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Firemaking icon.png
Released 4 January 2001 (Update)
Also called FM
Members No
Type Utility
Players with
as of 1 September 2023 - update
Players with
200M XP
as of 29 August 2023 - update
Firemaking icon (detail).png

Firemaking is a skill used to light fires, among other things. It is the artisan companion skill of Woodcutting. Firemaking is trained by players to complete quests or participate in minigames. A number of quests with quality rewards require Firemaking levels, such as Recipe for Disaster and Desert Treasure I. Similarly, Firemaking-oriented minigames with useful rewards include Shades of Mort'ton and the Wintertodt boss. Firemaking allows players to light logs in order to be able to cook food anywhere, albeit with a higher burn chance than with a range. Wintertodt is a solid way to train Firemaking while also being profitable. Subduing the Wintertodt is the only way to obtain the pyromancer outfit.

Burnt-out fires leave behind ashes which some members may use to train Herblore with by making Serum 207. Players can turn a profit from burning cheaper logs and collecting the ashes, though at the cost of experience per hour.

Audio options icon.png
Firemaking level up - normal
The music that plays when levelling up.
Audio options icon.png
Firemaking level up - with unlocks
The music that plays when levelling up and unlocking new content.

How to make fires[edit | edit source]

A fire burning.
A player lights logs.

To make a fire, players need any log and a tinderbox. Alternatively, they may use most bows, which requires the Firemaking section of Barbarian Training.

To burn a log, a player must:

  • Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
  • Drop the log, then right click the log and select the 'light log' option.
  • Drop the log, then use the tinderbox with the log.
  • Using a bow on the log causes the log to drop and kindles a fire. Only members have this ability, and must complete Barbarian Training to do so.

Once the player creates a fire, they will walk one step to the west if there is room there; otherwise, they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.

Players can go to a large open area such as the Grand Exchange and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire.

In addition, players may bring an additional tinderbox placed in opposite corners of their inventory to slightly reduce mouse travelling movement.

Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not prevent Firemaking.

List of combustible logs[edit | edit source]

Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's Firemaking level and type of log. As a result, yew logs do not necessarily burn longer than willow logs. Players can use temporary boosts to burn logs which they otherwise may not be able to (for example, a player with 85 Firemaking could use a spicy stew to boost to 90 in order to burn redwood logs).

Firemaking Level Item Experience
1 Logs.png Normal 40
1 Achey tree logs.png Achey tree 40
15 Oak logs.png Oak 60
30 Willow logs.png Willow 90
35 Teak logs.png Teak 105
42 Arctic pine logs.png Arctic pine 125
45 Maple logs.png Maple 135
50 Mahogany logs.png Mahogany 157.5
60 Yew logs.png Yew 202.5
62 Blisterwood logs.png Blisterwood 96
75 Magic logs.png Magic 303.8
90 Redwood logs.png Redwood 350

Pyre logs[edit | edit source]

To make pyre logs, players need sacred oil, created during the Shades of Mort'ton minigame. Sacred oil is created from olive oil (sold in the Razmire General Store in Mort'ton), and requires the player to assist in repairing and/or defending the Flamtaer temple north of Mort'ton. Once the temple has been fully repaired, the altar in the centre of the temple can be lit and olive oil can be used on the altar to turn it into sacred oil. Sanctifying oil drains Sanctity points, which are passively gained as the player repairs and defends the temple, so the oil cannot be sanctified without participating in the minigame, even if the temple is repaired and the altar is lit by other players.

A pyre log is obtained by applying sacred oil to the corresponding regular version of the log. Players can use sacred oil on the log. This will turn the log into a pyre log, which can be used in combination with Shade remains on the funeral pyres around the outskirts of Mort'ton to cremate the remains, yielding Shade keys. Higher level logs require more doses of sacred oil to convert each log into a pyre log.

Firemaking Level Item Sacred oil
5 Pyre logs.png Normal/Achey 2 50.5
20 Oak pyre logs.png Oak 2 70
35 Willow pyre logs.png Willow 3 100
40 Teak pyre logs.png Teak 3 120
47 Arctic pyre logs.png Arctic pine 3 158
50 Maple pyre logs.png Maple 3 175
55 Mahogany pyre logs.png Mahogany 3 210
65 Yew pyre logs.png Yew 4 225
80 Magic pyre logs.png Magic 4 404.5
95 Redwood pyre logs.png Redwood 4 500

Barbarian Firemaking[edit | edit source]

Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed close to Barbarian Outpost. A player must have a Firemaking level of at least 35 in order to burn the oak log that is required for the Firemaking portion of Barbarian training.

There are two types of activities that fall under Barbarian Firemaking: lighting fires with a bow and lighting pyre ships.

Bow firemaking[edit | edit source]

Barbarian Firemaking works by using most types of bows in the inventory on a log. Crystal, Ogre, and Dark bows will not work. Bow Firemaking requires 20 levels higher in Firemaking than normal in order to light the same type of log as with a tinderbox, yet gives no additional Firemaking experience.

There are no inherent advantages or disadvantages to use a bow instead of a tinderbox, except for freeing up an inventory slot.

Pyre ships[edit | edit source]

Warning: This activity is dangerous.

Items needed:

This activity requires both Firemaking and Crafting levels of at least 11 to participate. Chewed and mangled bones are acquired in the Ancient Cavern, a very high risk area. Use the required items on one of the burnt spaces (pyre sites) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.

