tree patches: at Lumbridge, Varrock Castle, Falador Park, Taverley, the Gnome Stronghold and Farming Guild. As with other tree seeds, it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes the seedling will turn into a sapling, which can then be planted in a tree patch.

A fully grown tree acts similarly to the trees that are used in the Woodcutting skill. After checking a tree's health players can cut it down using an axe to receive logs. As with non-player grown trees, there is a chance of a farmed tree dropping bird's nests. Once a tree is cut down it will leave a tree stump, which can be left to respawn or dug up to gain tree roots and to clear the patch. Players who do not wish to cut down and dig up a tree can use the right-click “clear” option on the tree to instantly remove it. Gardeners can instantly remove a tree for a fee of 200.

Farming level Seed Produce Payment
15
Acorn

Oak logs, Oak roots, Oak leaves

30
Willow seed

Willow logs, Willow roots, Willow leaves

45
Maple seed

Maple logs, Maple roots, Maple leaves

60
Yew seed

Yew logs, Yew roots, Yew leaves

10 cactus spines
75
Magic seed

Magic logs, Magic roots, Magic leaves

25 coconuts

### Fruit trees

There are six fruit tree patches: at Gnome Stronghold, east of Catherby, west of Tree Gnome Village, Brimhaven, Lletya and Farming Guild. As with other tree seeds, before a fruit tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes the seedling will turn into a sapling, which can be planted in a tree patch.

Once a fruit tree is fully grown the player may check its health and harvest it to receive 6 fruit. A fruit tree will continue to grow fruit over time, unless it is cut down and its stump dug up, with a new fruit regenerating every 45 minutes. Gardeners can instantly remove a fruit tree for a fee of 200.

Farming level Seed Produce Payment
27
Apple tree seed

Cooking apples

9 sweetcorns
33
Banana tree seed

Bananas

39
Orange tree seed

Oranges

42
Curry tree seed

Curry leaf

51
Pineapple seed

Pineapples

10 watermelons
57
Papaya tree seed

Papaya fruit

10 pineapples
68
Palm tree seed

Coconuts

15 papaya fruit
81
Dragonfruit tree seed

Dragonfruit

15 Coconuts

### Special patches

The following plants may only be grown in their specific patches:
Farming level Seed Produce Payment
23
Seaweed spores

Giant seaweed

200 numulite
35
Teak seed

Teak logs

15 limpwurt roots
36
Grape seed

Grapes
Not protectable, does not become diseased
53
Mushroom spore

Mushrooms
Not protectable, can become diseased
55
Mahogany seed

Mahogany Logs

25 yanillian hops
55
Cactus seed

Cactus spine

63

Not protectable, can become diseased
64
Potato cactus seed

Potato cactus

8 Snape grass
65
Hespori seed

Hespori
Not protectable, does not become diseased
72
Calquat tree seed

Calquat fruits

8 poison ivy berries
74 Crystal acorn Crystal shard Not protectable, does not become diseased
76
Kronos seed

Kronos plant
Not protectable, does not become diseased
76
Iasor seed

Iasor plant
Not protectable, does not become diseased
76
Attas seed

Attas plant
Not protectable, does not become diseased
83
Spirit seed

Spirit tree

5 monkey nuts, 1 monkey bar, and 1 ground tooth
85
Celastrus seed

Celastrus bark

8 Potato cactus
90
Redwood tree seed

Redwood logs

6 Dragonfruit

## Farmers

All around Gielinor, there are NPCs standing at each farming patch location, who will protect your crops, thus guaranteeing a 100% success rate. However, not all patches are capable of being protected. Those farmers who will protect your crops will ask for a payment in return while others are locked behind quests and favours.

Look under Farming skill tab to see what payment is necessary for what you are growing. All farmer payments will be the same.

## Making the most of farming

There are many unlockable perks that assist those training the farming skill, ranging from items to increase yield or simple quality-of-life aids such as utility spells. Farming is one of the most mobile skills in the game, and as such is deeply integrated into many areas across Gielinor.

• Try to complete Fairytale I - Growing Pains as soon as possible in order to get the magic secateurs, which increases yield for crops without a fixed yield by 10%. Since the requirements to complete the quest and get the secateurs are easy to get, the investment in earning the secateurs pays off greatly over time.
• If a farmer is looking after trees or fruit trees, it is common not to use compost unless you want the small experience gain for adding compost. Trees and fruit trees have a fixed yield, unlike allotments and herbs, and as such compost has no effect when the tree is protected by a farmer. A notable exception is the Celastrus tree, which is harvested for its bark. Since the bark does not regenerate over time, the celastrus tree behaves similarly to herbs and therefore benefits from the use of compost.
• Players who have access to the Lunar Spellbook can cast Geomancy in order to look at the health and status of all of their crops at once.
• Since farming is a very spread out skill, and therefore requires a lot of running around, the Graceful outfit can be of great benefit.

