Fletching training

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This article gives tips about training the Fletching skill.

Starting off[edit | edit source]

Early levels can be skipped by completing quests that give Fletching experience. Completing Animal Magnetism, Big Chompy Bird Hunting and Zogre Flesh Eaters will grant a total of 3,262 experience, which will get the player up to level 18. These quests have few requirements and can be done at a low level. Completing Temple of Ikov and The Fremennik Trials will grant an additional 10,812 experience, which will get the player up to level 30.

Quest Experience
reward
Fletching
requirement
Other requirements
Big Chompy Bird Hunting 262 Fletching 5 Ranged 30 , Cooking 30
Animal Magnetism 1,000 - Slayer 18 , Crafting 19 , Ranged 30 , Woodcutting 35
Zogre Flesh Eaters 2,000 Fletching 30
(if fletching your own comp ogre bow)
Smithing 4 , Herblore 8 , Ranged 30
The Fremennik Trials 2,812 Fletching 25 (if crafting your own lyre) Woodcutting 40 , Crafting 40
(if crafting your own lyre)
Devious Minds 5,000 Fletching 50 Smithing 65 , Runecraft 50
Temple of Ikov 8,000 - Thieving 42 , Ranged 40
Total 19,074

Zero time methods[edit | edit source]

Fletching can be trained entirely while doing other activities, meaning that the skill is considered passive and can be trained in "zero time". Activities which involve a lot of running or have downtime, and do not require full inventory space are well-suited for Fletching training, such as questing, training Agility, training Hunter (excluding black salamanders and black chinchompas), farm runs, training Slayer, subduing Wintertodt etc.

Darts[edit | edit source]

Fletching darts is arguably the most feasible option for zero time training, as it only requires two clicks to fletch a set of darts, doesn't interrupt movement, offers high experience per action and dart tips usually have a high supply on the Grand Exchange. However, this comes at a moderate to high loss and requires a large amount of capital to buy all the dart tips and feathers needed. Most common and usually the cheapest options are mithril or adamant.

Ironmen: You must have completed The Tourist Trap quest in order to smith dart tips. However, darts can be Fletched without the quest using dart tips dropped from monsters and implings.

Tip: If you are not click-savvy, consider fletching darts on mobile with two fingers tapping feathers and dart tips one after another. It's common to fletch 20 or 30 darts per tick this way, but faster speeds are likely possible.

Fletching Level Item Materials Experience
(per dart)
Max Experience
(per buy limit)
Material cost
(per dart)
Profit
(per dart)
GP/XP
10 Bronze dart.png Bronze Feather.pngBronze dart tip.png 1.8 23,400 -37 -18 -10
22 Iron dart.png Iron Feather.pngIron dart tip.png 3.8 49,400 -35 -24 -6.32
37 Steel dart.png Steel Feather.pngSteel dart tip.png 7.5 97,500 -53 -48 -6.4
52 Mithril dart.png Mithril Feather.pngMithril dart tip.png 11.2 145,600 -76 -67 -5.98
67 Adamant dart.png Adamant Feather.pngAdamant dart tip.png 15 165,000 -198 -113 -7.53
81 Rune dart.png Rune Feather.pngRune dart tip.png 18.8 206,800 -1,237 -254 -13.51
95 Dragon dart.png Dragon Feather.pngDragon dart tip.png 25 275,000 -3,317 -461 -18.44

Bolts[edit | edit source]

Fletching bolts (attaching feathers to unfinished bolts) works similarly to darts, but it offers less experience per action compared to darts, and some options aren't viable due to low supply or low buy limits.

Fletching Level Item Materials Experience
(per bolt)
Material Cost
(per bolt)
Profit
(per bolt)
GP/XP
9 Bronze bolts.png Bronze Feather.pngBronze bolts (unf).png 0.5 -24 -22 -44
24 Blurite bolts.png Blurite Feather.pngBlurite bolts (unf).png 1 N/A N/A N/A
39 Iron bolts.png Iron Feather.pngIron bolts (unf).png 1.5 -22 -1 -0.67
43 Silver bolts.png Silver Feather.pngSilver bolts (unf).png 2.5 -10 -4 -1.6
46 Steel bolts.png Steel Feather.pngSteel bolts (unf).png 3.5 -41 -2 -0.57
54 Mithril bolts.png Mithril Feather.pngMithril bolts (unf).png 5 -73 -7 -1.4
55 Broad bolts.png Broad[1] Feather.pngUnfinished broad bolts.png 3 -58 4 1.33
61 Adamant bolts.png Adamant Feather.pngAdamant bolts(unf).png 7 -194 -11 -1.57
69 Runite bolts.png Rune Feather.pngRunite bolts (unf).png 10 -608 -43 -4.3
84 Dragon bolts.png Dragon Feather.pngDragon bolts (unf).png 12 -1,058 -26 -2.17
  1. Requires the broader fletching slayer reward.

