|Released||17 June 2002 (Update)|
|Location on World Map|
|Tree Gnome Stronghold||←||Fishing Guild||→||Hemenster|
The Fishing Guild is a members-only guild located in a fenced area north of East Ardougne; west of Hemenster, which was released on 17 June 2002. To enter, players must have a Fishing level of 68; boosts from fishing potions, fish pies and the Dragon harpoon special attack (all provide +3 Fishing boost), admiral pies (+5 Fishing boost), or brown spicy stews (-5 to +5 range of Fishing boost) can be used to boost one's level in order to enter the guild, making the lowest level to possibly enter 63.
Outside of the guild is the Master Fisher. You can talk to him to receive fishing advice or to get a Fishing cape for 99,000 coins. You can also trade with him; he sells fishing bait, feathers, and fish.
While inside the guild, players receive an invisible +7 level boost to their Fishing. This boost will stack with any existing boosts the player already has, such as the visible +3 boost from using the dragon harpoon's special attack. However, the invisible boost will not allow a player to perform actions above their base level.
Travel[edit | edit source]
- Using a Skills necklace to teleport directly outside the front door.
- Teleporting to Camelot and running west through Seers' Village and the southwest through Hemenster.
- Teleporting to Ardougne and running north (requires Plague City).
- Using the lunar spell Fishing Guild Teleport.
- Using a Combat bracelet to teleport to the Ranging Guild and run west.
- Kandarin headgear 3/4 teleport to Sherlock and running west.
- Using the Ardougne cloak 2/3/4, teleport to the farming patch north of Ardougne and head west.
- Using the Fishing cape to teleport directly to the guild, just outside the house with the cooking range.
Features[edit | edit source]
Entrance hall[edit | edit source]
Here is a range, which you can use to cook food. It is fairly close to a bank, but there is an everlasting fire directly next to the bank in the Rogues' Den. A lobster pot, harpoon, and fishing net spawn here. There is also a ladder here, but there's nothing important up the ladder.
Bank[edit | edit source]
You can access your bank here. It is connected to the fishing store. Notably, this is the closest bank to shark and lobster fishing spots. The bank is also a location used in Treasure Trails. Blowing a raspberry whilst completing a hard clue scroll causes a double agent to appear. This near immediate access to a bank makes the Fishing Guild brilliant for profit and experience alike.
Fishing store[edit | edit source]
There is a Fishing Guild Shop run by a man named Roachey. He has a supply of fishing bait (3 coins each) and feathers (2 coins each).
He will buy and sell player-stocked raw or cooked cod, mackerel, bass, tuna, lobster and swordfish.
Docks[edit | edit source]
There are about 11 cage/harpoon (lobsters and tuna/swordfish) spots, and about 9 net/harpoon (bass, mackerel, cod, casket, plus sharks) spots scattered around two docks. The northern dock is closest to the bank, whilst the southern dock is closest to the cooking range. There is also a man walking around on the northern dock. The northern dock usually has more cage/harpoon spots than the southern dock, whilst the southern dock usually has more net/harpoon spots, though there is a chance of the spots going on the opposite dock.
The guild is ideal for players fishing sharks, lobsters, tuna, and swordfish. The proximity of a bank and a range allows almost non-stop fishing, making it a great place to train.
Minnow platform[edit | edit source]
In the northern platform, players can speak to Kylie Minnow, who will take players to a platform containing minnow. To access this platform, players require level 82 in Fishing, completion of the Fishing Contest quest, and have an angler's outfit worn while speaking to her.
The platform contains four minnow spots, where they move 1 tile in a clockwise direction every fifteen seconds, meaning players must pay more attention to fishing minnow compared to other fishing methods. In addition, there is a chance a flying fish will eat some of the player's minnow, forcing players to move to another minnow fishing spot. Flying fish will only appear when the spot is first clicked. Therefore, when any player is already receiving minnows from a fishing spot there is no risk of a flying fish appearing for anyone on that spot until it moves.
For every forty minnow caught, Kylie will exchange them for one raw shark.