Fletching training

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This article gives tips about training the Fletching skill.

Helpful quests[edit | edit source]

Some quests give Fletching experience as a one-time quest reward:

Spending experience lamps gained from quests on fletching is considered bad practice.

Zero time methods[edit | edit source]

Fletching can be trained entirely while doing other activities, meaning that the skill is considered passive and can be trained in "zero time". Activities which involve a lot of running or have downtime, and do not require full inventory space are well-suited for Fletching training, such as questing, training Agility, training Hunter (excluding black salamanders and black chinchompas), farm runs, training Slayer, subduing Wintertodt etc.

Darts[edit | edit source]

Fletching darts is arguably the most feasible option for zero time training, as it only requires two clicks to fletch a set of darts, doesn't interrupt movement, offers high experience per action and dart tips usually have a high supply on the Grand Exchange. However, this comes at a moderate to high loss and requires a large amount of capital to buy all the dart tips and feathers needed. Most common and usually the cheapest options are mithril or adamant.

To smith dart tips the player must have completed The Tourist Trap quest.

Image Material Fletching level Experience (per dart) Cost (per dart) Cost per experience
Bronze dart tip.png Bronze 10 1.8 -9 -5
Iron dart tip.png Iron 22 3.8 -20 -5.26
Steel dart tip.png Steel 37 7.5 -43 -5.73
Mithril dart tip.png Mithril 52 11.2 -57 -5.09
Adamant dart tip.png Adamant 67 15 -88 -5.87
Rune dart tip.png Rune 81 18.8 -154 -8.19
Dragon dart tip.png Dragon 95 25 -182 -7.28

Bolts[edit | edit source]

Fletching bolts (attaching feathers to unfinished bolts) works similarly to darts, but it offers less experience per action compared to darts, and some options aren't viable due to low supply or low buy limits.

Image Material Fletching level Experience (per bolt) Cost (per bolt) Cost per experience
Unfinished broad bolts 1.png Broad 55 3 6 0
Adamant bolts(unf) 1.png Adamant 61 7 -5 -1.57
Runite bolts (unf) 1.png Rune 69 10 -36 -4.2
Dragon bolts (unf) 1.png Dragon 84 12 -9 -0.75

Other methods[edit | edit source]

Level 1–5/10 – Arrow shafts[edit | edit source]

Arrow shaft 5.png The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.

  • Experience needed: 388
  • Logs needed: 78
  • Time: 150 seconds
  • Logs cost = 1,482
  • Arrow shafts = 1,170
    • Total Profit/Loss = -312

Level 5–99 – Bows[edit | edit source]

Making bows is a slow method of training Fletching, but it requires a low amount of effort and is usually cheap or profitable. Fletching unstrung bows is more AFK but yields less experience per hour, stringing bows is faster but requires paying more attention.

This section will show the time and number of either logs or unstrung bows and bowstrings needed to reach level 99 if switching to each newly unlocked bow type you can fletch as soon as possible, along with the amounts of the materials involved: logs, bowstrings, unstrung bows and finished bows.

The below table assumes 1700 bows are fletched per hour, and 2450 bows are strung per hour.

Levels Bow type XP/action XP/h

(fletching)

XP/h

(stringing)

XP needed Logs/unstrung bows

and bow strings needed

Logs cost Unstrung bows and

bowstrings cost

Total profit/loss

(fletching)

Total profit/loss

(stringing)

GP/XP

(fletching)

GP/XP

(stringing)

5–10 Shortbow (u).png: Inventory image of Shortbow (u)Shortbow 5 8,500 12,250 767 153 2,907 14,076 -2,601 -8,262 -3.4 -10.8
10–20 Longbow (u).png: Inventory image of Longbow (u)Longbow 10 17,000 24,500 3,316 3326,308 32,868 -3,320 -16,268 -1 -4.9
20–25 Oak shortbow (u).png: Inventory image of Oak shortbow (u)Oak shortbow 16.5 28,050 40,425 4,082208 5,330 20,176 -3,895 -9,060 -1.15 -2.55
25–35 Oak longbow (u).png: Inventory image of Oak longbow (u)Oak longbow 2542,500 61,250 14,564 58315,158 64,713 -2,915 -20,405 -0.2 -1.4
35–40 Willow shortbow (u).png: Inventory image of Willow shortbow (u)Willow shortbow33.25 56,525 81,462.5 14,818446 5,798 55,180 9,345 -7,565 0.63 -0.51
40–50 Willow longbow (u).png: Inventory image of Willow longbow (u)Willow longbow 41.570,550 101,675 64,109 1,545 20,085 197,760 38,625 43,260 0.6 0.67
50–55 Maple shortbow (u).png: Inventory image of Maple shortbow (u)Maple shortbow50 85,000 122,500 65,303 1,307 10,456 201,278 73,192 73,192 1.12 1.12
55–65Maple longbow (u).png: Inventory image of Maple longbow (u)Maple longbow 58.25 99,025 142,712.5 282,792 4,851 38,808 751,905 276,507 533,610 0.98 1.89
65–70 Yew shortbow (u).png: Inventory image of Yew shortbow (u)Yew shortbow 67.5 114,750 165,375 288,199 4,270 1,165,710 1,221,220 -328,790 286,090 -1.14 0.99
70–80 Yew longbow (u).png: Inventory image of Yew longbow (u)Yew longbow 75 127,500 183,750 1,248,441 16,646 4,544,358 7,191,072 1,148,574 2,347,086 0.92 1.88
80–85 Magic shortbow (u).png: Inventory image of Magic shortbow (u)Magic shortbow 83 141,100 203,350 1,272,526 15,277 16,524,166 13,696,256 -4,203,650 -1,314,596 -3.3 -1.03
85–99 Magic longbow (u).png: Inventory image of Magic longbow (u)Magic longbow 91.5 155,550 224,175 9,775,837 106,840 115,494,040 127,780,640 2,671,000 13,889,200 0.27 1.42

Level 15–25 – Iron arrows[edit | edit source]

Fletch 2,505 arrowshafts (167 regular logs), attach 2,505 feathers (which will get you past level 15, so that you can proceed), and then attach 2,505 Iron arrowtips. This method will roughly break even.