Semi-zero time methods[edit | edit source]

Some methods of fletching training, while they can be done running or inbetween other activities, create products at a constant rate, rather than darts or bolts which give experience every two clicks and can be made incredibly fast. The actions are done every two game ticks (1.2 seconds) and in sets of 10 or 15, requiring periodic requeueing to make another set. These methods open a dialogue window upon creation which can delay the actions, making them less feasible for actions like agility where there is constant interruption, but are still useful.

Tipping bolts[edit | edit source]

Some options aren't viable due to low supply, low trade volume of material or product, or low buy limits, and often require a large amount of capital.

Fletching Level Item Materials Experience
(per bolt)
Max Experience
(per hour)[1]
Material cost
(per bolt)
Profit
(per bolt)
GP/XP
11 Opal bolts.png Opal-tipped bronze bolts Opal bolt tips.pngBronze bolts.png 1.6 48,000 -14 -1 -0.62
26 Jade bolts.png Jade-tipped blurite bolts[2] Jade bolt tips.pngBlurite bolts.png 2.4 72,000 -3 -3 -1.25
41 Pearl bolts.png Pearl-tipped iron bolts Pearl bolt tips.pngIron bolts.png 3.2 96,000 -52 6 1.88
48 Topaz bolts.png Red topaz-tipped steel bolts Topaz bolt tips.pngSteel bolts.png 4 120,000 -312 15 3.75
51 Barbed bolts.png Barbed-tipped bronze bolts Barb bolttips.pngBronze bolts.png 9.5 28,500 -163 -67 -7.05
56 Sapphire bolts.png Sapphire-tipped mithril bolts Sapphire bolt tips.pngMithril bolts.png 4.7 141,000 -124 4 0.85
58 Emerald bolts.png Emerald-tipped mithril bolts Emerald bolt tips.pngMithril bolts.png 5.5 165,000 -124 16 2.91
63 Ruby bolts.png Ruby-tipped adamant bolts Ruby bolt tips.pngAdamant bolts.png 6.3 189,000 -278 11 1.75
65 Diamond bolts.png Diamond-tipped adamant bolts Diamond bolt tips.pngAdamant bolts.png 7 210,000 -355 18 2.57
71 Dragonstone bolts.png Dragonstone-tipped runite bolts Dragonstone bolt tips.pngRunite bolts.png 8.2 246,000 -814 28 3.41
73 Onyx bolts.png Onyx-tipped runite bolts Onyx bolt tips.pngRunite bolts.png 9.4 282,000 -8,521 57 6.06
76 Amethyst broad bolts.png Amethyst-tipped broad bolts[3] Amethyst bolt tips.pngBroad bolts.png 10.6 318,000 -270 -14 -1.32
  1. Assumes 3000 actions of 10 per hour
  2. Blurite bolts in all forms are untradeable.
  3. Requires the broader fletching slayer reward.

Adding tips to dragon bolts can be more profitable, but requires a large amount of capital, and some options aren't viable due to low supply, low trade volume of material or product, or low buy limits.

