Farming

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This article is about the Farming skill. For information on training Farming, see Farming training.
For a list of all requirements and unlockables within the Farming skill, see Farming/Level up table.
Farming.png

Farming is a skill in which players grow crops using seeds and harvest useful items from them, or more commonly, harvest the plant itself. The crops grown range from the standard staples of vegetables, fruit trees, herbs, and hops, to more exotic and unusual crops such as wood-bearing trees, cacti, and mushrooms. The harvested items have wide range of uses, but are mostly used to train Herblore or Cooking, or simply eaten as food. Many players sell their harvest for a significant profit.

Once players have reached level 15 and beyond, they can begin to plant wood-bearing trees. Player-grown trees function just like their standard equivalents, which can be chopped down and regenerate after a short period of time to yield Woodcutting experience and logs. Player-grown wood-bearing trees have the added benefit of being only accessible to the player who grew them, which means that players will not need to compete against others when cutting wood from a tree they grew.

Audio options icon.png
Farming level-up music
The first music that can be played when levelled up.

Farming has the unique perk of being an asynchronous skill, meaning that plants will continue to grow even after a player has logged out. For this reason, growing trees and fruit trees are a very popular training method since large amounts of experience can be gained with relatively little in-game time. Planning a strategy to maximize growth times for high experience-granting activities becomes very effective for rapid leveling, especially at higher levels.

Audio options icon.png
Farming level-up music
The second music that can be played when levelled up.

General overview[edit | edit source]

The first thing any player will do when they begin training this skill is to rake away the weeds from one of the many farming patches found scattered around RuneScape. Once cleared, players have the option of applying compost to the patch, which will decrease the chance of the crop becoming diseased, and will also possibly increase the yield of the crop once it reaches maturity. Players can also cast the Fertile Soil spell from the Lunar spellbook at any point during the plant's growth cycle to apply supercompost.

Compost can be bought in farming shops, or obtained by placing a total of 15 weeds or various other unwanted vegetables into one of the compost bins. Supercompost, which results in an even higher yield and further lowers chances of disease, is obtained by filling the compost bin with higher level farming produce such as pineapples, watermelons, calquats, coconuts, and high end herbs. Ultracompost may be made by adding 25 volcanic ash to a full bin of supercompost or adding 2 volcanic ash to a bucket of supercompost.

A player picking herbs grown from farming.

Seeds are usually easy to obtain. They can be bought from players and stalls, stolen via Thieving or obtained as drops from an enormous variety of monsters. Any lower or intermediate level seeds are usually very cheap, ranging from 1-20 coins each, while the higher level seeds, such as tree, fruit tree, and especially upper end herb seeds, are usually thousands of coins each, if not more.

After growing for a preset period of time crops will mature and can then be harvested, provided that the crops have not become diseased and died while growing. Once planted, crops grow even if the player is not online, so one can plant a seed and come back at any time. Once the crops are fully grown they will remain in the patch indefinitely until harvested; that is, they will not die once fully matured.

Although this would seem to imply that players can simply plant their seeds and go back to their lives, there is a problem with this tactic. At lower levels, unattended crops are extremely unlikely to live long enough to reach maturity unattended. Even at relatively high levels there will always be a significant chance that crops will sicken and die. Therefore, all levels are recommended to pay nearby gardeners to watch crops. Doing so prevents the selected crops from dying, thus guaranteeing their reaching maturity for harvest.

Gardeners all charge for their services, but not in coins. The price that they ask depends on the crop that the player asks them to watch. For example, the price for protecting a patch of potatoes is 2 buckets of compost while the price for protecting a patch of onions is 1 sack of potatoes. They will also accept your payment-items in noted form. Gardeners cannot be paid to protect herbs or flowers. When the player has 50% Hosidius favour, the allotment, flower, and herb patches there will be protected by the local farmer at all times. Players can also unlock two herb patches which are perpetually protected from disease, for free, by completing My Arm's Big Adventure and Making Friends With My Arm.

Getting started[edit | edit source]

A common mistake for players who are new to farming is that they tend to wait next to their patch for their crops to fully grown to become harvestable. Reasons why players wait is because crops do have the tendency to become diseased. However, many crops take more than an hour to grow fully, and most introductory crops take over half an hour. Do not waste your time standing near the farming patches wondering when your crops will grow; instead, do something else. If you fear your crops will become diseased there are a few ways to prevent this from happening while you are away (to most crops) and that will be further explained later. In addition, your plants will grow even if you are online playing or offline.

