|Location||Found in some locations and can be made almost anywhere by players.|
Lighting[edit | edit source]
To light logs, players just need to use a tinderbox with logs, which can be in their inventory or lying on the ground, granting Firemaking experience depending on the type of log used. A fire can be lit almost anywhere, including indoors in some buildings, but not on top of another fire, when standing on objects such as ferns or flowers, or in front of a closed door (but can be lit in front of an open door). The fire will last anywhere from roughly 1 to 2 minutes, leaving behind ashes once it is gone. The type of logs used for the fire does not alter the duration.
A log can also be lit by most bows after finishing the Firemaking section of Barbarian Training.
After lighting a fire, players automatically walk one step to the west. If the way is blocked, they will instead take one step east; if west and east are both blocked, south; if west, east and south are all blocked, north. If all cardinal directions are blocked, the player will remain on top of the fire.
If players light one fire and have a clear path to the west for more fires, they can immediately light the next fire by using a tinderbox with the logs just after they finished lighting the first log. This way the fire will start burning before the player even attempts to light it. This is a much faster way to burn logs than burning each one separately. This method of burning logs is called power firemaking.
If multiple players attempt to light a fire at the same spot, only one player would have their fire lit and the other players' logs would be dropped on the same spot.
Gnomish firelighters can be used on regular logs to produce coloured logs, including blue, green, purple, red, and white logs. These create coloured flames when lit and reward 50 Firemaking experience, 10 more experience than lighting regular logs.
Permanent fires[edit | edit source]
There are several permanent fires which never burn down to ashes. These can be found in the following locations:
Free-to-play[edit | edit source]
- Edgeville Dungeon, by the hobgoblins, near the brass key spawn
- Barbarian Village, near the fishing spot to the east
- Barbarian Village, inside Peksa's Helmet Shop
- Barbarian Village, at the north end of the long hall
- In the centre of Goblin Village
- The Dwarven Mine, just north of Hura, west of the Dwarven Mine anvil
- The cooking pot in the farm, south of the Champions' Guild
- East of the Myths' Guild, next to the Spirit tree and Lord Marshal Brogan
- Corsair Cove Dungeon , near the bank vault to the east.
Members[edit | edit source]
- Rogues' Den - this is the closest fire to a bank
- Burgh de rott, south of Aurel's supplies shop.
- Burgh de rott, west of Aurel's supplies shop.
- The Warrens, east and west of the general store.
- Miscellania & Etceteria dungeon, inside the general store.
- Tai Bwo Wannai, just south of the village
- Wilderness Resource Area
- The camp of Moss giants, north east of Ardougne
- Through the door in the south-eastern corner of the H.A.M. Hideout
- On a mound with Ogres, north-west of Yanille
- Port Khazard, just south of the bank chest
- Tirannwn, Lord Iorwerth's elf camp
- Dig site, by tents and panning area
- Next to Olaf, on the shore near the polar hunter area
- Next to Koftik at the beginning of the Underground Pass
Fire pits[edit | edit source]
After completing Making Friends with My Arm, players gain access to the salt mines below Weiss. The mines contain four rocks, including: efh salt, te salt, urt salt and basalt. These salts can be used in player-made fire pits around RuneScape. These braziers impart permanent effects on their respective locations.
Trivia[edit | edit source]
- In RuneScape Classic a player could only light logs if they were on the ground, and they had to click for each attempt to light them.