|Released||10 May 2002 (Update)|
|Examine||A very large elemental adversary.|
|Attack style||Melee (slash)|
|+29||+31||+0||+0%||Not immune||Not immune|
Fire giants are assigned by a multitude of Slayer masters, providing fairly decent experience for both combat and Slayer. They're also frequently killed by Ironman players early on due to their signature rune scimitar drop, as they are fairly easy to access with numerous safespots. Low-level players may find enchanted pearl bolts helpful when training Ranged against these enemies. Although there are many locations where cannons can be used, none of these locations are in a multicombat area.
You can tell them apart in the Catacombs of Kourend, as the level 109 giants wield clubs, while the level 104 giants wield flaming swords, which can be helpful for mobile players who would have to long press to see what level they are.
Locations[edit | edit source]
- Catacombs of Kourend (level 104 and 109)
- Waterfall Dungeon
- Smoke Dungeon
- Stronghold Slayer Cave
- Brimhaven Dungeon
- Karuulm Slayer Dungeon
- Deep Wilderness Dungeon
Location comparisons[edit | edit source]
In the Waterfall Dungeon and the Brimhaven Dungeon, they may be attacked safely with Ranged or Magic. The Waterfall Dungeon is safest place to attack them from a range because of the safespot both behind the rock in the middle of the room and in the doorway, as the giants are too large (2 spaces wide) to retaliate. There is also a safespot in the large room with 7 fire giants once they become unaggressive. Stand on one side of the long table with the Fire giant on the other side of it.
The Smoke Dungeon contains a few fire giants which are almost always empty as players are forced to bring a facemask or slayer helm to avoid smoke inhalation. There are no safespots in this location.
The Stronghold Slayer Cave has a safespot that can be used with little to no interruption from other aggressive fire giants. However, you may only kill monsters in this cave if they are currently assigned to you by a slayer master.
However, in the Catacombs of Kourend, the best safespot of all becomes available after 10 minutes and grants complete protection against any attacks. In order to use the non-aggressive safespot you must walk to it first and then return to the aggressive one to wait the 10 minutes otherwise the aggression area will be reset. Killing these in the Catacombs of Kourend is often favoured if not planning to use a cannon (as they cannot be placed in the dungeon), as they grant higher slayer experience than normal and also drop ancient shards and dark totem pieces.
The Deep Wilderness Dungeon also contains fire giants; however, given its location deep in the Wilderness, it is usually only used for Wilderness slayer. If completing a task here, is recommended to complete the medium Wilderness Diaries to unlock a shortcut which significantly cuts travelling time and increases odds of escaping player killers.
The Karuulm Slayer Dungeon contains a safespot in the furthest north pocket as long as you lure them to the east wall of the northern pocket.
A safespot in the Catacombs of Kourend, whilst giants are aggressive.
A safespot in the Catacombs of Kourend, after giants become unaggressive.
A safespot in the Stronghold Slayer Cave.
A safespot available in the Waterfall Dungeon, after giants become unaggressive.
A safespot available in the Brimhaven Dungeon.
A safespot available in the Deep Wilderness Dungeon, after giants become unaggressive.
Drops[edit | edit source]
Drop rates estimated based on 1,311,830 kills from the Old School RuneScape Wiki drop log project, unless otherwise cited.
100%[edit | edit source]
Weapons and Armour[edit | edit source]
|Mithril sq shield||1||2/128||688||936|
Ammunition and Runes[edit | edit source]
Herbs[edit | edit source]
There is a 19/128 chance of rolling the herb drop table.
|Grimy guam leaf||1||1/26.9||17||7|
|Grimy ranarr weed||1||1/78.4||7,763||18|
|Grimy irit leaf||1||1/107.8||941||10|
|Grimy dwarf weed||1||1/287.4||503||14|
Coins[edit | edit source]
The overall chance of rolling a coin drop is 56/128 with an average value of 59.