A good way to jumpstart your farming is to do the quest Fairy Tale I - Growing Pains. The experience reward will raise level 1 Farming to level 17. By completing this quest, players will also receive a pair of magic secateurs which, when worn, will increase the yield of crops by 10% while harvesting.

See Farming training for more information on leveling up.

Tools[edit | edit source]

For farming there are certain tools you will need to use, whether it's using a rake to clear a plot or digging up dead plants with a spade. Below is a table of the basic tools and their uses.

Name Use
Rake.png: Inventory image of RakeRake Used for getting rid of weeds in a plot.
Spade.png: Inventory image of SpadeSpade The most useful Farming tool. Used for harvesting crops, clearing away dead plants and removing plant roots and bushes.
Watering can.png: Inventory image of Watering canWatering can Used for watering plants, which prevents disease during the watered growth cycle.
Seed dibber.png: Inventory image of Seed dibberSeed dibber Used for planting seeds in a plot.
Gardening trowel.png: Inventory image of Gardening trowelGardening trowel Used to fill plant pots with soil, as well as planting tree seeds in plant pots to grow saplings.
Magic secateurs.png: Inventory image of Magic secateursMagic secateurs
Secateurs.png: Inventory image of SecateursSecateurs
Used for cutting away diseased leaves from trees and bushes. Magic secateurs provide 10% yield increase when worn.
Basket.png: Inventory image of BasketBasket Used for storing up to 5 pieces of fruit (Tomatoes, Strawberries, Oranges, Apples, Bananas).
Empty sack.png: Inventory image of Empty sackEmpty sack Used for storing up to 10 vegetables (Potatoes, Cabbages, Onions).
Empty plant pot.png: Inventory image of Empty plant potEmpty plant pot Most often leftover after planting a sapling in a tree or fruit tree patch; needs to be refilled before use.
Filled plant pot.png: Inventory image of Filled plant potFilled plant pot Used along with a trowel to plant tree seeds, which, when watered, produce tree samplings that may then be planted in patches.

You can buy a lot of these tools along with compost in farming shops located below.

Tool storage[edit | edit source]

A tool leprechaun.

At any farming patch you will come across a tool leprechaun, whose job is to look after your farming tools.

You can store the following:

The tool leprechaun will also swap herbs (both grimy and clean) and harvested produce into bank notes form by using the unnoted items on the tool leprechaun.

Seeds[edit | edit source]

Main article: Seeds

Seeds are essential in training the Farming skill, however, there are only a few ways in retrieving them. These include:

Compost[edit | edit source]

Patches treated with compost are less likely to become diseased. Using compost also increases the minimum and maximum yields on that patch, though it should be noted that this only works for one set of seeds. Once the crops are harvested, another bucket of compost must be applied to the patch in order to receive its effects.

To create compost you will need around 15 pieces of organic material such as produce, weeds, and rotten fruit. Put this in a Compost bin near a patch and close the lid and wait for around 60 minutes. Then, with an inventory of 15 empty buckets you can fill them all up with compost.

Supercompost is created in a similar way but with higher-end materials such as pineapples and watermelons. Patches treated with supercompost yield more crops than ordinary Compost.

Ultracompost is created using volcanic ash on a compost bin or bucket that contains supercompost. Ultracompost yields even greater crops than supercompost and the crops are even less likely to become diseased. 25 volcanic ash must be used on a compost bin containing super compost to become ultracompost. Note that if 25 volcanic ash will be used regardless of how much super compost remains in the bin. For example, if 10 buckets of supercompost remain in the compost bin, the player will still add 25 ash even though only 20 would be needed if using volcanic ash on the individual buckets. It takes 2 volcanic ash to make 1 bucket of ultracompost when the volcanic ash is used on a bucket of super compost. It is more useful to add volcanic ash directly to a full compost bin, as you will need 5 less volcanic ashes than would be needed to create the same amount of ultracompost using buckets of supercompost.

Farming patches[edit | edit source]

Allotments[edit | edit source]

There are six allotments in Gielinor: south of Falador, north of Catherby, north-east of Ardougne, south-east corner of Hosidius, west of Port Phasmatys and in the Farming Guild. Each full allotment patch contains:

  • 2 allotment patches
  • 1 flower patch
  • 1 herb patch
  • 1 compost bin

An additional allotment patch (with no adjacent flower or herb patches) can be found on Harmony Island, which can be accessed after completing The Great Brain Robbery.

