Fletching training

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This article gives tips about training the Fletching skill.

Helpful quests[edit | edit source]

Some quests give Fletching experience as a one-time quest reward:

Spending experience lamps gained from quests on fletching is considered bad practice.

Zero time methods[edit | edit source]

Fletching can be trained entirely while doing other activities, meaning that the skill is considered passive and can be trained in "zero time". Activities which involve a lot of running or have downtime, and do not require full inventory space are well-suited for Fletching training, such as questing, training Agility, training Hunter (excluding black salamanders and black chinchompas), farm runs, training Slayer, subduing Wintertodt etc.

Darts[edit | edit source]

Fletching darts is arguably the most feasible option for zero time training, as it only requires two clicks to fletch a set of darts, doesn't interrupt movement, offers high experience per action and dart tips usually have a high supply on the Grand Exchange. However, this comes at a moderate to high loss and requires a large amount of capital to buy all the dart tips and feathers needed. Most common and usually the cheapest options are mithril or adamant.

Ironmen: You must have completed The Tourist Trap quest in order to smith dart tips. However, darts can be Fletched without the quest using dart tips dropped from monsters and implings.

FletchingFletching icon.png Level Item Materials Experience
(per dart)
Material cost
(per dart)
Profit
(per dart)
GP/XP
10 Bronze dart.png Bronze Feather.pngBronze dart tip.png 1.8 -40 -26 -14.44
22 Iron dart.png Iron Feather.pngIron dart tip.png 3.8 -30 -24 -6.32
37 Steel dart.png Steel Feather.pngSteel dart tip.png 7.5 -49 -46 -6.13
52 Mithril dart.png Mithril Feather.pngMithril dart tip.png 11.2 -74 -68 -6.07
67 Adamant dart.png Adamant Feather.pngAdamant dart tip.png 15 -195 -125 -8.33
81 Rune dart.png Rune Feather.pngRune dart tip.png 18.8 -1,197 -227 -12.07
95 Dragon dart.png Dragon Feather.pngDragon dart tip.png 25 -2,846 -399 -15.96

Bolts[edit | edit source]

Fletching bolts (attaching feathers to unfinished bolts) works similarly to darts, but it offers less experience per action compared to darts, and some options aren't viable due to low supply or low buy limits.

FletchingFletching icon.png Level Item Materials Experience
(per bolt)
Material Cost
(per bolt)
Profit
(per bolt)
GP/XP
9 Bronze bolts.png Bronze Feather.pngBronze bolts (unf).png 0.5 -19 -17 -34
24 Blurite bolts.png Blurite Feather.pngBlurite bolts (unf).png 1 N/A N/A N/A
39 Iron bolts.png Iron Feather.pngIron bolts (unf).png 1.5 -19 0 0
43 Silver bolts.png Silver Feather.pngSilver bolts (unf).png 2.5 -8 -3 -1.2
46 Steel bolts.png Steel Feather.pngSteel bolts (unf).png 3.5 -35 -3 -0.86
54 Mithril bolts.png Mithril Feather.pngMithril bolts (unf).png 5 -64 -10 -2
55 Broad bolts.png Broad[1] Feather.pngUnfinished broad bolts.png 3 -58 6 2
61 Adamant bolts.png Adamant Feather.pngAdamant bolts(unf).png 7 -200 -23 -3.29
69 Runite bolts.png Rune Feather.pngRunite bolts (unf).png 10 -572 -34 -3.4
84 Dragon bolts.png Dragon Feather.pngDragon bolts (unf).png 12 -929 -46 -3.83
  1. Requires the broader fletching slayer reward.

Tipping bolts[edit | edit source]

While they cannot be made at the same rate as darts or bolts, tipped bolts can still be made while running. They can be "zero timed" during various activities, such as training agility or during birdhouse runs. Some options aren't viable due to low supply, low trade volume of material or product, or low buy limits, and often require a large amount of capital.

