Fourth wall

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In a traditional theater, the "fourth wall" is the imaginary "wall" at the front of the stage, through which the audience sees the action of the play. In video games, television, etc., speaking directly to or otherwise acknowledging the audience/player or real world can be referred to as "breaking the fourth wall," as it "deconstructs" the boundaries of the fictional world.

Examples in Old School RuneScape[edit | edit source]

NPC[edit | edit source]

  • Murphy who apparently speaks of "Game Magic".
  • The town crier, who talks of the game website and Player Moderators.
  • Straven, who tells the player to go to a "member's server" when asked about the Thieves' armband.
  • The bartender of the Blue Moon Inn, who says he won't tell the player where to find treasure because "it would make the computer game too easy."
  • A conversation with Father Aereck, where it comes up that RuneScape is just a computer game.
  • The Mage of Zamorak who speaks about "right-clicking" him to get the teleport option.
  • Doris who expresses her thankfulness for no longer having an "Attack" option.
  • The Lumbridge Sage who recommends you visit the RuneScape website for help and advice.
  • Phantuwti Fanstuwi Farsight, who tells the player to check their quest list when asked for a quest.
  • during the quest Tower of Life 'Transmute' The Alchemist asks you if you've heard of equal trade. In which your player responds with ‘What, like ‘sell 1k coal 200ea’'