Fletching Level Item Materials Experience
(per bolt)
Max Experience
(per hour)[1]
Material cost
(per bolt)
Profit
(per bolt)
GP/XP
84 Opal dragon bolts.png Opal Opal bolt tips.pngDragon bolts.png 1.6 48,000 -1,044 68 42.5
Jade dragon bolts.png Jade Jade bolt tips.pngDragon bolts.png 2.4 72,000 -1,044 112 46.67
Pearl dragon bolts.png Pearl Pearl bolt tips.pngDragon bolts.png 3.2 96,000 -1,063 93 29.06
Topaz dragon bolts.png Red Topaz Topaz bolt tips.pngDragon bolts.png 4 120,000 -1,305 96 24
Sapphire dragon bolts.png Sapphire Sapphire bolt tips.pngDragon bolts.png 4.7 141,000 -1,059 68 14.47
Emerald dragon bolts.png Emerald Emerald bolt tips.pngDragon bolts.png 5.5 165,000 -1,090 7 1.27
Ruby dragon bolts.png Ruby Ruby bolt tips.pngDragon bolts.png 6.3 189,000 -1,127 41 6.51
Diamond dragon bolts.png Diamond Diamond bolt tips.pngDragon bolts.png 7 210,000 -1,204 32 4.57
Dragonstone dragon bolts.png Dragonstone Dragonstone bolt tips.pngDragon bolts.png 8.2 246,000 -1,281 39 4.76
Onyx dragon bolts.png Onyx Onyx bolt tips.pngDragon bolts.png 9.4 282,500 -8,988 91 9.68

Arrows[edit | edit source]

Fletching Level Item Materials Experience
(per arrow)
Max Experience
(per hour)[2]
Material cost
(per arrow)
Profit
(per arrow)
GP/XP
1 Headless arrow.png Headless Arrow shaft.pngFeather.png 1 45,000 -4 3 3
1 Bronze arrow.png Bronze Headless arrow.pngBronze arrowtips.png 1.3 58,500 -11 -5 -3.85
15 Iron arrow.png Iron Headless arrow.pngIron arrowtips.png 2.5 112,500 -14 -7 -2.8
30 Steel arrow.png Steel Headless arrow.pngSteel arrowtips.png 5 225,000 -38 -6 -1.2
45 Mithril arrow.png Mithril Headless arrow.pngMithril arrowtips.png 7.5 337,500 -41 -24 -3.2
52 Broad arrows.png Broad[3] Headless arrow.pngBroad arrowheads.png 10 450,000 -62 N/A -6.2
60 Adamant arrow.png Adamant Headless arrow.pngAdamant arrowtips.png 10 450,000 -106 -64 -6.4
75 Rune arrow.png Rune Headless arrow.pngRune arrowtips.png 12.5 562,500 -213 -159 -12.72
82 Amethyst arrow.png Amethyst Headless arrow.pngAmethyst arrowtips.png 13.5 607,500 -218 -58 -4.3
90 Dragon arrow.png Dragon Headless arrow.pngDragon arrowtips.png 15 675,000 -768 -94 -6.27
  1. Assumes 3000 actions of 10 per hour.
  2. Assumes 3,000 actions per hour.
  3. Requires the broader fletching slayer reward.

Javelins[edit | edit source]

Fletching Level Item Materials Experience
(per javelin)
Max Experience
(per hour)[1]
Material cost
(per javelin)
Profit
(per javelin)
GP/XP
3 Bronze javelin.png Bronze Javelin shaft.pngBronze javelin heads.png 1 45,000 -41 -38 -38
17 Iron javelin.png Iron Javelin shaft.pngIron javelin heads.png 2 90,000 -32 -27 -13.5
32 Steel javelin.png Steel Javelin shaft.pngSteel javelin heads.png 5 225,000 -71 -69 -13.8
47 Mithril javelin.png Mithril Javelin shaft.pngMithril javelin heads.png 8 360,000 -126 -116 -14.5
62 Adamant javelin.png Adamant Javelin shaft.pngAdamant javelin heads.png 10 450,000 -230 -163 -16.3
77 Rune javelin.png Rune Javelin shaft.pngRune javelin heads.png 12.4 558,000 -583 -405 -32.66
84 Amethyst javelin.png Amethyst Javelin shaft.pngAmethyst javelin heads.png 13.5 607,500 -659 -340 -25.19
92 Dragon javelin.png Dragon Javelin shaft.pngDragon javelin heads.png 15 675,000 -969 -32 -2.13

Other methods[edit | edit source]

Level 1–5/10: Arrow shafts[edit | edit source]

Arrow shaft.png The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.

  • Experience needed: 388
  • Logs needed: 78
  • Time: 150 seconds
  • Logs cost = 4,446
  • Arrow shafts = 1,170
    • Total Profit/Loss = -3,276

Level 5–99: Bows[edit | edit source]

Making bows is a very slow method of training Fletching, but it requires a low amount of effort and is usually cheap or profitable. Fletching unstrung bows is more AFK but yields less experience per hour, stringing bows is faster but requires paying more attention. Since fletching unstrung bows takes 3 ticks per bow, fletching an inventory takes 48.6 seconds; stringing bows takes 2 ticks per bow which makes an inventory take 16.8 seconds to fletch.