FletchingFletching icon.png Level Item Materials Experience
(per bolt)
Material cost
(per bolt)
Profit
(per bolt)
GP/XP
11 Opal bolts.png Opal-tipped bronze bolts Opal bolt tips.pngBronze bolts.png 1.6 -6 1 0.63
26 Jade bolts.png Jade-tipped blurite bolts[1] Jade bolt tips.pngBlurite bolts.png 2.4 -2 -2 -0.83
41 Pearl bolts.png Pearl-tipped iron bolts Pearl bolt tips.pngIron bolts.png 3.2 -50 7 2.19
48 Topaz bolts.png Red topaz-tipped steel bolts Topaz bolt tips.pngSteel bolts.png 4 -474 48 12
56 Sapphire bolts.png Sapphire-tipped mithril bolts Sapphire bolt tips.pngMithril bolts.png 4.7 -92 2 0.43
58 Emerald bolts.png Emerald-tipped mithril bolts Emerald bolt tips.pngMithril bolts.png 5.5 -104 12 2.18
63 Ruby bolts.png Ruby-tipped adamant bolts Ruby bolt tips.pngAdamant bolts.png 6.3 -273 8 1.27
65 Diamond bolts.png Diamond-tipped adamant bolts Diamond bolt tips.pngAdamant bolts.png 7 -345 20 2.86
71 Dragonstone bolts.png Dragonstone-tipped runite bolts Dragonstone bolt tips.pngRunite bolts.png 8.2 -746 25 3.05
73 Onyx bolts.png Onyx-tipped runite bolts Onyx bolt tips.pngRunite bolts.png 9.4 -8,541 49 5.21
76 Amethyst broad bolts.png Amethyst-tipped broad bolts[2] Amethyst bolt tips.pngBroad bolts.png 10.6 -288 12 1.13
  1. Blurite bolts in all forms are untradeable.
  2. Requires the broader fletching slayer reward.

Adding tips to dragon bolts can be more profitable, but requires a large amount of capital, and some options aren't viable due to low supply, low trade volume of material or product, or low buy limits.

FletchingFletching icon.png Level Item Materials Experience
(per bolt)
Material cost
(per bolt)
Profit
(per bolt)
GP/XP
84 Opal dragon bolts.png Opal Opal bolt tips.pngDragon bolts.png 1.6 -887 90 56.25
Jade dragon bolts.png Jade Jade bolt tips.pngBlurite bolts.png 2.4 -887 306 127.5
Pearl dragon bolts.png Pearl Pearl bolt tips.pngDragon bolts.png 3.2 -914 338 105.63
Topaz dragon bolts.png Red Topaz Topaz bolt tips.pngDragon bolts.png 4 -1,325 227 56.75
Sapphire dragon bolts.png Sapphire Sapphire bolt tips.pngDragon bolts.png 4.7 -901 298 63.4
Emerald dragon bolts.png Emerald Emerald bolt tips.pngDragon bolts.png 5.5 -933 214 38.91
Ruby dragon bolts.png Ruby Ruby bolt tips.pngDragon bolts.png 6.3 -979 70 11.11
Diamond dragon bolts.png Diamond Diamond bolt tips.pngDragon bolts.png 7 -1,051 56 8
Dragonstone dragon bolts.png Dragonstone Dragonstone bolt tips.pngDragon bolts.png 8.2 -1,091 41 5
Onyx dragon bolts.png Onyx Onyx bolt tips.pngDragon bolts.png 9.4 -8,886 307 32.66

Arrows[edit | edit source]

While they cannot be made at the same rate as darts or bolts, arrows can still be made while running. They can be "zero timed" during various activities, such as training agility or during birdhouse runs.

FletchingFletching icon.png Level Item Materials Experience
(per arrow)
Material cost
(per arrow)
Profit
(per arrow)
GP/XP
1 Headless arrow.png Headless Arrow shaft.pngFeather.png 1 -4 5 5
1 Bronze arrow.png Bronze Headless arrow.pngBronze arrowtips.png 1.3 -13 -8 -6.15
15 Iron arrow.png Iron Headless arrow.pngIron arrowtips.png 2.5 -13 -7 -2.8
30 Steel arrow.png Steel Headless arrow.pngSteel arrowtips.png 5 -41 -9 -1.8
45 Mithril arrow.png Mithril Headless arrow.pngMithril arrowtips.png 7.5 -44 -18 -2.4
52 Broad arrow.png Broad[1] Headless arrow.pngBroad arrowheads.png 10 -64 N/A -6.4
60 Adamant arrow.png Adamant Headless arrow.pngAdamant arrowtips.png 10 -115 -43 -4.3
75 Rune arrow.png Rune Headless arrow.pngRune arrowtips.png 12.5 -230 -165 -13.2
82 Amethyst arrow.png Amethyst Headless arrow.pngAmethyst arrowtips.png 13.5 -234 -53 -3.93
90 Dragon arrow.png Dragon Headless arrow.pngDragon arrowtips.png 15 -649 -79 -5.27
  1. Requires the broader fletching slayer reward.

Other methods[edit | edit source]

Level 1–5/10 – Arrow shafts[edit | edit source]

Arrow shaft.png The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.