### Hosidius farming

The city of Hosidius, in addition to containing two allotment patches, one herb patch, and one flower patch that players may use freely without favour, provides a number of benefits for training farming upon gaining Hosidius Favour:

• At 35% Hosidius favour, the Spirit tree patch located near the Saltpetre mining sites becomes available.
• At 50% Hosidius favour, the allotment, flower, and herb patches inside Hosidius become disease-free without needing to pay for protection.
• At 60% Hosidius favour, along with level 45 farming, players may access the Farming Guild in the Kebos Lowlands. While not being located within Hosidius itself, the guild was founded by Hosidius farmers.
• At 65% Hosidius favour, access to the Vinery is granted, where players can farm grapes after first preparing the patches by using saltpetre on the twelve available vine patches.
• At 100% Hosidius favour, players can participate in the Tithe Farm minigame. In addition to being the only way to obtain grape seeds besides buying them from other players, the rewards shop offers a number of farming-focused items such as the Farmer's outfit. Furthermore, unlocking the Tithe Farm minigame also unlocks its minigame teleport, which is a teleport option that is close to the Vinery and the Hosidius farming patches. However, using a Skills necklace to teleport to the Woodcutting guild is a similar distance away from the Hosidius Farming patch (requires 45 Agility for the river jump shortcut).

## Mechanics

### Growth cycles

Crops do not grow continuously; each plant has a discrete set of growth stages, advancing to the next during periodically repeating five minute periods called growth stage windows, more commonly known as a farming tick. Regardless of the seed, growth stage windows last five minutes. The frequency of growth stage windows occurring is determined by the type of seed, e.g. a spirit tree's growth stages take 320 minutes, which includes a 5 minute growth window followed by 315 minutes of inactivity, repeated multiple times. In comparison hops' growth stages last 10 minutes, including a 5 minute growth stage window followed by 5 minutes of inactivity, repeated multiple times.

The cycles of growth stages all start at midnight UTC, and repeat indefinitely until the next midnight, when they begin again. The 320 minute cycle for spirit trees repeats on the second midnight. The following tables list the start times for the growth stage windows. These last for five minutes, so add 5 minutes to the start time to obtain the end time for the growth stage window. Every seed has a growth stage window from 12:00 AM to 12:05 AM.

Cycle length Start times (GMT)
5 minutes All times ending in :00, :05, :10, :15, :20, :25, :30, :35, :40, :45, :50, :55
10 minutes All times ending in :05, :15, :25, :35, :45, :55
20 minutes All times ending in :15, :35, :55
40 minutes 12:00, 12:40, 1:20, 2:00, 2:40, 3:20, 4:00, 4:40, 5:20, 6:00, 6:40, 7:20, 8:00, 8:40, 9:20, 10:00, 10:40, 11:20. All times apply to both AM/PM.
80 minutes 12:00, 1:20, 2:40, 4:00, 5:20, 6:40, 8:00, 9:20, 10:40. All times apply to both AM/PM.
160 minutes 12:00 AM, 2:40 AM, 5:20 AM, 8:00 AM, 10:40 AM, 1:20 PM, 4:00 PM, 6:40 PM, 9:20 PM
320 minutes Day 1: 12:00 AM, 5:20 AM, 10:40 AM, 4:00 PM, 9:20 PM
Day 2: 2:40 AM, 8:00 AM, 1:20 PM, 6:40 PM
640 minutes Day 1: 12:00 AM, 10:40 AM, 9:20 PM
Day 2: 8:00 AM, 6:40 PM
Day 3: 5:20 AM, 4:00 PM
Day 4: 2:40 AM, 1:20 PM

The following is a schematic representation of the smallest unit of the growth stage windows. The green blocks represent growth stage windows, and the grey blocks represent units of time in which plants cannot grow.

As well as only occurring in growth stage windows, plants only grow when the player reaches a growth tick. A player reaches a growth tick every five minutes, though growth ticks may slightly vary from player to player.[2]

Many other Farming actions occur with growth ticks. These include weeds growing and tree seedlings growing into saplings. These grow at any growth tick, so they may be treated as running on a growth stage window with a cycle period of five minutes.

