Forum:The Quest Item Debate

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Forums: Redwood Grove > The Quest Item Debate
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This thread was archived on 6 November 2019 by Scuzzy Beta.

"What constitutes a Quest item?" This question has presented itself a few times now, however the definition given has been disputed. So lets tackle this most important life-changing and pressing issue.

Going through previous discussions on the topic, however brief they may have been, I've compiled a few possible definitions:

A "Quest item" is

  1. The existing definition: any (non-common) item used, made, obtained or given as a reward during a quest. Items unlocked by quests (such as dragon longswords, rune platebodies) do not count as a quest item.
  2. My modified suggestion: any (non-common) item made or obtained, then used to progress the quest (books for this example would be required to make progress, and cannot just be flavour text), or as direct reward (i.e. given to you upon quest completion, not something you have to go out of your way to get such as the Mind shield). An explicit exception should be given to unobtainable items known to be added with the original intended use as part of a quest (i.e. Red crystal (Mourning's End Part II)).
  3. The rewardless option: any (non-common) item used, made or obtained during quests. Direct and indirect rewards are not counted as quest items (they are already split in navboxes)
  4. The inclusive option: any item used, made or obtained during quests, items reward and unlocked count.

Here's a breakdown of the differences:

Example item Option 1 Option 2 Option 3 Option 4
Magnet (The Fremennik Trials)
An item used during a quest.
Yes Yes Yes Yes
Arceuus favour certificate
A direct reward.
Yes Yes No Yes
Mind shield
An indirect reward.
Arguably No No Yes
Rune platebody
An unlocked item.
No No No Yes
Holy book
A grey area.
Arguably Arguably No Yes
Dagon'hai history
A flavour-text book, also missable in quest.
Arguably No Arguably Arguably
Red crystal (Mourning's End Part II)
An unobtainable quest item.
Undefined Yes Undefined Undefined
Salve amulet(i)
A quest item that has been imbued.
No No No Yes
Weird gloop
An item that is made by making a mistake in the quest process.
Most likely No[1] Arguably Yes
??? mixture
Same as the above but cannot be made after the quest.
Yes Technicality[2] No Yes
  1. Adds to mysteriousness of item - Towelcat 2019
  2. Only being obtainable during quest


Support 2 - IMO, it would be nice to have a clear definition that does directly mention unobtainable items, I'd be okay going with other options if that clause is included. Would like to see more input on this since I've seen some varying opinions before. iN008talk 12:22, 16 October 2019 (UTC)

Support 2 or 3 - I personally lean more towards 3 because I don't feel rewards warrant being labeled as a quest item since you do not usually need it during the quest to progress the quest. In the case the reward you obtain after the quest is something you used during the quest, I would still classify that as a quest item still. However, if three is unfavorable, I am perfectly fine with 2. Jakesterwars (talk) 19:50, 18 October 2019 (UTC)

Support 2 or 4 - Don't really care in any case. Throwing in support for 2 just so a decision can be made :) -Towelcat (talk) 21:08, 18 October 2019 (UTC)

Closed - There is a consensus to use option 2, i.e quest items will henceforth be distinguished as any (non-common) item made or obtained, then used to progress the quest, with additional stipulations mentioned in the original proposal. --dDbvitC.png Scuzzy Beta hib8CAd.png 04:56, 6 November 2019 (UTC)