Allotment[edit | edit source]

Three allotment seeds are needed to plant in each allotment patch. If paying a gardener to protect their crops, players must pay the gardener to protect each of the allotment patches within an allotment separately. Having fully-grown flowers of the corresponding type will protect adjacent allotment patches from getting diseased for as long as the flowers are in the patch, as an alternative to paying a gardener to protect the patch.

Fully grown allotment patches can be harvested by clicking on the fully grown crops; harvests are generally between 3 and 56 crops. After a patch has been harvested, it is cleared for re-planting.

FarmingFarming icon.png level Seed Produce Payment
1 Potato seed 5.png
Potato seed
Potato.png
Potatoes
Compost.png
2 buckets of compost
5 Onion seed 5.png
Onion seed
Onion.png
Onions
Empty sack.png
1 sack of potatoes
7 Cabbage seed 5.png
Cabbage seed
Cabbage.png
Cabbages
Empty sack.png
1 sack of onions
12 Tomato seed 5.png
Tomato seed
Tomato.png
Tomatoes
Empty sack.png
2 sacks of cabbage
20 Sweetcorn seed 5.png
Sweetcorn seed
Sweetcorn.png
Sweetcorn
Jute fibre.png
10 jute fibres
31 Strawberry seed 5.png
Strawberry seed
Strawberry.png
Strawberries
Apples(5).png
1 basket of apples
47 Watermelon seed 5.png
Watermelon seed
Watermelon.png
Watermelons
Curry leaf.png
10 curry leaves
61 Snape grass seed 5.png
Snape grass seed
Snape grass.png
Snape grass
Jangerberries.png
5 Jangerberries

Flower[edit | edit source]

A single flower seed is needed to plant in a flower patch. Most flowers yield one flower when harvested; this clears the patch. Flower patches cannot be protected by a gardener. Limpwurt seeds, at minimum, will yield three limpwurt roots. The yield can increase depending on the player's Farming level.[1]

FarmingFarming icon.png level Seed Produce
2 Marigold seed 5.png
Marigold seed
Marigolds.png
Marigolds
11 Rosemary seed 5.png
Rosemary seed
Rosemary.png
Rosemary
24 Nasturtium seed 5.png
Nasturtium seed
Nasturtiums.png
Nasturtiums
25 Woad seed 5.png
Woad seed
Woad leaf 5.png
3 woad leaves
26 Limpwurt seed 5.png
Limpwurt seed
Limpwurt root.png
3 limpwurt roots
58 White lily seed 5.png
White lily seed
White lily.png
White lily

Herbs[edit | edit source]

A herb seed can be planted in a herb patch. Harvests generally range between 3 and 18 grimy herbs. Using ultracompost, Farming cape and magic secateurs, a player will gain an average of 9.5 grimy herbs when harvesting a herb patch.

There are nine herb patches throughout Gielinor, most alongside allotments. After completing My Arm's Big Adventure, players can use a herb patch at Trollheim, and after completing Making Friends with My Arm and building the Fire of Nourishment, players can use the herb patch in Weiss. In addition, a herb patch can also be found on Harmony Island, which requires the completion of the elite Morytania Diary.

Gardeners cannot be paid to protect herb patches. The herb patches at Trollheim and Weiss never become diseased, and the Hosidius patches are also protected if the player has at least 50% Hosidius favour.

FarmingFarming icon.png level Seed Produce
9 Guam seed 5.png
Guam seed
Grimy guam leaf.png
Grimy guam leaf
14 Marrentill seed 5.png
Marrentill seed
Grimy marrentill.png
Grimy marrentill
19 Tarromin seed 5.png
Tarromin seed
Grimy tarromin.png
Grimy tarromin
26 Harralander seed 5.png
Harralander seed
Grimy harralander.png
Grimy harralander
29 Gout tuber.png
Gout tuber
Goutweed.png
Goutweed
32 Ranarr seed 5.png
Ranarr seed
Grimy ranarr weed.png
Grimy ranarr weed
38 Toadflax seed 5.png
Toadflax seed
Grimy toadflax.png
Grimy toadflax
44 Irit seed 5.png
Irit seed
Grimy irit leaf.png
Grimy irit leaf
50 Avantoe seed 5.png
Avantoe seed
Grimy avantoe.png
Grimy avantoe
56 Kwuarm seed 5.png
Kwuarm seed
Grimy kwuarm.png
Grimy kwuarm
62 Snapdragon seed 5.png
Snapdragon seed
Grimy snapdragon.png
Grimy snapdragon
67 Cadantine seed 5.png
Cadantine seed
Grimy cadantine.png
Grimy cadantine
73 Lantadyme seed 5.png
Lantadyme seed
Grimy lantadyme.png
Grimy lantadyme
79 Dwarf weed seed 5.png
Dwarf weed seed
Grimy dwarf weed.png
Grimy dwarf weed
85 Torstol seed 5.png
Torstol seed
Grimy torstol.png
Grimy torstol