This section will show the time and number of either logs or unstrung bows and bowstrings needed to reach level 99 if switching to each newly unlocked bow type you can fletch as soon as possible, along with the amounts of the materials involved: logs, bowstrings, unstrung bows and finished bows.

The below table assumes 1700 bows are fletched per hour, and 2450 bows are strung per hour.

Levels Bow type XP/action XP/h
(fletching)
XP/h
(stringing)
XP needed Logs/unstrung bows
and bow strings needed
Logs cost Unstrung bows and
bowstrings cost
Total profit/loss
(fletching)
Total profit/loss
(stringing)
GP/XP
(fletching)
GP/XP
(stringing)
5–10 Shortbow (u).pngShortbow 5 8,500 12,250 764 153 8,721 18,666 -6,732 -12,546 -8.8 -16.4
10–20 Longbow (u).pngLongbow 10 17,000 24,500 3,315 332 18,924 42,828 -12,284 -20,916 -3.7 -6.3
20–25 Oak shortbow (u).pngOak shortbow 16.5 28,050 40,425 3,367 205 19,475 27,060 -14,760 -20,500 -4.36 -6.06
25–35 Oak longbow (u).pngOak longbow 25 42,500 61,250 14,548.5 582 55,290 80,316 -38,412 -30,846 -2.64 -2.12
35–40 Willow shortbow (u).pngWillow shortbow 33.33 56,525 81,462.5 14,816.5 445 10,235 68,530 9,790 -24,030 0.66 -1.62
40–50 Willow longbow (u).pngWillow longbow 41.5 70,550 101,675 64,093.65 1,545 35,535 267,285 63,345 -52,530 0.99 -0.82
50–55 Maple shortbow (u).pngMaple shortbow 50 85,000 122,500 65,279.15 1,306 10,448 250,752 97,950 -7,836 1.5 -0.12
55–65 Maple longbow (u).pngMaple longbow 58.3 99,025 142,712.5 282,771.15 4,851 38,808 882,882 315,315 465,696 1.11 1.65
65–70 Yew shortbow (u).pngYew shortbow 67.5 114,750 165,375 288,156.85 4,269 896,490 1,297,776 -64,035 251,871 -0.22 0.87
70–80 Yew longbow (u).pngYew longbow 75 127,500 183,750 1,248,440.35 16,646 3,495,660 7,141,134 1,831,060 1,614,662 1.47 1.29
80–85 Magic shortbow (u).pngMagic shortbow 83.3 141,100 203,350 1,272,516.35 15,277 14,895,075 13,856,239 -2,704,029 -626,357 -2.12 -0.49
85–99 Magic longbow (u).pngMagic longbow 91.5 155,550 224,175 9,775,779.25 106,840 104,169,000 118,806,080 2,991,520 14,637,080 0.31 1.5

Level 40-80: Battlestaves[edit | edit source]

Celastrus bark.png Crafting Battlestaves requires one piece of Celastrus bark, and yields 80 experience per bark. Only level 40 is needed to fletch a battlestaff, which makes it a better training method than fletching bows in this level range. At level 80, the player can fletch magic shortbows which yields more xp per action.

  • Experience needed: 1,948,844
  • Celastrus barks needed: 24,361
  • Time: 14 hours 20 minutes
    • experience rate: 136k xp/hr
  • Celastrus barks cost = 200,369,225
  • Battlestaves = 198,688,316
    • Total Profit/Loss = -1,680,909
      • Per xp = -0.86

Level 92–99: Redwood shields[edit | edit source]

Redwood shield.png Redwood shields are an alternative method to fletching bows. Fletching one shield requires two redwood logs, and gives 216 experience per shield.

  • Experience needed: 6,517,178
  • Redwood logs needed: 60,346
  • Time: 38 hours 35 minutes
    • Experience rate: 168k xp/hr
  • Redwood logs cost = 18,103,800
  • Redwood shields = 9,625,187
    • Total Profit/Loss(fletching) = -8,478,613
      • Per xp = -1.3
  1. Assumes 3000 actions of 15 per hour.