|Released||8 May 2002 (Update)|
|Examine||A very large elemental adversary.|
|Slayer XP||111 xp|
|Not immune to poison||Not immune to venom|
Fire giants are assigned by a multitude of Slayer masters, providing fairly decent experience for both combat and Slayer. They're also frequently killed by Ironman players early on due to their signature rune scimitar drop, as they are fairly easy to access with numerous safespots. Low-level players may find enchanted pearl bolts helpful when training Ranged against these enemies. Although there are many locations where cannons can be used, none of these locations are in a multicombat area.
You can tell them apart in the Catacombs of Kourend, as the level 109 giants wield clubs, while the level 104 giants wield flaming swords, which can be helpful for mobile players who would have to long press to see what level they are.
Locations[edit | edit source]
|Brimhaven Dungeon (1st Floor)||86||8||Maplink|
|Stronghold Slayer Dungeon||86||12||Maplink|
|Deep Wilderness Dungeon||86||5||Maplink|
|Catacombs of Kourend||104, 109||12||Maplink|
|Karuulm Slayer Dungeon||86||13||Maplink|
|Isle of Souls Dungeon||86||8||Maplink|
Location comparisons[edit | edit source]
In the Waterfall Dungeon and the Brimhaven Dungeon, they may be attacked safely with Ranged or Magic. The Waterfall Dungeon is the safest place to attack them from a range because of the safespot both behind the rock in the middle of the room and in the doorway, as the giants are too large (2 spaces wide) to retaliate. There is also a safespot in the large room with 7 fire giants once they become unaggressive. Stand on one side of the long table with the Fire giant on the other side of it.
The Smoke Dungeon contains a few fire giants which are almost always empty as players are forced to bring a facemask or slayer helm to avoid smoke inhalation. There is one safespot near the entrance to Fareed, where there is 1 fire giant near a narrow 1 tile passageway between lava and a wall. This is however sub-optimal, as it is the only fire giant in the area thus forcing you to wait the respawn time of ~15 seconds.
The Stronghold Slayer Cave has a safespot that can be used with little to no interruption from other aggressive fire giants. However, you may only kill monsters in this cave if they are currently assigned to you by a slayer master.
However, in the Catacombs of Kourend, the best safespot of all becomes available after 10 minutes and grants complete protection against any attacks. In order to use the non-aggressive safespot you must walk to it first and then return to the aggressive one to wait the 10 minutes otherwise the aggression area will be reset. There is another safespot on the stairs between the fire giants and mutated bloodvelds that doesn't require the 10 minute aggression timer wait. Killing these in the Catacombs of Kourend is often favoured if not planning to use a cannon (as they cannot be placed in the dungeon), as they grant higher slayer experience than normal and also drop ancient shards and dark totem pieces.
The Deep Wilderness Dungeon also contains fire giants; however, given its location deep in the Wilderness, it is usually only used for Wilderness slayer. If completing a task here, is recommended to complete the medium Wilderness Diaries to unlock a shortcut which significantly cuts travelling time and increases odds of escaping player killers.
The Karuulm Slayer Dungeon contains a safespot in the farthest north pocket as long as you lure them to the east wall of the northern pocket or by standing along the north wall of the entrance provided the monster you attack is north of you when you attack it.
Safespot gallery[edit | edit source]
A safespot available in the Brimhaven Dungeon.
A safespot available in the Brimhaven Dungeon
A safespot in the Catacombs of Kourend, after the fire giants become unaggressive.
A safespot available in the Deep Wilderness Dungeon, after the fire giants become unaggressive.
A safespot available in the Deep Wilderness Dungeon (Next to the Monk of Zamorak)
A safespot available in the Karuulm Slayer Dungeon.
A safespot in the Stronghold Slayer Cave.
A safespot in the Waterfall Dungeon, after the fire giants become unaggressive.
Drops[edit | edit source]
The following drop rates are provided by Jagex, unless otherwise specified.