Other[edit | edit source]
Rare and Gem drop table[edit | edit source]
|Loop half of key||1||1/525.87; 1/390.38[d 1]||9,826||60|
|Tooth half of key||1||1/525.87; 1/390.38[d 1]||9,727||60|
|Uncut sapphire||1||1/45.89; 1/23.31[d 1]||545||15|
|Rune 2h sword||1||1/5,461.33||37,834||38,400|
|Uncut emerald||1||1/91.79; 1/46.61[d 1]||734||30|
|Rune sq shield||1||1/8,192||22,503||23,040|
|Silver ore||100 (noted)||1/8,192||5,800||4,500|
|Uncut ruby||1||1/183.57; 1/93.22[d 1]||1,387||60|
|Dragon med helm||1||1/16,384||59,077||60,000|
|Rune spear||1||1/10,022.23; 1/830.96[d 1][d 2]||11,952||12,480|
|Shield left half||1||1/20,044.46; 1/1,661.92[d 1][d 2]||65,229||66,000|
|Chaos talisman||1||1/489.53; 1/248.59[d 1][d 3]||417||2|
|Nature talisman||1||1/489.53; 1/248.59[d 1][d 3]||701||2|
|Dragon spear||1||1/26,725.95; 1/2,215.9[d 1][d 2]||37,567||37,440|
|Uncut diamond||1||1/734.3; 1/372.89[d 1]||2,858||120|
|Rune javelin||5||1/1,468.59; 1/745.77[d 1]||835||1,200|
- The drop rate of this item is increased when wearing a Ring of wealth.
- The Rune spear, Shield left half and Dragon spear will only be dropped if Legend's Quest has been started, or else a talisman will be dropped as a replacement.
- The dropped talisman depends on the location where you kill this monster.
Tertiary[edit | edit source]
|Fire giant bone||1||1/4[d 1]||Not sold||N/A|
|Ensouled giant head||1||1/20||1,310||191|
|Looting bag||1||1/30[d 2]||Not sold||N/A|
|Larran's key||1||Rare[d 3]||Not sold||54|
|Mysterious emblem||1||1/100[d 3] ||68,702||30,000|
|Slayer's enchantment||1||1/232[d 3]||1,089||720|
|Brimstone key||1||1/139.2–1/98.2[d 4]||Not sold||N/A|
|Ancient shard||1||1/246.66; 1/233.3[d 5]||Not sold||122|
|Dark totem base||1||1/370; 1/350[d 5]||Not sold||123|
|Dark totem middle||1||1/370; 1/350[d 5]||Not sold||123|
|Dark totem top||1||1/370; 1/350[d 5]||Not sold||123|
|Long bone||1||1/400||Not sold||3|
|Curved bone||1||1/5,000||Not sold||4|
|Giant champion scroll||1||1/5,000||Not sold||0|
- Only during Rag and Bone Man II. Cannot be dropped by fire giants in the Stronghold Slayer Cave.
- Only dropped by those found in the Wilderness.
- Only dropped while on a slayer assignment given by Krystilia.
- Only dropped if killed on a slayer assignment given by Konar quo Maten.
- Only dropped by those found within the Catacombs of Kourend.
References[edit | edit source]
- Envision. "Drop Rates V2." RuneScape Forums.
- Jagex. Mod Ash's Twitter account. 21 Mar 2019. (Archived from the original on May 18 2019.) Mod Ash: "The initial quest ones are guaranteed drops. The longer wish-list is 1/4."
- Jagex. Mod Kieren's Twitter account. 18 Jan 2016. Mod Kieren: "Fair few people asking about ensouled head drop rates... Here you go! "
- Jagex. Mod Ash's Twitter account. 7 June 2017. (Archived from the original on 25 Mar 2019.) Mod Ash: "It's calculated off the HP: 1 in (155 - (HP/2)) There's none with HP over 300, but it'd disregard values higher than that."
- Jagex. Mod Ash's Twitter account. 14 March 2018. (Archived from the original on 5 June 2019.) Mod Ash: "For nastier bosses (e.g. Callisto) it's 1/30. For other things it scales between 1/320 and 1/80 as the NPC's HP scales from 0 to 300."
- Jagex. Mod Kieren's Twitter account. 16 January 2019. Mod Kieren: "0.2*(CBLEVEL - 100)^2 + 100"
- Jagex. Mod Kieren's Twitter account. 16 January 2019. Mod Kieren: "It follows a curve up until level 100 then scales linearly between those 2 values upto level 350 combat. Creatures over thsi[sic] will cap at 1/50. "
- Jagex. Mod Ash's Twitter account. 29 Feb 2016. (Archived from the original on 25 Mar 2019.) Mod Ash: "All creatures with big bones use the same rates: 1/400 for the long bone, 1/5k for the curvy one."