  • Experience needed: 388
  • Logs needed: 78
  • Time: 150 seconds
  • Logs cost = 1,716
  • Arrow shafts = 1,170
    • Total Profit/Loss = -546

Level 5–99 – Bows[edit | edit source]

Making bows is a slow method of training Fletching, but it requires a low amount of effort and is usually cheap or profitable. Fletching unstrung bows is more AFK but yields less experience per hour, stringing bows is faster but requires paying more attention. Since fletching unstrung bows takes 3 ticks per bow, fletching an inventory takes 48.6 seconds; stringing bows takes 2 ticks per bow which makes an inventory take 16.8 seconds to fletch.

This section will show the time and number of either logs or unstrung bows and bowstrings needed to reach level 99 if switching to each newly unlocked bow type you can fletch as soon as possible, along with the amounts of the materials involved: logs, bowstrings, unstrung bows and finished bows.

The below table assumes 1700 bows are fletched per hour, and 2450 bows are strung per hour.

Levels Bow type XP/action XP/h
(fletching)
XP/h
(stringing)
XP needed Logs/unstrung bows
and bow strings needed
Logs cost Unstrung bows and
bowstrings cost
Total profit/loss
(fletching)
Total profit/loss
(stringing)
GP/XP
(fletching)
GP/XP
(stringing)
5–10 Shortbow (u).png: Inventory image of Shortbow (u) Shortbow 5 8,500 12,250 767 153 3,366 16,065 -2,907 -7,191 -3.8 -9.4
10–20 Longbow (u).png: Inventory image of Longbow (u) Longbow 10 17,000 24,500 3,316 332 7,304 38,180 -2,988 -24,900 -0.9 -7.5
20–25 Oak shortbow (u).png: Inventory image of Oak shortbow (u) Oak shortbow 16.5 28,050 40,425 4,082 208 6,970 23,504 -4,715 -17,935 -1.39 -5.15
25–35 Oak longbow (u).png: Inventory image of Oak longbow (u) Oak longbow 25 42,500 61,250 14,564 583 19,822 77,539 -1,749 -50,721 -0.12 -3.48
35–40 Willow shortbow (u).png: Inventory image of Willow shortbow (u) Willow shortbow 33.25 56,525 81,462.5 14,818 446 7,136 66,305 13,795 -43,165 0.93 -2.9
40–50 Willow longbow (u).png: Inventory image of Willow longbow (u) Willow longbow 41.5 70,550 101,675 64,109 1,545 24,720 213,210 30,900 6,180 0.48 0.1
50–55 Maple shortbow (u).png: Inventory image of Maple shortbow (u) Maple shortbow 50 85,000 122,500 65,303 1,307 9,149 226,111 83,648 26,140 1.28 0.4
55–65 Maple longbow (u).png: Inventory image of Maple longbow (u) Maple longbow 58.25 99,025 142,712.5 282,792 4,851 33,957 742,203 213,444 460,845 0.76 1.63
65–70 Yew shortbow (u).png: Inventory image of Yew shortbow (u) Yew shortbow 67.5 114,750 165,375 288,199 4,270 768,600 1,050,420 -153,720 444,080 -0.53 1.54
70–80 Yew longbow (u).png: Inventory image of Yew longbow (u) Yew longbow 75 127,500 183,750 1,248,441 16,646 2,996,280 6,408,710 1,714,538 2,014,166 1.37 1.61
80–85 Magic shortbow (u).png: Inventory image of Magic shortbow (u) Magic shortbow 83 141,100 203,350 1,272,526 15,277 15,163,712 12,274,658 -4,448,226 244,576 -3.49 0.19
85–99 Magic longbow (u).png: Inventory image of Magic longbow (u) Magic longbow 91.5 155,550 224,175 9,775,837 106,840 105,985,280 119,340,280 2,457,320 15,064,440 0.25 1.54

Level 15–25 – Iron arrows[edit | edit source]

Fletch 2,505 arrowshafts (167 regular logs), attach 2,505 feathers (which will get you past level 15, so that you can proceed), and then attach 2,505 Iron arrowtips. This method will roughly break even.

This method actually achieves level 26 for a total of 9,602.5 xp (assuming player is starting at level 1 with 0 xp). 5xp per 15 arrow shafts, 15 xp per 15 feathers attached, and 37.5 xp per 15 arrowtips attached.

Level 30–99 – Steel arrows[edit | edit source]

Steel arrow.png Fletching steel arrows is a reasonably fast method of training Fletching that is occasionally profitable. This is due to it sometimes being possible to sell the arrows above the market price, meaning that players can sell them at the same price which they bought the materials for allowing them to break even. Each set made yields 75 experience (5 experience per arrow).