Logs Level Experience Number of bones
with bonus exp
Crafting Firemaking Crafting Firemaking
Logs.png Logs 11 11 10 40 1
Achey tree logs.png Achey tree logs 11 11 10 40 1
Oak logs.png Oak logs 25 25 15 60 2
Willow logs.png Willow logs 40 40 22.5 90 2
Teak logs.png Teak logs 45 45 26.2 105 3
Arctic pine logs.png Arctic pine logs 52 52 31.2 125 3
Maple logs.png Maple logs 55 55 33.7 135 3
Mahogany logs.png Mahogany logs 60 60 39.3 157.5 4
Yew logs.png Yew logs 70 70 50.6 202.5 4
Magic logs.png Magic logs 85 85 75.9 303.8 5
Redwood logs.png Redwood logs 95 95 87 350 5

Torches, candles and lanterns[edit | edit source]

Members can light lanterns to increase visibility in poorly lit areas. Players cannot receive experience by lighting a lantern. Some lanterns require glass, which can be made by using the Crafting skill. There is a shop in Dorgesh-Kaan, which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.

Firemaking Level Item Notes
1 Lit torch.png Torch Players can purchase torches at Tai Bwo Wannai's general store.
1 Lit candle.png Candle Players can purchase candles at Catherby's candle shop.
1 Lit black candle.png Black candle Used during the Merlin's Crystal quest.
4 Candle lantern (lit white).png Candle lantern Players can craft candle lanterns or buy them from other players.
12 Oil lamp (lit).png Oil lamp Can be crafted by players, or bought for other players.
26 Oil lantern (lit).png Oil lantern Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp.
When the lantern is lit, the fire will eventually go out.
49 Bullseye lantern (lit).png Bullseye lantern Players can craft bullseye lanterns or buy them from other players.
49 Sapphire lantern (lit).png Sapphire lantern This lantern is created by taking a bullseye lantern and using a cut sapphire on it.
It is only used during the Tears of Guthix quest.
49 Emerald lantern (lit).png Emerald lantern This lantern is only used during the Lunar Diplomacy quest.
52 Light orb.png Replace light orbs 1000 Firemaking experience for each one replaced in Dorgesh-Kaan; extra 5000 experience when 100 replaced.
65 Mining helmet (lit).png Mining helmet Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Swamp Cave.
The helmets can be worn on a player's head.

Balloons[edit | edit source]

Firemaking can also be of use in a method of transportation. By having completed the Enlightened Journey quest and having a certain amount of logs, a player may travel to the following places:

Firemaking Level Destination Logs used
20 Entrana Logs.png Logs
20 Taverley Logs.png Logs
30 Crafting Guild Oak logs.png Oak logs
40 Varrock Willow logs.png Willow logs
50 Castle Wars Yew logs.png Yew logs
60 Grand Tree Magic logs.png Magic logs

Success chance[edit | edit source]

Based on crowdsourced data, the chance of successfully lighting any type of log, other than logs coloured with a gnomish firelighter, is believed to be 65/256 at level 1 and 513/256 at level 99, interpolating linearly in between. Coloured logs will always have a 100% chance of being ignited.[1]

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Temporary boosts[edit | edit source]

Boost Level
Visibility Other info
Firemaking cape.png Firemaking cape 1 Visible When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source.
Spicy stew.png Spicy stew
(orange spice)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Quests[edit | edit source]

Quests requiring Firemaking[edit | edit source]

Quest Firemaking
Other requirements
Shades of Mort'ton Firemaking 5 Crafting 20 , Herblore 15
The Giant Dwarf Firemaking 16 Crafting 12 , Magic 33 , Thieving 14
Enlightened Journey Firemaking 20 Quest points 20 , Farming 30 , Crafting 36
Recipe for Disaster
(Skrach Uglogwee subquest)
Firemaking 20 Cooking 41
Sea Slug Firemaking 30 -
Olaf's Quest Firemaking 40 Woodcutting 50
Swan Song Firemaking 42 Magic 66 , Fishing 62 , Cooking 62 , Smithing 45 , Crafting 40
Enakhra's Lament Firemaking 45 Crafting 50 , Prayer 43 , Magic 39 , Mining 45
Tears of Guthix Firemaking 49 Crafting 20 , Mining 20
Lunar Diplomacy Firemaking 49 Magic 65 , Crafting 61 , Defence 40 , Herblore 5 , Mining 60 , Woodcutting 55
Desert Treasure I Firemaking 50 Thieving 53 , Magic 50 , Slayer 10
Beneath Cursed Sands Firemaking 55 Crafting 55 ,Agility 62
Monkey Madness II Firemaking 60 Thieving 55 , Agility 55 , Slayer 69 , Crafting 70 , Hunter 60
Making Friends with My Arm Firemaking 66 Construction 35 , Mining 72 , Agility 68
Desert Treasure II - The Fallen Empire Firemaking 75 Magic 75 ,Thieving 70 ,Herblore 62 ,Runecraft 60 ,Construction 60

Quests rewarding Firemaking experience[edit | edit source]

Quest Experience
Other requirements
The Giant Dwarf 1,500 Firemaking 16 Crafting 12 , Magic 33 , Thieving 14
Heroes' Quest 1,575 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Enlightened Journey 4,000 Firemaking 20 Quest points 20 , Farming 30 , Crafting 36
Enakhra's Lament 7,000 Firemaking 45 Crafting 50 , Prayer 43 , Magic 39 , Mining 45
Making Friends with My Arm 40,000 Firemaking 66 Construction 35 , Mining 72 , Agility 68
Total 54,075

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Firemaking. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
10,000Any skill above 40None
In Search of Knowledge
10,000Any skill above 40None
Curse of the Empty Lord
10,000Any skill above 50Some players will need Prayer 31
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49

Changes[edit | edit source]

Date Changes
24 September 2015
  • The Firemaking skillguide has been updated to include information about Barbarian Firemaking.
  • It is no longer possible to light a fire AND keep the logs.

References[edit | edit source]

  1. ^