Hops[edit | edit source]

There are four hops patches: north of Lumbridge, north of McGrubor's Wood, Yanille and Entrana. Four hop seeds, or three jute seeds, are needed to plant in each hops patch. Harvests generally vary between 3 and 46 hops. After a hops patch has been harvested it will be cleared for re-planting.

FarmingFarming icon.png level Seed Produce Payment
3 Barley seed 5.png
Barley seed
Barley.png
Barley
Compost.png
3 buckets of compost
4 Hammerstone seed 5.png
Hammerstone seed
Hammerstone hops.png
Hammerstone hops
Marigolds.png
1 marigold
8 Asgarnian seed 5.png
Asgarnian seed
Asgarnian hops.png
Asgarnian hops
Empty sack.png
1 sack of onions
13 Jute seed 5.png
Jute seed
Jute fibre.png
Jute fibre
Barley malt.png
6 barley malts
16 Yanillian seed 5.png
Yanillian seed
Yanillian hops.png
Yanillian hops
Tomatoes(5).png
1 basket of tomatoes
21 Krandorian seed 5.png
Krandorian seed
Krandorian hops.png
Krandorian hops
Empty sack.png
3 sacks of cabbages
28 Wildblood seed 5.png
Wildblood seed
Wildblood hops.png
Wildblood hops
Nasturtiums.png
1 nasturtium

Bushes[edit | edit source]

There are five bush patches: west of the Champions' Guild, Rimmington, south of Ardougne, south-west of Etceteria and in the Farming Guild. One bush seed is needed to plant a bush. All bushes except poison ivy are susceptible to disease.

A player can check the health of and then harvest berries from fully grown bushes. This is done by hand and yields a minimum of four berries, with any extra berries depending on the player's Farming level. Unless a bush is dug up it will continue to regrow berries over time.

FarmingFarming icon.png level Seed Produce Payment
10 Redberry seed 5.png
Redberry seed
Redberries.png
Redberries
Empty sack.png
4 sacks of cabbages
22 Cadavaberry seed 5.png
Cadavaberry seed
Cadava berries.png
Cadava berries
Tomatoes(5).png
3 basket of tomatoes
36 Dwellberry seed 5.png
Dwellberry seed
Dwellberries.png
Dwellberries
Strawberries(5).png
3 baskets of strawberries
48 Jangerberry seed 5.png
Jangerberry seed
Jangerberries.png
Jangerberries
Watermelon.png
6 watermelons
59 Whiteberry seed 5.png
Whiteberry seed
White berries.png
White berries
Mushroom.png
8 Mushrooms
70 Poison ivy seed 5.png
Poison ivy seed
Poison ivy berries.png
Poison ivy berries
Not protectable

Trees[edit | edit source]

There are six tree patches: at Lumbridge, Varrock Castle, Falador Park, Taverley, the Gnome Stronghold and Farming Guild. As with other tree seeds, it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes the seedling will turn into a sapling, which can then be planted in a tree patch.

A fully grown tree acts similarly to the trees that are used in the Woodcutting skill. After checking a tree's health players can cut it down using an axe to receive logs. As with non-player grown trees, there is a chance of a farmed tree dropping bird's nests. Once a tree is cut down it will leave a tree stump, which can be left to respawn or dug up to gain tree roots and to clear the patch. Players who do not wish to cut down and dig up a tree can use the right-click “clear” option on the tree to instantly remove it. Gardeners can instantly remove a tree for a fee of 200.

