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This article is about the Firemaking skill. For information on training Firemaking, see Firemaking training (F2P) (P2P).
For a list of all requirements and unlockables within the Firemaking skill, see Firemaking/Level up table.

Firemaking is a skill used to light fires, among other things. It is the artisan companion skill of Woodcutting. Firemaking is trained by players to complete quests; participate in minigames. A number of quests with quality rewards require Firemaking levels, such as Recipe for Disaster and Desert Treasure. Similarly, Firemaking-oriented minigames with useful rewards include Shades of Mort'ton and the Wintertodt boss. Firemaking allows players to light logs in order to be able to cook food anywhere, albeit with a higher burn chance than with a range. Wintertodt is a solid way to train Firemaking while also being profitable. Subduing the Wintertodt is the only way to obtain the pyromancer outfit.

Burnt-out fires leave behind ashes which some members may use to train Herblore with by making Serum 207. Players can turn a profit from burning cheaper logs and collecting the ashes, though at the cost of experience per hour.

Audio options icon.png
Firemaking level up - normal
The music that plays when levelling up.
Audio options icon.png
Firemaking level up - with unlocks
The music that plays when levelling up and unlocking new content.

How to make fires[edit | edit source]

A fire burning.
A player lights logs.

To make a fire, players need any log and a tinderbox. Alternatively, they may ignite a fire with a bow, which requires Barbarian Training.

Cutting trees generates logs, though players can alternatively acquire them from the Grand Exchange, or as monster drops. After Barbarian Training, bows can start fires, excluding the Ogre bow, Ogre comp bow, Dark bow, and Crystal bow. The player can procure a tinderbox at any general store for one coin.

To burn a log, a player must:

  • Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
  • Drop the log, then right click the log and select the 'light log' option.
  • Drop the log, then use the tinderbox with the log.
  • Using a bow on the log causes the log to drop and kindles a fire. Only members have this ability, and must complete Barbarian Training to do so.

Once the player creates a fire, they will walk one step to the west if there is room there; otherwise, they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.

Players can go to a large open area such as the Grand Exchange and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire.

In addition, players may bring an additional tinderbox placed in opposite corners of their inventory to slightly reduce mouse traveling movement.

Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not obstruct firemaking.

List of combustible logs[edit | edit source]

Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's Firemaking level and type of log. As a result, yew logs do not necessarily burn longer than willow logs. Players can use temporary boosts to burn logs which they otherwise may not be able to (for example, a player with 85 firemaking could use a spicy stew to boost to 90 in order to burn redwood logs).

Firemaking Level Item Experience
1 Logs.png Normal 40
1 Achey tree logs.png Achey tree 40
15 Oak logs.png Oak 60
30 Willow logs.png Willow 90
35 Teak logs.png Teak 105
42 Arctic pine logs.png Arctic pine 125
45 Maple logs.png Maple 135
50 Mahogany logs.png Mahogany 157.5
60 Yew logs.png Yew 202.5
62 Blisterwood logs.png Blisterwood 96
75 Magic logs.png Magic 303.8
90 Redwood logs.png Redwood 350

Pyre logs[edit | edit source]

To make pyre logs, players need sacred oil, created during the Shades of Mort'ton minigame. Sacred oil is created from olive oil (sold in the Razmire General Store in Mort'ton), and requires the player to assist in repairing and/or defending the Flamtaer temple north of Mort'ton. Once the temple has been fully repaired, the altar in the centre of the temple can be lit and olive oil can be used on the altar to turn it into sacred oil. Sanctifying oil drains Sanctity points, which are passively gained as the player repairs and defends the temple, so the oil cannot be sanctified without participating in the minigame, even if the temple is repaired and the altar is lit by other players.

A pyre log is obtained by applying sacred oil to the corresponding regular version of the log. Players can use sacred oil on the log. This will turn the log into a pyre log, which can be used in combination with Shade remains on the funeral pyres around the outskirts of Mort'ton to cremate the remains, yielding Shade keys. Higher level logs require more doses of sacred oil to convert each log into a pyre log.

Firemaking Level Item Sacred oil
5 Pyre logs.png Normal/Achey 2 50.5
20 Oak pyre logs.png Oak 2 70
35 Willow pyre logs.png Willow 3 100
40 Teak pyre logs.png Teak 3 120
47 Arctic pyre logs.png Arctic pine 3 158
50 Maple pyre logs.png Maple 3 175
55 Mahogany pyre logs.png Mahogany 3 210
65 Yew pyre logs.png Yew 4 225
80 Magic pyre logs.png Magic 4 404.5
95 Redwood pyre logs.png Redwood 4 500

Barbarian Firemaking[edit | edit source]

Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed close to Barbarian Outpost. A player must have a Firemaking level of at least 35 in order to burn the oak log that is required for the firemaking portion of Barbarian training.

There are two types of activities that fall under Barbarian Firemaking: lighting fires with a bow and lighting pyre ships.

Bow firemaking[edit | edit source]

Barbarian firemaking works by using most types of bows in the inventory on a log. Crystal, Ogre, and Dark bows will not work. Bow firemaking requires 20 levels higher in firemaking than normal in order to light the same type of log as with a tinderbox, yet gives no additional Firemaking experience.

There are no inherent advantages or disadvantages to use a bow instead of a tinderbox, except for freeing up an inventory slot.

Pyre ships[edit | edit source]

Warning: This activity is dangerous. You can die and lose items in this section.

Items needed:

This activity requires both Firemaking and Crafting levels of at least 11 to participate. Chewed and mangled bones are acquired in the Ancient Cavern, a very high risk area. Use the required items on one of the burnt spaces (pyre sites) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.