This method actually achieves level 26 for a total of 9,602.5 xp (assuming player is starting at level 1 with 0 xp). 5xp per 15 arrow shafts, 15 xp per 15 feathers attached, and 37.5 xp per 15 arrowtips attached.

Level 30–99 – Steel arrows[edit | edit source]

Steel arrow 5.png Fletching steel arrows is a reasonably fast method of training Fletching that is occasionally profitable. This is due to it sometimes being possible to sell the arrows above the market price, meaning that players can sell them at the same price which they bought the materials for allowing them to break even. Each set made yields 75 experience (5 experience per arrow).

  • Experience needed: 13,021,068
  • Steel arrowtips and headless arrows needed: 2,604,214
  • Time: 62 hours
    • Estimated experience per hour: 210,000
  • Steel arrowtips price = 80,730,634
  • Headless arrow price = 18,229,498
    • Cost per arrow = -5
    • Profit/Loss per experience: -1
  • Total cost = 98,960,132
  • Total Profit/Loss= -13,021,070

Level 52–99 – Broad arrows[edit | edit source]

Broad arrow 5.png Fletching broad arrows is a fast but expensive method for training Fletching. When fletching broad arrows, you make 10 sets of 15 arrows at 10 experience per arrow (150 experience per set). As broad arrows are untradeable, no profit can be made from this method of training.

  • Experience needed: 12,910,771
  • Broad arrowheads and headless arrows needed: 1,291,078
  • Time: 41 hours 38 minutes
    • Estimated experience per hour: 310,000
  • Broad arrowheads price = 69,718,212
  • Headless arrow price = 9,037,546
    • Cost per arrow = -61
    • Profit/Loss per experience: -6.1
  • Total cost = 78,755,758
  • Total Profit/Loss= -78,755,758 (finished product is untradeable)

Level 65–99 – Diamond bolts[edit | edit source]

Diamond bolts 5.png Diamond bolts can be made as an alternative to broad bolts, giving significantly more experience and profit per hour. Although a larger cash stack is required to buy the supplies for adamant bolts and diamond bolt tips. Diamond bolts are made 10 at a time and give 7 Fletching experience per bolt, resulting in 70 experience per set.

  • Experience needed: 12,585,003
  • Adamant bolts needed: 1,797,858
  • Diamond bolt tips needed: 1,797,858
  • Time: 69 hours 55 minutes
    • Estimated experience per hour: 180,000
  • Adamant bolts cost = 354,178,026
  • Diamond bolt tips cost = 325,412,298
    • Adamant bolts and diamond bolt tips total = 679,590,324
  • Total Profit/Loss= 5,393,574
    • Profit/Loss per experience: 0.43

Level 82–90 – Amethyst arrows[edit | edit source]

Amethyst arrow 5.png Amethyst arrows are a very fast way to train Fletching. Arrows are fletched fifteen at a time, in sets of ten, granting 202.5 experience per action, or 13.5 experience per arrow. It is possible to achieve 603,000 experience per hour with high concentration.

  • Experience needed: 2,925,245
  • Amethyst arrow heads and headless arrows needed: 216,685
  • Time = 4 hours 51 minutes
  • Amethyst arrowtips = 50,054,235
  • Headless arrows = 1,516,795
    • Loss per arrow = -38
    • Profit/Loss per experience: -2.81
  • Total cost = 51,571,030
    • Total Profit/Loss= -8,234,030
    • Aproximate cost per hour ≈ -1,697,346

Level 90–99 – Dragon arrows[edit | edit source]

Dragon arrow 5.png Dragon arrows are an extremely fast way to train Fletching. They are fletched in 10 sets of 15, at 15 experience per arrow (225 experience per action). It is possible to achieve 670,000 experience per hour with high concentration.

  • Experience needed: 7,688,099
  • Dragon arrow heads and headless arrows needed: 512,540
  • Time = 14 hours
  • Dragon arrowtips cost = 445,397,260
  • Headless arrows = 3,587,780
    • Loss per arrow = -48
    • Profit/Loss per experience: -3.2
  • Total cost = 448,985,040
    • Total Profit/Loss= -24,601,920

Level 92–99 – Dragon javelins[edit | edit source]

Dragon javelin.png Added with the release of Monkey Madness II, Dragon javelins are an extremely fast way to train Fletching, at a moderate loss. They are fletched in 10 sets of 15, at 15 experience per javelin (225 experience per action). It is possible to achieve 670,000 experience per hour with high concentration.

  • Experience needed: 6,517,178
  • Dragon javelin heads and shafts needed: 434,479
  • Time = 9 hours 39 minutes
  • Dragon javelin head cost = 417,099,840
  • Javelin shafts = 434,479
    • Loss per javelin = -27
  • Total cost = 417,534,319
    • Total Profit/Loss= -11,730,933

Level 92–99 – Redwood shields[edit | edit source]

Redwood shield.png Redwood shields are an alternative way of training Fletching. Fletching one shield requires two redwood logs, and gives 216 experience per shield.

  • Experience needed: 6,517,178
  • Redwood logs needed: 60,346
  • Time: 38 hours 35 minutes
  • Experience rate: 168k xp/hr
  • Redwood logs cost = 18,646,914
  • Redwood shields = 12,129,546
    • Total Profit/Loss(fletching) = -6,517,368
      • Per xp: -1