FarmingFarming icon.png level Seed Produce Payment
15 Acorn 5.png
Acorn
Oak logs.png Oak roots.png Leaves (oak).png
Oak logs, Oak roots, Oak leaves
Tomatoes(5).png
1 basket of tomatoes
30 Willow seed 5.png
Willow seed
Willow logs.png Willow roots.png Leaves (willow).png
Willow logs, Willow roots, Willow leaves
Apples(5).png
1 basket of apples
45 Maple seed 5.png
Maple seed
Maple logs.png Maple roots.png Leaves (maple).png
Maple logs, Maple roots, Maple leaves
Oranges(5).png
1 basket of Oranges
60 Yew seed 5.png
Yew seed
Yew logs.png Yew roots.png Leaves (yew).png
Yew logs, Yew roots, Yew leaves
Cactus spine.png
10 cactus spines
75 Magic seed 5.png
Magic seed
Magic logs.png Magic roots.png Leaves (magic).png
Magic logs, Magic roots, Magic leaves
Coconut.png
25 coconuts

Fruit trees[edit | edit source]

There are six fruit tree patches: at Gnome Stronghold, east of Catherby, west of Tree Gnome Village, Brimhaven, Lletya and Farming Guild. As with other tree seeds, before a fruit tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes the seedling will turn into a sapling, which can be planted in a tree patch.

Once a fruit tree is fully grown the player may check its health and harvest it to receive 6 fruit. A fruit tree will continue to grow fruit over time, unless it is cut down and its stump dug up, with a new fruit regenerating every 45 minutes. Gardeners can instantly remove a fruit tree for a fee of 200.

FarmingFarming icon.png level Seed Produce Payment
27 Apple tree seed 5.png
Apple tree seed
Cooking apple.png
Cooking apples
Sweetcorn.png
9 sweetcorns
33 Banana tree seed 5.png
Banana tree seed
Banana.png
Bananas
Apples(5).png
4 baskets of apples
39 Orange tree seed 5.png
Orange tree seed
Orange.png
Oranges
Strawberries(5).png
3 baskets of strawberries
42 Curry tree seed 5.png
Curry tree seed
Curry leaf.png
Curry leaf
Bananas(5).png
5 baskets of bananas
51 Pineapple seed 5.png
Pineapple seed
Pineapple.png
Pineapples
Watermelon.png
10 watermelons
57 Papaya tree seed 5.png
Papaya tree seed
Papaya fruit.png
Papaya fruit
Pineapple.png
10 pineapples
68 Palm tree seed 5.png
Palm tree seed
Coconut.png
Coconuts
Papaya fruit.png
15 papaya fruit
81 Dragonfruit tree seed 5.png
Dragonfruit tree seed
Dragonfruit.png
Dragonfruit
Coconut.png
15 Coconuts

Special patches[edit | edit source]

The following plants may only be grown in their specific patches:
FarmingFarming icon.png level Seed Produce Payment
23 Seaweed spore 5.png
Seaweed spores
Giant seaweed.png
Giant seaweed
Numulite 25.png
200 numulite
35 Teak seed 5.png
Teak seed
Teak logs.png
Teak logs
Limpwurt root.png
15 limpwurt roots
36 Grape seed 5.png
Grape seed
Grapes.png
Grapes
Not protectable, does not become diseased
53 Mushroom spore 5.png
Mushroom spore
Mushroom.png
Mushrooms
Not protectable, can become diseased
55 Mahogany seed 5.png
Mahogany seed
Mahogany logs.png
Mahogany Logs
Yanillian hops.png
25 yanillian hops
55 Cactus seed 5.png
Cactus seed
Cactus spine.png
Cactus spine
Cadava berries.png
6 cadava berries
63 Belladonna seed 5.png
Belladonna seed
Cave nightshade.png
Cave nightshade
Not protectable, can become diseased
64 Potato cactus seed 5.png
Potato cactus seed
Potato cactus.png
Potato cactus
Snape grass.png
8 Snape grass
65 Hespori seed 5.png
Hespori seed
Hespori icon.png
Hespori
Not protectable, does not become diseased
72 Calquat tree seed 5.png
Calquat tree seed
Calquat fruit.png
Calquat fruits
Poison ivy berries.png
8 poison ivy berries
76 Kronos seed 5.png
Kronos seed
Kronos icon.png
Kronos plant
Not protectable, does not become diseased
76 Iasor seed 5.png
Iasor seed
Iasor icon.png
Iasor plant
Not protectable, does not become diseased
76 Attas seed 5.png
Attas seed
Attas icon.png
Attas plant
Not protectable, does not become diseased
83 Spirit seed 5.png
Spirit seed
Spirit tree (Construction) icon.png
Spirit tree
Monkey nuts.png Monkey bar.png Ground tooth.png
5 monkey nuts, 1 monkey bar, and 1 ground tooth
85 Celastrus seed 5.png
Celastrus seed
Celastrus bark.png
Celastrus bark
Potato cactus.png
8 Potato cactus
90 Redwood tree seed 5.png
Redwood tree seed
Redwood logs.png
Redwood tree
Dragonfruit.png
6 Dragonfruit