Crops will advance a growth stage upon reaching the first growth tick that falls within a growth stage window. Thus, the first growth stage is typically less than the time between two growth stage windows for that crop. For example, herb seeds have 20 minute growth cycles. Suppose a player plants a seed at 6:35. A growth window for herbs will occur around 6:40. Thus, the herb will advance a growth stage when the tick falls within the growth stage window. The herbs will only have spent five minutes in the first growth stage instead of the stated twenty.

For a list of growth stage windows and growth times for each type of crop, see Seeds.

### Variable crop yield

Herbs, allotments, hops, bushes, nightshades, cacti, limpwurt and giant seaweed all produce varying amounts of items after you have harvested them.

For herbs, allotments, hops and giant seaweed, the mechanism to determine how many items can be harvested is based on "harvest lives". A fully-grown patch initially has three lives, with additional lives when compost is used (one additional life for regular compost, two for supercompost and three for ultracompost). Whenever an item is harvested, there is a chance of a life being saved, and the patch becomes empty when it is out of lives. The chance of a harvest life being saved can be increased in various ways:

• Farming level and Crop type: This determines the base chance to save a harvest life and is a function of both Farming level and what is being planted[3][4]. Generally speaking, the higher your Farming level, the higher the base chance to save; additionally the higher the Farming Level requirement of the crop, the higher the base chance to save with the caveat that this effect decreases with Farming level, making no difference between crops at level 99.
• Wielding Magic secateurs while harvesting: 10%
• Wielding the Farming cape while harvesting: 5% (herb patches only)
• Completing the Kandarin Diary: 5% Medium, 10% Hard, 15% Elite (Catherby herb patch only)
• Completing the Kourend & Kebos Diary: 5% Hard (Hosidius and Farming Guild herb patches only)
• Having an attas seed planted: Known to have an effect, but it is unknown how much.

The chance to save a harvest life can be approximated[5][6] by:

${\displaystyle ChanceToSave={\frac {({\frac {Chance1\cdot (99-F)}{98}}+{\frac {(Chance99\cdot (F-1)}{98}})\cdot (1+ItemBonus)\cdot (1+DiaryBonus)+1}{256}}}$

Where:

• ${\displaystyle F}$ = Farming Farming Level
• ${\displaystyle ItemBonus}$ = 0.1 with , 0.05 with , for a total of 0.15 with both
• ${\displaystyle DiaryBonus}$ as the percentage of higher yields listed in Achievement Diary Rewards
• ${\displaystyle Chance1}$ and ${\displaystyle Chance99}$ are the raw ${\displaystyle ChancetoSave}$ values at level 1 and 99 Farming respectively for the specific crop being grown.

The absolute minimum number of crops harvested is equal to the number of lives the player started with (for example, six with ultracompost), but theoretically, there is no upper limit on the maximum size of a harvest. It is however exceedingly rare to get very large harvests and over the course of multiple harvests it will tend towards the expected yield due to the law of large numbers, a negative binomial distribution of:

${\displaystyle ExpectedYield={\frac {HarvestLives}{(1-ChancetoSave)}}}$

This average depends on knowing the chance of a harvest life being saved, which is unknown for majority of variable yield crops other than herbs, but can be estimated after numerous harvests.

The following estimates are based off of experimental findings (unless cited with exact numbers), with the use of both the Magic Secateurs and the Farming Cape at 99 Farming with Ultracompost:

• Herbs give an average of 9 herbs per patch.[4]
• Allotments give an average of 40–50 produce per patch.
• Bushes give an average of 15–20 berries per patch.
• Hops give an average of 30–40 hops per patch.
• Cacti give an average of 10 spines per patch.[7]
• Potato cacti give an average of 15–20 potato cacti per patch.
• Limpwurts give an average of 8 limpwurt roots per patch.[8]
• Giant seaweed give an average of 33 per patch.[9]

## Temporary boosts

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Farming cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(brown spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Cider 1 Visible Reduces Attack and Strength by 2.
Mature cider 2 Visible Reduces Attack and Strength by 5.
Garden pie 3 Visible Consists of 2 bites, restoring 6 Hitpoints per bite.
• Note that boosts are only needed at the time of planting. You do not need to boost to check the health of a tree/bush or to harvest produce.