The average Fire giant kill is worth 789.78.
The average Fire giant kill while on a Konar task is worth 1,496.73.
100%[edit | edit source]
Weapons and armour[edit | edit source]
|Mithril sq shield||1||2/128||826||936|
Runes and ammunition[edit | edit source]
Herbs[edit | edit source]
There is a 19/128 chance of rolling the herb drop table.
|Grimy guam leaf||1||1/26.9||25||7|
|Grimy ranarr weed||1||1/78.4||6,685||18|
|Grimy irit leaf||1||1/107.8||596||10|
|Grimy dwarf weed||1||1/287.4||531||14|
Coins[edit | edit source]
The overall chance of rolling a coin drop is 56/128 with an average value of 59.
Other[edit | edit source]
Rare and Gem drop table[edit | edit source]
|Nothing||N/A||1/22.57; Never[d 1]||N/A||N/A|
|Loop half of key||1||1/525.87; 1/390.38[d 2]||10,092||60|
|Tooth half of key||1||1/525.87; 1/390.38[d 2]||10,281||60|
|Uncut sapphire||1||1/45.89; 1/23.31[d 2]||375||15|
|Rune 2h sword||1||1/5,461.33||37,765||38,400|
|Uncut emerald||1||1/91.79; 1/46.61[d 2]||548||30|
|Rune sq shield||1||1/8,192||22,525||23,040|
|Silver ore||100 (noted)||1/8,192||3,500||4,500|
|Uncut ruby||1||1/183.57; 1/93.22[d 2]||1,176||60|
|Dragon med helm||1||1/16,384||58,968||60,000|
|Rune spear||1||1/10,022.23; 1/830.96[d 2][d 3]||11,851||12,480|
|Shield left half||1||1/20,044.46; 1/1,661.92[d 2][d 3]||65,357||66,000|
|Chaos talisman||1||1/489.53; 1/248.59[d 2][d 4]||568||2|
|Nature talisman||1||1/489.53; 1/248.59[d 2][d 4]||683||2|
|Dragon spear||1||1/26,725.95; 1/2,215.9[d 2][d 3]||37,013||37,440|
|Uncut diamond||1||1/734.3; 1/372.89[d 2]||2,705||120|
|Rune javelin||5||1/1,468.59; 1/745.77[d 2]||900||1,200|
- The "nothing" drop is removed while wearing a ring of wealth.
- The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- Slightly reduced chance of dropping if Legends' Quest has not been completed.
- The talisman dropped depends on where the monster is located: monsters above ground level drop the nature talisman, and monsters below ground level drop the chaos talisman.
Tertiary[edit | edit source]
|Looting bag||1||1/3[d 1]||Not sold||N/A|
|Fire giant bone||1||1/4[d 2]||Not sold||N/A|
|Ensouled giant head||1||1/20||694||191|
|Brimstone key||1||1/139–1/98[d 3][d 4]||Not sold||N/A|
|Long bone||1||1/400||Not sold||3|
|Giant champion scroll||1||1/5,000||Not sold||0|
|Curved bone||1||1/5,012.5||Not sold||4|
- Looting bags are only dropped by those found in the Wilderness.
- Fire giant bones are only dropped during Rag and Bone Man II. Cannot be dropped by fire giants in the Stronghold Slayer Cave.
- Brimstone keys are only dropped if killed on a Slayer task given by Konar quo Maten.
- Brimstone key drop rates for level 86, 104 and 109 fire giants are 1/139, 1/99 and 1/98 respectively.
Catacombs tertiary[edit | edit source]
|Ancient shard||1||1/246; 1/233||Not sold||122|
|Dark totem base||1||1/370; 1/350||Not sold||123|
|Dark totem middle||1||1/370; 1/350||Not sold||123|
|Dark totem top||1||1/370; 1/350||Not sold||123|
Wilderness Slayer tertiary[edit | edit source]
|Larran's key||1||1/98||Not sold||54|
Gallery (historical)[edit | edit source]