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Image Name Boost Level to obtain/use Notes
Cider.png Cider 1 Can be brewed at Cooking icon.png 14 Also lowers strength and attack by 2
Mature cider.png Cider(m) 2 Can be brewed at Cooking icon.png 14 Also lowers strength and attack by 2
Garden pie.png Garden pie 3 Cooking icon.png 34 None
Spicy stew.png Brown spicy stew -5 to +5 Cooking icon.png 25 -5 and +5 are rare
Farming cape.png Farming cape 1 Farming icon.png 99 None
  • Note that the boost is only needed at the time of planting. You do not need to boost to check the health of a tree/bush or to harvest produce.

Farmers[edit | edit source]

This section is a stub. Please help expand it.

All around Gielinor, there are NPCs standing at each farming patch location, who will protect your crops, thus guaranteeing a 100% success rate. However, not all patches are capable of being protected. Those farmers who will protect your crops will ask for a payment in return while others are locked behind quests and favours.

Look under Farming skill tab to see what payment is necessary for what you are growing. All farmer payments will be the same.

Making the most of farming[edit | edit source]

There are many unlockable perks that assist those training the farming skill, ranging from items to increase yield or simple quality-of-life aids such as utility spells. Farming is one of the most mobile skills in the game, and as such is deeply integrated into many areas across Gielinor.

Helpful Tips[edit | edit source]

  • Try to complete Fairytale I - Growing Pains as soon as possible in order to get the magic secateurs, which increases yield for crops without a fixed yield by 10%. Since the requirements to complete the quest and get the secateurs are easy to get, the investment in earning the secateurs pays off greatly over time.
  • If a farmer is looking after trees or fruit trees, it is common not to use compost unless you want the small experience gain for adding compost. Trees and fruit trees have a fixed yield, unlike allotments and herbs, and as such compost has no effect when the tree is protected by a farmer. A notable exception is the Celastrus tree, which is harvested for its bark. Since the bark does not regenerate over time, the celastrus tree behaves similarly to herbs and therefore benefits from the use of compost.
  • Players who have access to the Lunar Spellbook can cast Geomancy in order to look at the health and status of all of their crops at once.
  • Since farming is a very spread out skill, and therefore requires a lot of running around, the Graceful outfit can be of great benefit.

Hosidius farming[edit | edit source]

The city of Hosidius, in addition to containing two allotment patches, one herb patch, and one flower patch that players may use freely without favour, provides a number of benefits for training farming upon gaining Hosidius Favour:

  • At 35% Hosidius favour, the Spirit tree patch located near the Saltpetre mining sites becomes available.
  • At 50% Hosidius favour, the allotment, flower, and herb patches inside Hosidius become disease-free without needing to pay for protection.
  • At 60% Hosidius favour, along with level 45 farming, players may access the Farming Guild in the Kebos Lowlands. While not being located within Hosidius itself, the guild was founded by Hosidius farmers.
  • At 65% Hosidius favour, access to the Vinery is granted, where players can farm grapes after first preparing the patches by using saltpetre on the twelve available vine patches.
  • At 100% Hosidius favour, players can participate in the Tithe Farm minigame. In addition to being the only way to obtain grape seeds besides buying them from other players, the rewards shop offers a number of farming-focused items such as the Farmer's outfit. Furthermore, unlocking the Tithe Farm minigame also unlocks its minigame teleport, which is one of the closest teleport options to reach the Vinery and the Hosidius farming patches.

Mechanics[edit | edit source]

Growth cycles[edit | edit source]

Crops do not grow continuously; each plant has a discrete set of growth stages, advancing to the next during periodically repeating five minute periods called growth stage windows, more commonly known as a farming tick. Regardless of the seed, growth stage windows last five minutes. The frequency of growth stage windows occurring is determined by the type of seed, e.g. a spirit tree's growth stages take 320 minutes, which includes a 5 minute growth window followed by 315 minutes of inactivity, repeated multiple times. In comparison hops' growth stages last 10 minutes, including a 5 minute growth stage window followed by 5 minutes of inactivity, repeated multiple times.