## Quests

### Quests requiring Farming

Quest Farming
requirement
Other skill requirements
Forgettable Tale... 17 Farming 22 Cooking
Garden of Tranquility 25 Farming -
My Arm's Big Adventure 29 Farming 10 Woodcutting
Enlightened Journey 30 Farming 20 Quest, 20 Firemaking, 36 Crafting
Rum Deal 40 Farming 42 Crafting, 50 Fishing, 47 Prayer, 42 Slayer
Grim Tales 45 Farming 52 Herblore, 58 Thieving, 59 Agility, 71 Woodcutting
Fairytale II - Cure a Queen 49 Farming 57 Herblore
Song of the Elves 70 Farming 70 Agility, 70 Construction, 70 Herblore, 70 Hunter, 70 Mining, 70 Smithing, 70 Woodcutting

### Quests rewarding Farming experience

Quest Experience
reward
Farming
requirement
Other requirements
Recipe for Disaster
(Goblin generals subquest)
1,000 - -
Enlightened Journey 3,000 30 Farming 20 Quest, 20 Firemaking, 36 Crafting
Fairytale I - Growing Pains 3,500 - -
Grim Tales 4,000 45 Farming 52 Herblore, 58 Thieving, 59 Agility, 71 Woodcutting
Forgettable Tale... 5,000 17 Farming 22 Cooking
Garden of Tranquillity 5,000 25 Farming -
My Arm's Big Adventure 5,000 29 Farming 10 Woodcutting
Rum Deal 7,000 40 Farming 42 Crafting, 50 Fishing, 47 Prayer, 42 Slayer
Song of the Elves 20,000 70 Farming 70 Agility, 70 Construction, 70 Herblore, 70 Hunter, 70 Mining, 70 Smithing, 70 Woodcutting
Total 53,500

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Farming. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 Farming, 57 Herblore
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 Crafting, 30 Construction, 50 Prayer
King's Ransom 5,000 Any skill above 50 65 Defence
Darkness of Hallowvale 2,000 three times Any skill above 30 5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
A Taste of Hope 2,500 three times Any skill above 35 48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 Prayer
One Small Favour 10,000 twice Any skill above 30 36 Agility, 25 Crafting, 18 Herblore, 30 Smithing
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting
Total 84,800

## Changes

Date Changes
16 May 2019
(update)
Inspecting a farming patch will now reveal the growth stage of the plant.
27 February 2014
(update | poll)
• High-level farmers can now get more roots when digging up a tree patch. One extra root is given for every 8 levels above the tree's Farming requirement, up to a total of four. For example, a yew tree has a Farming requirement of 60, so it gives two roots at level 68, three at 76 and four at 84. Stat-boosts are respected.
• When picking fruit from a Farming patch, your character will now automatically continue picking until the patch runs out of fruit or your inventory fills up.This applies to fruit trees, bushes, cacti, mushrooms and calquat trees.
29 August 2013
(update)
The in-game skillguide for Farming now shows the requirements for planting two and three spirit trees simultaneously. The messages you get on levelling up that skill have been updated too.
22 August 2013
(update | poll)
Players can now grow more than one spirit tree at a time. Level 91 Farming will be required for two trees, and level 99 for three.

## References

1. The Old School Team. "Bush Yield Improvements, Nordic Soft Launch and Mobile Changes." 23 August 2018. RuneScape News.
2. In reference to growth ticks: "Random per player, so that they don't all try to execute all the growth code simultaneously." https://twitter.com/JagexAsh/status/1090263164824870915
3. Mod Kieren. Mod archie really needs to stop paraphrasing questions wrong. (Reddit). 17 December 2015.*
4. Jagex. Mod Easty's Twitter account. 29 March 2019. Mod Easty: "Yep that looks correct to me, including your calculation of the magic secateur boost."
5. Jagex. Mod Ash's Twitter account. 26 January 2018. Mod Ash: "For herbs, the percentages are added for the secateurs and cape, then applied, then the Kandarin effect is multplied on afterwards."
6. Jagex. Mod Kieren's Twitter account. 8 September 2017. Mod Kieren: "On each stage! The division is always rounded down."
7. The Old School Team. "Game Integrity: Pickpocketing." RuneScape News. "Players harvesting Cactus spines will now find that the harvesting works in a similar way to herbs, where the Farming level reduces the chance of using up one of the lives of the patch. At level 55 there is a 75% chance of using one of those lives with each pick, versus a 30% chance at level 99. You'll always receive a minimum of three spines."
8. Note: The numbers in the citation appear to be off by one, and they were later corrected within the thread. With an attas seed planted, it is possible to obtain 13 limpwurt roots, hence higher average.
Jagex. Mod Ash's Twitter account. 16 October 2018. Mod Ash: "I think it just picks a number of roots and gives them to you. That's 3 + a random number. For levels 90-99 the max random number is 8. For levels 80-89 the max random number is 7, etc. Boosts are accepted."
9. Jagex. Mod Ash's Twitter account. 12 October 2018. Mod Ash: "3 [lives] as standard. Add 1-3 for the tier of compost you used. The chance scales from 59% - 82% of NOT taking a life when you get an item, as your level goes from 1-99."