Logs Level Experience Number of bones
with bonus exp
Crafting Firemaking Crafting Firemaking
Logs.png Wood 11 11 10 40 1
Achey_tree_logs.png Achey 11 11 10 40 1
Oak logs.png Oak 25 25 15 60 2
Willow logs.png Willow 40 40 22.5 90 2
Teak logs.png Teak 45 45 26.2 105 3
Arctic pine logs.png Arctic pine 52 52 31.2 125 3
Maple logs.png Maple 55 55 33.7 135 3
Mahogany logs.png Mahogany 60 60 39.3 157.5 4
Yew logs.png Yew 70 70 50.6 202.5 4
Magic logs.png Magic 85 85 75.9 303.8 5
Redwood logs.png Redwood 95 95 87 350 5

Torches, candles and lanterns[edit | edit source]

Members can light lanterns to increase visibility in poorly lit areas. Players cannot receive experience by lighting a lantern. Some lanterns require glass, which can be made by using the Crafting skill. There is a shop in Dorgesh-Kaan, which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.

Firemaking Level Item Notes
1 Torch.png Torch Players can purchase torches at Tai Bwo Wannai's general store and from Ignatius Vulcan south of Seers' Village.
1 Candle.png Candle Players can purchase candles at Catherby's candle shop.
1 Black candle.png Black candle Used during the Merlin's Crystal quest.
4 Candle lantern.png Candle lantern Players can craft candle lanterns or buy them from other players.
12 Oil lamp.png Oil lamp Can be crafted by players, or bought for other players.
26 Oil lantern.png Oil lantern Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp.
When the lantern is lit, the fire will eventually go out.
49 Bullseye lantern.png Bullseye lantern Players can craft bullseye lanterns or buy them from other players.
49 Sapphire lantern.png Sapphire lantern This lantern is created by taking a bullseye lantern and using a cut sapphire on it.
It is only used during the Tears of Guthix quest.
49 Emerald lantern.png Emerald lantern This lantern is only used during the Lunar Diplomacy quest.
52 Light orb.png Replace light orbs 1000 Firemaking experience for each one replaced in Dorgesh-Kaan; extra 5000 xp when 100 replaced.
65 Mining helmet.png Mining helmet Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Swamp Cave.
The helmets can be worn on a player's head.

Balloons[edit | edit source]

Firemaking can also be of use in a method of transportation. By having completed the Enlightened Journey quest and having a certain amount of logs, a player may travel to the following places:

Firemaking Level Destination Logs used
20 Entrana Logs.png Logs
20 Taverley Logs.png Logs
30 Crafting Guild Oak logs.png Oak logs
40 Varrock Willow logs.png Willow logs
50 Castle Wars Yew logs.png Yew logs
60 Grand Tree Magic logs.png Magic logs

Success chance[edit | edit source]

Based on crowdsourced data, the chance of successfully lighting any type of log, other than logs coloured with a gnomish firelighter, is believed to be 65/256 at level 1 and 513/256 at level 99, interpolating linearly in between. Coloured logs will always have a 100% chance of being ignited.[1]

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Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Boost Level
Visibility Other info
Firemaking cape.png Firemaking cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.

Quests[edit | edit source]

Quests requiring Firemaking[edit | edit source]

Quest Firemaking
Other requirements
The Giant Dwarf Firemaking 16 Crafting 12 , Magic 33 , Thieving 14
Enlightened Journey Firemaking 20 Quest points 20 , Farming 30 , Crafting 36
Recipe for Disaster
(Skrach Uglogwee subquest)
Firemaking 20 Cooking 41
Sea Slug Firemaking 30 -
Olaf's Quest Firemaking 40 Woodcutting 50
Swan Song Firemaking 42 Magic 66 , Fishing 62 , Cooking 62 , Smithing 45 , Crafting 40
Enakhra's Lament Firemaking 45 Crafting 50 , Prayer 43 , Magic 39 , Mining 45
Tears of Guthix Firemaking 49 Crafting 20 , Mining 20
Lunar Diplomacy Firemaking 49 Magic 65 , Crafting 61 , Defence 40 , Herblore 5 , Mining 60 , Woodcutting 55
Desert Treasure Firemaking 50 Thieving 53 , Magic 50 , Slayer 10
Monkey Madness II Firemaking 60 Thieving 55 , Agility 55 , Slayer 69 , Crafting 70 , Hunter 60
Making Friends with My Arm Firemaking 66 Construction 35 , Mining 72 , Agility 68

Quests rewarding Firemaking experience[edit | edit source]

Quest Experience
Other requirements
The Giant Dwarf 1,500 Firemaking 16 Crafting 12 , Magic 33 , Thieving 14
Heroes' Quest 1,575 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Enlightened Journey 4,000 Firemaking 20 Quest points 20 , Farming 30 , Crafting 36
Making Friends with My Arm 5,000 Firemaking 66 Construction 35 , Mining 72 , Agility 68
Enakhra's Lament 7,000 Firemaking 45 Crafting 50 , Prayer 43 , Magic 39 , Mining 45
Total 19,075

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Firemaking. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 Farming 49 , Herblore 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 Crafting 16 , Construction 30 , Prayer 50
King's Ransom 5,000 Any skill above 50 Defence 65
Darkness of Hallowvale 2,000 three times Any skill above 30 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope 2,500 Any skill above 35 Crafting 48 , Agility 45 , Attack 40 , Herblore 40 , Slayer 38
Architectural Alliance
10,000 Any skill above 40 -
Curse of the Empty Lord
10,000 Any skill above 50 Some players will need Prayer 31
One Small Favour 10,000 twice Any skill above 30 Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 Quest points 175 , Agility 48 , Mining 50 , Fishing 53 , Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 , Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Total 84,800

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 24 April 2019. (Archived from the original on 15 February 2021.) Mod Ash: "Coloured logs... are always guaranteed to light."