The cycles of growth stages all start at midnight UTC, and repeat indefinitely until the next midnight, when they begin again. The 320 minute cycle for spirit trees repeats on the second midnight. The following tables list the start times for the growth stage windows. These last for five minutes, so add 5 minutes to the start time to obtain the end time for the growth stage window. Every seed has a growth stage window from 12:00 AM to 12:05 AM.

Cycle length Start times (GMT)
5 minutes All times ending in :00, :05, :10, :15, :20, :25, :30, :35, :40, :45, :50, :55
10 minutes All times ending in :05, :15, :25, :35, :45, :55
20 minutes All times ending in :15, :35, :55
40 minutes 12:00, 12:40, 1:20, 2:00, 2:40, 3:20, 4:00, 4:40, 5:20, 6:00, 6:40, 7:20, 8:00, 8:40, 9:20, 10:00, 10:40, 11:20. All times apply to both AM/PM.
80 minutes 12:00, 1:20, 2:40, 4:00, 5:20, 6:40, 8:00, 9:20, 10:40. All times apply to both AM/PM.
160 minutes 12:00 AM, 2:40 AM, 5:20 AM, 8:00 AM, 10:40 AM, 1:20 PM, 4:00 PM, 6:40 PM, 9:20 PM
320 minutes Day 1: 12:00 AM, 5:20 AM, 10:40 AM, 4:00 PM, 9:20 PM
Day 2: 2:40 AM, 8:00 AM, 1:20 PM, 6:40 PM
640 minutes Day 1: 12:00 AM, 10:40 AM, 9:20 PM
Day 2: 8:00 AM, 6:40 PM
Day 3: 5:20 AM, 4:00 PM
Day 4: 2:40 AM, 1:20 PM

The following is a schematic representation of the smallest unit of the growth stage windows. The green blocks represent growth stage windows, and the grey blocks represent units of time in which plants cannot grow.

As well as only occurring in growth stage windows, plants only grow when the player reaches a growth tick. A player reaches a growth tick every 500 game ticks, approximately once every 5 minutes, though sometimes slightly longer due to lag. The fact that growth ticks occur at a frequency of slightly over five minutes means that most of the time a growth tick will fall into each growth window. Only when a growth tick falls within a growth window does a crop grow.

Many other Farming actions occur with growth ticks. These include weeds growing and wood and fruit tree seedlings growing into saplings. These grow at any growth tick, so they may be treated as running on a growth stage window with a cycle period of 5 minutes.

Crops will advance a growth stage upon reaching the first growth tick that falls within a growth stage window. Thus, the first growth stage is typically less than the time between two growth stage windows for that crop. For example, herb seeds have 20 minute growth cycles. Suppose a player plants a seed at 6:35. A growth window for herbs will occur from 6:40 to 6:45. Thus, the herb will advance a growth stage when the tick falls within the growth stage window. The herbs will only have spent 5–10 minutes in the first growth stage instead of the stated 20.

For a list of growth stage windows and growth times for each type of crop, see Seeds.

Variable crop yield[edit | edit source]

Herbs, allotments, hops, bushes, nightshades, cacti, limpwurt and giant seaweed all produce varying amounts of items each time you harvest them.

For herbs, allotments, hops and giant seaweed, the mechanism to determine how many items can be harvested is based on "lives". A fully-grown patch initially has three lives, with additional lives when compost is used (one additional life for regular compost, two for supercompost and three for ultracompost). Whenever an item is harvested, there is a chance of a life being lost, and the patch becomes empty when it is out of lives. The chance of a life being lost can be decreased in various ways:

  • Wielding Magic secateurs while harvesting: 10%
  • Wielding the Farming cape while harvesting: 5% (herb patches only)
  • Completing the Kandarin Diary: 5% Medium, 10% Hard, 15% Elite (Catherby herb patch only)
  • Completing the Kourend & Kebos Diary: 5% Hard (Hosidius and Farming Guild herb patches only)
  • Farming level: Known to have an effect, but it is unknown how much.
  • Level requirement of the crop: The higher the level required to grow the crop, the higher the yield.[2] For example, a snapdragon patch would yield slightly more herbs than a ranarr patch, but this effect is "very minor." Additionally this effect decreases with farming level, having no effect at level 99. It is unclear whether this effect only applies to herbs.