  • Experience needed: 13,021,068
  • Steel arrowtips and headless arrows needed: 2,604,214
  • Time: 62 hours
    • Estimated experience per hour: 210,000
  • Steel arrowtips price = 83,334,848
  • Headless arrow price = 23,437,926
    • Cost per arrow = -9
    • Profit/Loss per experience: -1.8
  • Total cost = 106,772,774
  • Total Profit/Loss= -23,437,926

Level 52–99 – Broad arrows[edit | edit source]

Broad arrow.png Fletching broad arrows is a fast but expensive method for training Fletching. When fletching broad arrows, you make 10 sets of 15 arrows at 10 experience per arrow (150 experience per set). As broad arrows are untradeable, no profit can be made from this method of training.

  • Experience needed: 12,910,771
  • Broad arrowheads and headless arrows needed: 1,291,078
  • Time: 41 hours 38 minutes
    • Estimated experience per hour: 310,000
  • Broad arrowheads price = 77,464,680
  • Headless arrow price = 11,619,702
    • Cost per arrow = -69
    • Profit/Loss per experience: -6.9
  • Total cost = 89,084,382
  • Total Profit/Loss= -89,084,382 (finished product is untradeable)

Level 65–99 – Diamond bolts[edit | edit source]

Diamond bolts.png Diamond bolts can be made as an alternative to broad bolts, giving significantly more experience and profit per hour. Although a larger cash stack is required to buy the supplies for adamant bolts and diamond bolt tips. Diamond bolts are made 10 at a time and give 7 Fletching experience per bolt, resulting in 70 experience per set.

  • Experience needed: 12,585,003
  • Adamant bolts needed: 1,797,858
  • Diamond bolt tips needed: 1,797,858
  • Time: 69 hours 55 minutes
    • Estimated experience per hour: 180,000
  • Adamant bolts cost = 318,220,866
  • Diamond bolt tips cost = 302,040,144
    • Adamant bolts and diamond bolt tips total = 620,261,010
  • Total Profit/Loss= 35,957,160
    • Profit/Loss per experience: 2.86

Level 82–90 – Amethyst arrows[edit | edit source]

Amethyst arrow.png Amethyst arrows are a very fast way to train Fletching. Arrows are fletched fifteen at a time, in sets of ten, granting 202.5 experience per action, or 13.5 experience per arrow. It is possible to achieve 603,000 experience per hour with high concentration.

  • Experience needed: 2,925,245
  • Amethyst arrow heads and headless arrows needed: 216,685
  • Time = 4 hours 51 minutes
  • Amethyst arrowtips = 48,754,125
  • Headless arrows = 1,950,165
    • Loss per arrow = -35
    • Profit/Loss per experience: -2.59
  • Total cost = 50,704,290
    • Total Profit/Loss= -11,484,305
    • Approximate cost per hour ≈ -2,367,351

Level 90–99 – Dragon arrows[edit | edit source]

Dragon arrow.png Dragon arrows are an extremely fast way to train Fletching. They are fletched in 10 sets of 15, at 15 experience per arrow (225 experience per action). It is possible to achieve 670,000 experience per hour with high concentration.

  • Experience needed: 7,688,099
  • Dragon arrow heads and headless arrows needed: 512,540
  • Time = 14 hours
  • Dragon arrowtips cost = 328,025,600
  • Headless arrows = 4,612,860
    • Loss per arrow = -61
    • Profit/Loss per experience: -4.07
  • Total cost = 332,638,460
    • Total Profit/Loss= -31,264,940

Level 92–99 – Dragon javelins[edit | edit source]

Dragon javelin.png Added with the release of Monkey Madness II, Dragon javelins are an extremely fast way to train Fletching, at a moderate loss. They are fletched in 10 sets of 15, at 15 experience per javelin (225 experience per action). It is possible to achieve 670,000 experience per hour with high concentration.

  • Experience needed: 6,517,178
  • Dragon javelin heads and shafts needed: 434,479
  • Time = 9 hours 39 minutes
  • Dragon javelin head cost = 408,844,739
  • Javelin shafts = 434,479
    • Loss per javelin = -79
    • Profit/cost per xp = -5.27
  • Total cost = 409,279,218
    • Total Profit/Loss= -33,454,883

Level 92–99 – Redwood shields[edit | edit source]

Redwood shield.png Redwood shields are an alternative way of training Fletching. Fletching one shield requires two redwood logs, and gives 216 experience per shield.

  • Experience needed: 6,517,178
  • Redwood logs needed: 60,346
  • Time: 38 hours 35 minutes
  • Experience rate: 168k xp/hr
  • Redwood logs cost = 21,000,408
  • Redwood shields = 10,168,301
    • Total Profit/Loss(fletching) = -10,832,107
      • Per xp: -1.66