When calculating the overall effect when multiple of the above are used together, the effects of the magic secateurs and farming cape are added together, then multiplied by the diary effect[3].

To summarize, the minimum number of crops harvested is the number of lives you started with, but there is no defined maximum. Theoretically one could harvest 100 herbs from a single patch, but the probability of this occurring is astronomically low. While the harvest yield can vary significantly depending on one's luck, mathematically it should follow a mean average. This average is not possible to determine precisely without knowing precisely the chances of a life being lost, but it can be experimentally estimated after hundreds of harvests.

No compost Compost Supercompost Ultracompost
Minimum harvest 3 4 5 6
Maximum harvest Infinite Infinite Infinite Infinite
Average harvest 7[4] 9[4]

Quests rewarding Farming experience[edit | edit source]

Quest Experience
reward
Farming req. Other requirements
Recipe for Disaster
(Goblin generals subquest)
1,000 - -
Enlightened Journey 3,000 30 FarmingFarming icon.png 20 QuestQuest point icon.png, 20 FiremakingFiremaking icon.png, 36 CraftingCrafting icon.png
Fairytale I - Growing Pains 3,500 - -
Grim Tales 4,000 45 FarmingFarming icon.png 52 HerbloreHerblore icon.png, 58 ThievingThieving icon.png, 59 AgilityAgility icon.png, 71 WoodcuttingWoodcutting icon.png
Forgettable Tale... 5,000 17 FarmingFarming icon.png 22 CookingCooking icon.png
Garden of Tranquillity 5,000 25 FarmingFarming icon.png -
My Arm's Big Adventure 5,000 29 FarmingFarming icon.png 10 WoodcuttingWoodcutting icon.png
Rum Deal 7,000 40 FarmingFarming icon.png 42 CraftingCrafting icon.png, 50 FishingFishing icon.png, 47 PrayerPrayer icon.png, 42 SlayerSlayer icon.png
Total 33,500

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Farming. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 FarmingFarming icon.png, 57 HerbloreHerblore icon.png
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 CraftingCrafting icon.png, 30 ConstructionConstruction icon.png, 50 PrayerPrayer icon.png
King's Ransom 5,000 Any skill above 50 65 DefenceDefence icon.png
Darkness of Hallowvale 2,000 three times Any skill above 30 5 ConstructionConstruction icon.png, 20 MiningMining icon.png, 22 ThievingThieving icon.png, 32 CraftingCrafting icon.png, 33 MagicMagic icon.png, 40 StrengthStrength icon.png
A Taste of Hope 2,500 Any skill above 35 48 CraftingCrafting icon.png, 45 AgilityAgility icon.png, 40 AttackAttack icon.png, 40 HerbloreHerblore icon.png, 38 SlayerSlayer icon.png
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 PrayerPrayer icon.png
One Small Favour 10,000 twice Any skill above 30 36 AgilityAgility icon.png, 25 CraftingCrafting icon.png, 18 HerbloreHerblore icon.png, 30 SmithingSmithing icon.png
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 QuestQuest point icon.png, 48 AgilityAgility icon.png, 50 MiningMining icon.png, 53 FishingFishing icon.png, 53 ThievingThieving icon.png, 25 HerbloreHerblore icon.png, 59 MagicMagic icon.png, 40 SmithingSmithing icon.png, 50 FiremakingFiremaking icon.png, 40 RangedRanged icon.png, 40 CraftingCrafting icon.png, 10 FletchingFletching icon.png, 10 SlayerSlayer icon.png, 36 WoodcuttingWoodcutting icon.png
Total 84,800

References[edit | edit source]

  1. The Old School Team. "Bush Yield Improvements, Nordic Soft Launch and Mobile Changes". 23 August 2018. RuneScape News. *
  2. Mod Kieren. Mod archie really needs to stop paraphrasing questions wrong. (Reddit). 17 December 2015.*
  3. Jagex. Mod Ash's Twitter account. 26 January 2018. Mod Ash: "For herbs, the percentages are added for the secateurs and cape, then applied, then the Kandarin effect is multplied on afterwards."
  4. 4.0 4.1 According to JihadSquad (IGN HalalSnakbar), "Over several hundred farming runs on the way to 99, I found the mean yield per run to be 35 herbs/5 seeds, or 7 herbs per seed, with magic secateurs and the Kandarin hard diary. This accounts for plant deaths, as I never went to cure a dying patch... I have heard varying reports of ultracompost yield... for now, I am going with 9 herbs per patch..."